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DESIGN-RESEARCH  December 2015

DESIGN-RESEARCH December 2015

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Subject:

Design Research News, December 2015

From:

David Durling <[log in to unmask]>

Reply-To:

David Durling <[log in to unmask]>

Date:

Mon, 21 Dec 2015 17:07:20 +0000

Content-Type:

text/plain

Parts/Attachments:

Parts/Attachments

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DESIGN RESEARCH NEWS  Volume 20 Number 8 Dec 2015 ISSN 1473-3862
DRS Digital Newsletter      http://www.designresearchsociety.org


________________________________________________________________


Join DRS via e-payment  http://www.designresearchsociety.org


________________________________________________________________







CONTENTS







o   DRS2016 workshops

o   DRS2016 PhD by Design

o   Design Studies


o   Calls

o   Announcements


o   The Design Research Society: information

o   Digital Services of the DRS

o   Subscribing and unsubscribing to DRN

o   Contributing to DRN







________________________________________________________________
________________________________________________________________







27-30 June 2016 - DRS2016, Brighton, UK

Call for Participation in three further DRS2016 calls:
Conversations, Workshops and PhD by Design.

DRS2016 | Design + Research + Society | Future-focused Thinking
50th Anniversary International Design Research Society Conference

The call for full paper submission to DRS2016 attracted nearly
500 submissions from 48 countries and papers are now under
review. This has been a fantastic response and promises a
memorable and diverse conference next June. If you missed the
full paper deadline we are pleased to announce three further
calls for participation: Conversations, Workshops, and PhD by
Design.

CALL FOR CONVERSATIONS

The aim of the Conversation format is to engage a limited number
of attendees in open exchange in arriving at new understandings
about a topic by:

- providing an environment where a constructive dialogue can take
place about issues of importance in Design Research, particularly
to promote exchanges about topics not easily captured by the
scholarly paper;
- fostering open exchange, by talking, but also by means of play,
prototyping, critique of each others' work produced on-the-spot,
or even activism;                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         
- welcoming exchanges across stakeholders such as researchers,
practitioners and other design stakeholders.

Conversation proposals should be submitted to the conference
submission system and will be reviewed by a sub-committee of the
DRS Programme Committee led by the Conversations Chair. We expect
that a Conversation will be hosted by 3-5 catalysts who present
or elicit work and who facilitate an open exchange for 1-2 hours.

For further information and to submit a proposal please visit the
conference website:
http://www.drs2016.org/conversations<http://www.phdbydesign.com/
2016-drs/>

CALL FOR WORKSHOPS

We invite Workshops aligned with the conference theme and aiming
to bring together design researchers and design practitioners in
academia, in the public sector, and in business.

Workshop proposals that integrate design research activity with
the world outside academia are thus especially welcomed, though
other types of workshop proposals are also welcomed.  We'd also
like to encourage workshops that engage with the spaces and
communities surrounding the conference venues.

Workshop proposals should be submitted to the conference
submission system and will be reviewed by a sub-committee of the
DRS organisers led by the Workshops Chair.

For further information and to submit a proposal please visit the
conference website: http://www.drs2016.org/workshops

PHD BY DESIGN

PhD By Design will be organising an event as part of DRS2016.

The event is an opportunity to present work and discuss the
diverse aspects of what it means to do a practice-based PhD in
Design. In connection to the DRS conference, this one day event
will explore what the future holds for design research and how
this future is being enacted through practice-based PhD design
projects right now.                   
                                                                                                                                  
The aim is to vocalise, discuss and work through many of the
topical issues of conducting a practice-based PhD in design and
to explore how these are re-shaping the field of design. It will
bring together designers undertaking practice-based doctoral
research as well as supervisors to explore the many aspects of
knowledge production within and across academic institutions.
This event will provide a forum for early career researchers.

Some questions we seek to explore are:

- How do current PhDs in Design, frame and address the societal
problems that face us?
- In what ways are practice-based PhDs influencing ideas about
Design and working as a designer?
- How does current practice-based design research contribute to
re-shaping our lives in more responsible, meaningful, and open
ways?

For further information please visit the conference website:
http://www.drs2016.org/phd-by-design/

PhD by Design: http://www.phdbydesign.com/

CONTACT US!

Any enquiries about the conference should be directed to:
[log in to unmask]
Sign up for updates on our conference website:
http://www.drs2016.org/
Follow us on Twitter: twitter.com/drs2016uk







________________________________________________________________
________________________________________________________________







27 June 2016 - PhD By Design @ DRS 2016: exploring what the
future holds for practice-based PhDs

The next PhD By Design event will take place on Monday the 27th
June 2016 and is part of the Design Research Society (DRS)
conference which runs on the 28th - 30th June 2016 in Brighton,
UK.

It is an opportunity to present work and discuss the diverse
aspects of what it means to do a practice-based PhD in Design. In
connection to the DRS conference, this one day event will explore
what the future holds for design research and how this future is
being enacted through practice-based PhD design projects right
now.

Aim:

The aim of the event is to vocalise, discuss and work through
many of the topical issues of conducting a practice-based PhD in
design and to explore how these are re-shaping the field of
design. It will bring together designers undertaking
practice-based doctoral research as well as supervisors to
explore the many aspects of knowledge production within and
across academic institutions. This event will provide a forum for
early career researchers.

What will happen?

The day will include ten discussion sessions where every
participant will present their work, a series of peer-to-peer
workshops and the collective production of the third PhD By
Design Instant Journal bringing together the learnings of the
day. In the three days of the DRS conference, we will become one
voice and take questions raised from the PhD By Design event to
the rest of the research community. This will then form a series
of blog posts, producing a dialogue of pressing and critical
issues that are relevant to design researchers today.

How to get involved:

All participants are asked to submit one future-focused question
they are grappling with through their PhD. These questions will
be used to form discussions sessions where each participant will
present current or unfinished PhD research in 5 minutes to a
group of fellow researchers to share learnings, provide feedback
and search for answers together.

If you would like to run a 90 minute workshop for up to 20
people, please send us a proposal when you complete the
application form. The workshop can be ran individually or
collaboratively but you must provide all materials. Issues that
emerged during the last conference that could be potential
workshop topics are: material design tools; what constitutes good
supervision (both from the side of the PhD candidate and the
supervisor); what would an inclusive and sustainable working
environment for design researchers look like. We would be happy
if people would come forward to run workshop sessions on these
topics.

We are using a peer-review submission process to ensure that each
discussion session is focussed on common interests. When
completing the submission form, please consider how your work
speaks to the conference theme and convey this in your bio,
research statement and the question you submit.

