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SIMSOC  February 2016

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Subject:

1ST CALL FOR PAPERS: 17th Annual GAMEON'2016, September 13-15, 2016, Universidade Nova de Lisboa, Lisbon, Portugal

From:

Philippe Geril <[log in to unmask]>

Reply-To:

Philippe Geril <[log in to unmask]>

Date:

Fri, 26 Feb 2016 11:18:15 +0000

Content-Type:

text/plain

Parts/Attachments:

Parts/Attachments

text/plain (339 lines)

FIRST CALL FOR PAPERS

GAMEON'2016
The 17th annual Simulation and AI in Games Conference
Universidade Nova de Lisboa
Faculdade de Ciencias Sociais e Humanas -FCSH/NOVA
Lisbon, Portugal
September 13-15, 2016

Games Development Methodology
Game Theory/Multi-Agent Systems
Gamification and Social Game Mechanics
Artificial Intelligence
Learning and Adaptation
Intelligent/Knowledgeable Agents
Collaboration & Multi-agent Systems
Opponent Modelling
Physics and Simulation/Graphical Simulation
3D Scalability
Facial, Avatar, NPC, 3D in Game Animation
AI and Simulation Tools for games design
Game Design
Rendering Techniques
Voice Interaction
Cognitive Psychology
Affective Computing and Emotional Gaming
Artistic input to game and character design
Storytelling and Natural Language Processing
Online Gaming - Security Issues in Online Gaming
MMOG's
Serious gaming
Wargaming Aerospace Simulations, Board Games etc....
Games for training
Games Applications in education, Government, health, Corporate...
Games Consoles
Games Console Design
Mobile Gaming and VR Gaming
Perceptual User Interfaces for Games
Poster Session
Student Session
Tutorials
Exhibition

Organised by
The European Technology Institute
Sponsored by
EUROSIS
For latest information see:
www.eurosis.org
or
http://www.eurosis.org/cms/?q=taxonomy/term/381
Conference Aim

The aim of the 17th annual European GAMEON® Conference (GAMEON®'2016) on Simulation and AI in Computer Games, is to bring together researchers and games people in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants.

Companies will also have the opportunity to seek new talent at this unique event.

KEYNOTES

The first keynote is already announced:
Games with Morality
Luis Moniz Pereira,Universidade Nova de Lisboa and Miguel Calejo, InterProlog Consulting
more to follow
More info on: http://www.eurosis.org/cms/index.php?q=node/3374

TUTORIALS

Tutorials can be proposed in the following three categories:
* T1- Introductory Tutorials
* T2- State of the Art Tutorials
* T3- Software and Modelware Tutorials

Tutorial proposals should be emailed to [log in to unmask], by
indicating the type of tutorial you would like to suggest. (T1, T2 or T3)
before APRIL 1, 2016.
A confirmation email will be sent to verify that the proposal was received.

All submissions will be peer reviewed by at least three members of the International Program Committee. Accepted papers will be published in the conference Proceedings (both print and electronic format), that will be copyrighted and widely disseminated.

Contributions to the technical program are solicited in the following general areas;
Conference Themes

The conference will cover five core tracks and a number of peripheral tracks
Core Tracks

- Game Development Methodology
- Game Theory - Multi-Agent Systems
- Gamification and Social Game Mechanics
- Artificial Intelligence
- Physics and Simulation
Peripheral Tracks

- 3-D Scalability
- Facial Animation
- Skeletal Animation and Fully-Scaled Rendering
- 3-D In-Game Animation
- Modelling of virtual worlds
- AI and Simulation Tools
- Design
- Rendering
- On-line Gaming and and online-gaming security
- Voice Interaction
- Cognitive Psychology
- Affective Computing and Emotional Gaming
- Artistic Input
- Storytelling
- Game Analysis
- Applications

    Wargaming methodology and techniques applied to strategic game design using Campaign managers, character generators, terrain generators. Multiplayer wargaming and Web Wargaming
    Serious Games applications
    Aerospace Simulations, Board Games etc...
    Games for training
    Games Console Design
    Gaming with Robots

- Handheld Gaming Devices - Mobile Gaming and VR Gaming
- Perceptual User Interfaces for Games

For more info and details see:
http://www.eurosis.org/cms/index.php?q=node/3383

WORKSHOPS

Workshops on gaming, AI, simulation or software topics can be
proposed by April 1st, 2016.

