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MCG  March 2016

MCG March 2016

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Subject:

Re: Kiosk software for gallery interactives for novice techies

From:

John Sear <[log in to unmask]>

Reply-To:

Museums Computer Group <[log in to unmask]>

Date:

Mon, 14 Mar 2016 11:27:10 +0000

Content-Type:

text/plain

Parts/Attachments:

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text/plain (196 lines)

Hi Danny

No problem - just double checked to make sure I said positive things about
your games ;) Turns out I just shared them!

While all the groups did make a complete IF game - in our few hours
together the intention wasn't that it would be a finished product.  They
are definitely a bit rough around the edges.  I imagined it would be a
first go to learn the ropes and then start again fresh with a new idea once
they're back at their own museums.  The problem being is time is also
precious once they're back in their day jobs!  I'm hoping to continue
working with a couple of the groups to get to something that is ready for
the public in the coming weeks.

Maybe there is something to be gained by sharing what they made as a first
attempt?

Cheers

John

P.S. If I'd have had more time I was tempted to run a version of our MA
session (the one we did with Kate Kneale) as that has always been a big
success.  Maybe next time...

On 14 March 2016 at 11:05, Danny Birchall <[log in to unmask]> wrote:

> Hi John
>
> The IF/Twine tutorial looks great (& thanks for including the WC games)!
> Were there any games created/shared from the museums who took part?
>
> Cheers
>
> Danny
>
>
>
> -----Original Message-----
> From: Museums Computer Group [mailto:[log in to unmask]] On Behalf Of
> John Sear
> Sent: 14 March 2016 11:02
> To: [log in to unmask]
> Subject: Re: [MCG] Kiosk software for gallery interactives for novice
> techies
>
> Hi Nicolas
>
> I'm not sure how much use this is as there have been some great
> suggestions already.
>
> Over the past month I've been running a few workshops for Museums based in
> the West Midlands titled 'Broadening Digital Horizons'.  The idea was what
> cool stuff could be built by non-techy museum staff with tiny budgets.  We
> built a couple of things that might be of interest.
>
> The first was an interactive touch-screen using PowerPoint (running on
> PowerPoint viewer - so no need to buy extra Microsoft licenses) on an
> off-the-shelf touch screen and Stick PC.
>
> The second was creating Interactive Fiction (using Twine).  The idea being
> is the story created should be set in their museum - referencing objects
> that the player can see around them in the real world.  The experience can
> run on mobile phone / tablet or in-gallery on a touch-screen.
>
> I've written up the tutorials that I used in the workshops:
>
>    - http://johnsear.com/tutorial-interactive-touchscreen/
>    - http://johnsear.com/tutorial-in-gallery-interactive-fiction/
>
> These don't quite fit your connecting to CMS requirement though.
> (Technically you could connect Twine up to your CMS - but that's a far
> from  straight-forward step!)
>
> All the best
>
> John Sear
>
> +44 7962 456 987
> johnsear.com <http://www.johnsear.com>
> museumgames.me
> Museum Games Ltd
>
>
>
> On 11 March 2016 at 11:15, Nicolas Tyack <[log in to unmask]>
> wrote:
>
> > Hi all,
> >
> > This is my first foray into the world of MCG posting but thought you
> > were all the ideal people to help me.
> >
> > I've been reading with interest various recent threads about
> > touchscreens, digital stories etc, and I wonder if anyone out there
> > has had any good experiences with creating in-gallery collections
> > explorer interactives for touchscreens.
> >
> > I've had a look at off-the-shelf packages such as IntuiFace and Kiosk
> > Pro and thought I'd ask you all if you have either good or bad
> > experiences with them or similar systems?
> >
> > The key thing for us (as with many museum without in-house tech
> > support) is keeping costs as low as possible, and ideally having some
> > software which can be re-used for future exhibitions. Flexibility of
> > design, look, style etc is therefore key, and it's important to have
> > something we can do ourselves rather than go to external designers and
> software experts.
> > Another ideal situation would be something that can link in to our
> > collections management system API so we can power the interactive from
> > the CMS and not a separate system, but that might be asking too much!
> >
> > Thanks in advance,
> >
> > Nico
> >
> >
> > Nico Tyack, Documentation Officer
> > Museums and Galleries, Cultural Services, City of Edinburgh Council
> >
> > Museum of Edinburgh, 142 Canongate, Edinburgh, EH8 8DD
> > [log in to unmask]<mailto:[log in to unmask]>
> >
> >
> >
> >
> >
> >
> >
> > **********************************************************************
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>
>
>
> --
> John Sear
>
> +44 7962 456 987
> johnsear.com <http://www.johnsear.com>
> museumgames.me
> Museum Games Ltd
>
> ****************************************************************
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> ****************************************************************
>



-- 
John Sear

+44 7962 456 987
johnsear.com <http://www.johnsear.com>
museumgames.me
Museum Games Ltd

****************************************************************
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