To attend this PhD By Design event, you must register for the DRS
conference: www.drs2016.org

Information for submission:
http://www.phdbydesign.com/application-form/

Submission Deadlines:

- Open for PhD By Design applications: November 2015
- Closing date for applications to PhD By Design: 6th March 2016
- Notice of acceptance to PhD By Design: 18th March 2016
- Notice of workshop acceptance: 18th March 2016
- If accepted to PhD By Design, participants need to confirm DRS
conference payment by: 9th May 2016

Registration fee:

There is no additional cost for attending the PhD By Design event
if you have registered for the DRS conference. You must register
for the DRS conference to attend this event. Breakfast, lunch and
refreshments will be provided.

www.phdbydesign.com/2016-drs/







________________________________________________________________
________________________________________________________________







Contents of Design Studies

Volume 41, Part A, November 2015
Special Issue on Computational Making
Edited by Terry Knight and Theodora Vardouli

Editorial: Computational making   
Terry Knight, Theodora Vardouli

Making grammars: From computing with shapes to computing with
things   
Terry Knight, George Stiny

Visualizing making: Shapes, materials, and actions   
Benay Guersoy, Mine Oezkar

Exploratory making: Shape, structure and motion   
Laura Harrison, Chris Earl, Claudia Eckert

[I3] Imitation, Iteration and Improvisation: Embodied interaction
in making and learning   
Dina El-Zanfaly

When making becomes divination: Uncertainty and contingency in
computational glitch-events   
Betti Marenko

Grease pencils and the persistence of individuality in
computationally produced custom objects   ginger "all-lower-case"
coons, Matt Ratto

Making use: Attitudes to human-artifact engagements   
Theodora Vardouli

Volume 41, Part B, November 2015

On the role of computational support for designers in action   
Marcelo Bernal, John R. Haymaker, Charles Eastman

Promoting sustainability through behavior change: A review   
Aykut Coskun, John Zimmerman, Cigdem Erbug

Architects in interdisciplinary contexts: Representational
practices in healthcare design   
Altug Kasali, Nancy J. Nersessian

http://www.sciencedirect.com/science/journal/0142694X







________________________________________________________________
________________________________________________________________







CALLS







CALL for SPECIAL ISSUE of CRAFT RESEARCH:

Real or unreal? - Crafting authenticity in the digital age
(Issue 7.2 September/October 2016)

For this special issue, we invite contributions about the
authenticity of craft in the digital age and its meaning in an
era of mass customisation. Current developments, including
computer aided manufacturing and science-based ways of
'producing' craft artefacts, such as growing clothing from micro
cultures, raise the need to question established understandings
of making and of craft.

Visible traces of the maker's skills and associated variation
between individual pieces through making by hand, even where
producing repeat patterns, are traditionally seen as a central
characteristic of craft. With the rise of digital and science
driven manufacture, the question arises as to where the signature
of the maker might reside within mass customisation, now that
wide variation and individualisation can be produced at the push
of a button or in the 'petri dish'. This reopens the question as
to how the hand signifies making and what its role is in relation
to design, referring to the link between creativity, thinking and
the hand.

Authenticity is another related issue: How can we authenticate
the digital and how might makers address genuineness, the
ownership of ideas, designs and claims to uniqueness, in a world
of instant copying, sampling and the habitual plagiarism of
images? In the light of such developments, one might also
question what the meaning of authenticity is, whether it has
changed and how, and also how important authenticity is in the
digital age in relation to the cult of originality, and the
manipulation of existing designs? By extension, will the
tradition of the developing body of personal work, which has long
functioned as a key indicator of authenticity, continue in the
face of rapidly mutating, technological opportunities, and what
might replace it? We already speak of 'hybrid craft' but what
does it mean, and what does it imply about the future of craft?

This special issue seeks to address these questions and more, to
explore the position of craft today and what it might hold in the
future. We invite relevant contributions in a number of formats,
which are detailed below.

Editor / Guest Editor 

Prof Kristina Niedderer, University of Wolverhampton, UK
email: [log in to unmask] 

Prof Martin Woolley, Coventry University, UK
email: [log in to unmask]

Submission

The final date for submission of full papers for issue 7.1
is Monday 4 January 2016. For guidance notes, for further
information or to submit a paper, please contact the editors.
Please also find all details on the
website:

http://www.intellectbooks.co.uk/journals/view-Journal,id=172/

Aims & Scope 

Craft Research is the first peer-reviewed academic journal
dedicated to the development and advance of contemporary craft
practice and theory through research. The aim of Craft Research
is to portray and build the crafts as a vital and viable modern
discipline that offers a vision for the future and for the
sustainable development of human social, economical and
ecological issues. This role of craft is rooted in its flexible
nature as a conduit from design at one end to art at the other.
It gains its strength from its at times experimental, at times
developmental nature, which enables craft to explore and
challenge technology, to question and develop cultural and social
practices, and to interrogate philosophical and human values.

Contributions 

Full Research Papers (4000-6000 words) They will describe
completed research projects, including research problem,
questions, methods, outcomes, and findings. They should include
original work of a research and/or developmental nature and/or
propose new methods or ideas that are clearly and thoroughly
presented and argued.

Position Papers (2000-3000 words)

- Short Research Papers may describe smaller research projects or
research in progress including research problem, questions,
methods, (expected) outcomes and findings. They are an
opportunity to new researchers/practitioners to get into
publishing. 

- Position papers may put forward and debate a position on a
particular (current) issue (e.g. new technology, material,
theoretical, social or educational issue). Both should include
original work of a research or developmental nature and/or
propose new methods or ideas that are clearly and thoroughly
presented and argued. Both should include original work of a
research and/or developmental nature and/or propose new methods
or ideas that are clearly and thoroughly presented and argued.
They are an opportunity for new researchers/practitioners to have
their research/work published.

Craft & Industry Reports (1500-3000 words)

Reports of Investigative Practice from Craft & Industry should
present an advance in and for the field, including collaborations
and new developments of work, processes, methods, ideas etc. by
practitioners and industry in the crafts. 

Review Section. We invite reviews of the following:

- The Portrait Section (1000-2000 words) Will feature the work of
an individual (crafts person, artist, designer, maker,
researcher) within the field whose creative work stands out for
its developmental / research qualities and contribution to the
crafts.

- The Exhibition Section (1000-2000 words) Will feature scholarly
reviews of exhibitions that are of particular developmental /
research significance for the field for the technical,
conceptual, aesthetic, social etc. quality of the work or for the
curation.

- The Publication Review (1000-2000 words) Will feature reviews
of publications in print and new media.

- The Conference Section (1000-2000 words) Will feature reviews
of any relevant conferences/symposia/etc. in the field.

Calendar of Exhibitions & Conferences

We invite notifications of important and relevant forthcoming
craft exhibitions and craft conferences/research events.

Remarkable Image Section 

We invite the submission of images of outstanding quality for
their novelty, beauty, complexity, simplicity, challenging
nature, humour, humanity, etc. that are representative of
contemporary crafts developments and research.

http://www.intellectbooks.co.uk/journals/view-Journal,id=172/







1-3 June 2016 - The First International Workshop on Computational
Models of Social Creativity June 1-3 2016, Seville, Spain

CALL FOR PAPERS

This new half-day workshop will bring together researchers from
different fields developing computational models of social
creativity. We will explore the application of multiagent systems
to this discipline through paper presentations, an invited
speaker, and a panel session discussing the themes raised in the
workshop papers. Future prospects for the computational modelling
of social creativity will be considered at length.

We invite any researchers studying social creativity, or other
disciplines with the potential to inform computational models of
the phenomenon, as well as researchers exploring the state of the
art in the simulation of social creativity using multiagent
systems to submit their work. Accepted submissions will be
published in a Springer LNCS volume.

Important Dates:

- Submission of papers: 18 January 2016
- Notification of acceptance: 22 February 2016
- Final submission of revised papers: 7 March 2016

http://www.paams.net/workshops/cmsc







AALBORG UNIVERSITY
DEPARTMENT OF ARCHITECTURE, DESIGN and MEDIA TECHNOLOGY
Rendsborggade 14 . DK - 9000 AALBORG

Call for papers:
Blended Learning in Architecture and Design Education

Abstracts : January 15, 2016 . Papers : July 1st, 2016

The aim of this special issue is to elucidate current practices
and experiences of mixing traditional, physical,
location-specific and face-to-face modes of learning with online
learning formats - altogether known as blended learning. In the
design disciplines, this poses particular challenges, as design
learning has traditionally been deeply rooted in practices which
involve interaction with both people - peers and instructors -
and physical matter.