POSTER SESSION

The poster session only features work in progress. Next to the
actual poster presentation, these submissions also feature as short
papers in the Proceedings.

STUDENTS SESSION

This session is for students who want to present their work in
progress or part of their doctoral thesis as a paper. Student papers
are denoted by the fact that only the name of the student appears on
the paper as an author. They are published as short papers in the
Proceedings.

DIVERSE ACTIVITIES

For demonstrations, tutorials or video sessions, please contact EUROSIS.
Partners for projects session(s) will be organised by EUROSIS to
give potential project teams or individuals the opportunity to
present their research in order to link up with fellow researchers
for future research projects. Those wishing to participate in this
session need to send a proposal to EUROSIS.

EXHIBITION

A special exhibition will be held during the conference focused on
gaming applications. For more information please contact EUROSIS for
further details. Email: [log in to unmask]

DEADLINES AND REQUIREMENTS

Send all submissions in an ELECTRONIC FORM ONLY in (zipped)
Microsoft Word format, or PDF format (preferred format) indicating the
designated track and type of submission (full paper or an extended
abstract) to the EUROSIS ([log in to unmask]).
Please provide your name, affiliation, full mailing address,
telephone / fax number and Email address on all submissions as well.
For submissions please put in the subject of your Email the
following indications: GAMEON'2016 and designated track or USE THE
ONLINE SUBMISSION FORM by the required deadlines (see below)
https://www.eurosis.org/cms/index.php?q=node/3382

Only original papers, which have not been published elsewhere, will
be accepted for publication
Journal Publication and indexing

Only accepted and presented extended papers are eligible for journal publication in any of the journals listed here.
All GAMEON Proceedings are submitted to ISI-Thomson Reuters and IET,
SCOPUS and Elsevier Engineering Village for referencing. They are also referenced under DBLP
Quality Control

In order to ensure the quality of the proceedings, Thomson-Reuters ISI and IET will receive the listing of the actually presented papers, next to the copies of the Proceedings.

REGISTRATION FEES
Registration Fees 	
Author
	
EUROSIS members
	
Other Participants
Pre-registration before July 30, 2016 	€ 505 	€ 505 	€ 560
Registration after July 30, 2016 	Pre-registration required 	€ 550 	€ 560

STUDENT REGISTRATION FEES
Registration Fees 	
Author
	
EUROSIS members
	
Other Participants
Pre-registration before July 30, 2016 	€ 380 	€ 380 	€ 415
Registration after July 30, 2016 	Pre-registration required 	€ 395 	€ 435

 

The registration fee includes one copy of the Conference Proceedings, conference materials, coffee and tea during the breaks, all lunches and a conference dinner.

PAPER SUBMISSION TYPES

FULL PAPER (5 to 8 pages including abstract, conclusions, diagrams, references)
During review, the submitted full papers can be accepted as a
regular 5 page paper. If excellent, full papers can be accepted by
the program committee as an extended (8-page) paper. Each submission
will be reviewed by at least three members of the GAMEON'2016 International
Program Committee.

EXTENDED ABSTRACT (at least five pages)
Participants may also submit a 5 page extended abstract for a
regular (5 pages) or short (3-4 pages) paper or poster, which will be
reviewed by the International Program Committee. All accepted papers
will be published in the GAMEON'2016 Conference Proceedings.

ONE AND TWO PAGE ABSTRACTS ARE NOT ACCEPTED.

