I have doubts as to whether the VR headsets are going to be
substantially better, especially for demo groups larger than one person.
But it seems to me that previous technology, both active 120 Hz monitors
and passive alternate line monitors, have become rather hard to find.
On 03/02/16 04:15, Paul Emsley wrote:
> On 01/03/2016 21:33, Jim Fairman wrote:
>> CCP4 Dev Team,
>>
>>
>> With the eminent release of both the HTC Vive
>> <http://www.htcvive.com/us/> and theOculus Rift
>> <https://www.oculus.com/en-us/rift/> VR headsets in the next coming
>> months, I was curious about whether or not the dev teams for Coot and
>> CCP4mg will be supporting these fancy new devices. Although they appear
>> to be tailored for games and entertainment, seems like they stand to
>> significantly improve the way we visualize and model macromolecular
>> structures.
>
>
> Speaking for the the Coot development, my feeling that this would be a
> nice feature, popular for demonstrations and with the kids, but it is
> not a priority - there's a pile of more anodyne fixes to do before I
> can think about such fun stuff.
>
> Patches welcome, of course.
>
> Paul.
--
=======================================================================
All Things Serve the Beam
=======================================================================
David J. Schuller
modern man in a post-modern world
MacCHESS, Cornell University
[log in to unmask]
|