The focus in architecture and design education on solving design
problems through project-oriented learning processes makes the
field a perfect probe for investigating problem-based learning.
As opposed to traditional learning formats in higher education
such as lectures, seminars and colloquia which are still widely
used in most higher education programs, architecture and design
education, as a form of problem-based learning, has always been
focused on the studio.

In creative and arts-related educational programs, the studio is
a space for experimentation and creative development. The studio
is a physical space, and rather than reading and writing,
students perform design enquiries through drawing and modeling.
And learning is haptic-kinesthetic and visual-spatial, rather
than verbal-linguistic or logical-mathematical. As such,
architecture and design education is particularly interesting in
the context of blended learning, compared to other fields of
study in higher education.

Slightly caricatured, new online learning formats attempt to
transport traditional learning formats into the digital media.
Lectures become videos, seminars become chat rooms, and colloquia
become online forums for the exchange and commenting of work in
progress. Even if the quality and effectiveness of online
learning may be debated, it therefore somehow seems to address
the teaching needs and traditions of mainstream higher education,
rather than those of the problem-based learning formats of
architecture and design education.

But even if online technologies to emulate drawing and modeling
do exist, they do not seem to have found their way into online
teaching by any substantial measure. Therefore, it is tempting to
believe, that introducing blended learning into architecture and
design education may cause rupture to well-established ways of
teaching in this field. So where does it leave - or take -
studio-based architecture and design education? Does it subtract
from the long-standing qualities of the studio and it's important
physical presence of both people and matter? Or does it add new
and enriching qualities to the well-established learning formats
of architecture and design education?

Those are the questions we seek to address.

The themes that we suggest for this special issue are:

- New course formats as a result of new online technologies
- Distance learning and new balances of on-/off-campus learning
activities
- International collaboration through online technologies
- New methodologies for analysis and/or design
- Pilot learning design projects - successes, failures and
lessons learned

Key Dates:

- 15/01/2016: Submission of abstract/indication of interest
- 01/03/2016: Notification of acceptance for submitting full
paper or case
- 01/07/2016: Submission of full paper or case
- 01/09/2016: Reviewers' response and editorial decision
- 01/10/2016: Submission of revised papers or cases
- 01/11/2016: Issue to be published

http://journals.aau.dk/index.php/pbl/announcement/view/71







Strategic Design Research Journal
Call for papers - Special Issue
Guest editors: Chiara Del Gaudio and Giacomo Poderi

http://revistas.unisinos.br/index.php/sdrj/pages/view/call

Exploring Participatory Design as a strategy to act within the
city

During the last decades, design has been changing: a
system-oriented design practice has emerged and opened design's
field of action to several different contexts which relate to
human activities -both individual and collective (Manzini,
2014).On one hand, the design object extended itself from
products to services and then to systems, made by tangible and
nontangible elements. On the other hand, design has started to
concern not only about the industry and commerce, but also about
other areas such as health, energy, education and transport
systems, urban planning and development, and well-being. In this
sense, design is often considered to act within the public sphere
and in those areas that aim at improving one or more aspects of
people's life, particularly urban and suburban contexts
transformation.

Among the main reasons of this evolution are the widespread
scepticisms, fears and resistances against the predominant
governance systems and the institutions' ability to deal with
contemporary societal challenges that call for greater and
different efforts for greater and innovative efforts for tackling
them. Moreover, they prompt society for the need for a change in
the approaches and methodologies used for pursuing them.
Simplistic, monologic or unidirectional solutions seem no longer
efficient and hardly pursued. New configurations of actors, open
solutions and a constant dialogue are necessary to change and
foster a more sustainable society in an ecosystemic perspective.
In this sense, a Strategic Design approach to problem setting and
solving (Manzini, 2014) combined with the tradition and practices
of Participatory Design (PD) appears as a fruitful path to
follow. Actually, the main pillar of the former is to enable a
strategic dialogue among different actors that can inspire and
guide their diverse perspectives towards the construction of a
shared and plural vision. Its core interest is the constant
articulation of the ensemble of relationships existing and
developing in the ecosystems made of different organizations such
as consultancy, firms, institutions, governments, territories and
associations. At the same time, the activities and techniques of
the latter are able to regenerate "the local", to rise interest
around conflictual topics, and to point out different ways to
conceive and to solve them by initiating and supporting human
endeavours that are highly characterized by collaborative, open
and participatory processes.

Ecosystemic, participatory and strategic approaches acquire an
astonishing relevance in the public and urban sphere, where the
paradigm of open-innovation and collaborative ecosystems is
becoming a consolidated frame for attempting to tackle a very
heterogeneous set of issues which can range, for instance, from
public transportation to environmental challenges, from elderly
care to education and integration of marginalized groups. In
fact, co-design practices and services that are implemented in
these collaborative ecosystems and that involve local population,
enable and foster a dialog among local forces and resources, and
urban governance mechanisms (Rizzo et al., 2015). Urban Living
Lab and Human Smart City increasing initiatives are, for
instance, an example of the promising interplay among the three
approaches that consider issues intertwined, putting into action
a great variety of actors at the centre of the process and
solutions.

In this frame and in practical terms, the designer's aim turns
out to be promoting democratic spaces where different and
conflicting voices and perspectives may be expressed, and where
activities and institutions are implemented to mediate, mitigate
and solve controversies (Bjoergvinsson et al., 2012). These spaces
are social spaces. This means that they are both physical and
abstract: they can be squares, streets, neighbourhoods, as well
as intangible gathering places that work as arenas for questions
and possibilities. This way, designers contribute to a resilient
society in which diversity, redundancy, and experimentation make
society itself able to cope with challenges without collapsing
(Manzini and Till, 2015).

The mediation among different and conflicting voices, the
experimental and on-going trait of these spaces move the
designer's focus of action. Designers have to set up, to enable
and to nurture them: designers have to focus more on the process
than the project. This means focus on infrastructuring (Karasti,
2014): the ongoing and open process involving the anticipation of
future scenarios and the alignment of heterogeneous
socio-technical elements, which shall support the emergence of
such scenarios. Focusing on the process that allows a context
change through different projects leads to the idea of having a
metadesign approach. Actually, even if metadesign is a concept
subjected to several different interpretations that are welcome
in this call, we focus here on one of its most commonly shared
features: the idea of developing a design process of the design
process itself.

Considering the core interest of Strategic Design Research
Journal, in this special issue, we welcome contributions -
conceptual analysis, case studies or empirical findings - that
critically engage with one (or more) of the provocative questions
raised here:

How do Strategic Design, Participatory Design and
infrastructuring relate to each other in conceptual or practical
terms?

How does the infrastructuring process, as defined above,
critically challenge the scope of Strategic Design?

If metadesign suggests "to defer some design and participation
until after the design project, and opens up for use as design,
design at use time or 'design-after-design'" (Ehn, 2008), then
how does the design process change the implications of its
actions and the level in which it operate? At what level does the
designer think and act? What is the relation between metadesign
and infrastructuring?

In relationship to the key attention that Participatory Design
and open design projects pay to the relational dimension, how
does infrastructuring enter, contribute to or benefit from
metadesign?

Which kind of interactions among citizens, local forces and
public institutions does the designer stimulate to promote and
feed collaborative ecosystems that support public democratic
spaces? Which are the challenges and how could they be minimized
by specific applications of the Strategic and Participatory
Design approaches?

