We have tried PS VR, and it works even with coot. It has some obvious
drawbacks with toolbars, so it is not perfect for model building, unless
you have good set of keybindings configured and perfect muscle memory. I
could also imagine to configure a gamepad, but we are not there yet.
Jan
On 3/11/19 8:22 PM, Paul Emsley wrote:
> On 11/03/19 15:55, Pedro Matias wrote:
>>
>> Reading the news piece, I would hardly consider the present-day VR
>> headsets to be "affordable" - except perhaps for the PSVR. With the
>> added downside that they are single-user.
>>
>> When can we expect a CootVR release ?
>>
>>
>
> VR is not really a substitute for stereo I feel (or vice versa).
>
> CootVR is available from github: it's in "beta" at the moment
>
> https://github.com/hamishtodd1/CVR
>
> The author of CootVR is Hamish Todd. There is a release planned for May
> (2019).
>
> Regards,
>
> Paul
>
> ########################################################################
>
> To unsubscribe from the CCP4BB list, click the following link:
> https://www.jiscmail.ac.uk/cgi-bin/webadmin?SUBED1=CCP4BB&A=1
>
########################################################################
To unsubscribe from the CCP4BB list, click the following link:
https://www.jiscmail.ac.uk/cgi-bin/webadmin?SUBED1=CCP4BB&A=1
|