CORRESPONDENCE ADDRESS
Philippe Geril
EUROSIS-ETI
European Simulation Office
Greenbridge NV
Ghent University Campus Ostend
Wetenschapspark 1
Plassendale 1
B-8400 Ostend Belgium
Tel: OO32.59.255330
Fax: OO32.59.255339
Email: [log in to unmask]

OUTSTANDING PAPER AWARD

The 2016 GAMEON Conference Committee will select the Outstanding Paper of the Conference. The author of this paper will be awarded a free registration for a EUROSIS conference. Only papers SUBMITTED AS FULL papers will be eligible for the Outstanding Paper Award.
The free registration is valid for 2 years after the event

LANGUAGE

The official conference language for all papers and presentations is
English

IMPORTANT DEADLINES

EARLY BIRD SUBMISSION DEADLINE: APRIL 30TH, 2016
SUBMISSION DEADLINE: MAY 15TH, 2016
LATE SUBMISSION DEADLINE: JUNE 5TH, 2016
NOTIFICATION OF ACCEPTANCE OR REJECTION: JUNE 25TH, 2016
Authors provide camera-ready manuscript: JULY 30TH, 2016
Conference at the Universidade Nova de Lisboa
Faculdade de Ciencias Sociais e Humanas -FCSH/NOVA, SEPTEMBER 13-15, 2016

VENUE

The conference will be held at the Universidade Nova de Lisboa
Faculdade de Ciencias Sociais e Humanas -FCSH/NOVA
Lisbon, Portugal
http://fcsh.unl.pt/?set_language=en
Venue Info:
http://www.eurosis.org/cms/index.php?q=node/3386
Hotel info: (under construction)
http://www.eurosis.org/cms/index.php?q=node/3380

REPLY CARD
First Name:
Surname:
Occupation and/or Title:
Affiliation:
Mailing Address
Zip code: City: Country.
Telephone: Fax:
E-Mail:
Yes, I intend to attend the GAMEON 2016:
[ ] Presenting a paper, by submitting a full paper
[ ] Presenting a short paper (by submitting an extended abstract)
[ ] Participating in the industrial program
[ ] Organizing a vendor session
[ ] Proposing a panel discussion (please mention names of
panellists)
[ ] Contributing to the exhibition
[ ] Without presenting a paper
The provisional title of my paper / exhibited tool is:
With the following highlights:
The paper belongs to the category (please tick only one):
[ ] Games Development Methodology
[ ] Game Theory/Multi-Agent Systems
[ ] Gamification and Social Game Mechanics
[ ] Artificial Intelligence
[ ] Learning and Adaptation
[ ] Intelligent/Knowledgeable Agents
[ ] Collaboration & Multi-agent Systems
[ ] Opponent Modelling
[ ] Physics and Simulation/Graphical Simulation
[ ] 3D Scalability
[ ] Facial, Avatar, NPC, 3D in Game Animation
[ ] AI and Simulation Tools for games design
[ ] Game Design
[ ] Rendering Techniques
[ ] Voice Interaction
[ ] Cognitive Psychology
[ ] Affective Computing and Emotional Gaming
[ ] Artistic input to game and character design
[ ] Storytelling and Natural Language Processing
[ ] Online Gaming - Security Issues in Online Gaming
[ ] MMOG's
[ ] Serious gaming
[ ] Wargaming Aerospace Simulations, Board Games etc....
[ ] Games for training
[ ] Games Applications in education, Government, health, Corporate...
[ ] Games Consoles
[ ] Games Console Design
[ ] Mobile Gaming and VR Gaming
[ ] Perceptual User Interfaces for Games
[ ] DAE - Applied Game Technology Workshop
[ ] Poster Session
[ ] Student Session
[ ] Tutorials
[ ] Exhibition
Other colleague(s) interested in the topics of the conference
is/are:
Name:
Address:
Name:
Address:

Please send or fax this card immediately to:
Philippe Geril, EUROSIS-ETI
EUROSIS-ETI
European Simulation Office
Greenbridge NV
Ghent University Campus Ostend
Wetenschapspark 1
Plassendale 1
B-8400 Ostend Belgium
Tel: OO32.59.255330
Fax: OO32.59.255339 

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