References

BJOeRGVISSON, E.; EHN, P.; HILLGREN, P.A. 2012. Design Things and
Design Thinking: Contemporary Participatory Design Challenges.
Design Issues, 28(3):101-116.
DISALVO, C. 2010. Design, democracy and agonistic pluralism. In:
Proceedings of the Design Research Society International
Conference, Montreal University, Montreal. Proceedings. Available
at: http://www.drs2010.umontreal.ca/data/PDF/031.pdf
EHN, P. 2008 Participation in Design Things. In: Participatory
Design Conference, 2008, Bloomington, Indiana.
Proceedings.Bloomington, ACM Press, p. 92-101.
MANZINI, E. 2014. Design in a changing, connected world.
Strategic Design Research Journal, 7(2):95-99.Available at:
http://revistas.unisinos.br/index.php/sdrj/issue/view/487
MANZINI, E.; TILL, J. (eds.). 2015. The cultures of resilience
base text. In: E. MANZINI; J. TILL, Cultures of Resilience.
Ideas. A Project from across the University of the Arts London.
London, Hato Press. p. 11-13. Available at:
http://www.culturesofresilience.org/wordpress/wp-content/uploads/
2015/03/CoR-Booklet-forHomePrinting.pdf
RIZZO, F.; DESERTI, A.; COBANLI, O. 2015. Design and social
innovation for the development of Huma Smart Cities. In: Nordes
2015, Stockholm, 2015. Proceedings. Nordes, p. 1-8. Available at:
http://www.nordes.org/opj/index.php/n13/article/view/383/362

Schedule

Full Paper Due: January 31st, 2016
Notification of Review Results: March 31st, 2016
Final Version of Paper Due: May 31st, 2016
Notification of Acceptance: June 30th, 2016
Special Issue Publication Date: August 31st, 2016

Submission of Papers

Manuscripts must be prepared using the guidelines found at the
Submission page

http://revistas.unisinos.br/index.php/sdrj/about/submissions#
onlineSubmissions

For this special issue, the manuscript must be written in
English. Previously published articles will not be accepted.
Submitted articles must not be under consideration for
publication anywhere else. The publication of the article is
subjected to the previous approval of the journal's Editorial
Board, as well as to peer review made by, at least, two ad hoc
reviewers using the double blind review process.

Manuscripts must be sent through the online submission system.
You have to register in order to send your
article:http://revistas.unisinos.br/sdrj

If you have questions, contact us: [log in to unmask]







24-28 July 2016 - CFP: SIGGRAPH Studio 2016

Call For Submissions

We invite you to submit papers, courses or installations to the
2016 SIGGRAPH conference in Anaheim, California. SIGGRAPH has a
long standing reputation for quality talks, posters, and displays
of new technologies and processes in animation, gaming and
interactive media. The Studio is part of SIGGRAPH's 'experience'
division encouraging conference attendees to learn through doing.
This year the Studio is accepting proposals that consider the
overlap of virtual and physical environments we are calling
transitional spaces.

Transition Spaces

A new technology space has emerged that bridges the gap between
the physical and virtual worlds. Augmented Reality and Virtual
Reality attempt to reform these boundaries pushing open new
spaces and extending the way we see and understand what is around
us. Transition spaces disrupt our mental model of where and who
we are in what we strangely call *our* world. Unique experiences
customized for the individual distort the collective and seek to
construct my world designs. At SIGGRAPH 2016 the Studio will
present these and other transitional spaces to experience,
interact and explore.

For more information on submission guidelines and due dates
please visit:

http://s2016.siggraph.org/call-submissions







DIS 2016

We are pleased to announce the Pictorials accepted submissions
will be included in the proceedings of DIS 2016 and will
considered archival publications--that is, they will be similarly
reviewed and will stand as the same quality of contribution as
technical program papers and short papers (or "notes"). The
deadline for DIS 2016 PICTORIALS is January 10 2016, which is the
same deadline as the papers and notes deadline. Pictorials should
be submitted via PCS (the same as papers and notes are). PCS is
now open for Pictorials submissions. More information can be
found at:

http://www.dis2016.org/call-for-papers/pictorials/

DIS 2016 - PICTORIALS

As design perspectives have increasingly become integrated in HCI
practice and research, new opportunities are needed to
communicate design practices, processes, products and artifacts
to the HCI community (e.g. Jarvis et al. 2012, Gaver 2011,
Cameron et al. 2014, Bowers 2012, Blevis et al. 2015, 2012,
Blevis 2011). The DIS 2016 Pictorials track builds on the success
of DIS 2014. Pictorials are papers and essays in which the visual
components (e.g. diagrams, sketches, illustrations, renderings,
photographs, annotated photographs, collages) are at least as
important and possibly more important than the texts. In
pictorials, production values and visual quality matters.
Pictorials may have a practical or theoretical nature or both.
Through DISPictorials, design practitioners in academia,
industry, non-profits, or collectives are encouraged to express
and unpack their design practices and projects in rich, heavily
visual ways. This format will help foster discussions among
authors, conference attendees and the wider community through the
sharing of methods, insights and lessons learned from engaging in
the design of interactive systems and artifacts. The DIS 2014
pictorials are listed at the bottom of this CFP.

We welcome submissions related to the design of interactive
systems as well as the conference theme of "Fuse." Rather than
constrain what is submitted, we invite you to submit a wide
variety of work at the intersection of visual design and HCI or
interaction design. Submissions will be judged on their merits as
visual forms, meanings, and relevance to HCI or interaction
design. You may include video in the supplemental materials, but
you should represent the content of such videos in the print form
pictorial document in a manner that permits the print form to
stand alone.

Pictorials are expected to be original work created specifically
for the pictorials track. Expect the track to be competitive and
submit your best work. Expect an acceptance rate of around
20-25%. Please do not submit work you have submitted elsewhere
with a few images added. Doing so may violate dual submission
rules. You may submit previously published work to which you have
added significant visual content, provided only that such work is
clearly and prominently attributed as such in a footnote to the
title with a clear description of what the pictorial adds. In
this last case, at least 30% of the material must be new, per ACM
rules. You must be the author and copyright holder of all
materials you submit, particularly all visual materials.
Submitted work must comply with ACM policies.

Format

Pictorials should be submitted in the DIS 2016 Extended Abstract
Format and not exceed 12 pages, excluding references. The first
page of the submission should include the submission's title,
author(s) and their affiliation(s) (leave blank for double blind
review), and a written abstract of no more than 100 words
succinctly describing the background and context of the pictorial
as well as its contribution to the DIS community. Further written
parts known from other conference formats such as Introduction,
Conclusion, Discussion, Acknowledgements, and References are
optional. The main part of the submission should be an annotated
visual composition and we encourage submissions to use the
Extended Abstract format creatively--see the DIS pictorialsexample
template:

http://www.dis2016.org/wp-content/uploads/2015/11/
DISPictorials2016.zip

All submissions should be anonymous and submitted via the DIS
2016 PCS system.

Review and Selection

Double Blind-review submissions are juried by the DIS Pictorials
program committee, recruited from academia and industry by the
chairs of the format. Accepted DIS Pictorials will be
distributed by the conference and in the ACM Digital Library
where they will remain accessible to researchers and
practitioners worldwide. Authors will be expected to attend the
conference and will be assigned a time and location to present
accepted submission to conference attendees.

