Hi,
I'm sure many of you have heard that Apple is deprecating OpenGL on MacOS
with the Metal API being their alternative.
https://www.v3.co.uk/v3-uk/news/3033587/apple-deprecates-opengl-and-opencl-from-macos-1014-mojave
Do people think this is really going to happen and that they will not try to
support OpenGL for the foreseeable future given the number of legacy
programs out there? I'm curious to learn what people writing cross platform
3D graphics programs plan to do for MacOS?
Rob
--
Robert Oeffner, Ph.D.
Research Associate, The Read Group
Department of Haematology,
Cambridge Institute for Medical Research
University of Cambridge
Cambridge Biomedical Campus
Wellcome Trust/MRC Building
Hills Road
Cambridge CB2 0XY
www.cimr.cam.ac.uk/investigators/read/index.html
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