Cardboard won't track body movement, so you'll need to upgrade that
part of the experience: better hardware, installed native app (since
it's tricky to get positional information into html), and so on.
UGC is also more difficult in that case, since any 360 pictures/video
they create need to be incorporated into the app as I'm not sure which
app have a 'download from server' option.
On Thu, Jul 27, 2017 at 12:10 PM, Abira Hussein
<[log in to unmask]> wrote:
> Yes I would like it to track body movement and allow them to look at objects
> that have already been scanned on sketchfab, I have not thought about user
> generated data, what does that look like? Are they seeing that or is it
> something you observe after their interaction?
>
>
> On Thursday, July 27, 2017, Michael Danks <[log in to unmask]> wrote:
>>
>> Hi Abira. I'm working with a great company based on Brighton who
>> specialise in VR tools development. Let's get together of list and discuss
>> possibilities.
>> Best wishes.
>> Michael.
>> VR capture and production specialist.
>> @4Groundmedia
>>
>>
>> On 26 Jul 2017 6:01 p.m., "Abira Hussein"
>> <[log in to unmask]> wrote:
>>>
>>> Dear MCGers
>>>
>>>
>>> I was awarded a small grant as part of the Brighton Digital festival
>>> grassroots grant, to create a VR experience using multimedia collections
>>> from archives, museums and 360 photographs from Somaliland. I am hoping to
>>> do my workshop in the beginning of October, however I am finding that doing
>>> a VR workshop is very costly. Is it possible with a budget of £1000? Are
>>> there any sources of funding that could make this more of a reality than a
>>> fantasy in the short term? Or possibly is there a low cost version?
>>>
>>> Thanks
>>>
>>> Abira
>>> **************************************************************** website:
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>>
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Steven Goodwin
@MarquisdeGeek - www.MarquisdeGeek.com
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