Critical Dates

10 January 2016: Submission deadline
7 March 2016: Author Notifications

Pictorial Chairs

Eli Blevis (Indiana University Bloomington, Indiana, United
States)
Sabrina Hauser (School of Interactive Arts + Technology, Simon
Fraser University, Vancouver British Columbia, Canada)
William Odom (School of Interactive Arts + Technology, Simon
Fraser University, Vancouver British Columbia, Canada)

[log in to unmask]

References

Eli Blevis, Sabrina Hauser, and William Odom. 2015. Sharing the
hidden treasure in pictorials. interactions 22, 3 (April 2015),
32-43.
Eli Blevis, Elizabeth Churchill, William Odom, James Pierce,
David Roedl, & Ron Wakkary. Visual thinking & digital imagery. In
Proc. CHI EA '12. ACM, New York, NY, USA, 2715-2718.
Eli Blevis. Digital imagery as meaning and form in HCI and
design: an introduction to the Visual Thinking Backpage Gallery.
interactions 18, 5 (September 2011), 60-65.
John Bowers. The logic of annotated portfolios: communicating the
value of 'research through design'. In Proc. DIS '12. ACM, New
York, NY, USA, 68-77.
David Cameron, Sabrina Hauser, Nadine Jarvis, and William Odom
(Eds.). 2014. Pictorials. In Proc. DIS '14. ACM, New York, NY,
Pp. 121-160, 473-502. The pictorials are: Lorenzo Davoli and
Johan Redstroem. 2014. Materializing infrastructures for
participatory hacking; James Pierce and Eric Paulos. 2014. Some
variations on a counterfunctional digital camera; Stephan
Wensveen, Oscar Tomico, Martijn ten Bhoemer, and Kristi Kuusk.
2014. Growth plan for an inspirational test-bed of smart textile
services; Ron Wakkary, Audrey Desjardins, William Odom, Sabrina
Hauser, and Leila Aflatoony. 2014. Eclipse: eliciting the
subjective qualities of public places; Elisa Giaccardi, Elvin
Karana, Holly Robbins, and Patrizia D'Olivo. 2014. Growing traces
on objects of daily use: a product design perspective for HCI;
Michael Shorter, Jon Rogers, and John McGhee. 2014. Practical
notes on paper circuits; Eli Blevis. 2014. Stillness and motion,
meaning and form; Diego Trujillo-Pisanty, Abigail Durrant, Sarah
Martindale, Stuart James, and John Collomosse. 2014. Admixed
portrait: reflections on being online as a new parent; William
Odom, John Zimmerman, Jodi Forlizzi, Hajin Choi, Stephanie Meier,
and Angela Park. 2014. Unpacking the thinking and making behind a
user enactments project.
William Gaver. Making spaces: how design workbooks work. In Proc.
CHI '11. ACM, New York, NY, USA, 1551-1560.
Nadine Jarvis, David Cameron, and Andy Boucher. Attention to
detail: annotations of a design process. In Proc. NordiCHI '12.
ACM, New York, NY, USA, 11-20.

DIS 2014 Pictorials

Eli Blevis. 2014. Stillness and motion, meaning and form. In
Proceedings of the 2014 conference on Designing interactive
systems (DIS '14). ACM, New York, NY, USA, 493-502.
Lorenzo Davoli and Johan Redstroem. 2014. Materializing
infrastructures for participatory hacking. In Proceedings of the
2014 conference on Designing interactive systems (DIS '14). ACM,
New York, NY, USA, 121-130.
Elisa Giaccardi, Elvin Karana, Holly Robbins, and Patrizia
D'Olivo. 2014. Growing traces on objects of daily use: a product
design perspective for HCI. In Proceedings of the 2014 conference
on Designing interactive systems (DIS '14). ACM, New York, NY,
USA, 473-482.
William Odom, John Zimmerman, Jodi Forlizzi, Hajin Choi,
Stephanie Meier, and Angela Park. 2014. Unpacking the thinking
and making behind a user enactments project. In Proceedings of
the 2014 conference on Designing interactive systems (DIS '14).
ACM, New York, NY, USA, 513-522.
James Pierce and Eric Paulos. 2014. Some variations on a
counterfunctional digital camera. In Proceedings of the 2014
conference on Designing interactive systems (DIS '14). ACM, New
York, NY, USA, 131-140.
Michael Shorter, Jon Rogers, and John McGhee. 2014. Practical
notes on paper circuits. In Proceedings of the 2014 conference on
Designing interactive systems (DIS '14). ACM, New York, NY, USA,
483-492.
Diego Trujillo-Pisanty, Abigail Durrant, Sarah Martindale, Stuart
James, and John Collomosse. 2014. Admixed portrait: reflections
on being online as a new parent. In Proceedings of the 2014
conference on Designing interactive systems (DIS '14). ACM, New
York, NY, USA, 503-512.
Ron Wakkary, Audrey Desjardins, William Odom, Sabrina Hauser, and
Leila Aflatoony. 2014. Eclipse: eliciting the subjective
qualities of public places. In Proceedings of the 2014 conference
on Designing interactive systems (DIS '14). ACM, New York, NY,
USA, 151-160.
Stephan Wensveen, Oscar Tomico, Martijn ten Bhoemer, and Kristi
Kuusk. 2014. Growth plan for an inspirational test-bed of smart
textile services. In Proceedings of the 2014 conference on
Designing interactive systems (DIS '14). ACM, New York, NY, USA,
141-150.







14-17 February 2016 - TEI Studio-Workshop: Embodying Soft
Wearables Research

We would like to invite you to join us for the third workshop in
our series on embodying embodied design research techniques.

Important dates:

Submissions: no later than Monday January 4
Notification: no later than Monday January 11
Workshop: Sunday February 14
Conference: Monday February 14-17

Studio-Workshop Overview:

This one-day workshop is an experiment in how to engage, reflect
upon, and share embodied design research methods and techniques,
as they are used in the development of soft wearables. Rather
than engaging in oral presentations, participants will lead each
other through a proven embodied method or approach. Small groups
will then create mash-ups and experiment with reporting methods
to find new opportunities for growth, cross-fertilization,
collaboration, and effective knowledge documentation and
transfer. The workshop has been designed specifically to enable
participants to experience and reflect upon different approaches
to embodied design research, using embodied design techniques to
support that reflection.

Participants will be encouraged to experiment with different
recording and analysis techniques, to reflect on what is
unfolding, to share impressions, as well as outcomes, and
different ways of tangibly capturing and communicating the
processes undertaken. The intention is to find appropriate ways
of sharing embodied experiments, so that intangible elements are
not lost.

Embodied ideation, communication and collaboration techniques
enable enhanced creative engagement and assist creativity. By
applying such methods to the problem of their reporting, we hope
to deepen understanding of how to move towards enriched, nuanced
and repeatable methods for embodied design and knowledge
transfer. Crucially, our intention is not simply to find the next
form of research reporting. Rather, this workshop will engage
participants in an experimental enquiry into embodied research
reporting, so that this question may become an active area of
inquiry moving forward.

This workshop builds on findings from two previous workshops held
at Mobile HCI and at the Critical Alternatives Decennial
Conference in Arhus in 2015.

Submission info:

Interested parties should submit:

- a position statement in the form of an extended abstract, and
- a pictorial or a short video in a style that best communicates
your relation to embodied design research techniques.

We will select papers based on relevance, quality, and diversity.
The aim is to invite practitioners that represent a range of
perspectives that may be brought to development and reflections
around embodied ideation and soft wearables To submit please send
a link to a dropbox folder and/or an email attachment and a link
to a vimeo or youtube file to Oscar Tomico: [log in to unmask]

On the day:

We request that participants bring devices, approaches, props,
equipment and/or techniques that will enable them to share their
techniques and experiment with new discoveries. The intention is
to expand how we all - as researchers, theorists and
practitioners - are thinking about, using, documenting and
sharing embodied design research methods in the context of soft
wearables. Our overall aim is to destabilize, to revolutionize,
rather than to simply support evolution: to lay the foundation
for an ongoing conversation in an expanded community of theorists
and practitioners.

www.tei-conf.org







8 May 2016 - Call for Position Papers: "Visual Literacy & HCI"

CHI 2016 Workshop to promote visual literacy as first class
competency in HCI research and practice

OBJECTIVE

The goal of this workshop is to develop ideas about and expand a
research agenda for visual literacy in HCI.

