--- apologies for multiple copies ---
====== Call for Participation ==================================
The 15th IEEE International Symposium on Mixed and Augmented Reality
19--23 September 2016, Merida, Yucatan, Mexico
http://ismar.vgtc.org/
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ISMAR 2016, the premier conference for Augmented Reality (AR) and
Mixed Reality (MR), will be held in beautiful Merida, Yucatan, Mexico.
ISMAR is responding to the recent explosion of commercial and research
activities related to AR, MR, and Virtual Reality (VR) by continuing
the expansion of its scope over the past several years. ISMAR 2016
will cover the full range of technologies encompassed by the MR
continuum, from interfaces in the real world to fully immersive
experiences. This range goes far beyond the traditional definition of
AR, which focused on precise 3D tracking, visual display, and
real-time performance.
We specifically invite contributions from fundamental areas such as
Computer Graphics, Human-Computer Interaction, Psychology, Computer
Vision, and Optics, and how these areas contribute to advancing AR /
VR / MR technology.
This year, we continue to have an open call for selecting Program
Committee members, in the hope that this further increases
transparency and widens scope.
====== Important Deadlines ======
- Submission: 15 March 2016 (all deadlines: 23:59 US Pacific Time)
- Authors receive reviews: 5 May 2016
- Author rebuttals due: 10 May 2016
- Final notification: 1 June 2016
- Camera-ready version: 10 July 2016
====== Submission Details ======
There is only one paper submission category, from 4 to 10 pages.
Papers ready for journal publication will be directly published in a
special issue of IEEE Transactions on Visualization and Computer
Graphics (TVCG). Other accepted papers will be published in the ISMAR
proceedings. Paper quality versus length will be assessed according
to a contribution-per-page judgment.
- All accepted papers will be orally presented at the ISMAR conference.
- All accepted papers will have the opportunity to be presented as a demo.
- All accepted papers will have the opportunity to be presented as a poster.
- All accepted papers will be archived in the IEEE Xplore digital library.
Detailed submission and review guidelines have been posted on the
conference webpage (http://ismar.vgtc.org/). Poster submissions will
be accepted as usual with a submission date to be announced later.
===== Topics of Interest =====
All topics relevant to AR, VR, and MR are of interest. These include,
but are not limited to:
=== Information Presentation ===
- Mediated and diminished reality
- Multisensory rendering, registration, and synchronization
- Photorealistic and non-photorealistic rendering
- Real-time and non-real-time interactive rendering
- Visual, aural, haptic, and olfactory augmentation
=== Input ===
- Acquisition of 3D video and scene descriptions
- Calibration and registration (of sensing systems)
- Location sensing technologies (of any kind, including non-real-time)
- Projector-camera systems
- Sensor fusion
- Smart spaces
- Touch, tangible and gesture interfaces
- Video processing and streaming
- Visual mapping
- Wearable sensors, ambient-device interaction
=== Output ===
- Display hardware, including 3D, stereoscopic, and multi-user
- Live video stream augmentation (e.g., in robotics and broadcast)
- Wearable actuators and augmented humans
- Wearable and situated displays (e.g., eyewear, smart watches, pico-projectors)
=== User Experience Design ===
- Collaborative interfaces
- Technology acceptance and social implications
- Therapy and rehabilitation
- Usability studies and experiments
- Virtual analytics and entertainment
== Human Performance and Perception ==
- Interaction techniques
- Learning and training
- Multimodal input and output
- Perception of virtual objects
=== System Architecture ===
- Content creation and management
- Distributed and collaborative architectures
- Online services
- Real-time performance issues
- Scene description and management issues
- Wearable and mobile computing
=== Applications ===
- Architecture
- Art, cultural heritage, education and training
- Entertainment, broadcast
- Industrial, military, emergency response
- Medical
- Personal information systems
Wolfgang Broll, Hideo Saito, J. Edward Swan II
ISMAR 2016 Science & Technology Program Co-Chairs
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