By visual literacy, we mean the competency

(i) to understand visual materials,
(ii) to create visuals materials, and
(iii) to think visually.

There are three primary motivations for this workshop on visual
literacy in HCI, namely

(i) to engage HCI researchers in the transformative
dimensions of visual literacy with respect to modern digital
technology
(ii) to assess the relevance and pervasive nature of
visual artifacts in and as a consequence of HCI design, and
(iii) to promote visual literacy as a first-class
competency in HCI research and practice.

This workshop will consist of paper and visual material
presentations, critique, and structured discussion sessions. The
overall goal is to detail a viable research agenda that
investigates the persistent and emerging dimensions of visual
literacy in HCI.

IMPORTANT DATES

Submission Deadline: January 13, 2016
Notification to Authors: January 21 2016
Camera-Ready Papers: February 12, 2016 (5pm EST)

WORKSHOP QUESTIONS

At the workshop, we will address visual literacy in HCI from the
perspectives of researchers and practitioners. We invite the CHI
community to consider the following questions:

1. What are the dimensions of visual literacy in HCI?
2. How do visual metaphors and visual artifacts influence the way
we think about HCI research and practice?
3. How do HCI researchers and practitioners use visual literacy
to conveying knowledge, for conceptualization, for engagement, or
as support for argumentation?
4. How is visual literacy efficacy evaluated, sustained, and
fostered?
5. Does current and future technology require new ways to
comprehend, create, communicate and teach about visual literacy
in HCI?

WORKSHOP THEMES

In the most general terms, we invite paper contributors to
explain notions of visual literacy in terms of three main themes,
namely

(i) Visual understanding
how are visual materials understood and explained in HCI research
and practice?

(ii) Visual making
how are visual materials used in HCI prototypes and other forms
of making?

(iii) Visual thinking
how is visual thinking different than textual thinking, and how
does it augment notions of HCI?

There are a number of alternative themes or framings that are
germane to visual literacy, namely

(i) Definitions
how may visual literacy be defined in terms of constituent
dimensions and competencies?
(ii) Scale
how is the scale and pervasive nature of visual materials
implicated in HCI?
(iii) Measure
how can we know what is entailed in claiming visual competence in
HCI?
(iv) Transdisciplinarity
how can we transcend disciplinary boundaries with respect to the
integration of concepts of visual literacy as they owe to various
fields within and beyond HCI?

ABOUT PARTICIPANTS

This workshop invites people focused on the development, use, and
exploration of visual material in HCI, either in the context of
research, design process, or outcome.

People working in the following areas, but not limited to these,
may be interested in submit position papers:

- Visual literacy
- Visual thinking
- Design-oriented HCI
- Digital Imagery
- Data Visualization
- Information Visualization
- Interface Design
- Visual and Digital Rhetoric
- Communication Design
- Information Design
- Interactive Art & Media

http://www.hcivisualliteracy.com







7 or 8 May 2016 - CALL FOR POSITION PAPERS - CHI'16 Workshop:
Involving the Crowd in Future Museum Experience Design
http://museumsandcrowds.wordpress.com
In conjunction with CHI'16, San Jose, CA, USA
http://chi2016.acm.org

IMPORTANT DATES

Workshop submissions due: 8 January 2016
Feedback to authors: 12 February 2016
Camera-ready papers due: 26 February 2016
Workshop at CHI'16: 7 or 8 May 2016

THEMES

The museum world is rapidly changing from being
collection-centred to being community-centred and for the public.
Some general trends of museums and cultural heritage institutions
besides digitising their collections is to involve the public
more and at various levels: by deepening engagement during their
visit, by extending the museum experience beyond the physical
visit and by involving the public in content generation.
Technology plays an increasingly important role in this
involvement.

This one-day workshop aims to bring together researchers and
practitioners interested in exploring the implications of various
trends in the museum world for designing museum experiences.
Specifically it focuses on the implications of museums reaching
out to crowds beyond their local communities, as well as of
museums increasingly becoming part of connected museum systems
and large institutional ecosystems. We invite position papers on
topics including:

- The way and level of crowd involvement in museums: How can
museums guarantee continuous dialogical engagement with their
public?
- The increasing size and diversity of the audiences that museums
address as target groups: What are the challenges and threats
that a crowd focus brings along?
- The introduction and use of innovative technologies: What are
the implications for design in addressing diverse audiences such
as crowds, and what role can technology play in this?
- The scope of the designed experiences: How can a museum
maintain its identity and yet express the specific role it has
within a system of connected institutes? How can we design for
such holistic experiences?

WORKSHOP ACTIVITIES

The workshop will start with short (5 minute) presentations
during which participants introduce themselves, their backgrounds
and the take-away message of their papers.

The core of the workshop consists of a brainstorm in the form of
playing a game, to explore future opportunities and challenges
based on the observed trends and the themes that emerged from
submitted papers.

In a concluding plenary session, the outcomes of playing the game
will be summarised by the organisers, and plans for follow-up
activities and future work will be discussed.

SUBMISSIONS AND DATES

Send submissions (4-6 pages incl. references, CHI Proceedings
format, pdf) by email to Arnold Vermeeren
([log in to unmask]) by
- 8 January 2016 (notifications of acceptance before 12 February
2016), or by
- 15 December 2015 to receive early notifications of acceptance
on 21 December 2015.

One author is required to attend the workshop and to register for
both the workshop and at least one day of the conference
(http://chi2016.acm.org).

http://museumsandcrowds.wordpress.com







Social Justice, Design, and HCI (CHI '16 workshop)

The goal of the workshop is to first and foremost build a
community of researchers, practitioners, and organizers around
the intersection of technological design and social justice.
Specifically, we seek to facilitate the conversations necessary
to move beyond "design with good intentions" toward design
praxis, or reflection and action directed to transform oppressive
structures with and by the dispossessed, marginalized, and
oppressed. There are examples of projects that contend with
individual systems of oppression--\0xAD\0xADhowever, there is presently no
unified community or common understanding of how these research
projects and activism can hang together. Moreover, there is a
clear need to unpack and provide nuanced understandings of HCI
projects that promote "good".

Second, we strive to build knowledge together. In our experience
with social justice related projects, there are particular
questions that need a broad range of experiences and perspectives
to help answer. For example: "How can researchers balance
commitments to research and the particular activist project at
hand?" or "How can different principles of social justice inform
HCI methods such as decolonization or intersectionality?" In
particular, we are interested in building knowledge around design
methods, researcher reflexivity, and different epistemic
approaches toward design. Just as design is often generative and
future looking, so too are social justice endeavors. As the late
Grace Lee Boggs, a feminist social activist and philosopher,
stated, "...we have the power within us to create ourselves and the
world anew".

Apply to submit here:
http://depts.washington.edu/tatlab/socialjustice/submit/

Any and all questions can be sent to us organizers at
[log in to unmask]

http://depts.washington.edu/tatlab/socialjustice/







15-19 August 2016 -14th biennial Participatory Design Conference
(PDC), Aarhus, Denmark

2nd CALL FOR PAPERS
The 14th biennial Participatory Design Conference (PDC)
"Participation in an Era of Participation"

The Participatory Design Conference (PDC) is the premier venue
for presenting research on the direct involvement of people in
the design, development and appropriation of information and
communication technology. PDC brings together a multidisciplinary
and international group of researchers and practitioners from
fields encompassing a wide range of issues that emerge around
cooperative design. This includes, but is not limited to,
Human-Computer Interaction, CSCW (computer supported cooperative
work), Co-Design, Design Research, CSCL (computer supported
collaborative learning), ICT4D (information and communication
technology for development), design Anthropology, design
Psychology, design Industry and the Arts.

Join us on Facebook<https://www.facebook.com/PDC2016> and
Twitter<https://twitter.com/PDCaarhus2016>

DEADLINES

- Full papers and short papers: February 5th 2016, 23:59 CET.
- Workshops, tutorials, doctoral colloquium and interactive
exhibitions: March 1st 2016, 23:59 CET.

SUBMISSION CATEGORIES

PDC 2016 invites submissions in the following categories (to be
published in the ACM International Conference Proceeding Series):

Full Papers: (maximum 10 pages). Full papers should report on
original research that advances Participatory Design (PD). As a
single-track conference, and the only research conference
exclusively dedicated to PD, PDC full research papers have a
broad impact on the development of PD theory, approaches and
practices. Full papers will be published in the ACM International
Conference series. Each submitted paper will be double-blind
reviewed by at least 3 reviewers. There will be two rounds of
reviewing (see: www.pdc2016.org<http://www.pdc2016.org>). Please
make sure your submission is correctly anonymized. Accepted
papers should be revised according to the review reports and the
language should be checked by a native English speaker.

Short Papers: (maximum 4 pages). Short papers should present
original, unpublished ideas and research that advances the field
of Participatory Design (PD) or reflect on its potential future
developments. As these will be presented and discussed in
parallel, thematic sessions, short papers can benefit from a
clear scope. Compared to full papers, short papers may offer a
more limited discussion of related work, or they may provide a
novel design, method or theoretical concept, without a full
evaluation or with less detailed explanation. Short papers are
reviewed to the same standard as full papers. Each submitted
short paper will be double-blind reviewed by at least 3
reviewers. There will be two rounds of reviewing (see:
www.pdc2016.org<http://www.pdc2016.org>). Please make sure your
submission is correctly anonymized. Accepted papers should be
revised according to the review reports and the language should
be checked by a native English speaker.

Workshops: (maximum 2 pages). Workshop proposals should describe
half-day or full-day sessions on topics that include methods,
practices, and other areas of interest related to Participatory
Design (PD). They should support an interactive or innovative
format wherein active participation is possible and goes beyond a
presentation format. These formats could include the mapping of a
problem definition, small discussion groups, etc. The proposal
must be written in a format that can be used for recruitment via
the web. It should justify the need for the workshop and should
contain the workshop's title, its goals, the planned format,
methods or techniques used to structure the workshop, its
relevance to PD, and a schedule. The duration of the workshop
(half day or full day), envisioned participants, maximum number
of participants, and important dates (see
www.pdc2016.org<http://www.pdc2016.org>).

Tutorials: (maximum 2 pages). Half day and full day sessions for
teaching conceptual frameworks, methods/techniques, and novel
approaches in Participatory Design. The proposal should contain a
title, goals, method or technique, its relevance to PD, intended
participants and a schedule for the tutorial. We are looking
particularly for tutorials with relevance to the conference
theme, and the local/societal context of PDC 2016. Please
describe in the proposal any handouts or materials that you
intend to make available to participants.

Doctoral Colloquium: (maximum 4 page proposal). The doctoral
colloquium is a full-day session intended for PhD students
working within the field of Participatory Design. It will provide
students with an opportunity to discuss issues of concern to them
in their studies and receive extensive feedback from the session
co-chairs and other student participants. Enrolment is limited
and selection will be based on the quality of application
submissions, taking into account how the research is related to
PD. The aim will be to include a spread of students with
different disciplinary emphasis, at different stages of study,
and coming from different cultural backgrounds. The proposal
should give an overview of the PhD project, including research
motivations, questions, methods, and status of current work,
major findings and plans for further research.

Interactive Exhibitions: (maximum 2 page proposal). This format
allows you to share a concrete participatory design experience in
an interactive format during the main conference program. The
interactive exhibition format includes submissions of research
cases, industry cases, art and design installations or projects.
The format involves the multi-sensory presentation of material
(visual, audio, physical, etc.) that will be on exhibition for
two full days during the conference. And additionally, a set up
for 30-minute hands-on mini workshops where an audience of
approximately 15 conference participants will be invited into a
concrete participatory design encounter. Submissions should
include (1) A description of what will be displayed during the
conference, and, (2) A description of how you will engage
participants in interactions with your material during the
30-minute sessions. Each submission will be peer reviewed for
applicability to the PD community, and (once accepted) undergo a
process of curation into the final interactive exhibition format.
Those submissions that address or explore the theme
'participation in an era of participation' will be favoured in
the selection process. Submissions can be made in the following
categories:

- Industry Cases: Proposals should report on the use of
participatory methods, tools, and/or practices within commercial,
non-profit, institutional or governmental organizations. We are
interested in a broad range of submissions that explore what a
participatory approach means to different practitioners and
audiences, which may include ideas, approaches, projects,
experimentations or reflections on participation. We encourage
submissions from practitioners who might not ordinarily attend
the Participatory Design Conference but who are grappling with
the complexities of participation or who are experimenting with
novel approaches. Cases should highlight the benefits,
challenges, and outcomes from the application of participatory
approaches and should provide concrete lessons or challenges for
others who are interested in applying PD in their organizations.

- Art and Design Installations: PDC incorporates participatory
art and design installations to inspire and innovate, and we
invite artists and designers working with any form of interactive
participatory methods to submit their projects. The works can
take inspiration from visual and digital media, performance arts,
installations, communication technologies, touch, sound and any
other genres that allow participants to take part or become part
of the art piece. Proposals should include a description of the
artwork (incl. sketch/design) and interactive exhibition format
(above), its relation to PD, and specific requirements for
display. Alternatively artists can submit audio or video files
describing the project.

- Research Projects: Innovative and boundary breaking research
experiences, reflections and discussions are welcome in this
category. Focus of the Interactive Exhibition can include
theoretical, conceptual and methodological aspects of the
research, and represent individual or collective research
endeavours, which could be related to any aspect of Participatory
Design. Proposals should integrate reflective and sensory
materials, concepts, technologies, etc. into a compelling
interactive format.

The Artful Integrators' Award: We welcome nominations for the
seventh Artful Integrators' Award, to be presented at PDC 2016 in
Aarhus. The Award is intended to recognize outstanding
achievement in the area of participatory design of information
and communications technologies. Where traditional design awards
have gone to individual designers and/or singular objects, the
Artful Integrator's Award emphasizes the importance of
collaborative participation in design, and a view of good design
as the effective alignment of diverse collections of people,
practices and artefacts.

www.pdc2016.org







13-15 November 2016 - Design Thinking Research Symposium 11
Copenhagen, Denmark
Call for expression of interest

In 2016 we are proud to host the Design Thinking Research
Symposium 11 and celebrate the 25th anniversary of the DTRS
series at Copenhagen Business School in Copenhagen, Denmark.

The Design Thinking Research Symposium 11 (DTRS11) will take
place from November 13-15 in 2016. Please mark the date in your
calendar.

DTRS11 is an interdisciplinary symposium linking international
academics with a shared interest in design thinking and design
studies coming from a diversity of disciplines, including
psychology, anthropology, linguistics, philosophy, architecture,
and design studies. Through the years many of the events in the
DTRS series has followed a unique setup in that a shared dataset
provides a common frame of reference. True to this tradition
DTRS11 invites international academics and researchers with a
shared interest in design studies to analyze a shared video based
dataset using their specific perspectives and methodologies.

The dataset consist of multiple hours of video and audio
recordings done in-vivo in an organizational setting, following a
single professional design team solving a specific design task
for their employer over a couple of months. The shared dataset
serves as an ideal platform for in-depth studies of design
thinking; how professional designers think and behave; how they
plan and conduct creative design processes; and how they
integrate co-creation and user involvement in a specific
international design project. Details on the case company will
follow once the research teams sign confidentiality agreements in
order to gain access to the shared dataset (January 2016). The
data set will be ready for distribution start of February 2016.

At this point we invite you to express your interest in getting
access to the dataset once it is ready (by emailing
[log in to unmask]<mailto:[log in to unmask]>), and potentially
submit a paper for DTRS11.

IMPORTANT DATES IN 2016

1st of February: Deadline for submission of research brief and
access to shared dataset.
29th of March: Deadline for submission of research proposal.
30th of September: Deadline for submission of final paper.
13th - 15th of November: Design Thinking Research Symposium 11.

VENUE

The DTRS11 event will take place at Copenhagen Business School in
Copenhagen, Denmark

www.dtrs11.cbs.dk







16-17 June, 18 June, 17 June - 30 July 2016 - Information+
Interdisciplinary practices in information design and
visualization

The inaugural Information+ conference will bring together
researchers and practitioners in information design and
information visualization to discuss common questions and
challenges in these rapidly changing fields. Information+ will be
held at Emily Carr University of Art + Design in Vancouver,
Canada. It will include three events: a two-day conference (June
16-17), one-day hands-on workshop (June 18), and an exhibition of
information design and visualization projects (June 17-July 30).
The call for entries to the exhibition will be out later in
December.

Our keynote speakers are: Dr. Colin Ware, director of the Data
Visualization Research Lab at the University of New Hampshire,
and author of several books including Visual Thinking for Design,
and Dr. Tamara Munzner, Professor of Computer Science at the
University of British Columbia and author of Visualization
Analysis and Design. Confirmed speakers include Catherine
D'Ignazio (http://www.kanarinka.com/) and Chad Skelton
(http://www.chadskelton.com/). For further information and
updates, please visit: http://informationplusconference.com/

Call for Participation:

As an interdisciplinary event, we invite proposals from all
fields of professional practice, research, and education in
information design and visualization. We welcome submissions on
such topics as (and not limited to): the environment, advocacy
and law, wayfinding and safety, health and medical applications,
social and political issues, and projects in data journalism and
the digital humanities. Selected peer-reviewed papers will be
published in special issue of Information Design Journal (IDJ),
John Benjamins Publishing.

We invite you to submit proposals using EasyChair:  

https://easychair.org/conferences/?conf=info2016

for the following opportunities:

- 20-minute peer-reviewed paper presentations: an abstract (500
words) with one descriptive figure and 3 keywords.
- 5-minute lightning talks: a short abstract (250 words) with one
descriptive figure and 3 keywords.

IMPORTANT DATES:

Submission Deadline: February 15, 2016
Notification of Acceptance: March 5, 2016

[log in to unmask]
https://easychair.org/conferences/?conf=info2016







25-27 February 2016 - WATER+ CALL FOR PAPERS extended December
30, 2015

Keynote Speakers Announced

Maude Barlow
[Author, National Chairperson of the Council of Canadians,
co-founder of The Blue Planet Project]

Robert France
[Professor, Department of Environmental Sciences, Dalhousie
University]

Drew Gagnes
[Senior Principal, Magnusson Klemencic Associates, Seattle, USA]

Peter Kulchyski
[Graduate Program Director, Department of Native Studies,
University of Manitoba, Winnipeg, Canada]

Anne Loes Nillesen
[Principal, Defacto Architecture and Urbanism, Rotterdam,
Netherlands]

David Turnbull
[Principal, Atopia and Professor, The Cooper Union]

WATER+

Water's global disposition, physical properties and phenomenal
characteristics determine or figure in all forms of spatial
occupation of all living systems. Water occupies: our atmosphere;
our earth's surface in oceans, lakes and river systems and its
core in aquifers and springs; and our bodies. However pervasive,
water is finite. We understand water to be the harbinger of life
while also recognizing its destructive potential. Water in its
solid, liquid, and gaseous forms, occupies our sense of being and
place in both real and imagined ways - it is vital and
transformative. Water is also contested and is subject to
depletion, access, and control. Water has its own way, evidenced
in global flooding, droughts, and atmospheric disturbances.

We invite architects, landscape architects, interior designers,
planners, artists, designers, engineers, environmental
scientists, economists, geographers, poets, social scientists,
and other allied disciplines to address water and spatial
occupation: through texts, treatise, and words; through a range
of scales, quantities and limits; and through cartography,
geometry and proportion.

SYMPOSIUM

February 25 - 27, 2016
Faculty of Architecture, University of Manitoba
Winnipeg, Manitoba, Canada

www.atmos.ca







________________________________________________________________
________________________________________________________________







ANNOUNCEMENTS







Design Science Journal

New open access journal - Design Science. The first papers for
the journal have just been published and these will give you a
sample of the content you can expect from the journal in the
coming months and years. The journal is a collaboration between
the Design Society and Cambridge University Press, providing it
with an excellent platform in terms of international exposure and
credibility.

Based on your published work, you may also be interested in
publishing with this new journal. Design Science is different
from other journals as it will publish high quality papers from
across the spectrum of design knowledge, with an emphasis on
accessibility by scholars from a diversity of disciplines. Our
aim is to support rigorous communication across the broader
design community, encouraging understanding and collaboration of
research and ideas within our community. Please see the scope of
the journal to find out more information about some of the fields
contributing to Design Science. We welcome hearing your questions
and comments, and your manuscript contributions. Please feel free
to email us at [log in to unmask] and I or a member of our team will
respond to your query.

http://www.designsciencejournal.org







'The Design Economy: The Value of Design to the UK'

Executive Summary
http://www.designcouncil.org.uk/sites/default/files/asset/
document/The%20Des ign%20Economy%20executive%20summary.pdf







She Ji journal launched

She Ji is a peer-reviewed, trans-disciplinary design journal with
a focus on economics and innovation, design process and design
thinking. She Ji is fully open access. Our mission is to enable
design innovation in industry, business, non-profit services, and
government through economic and social value creation. Innovation
requires integrating ideas, economics, and technology to create
new knowledge at the intersection of different fields. She Ji
provides a unique forum for such inquiry.

The journal is open access and available for free use under the
Creative Commons Attribution-NonCommercial-NoDerivs (CC BY-NC-ND)
license. You are free to share, distribute, and copy the contents
for any non-commercial use.

http://www.journals.elsevier.com/she-ji-the-journal-of-design-
economics-and-innovation/







15-19 August 2016 - CALL FOR STUDENT VOLUNTEERS - 14th
Participatory Design Conference, August 15-19, 2016, Aarhus,
Denmark

The Participatory Design Conference (PDC) 2016 is looking for
student volunteers. PDC 2016 will take place at Aarhus University

PDC is the premier venue for presenting research on the direct
involvement of people in the design, development, implementation
and appropriation of information and communication technology.
PDC brings together a multidisciplinary and international group
of researchers and practitioners from multiple fields
encompassing a wide range of issues that emerge around
cooperative design.

5 good reasons to join the PDC16 student volunteer team!

- Get insights into the latest research in the area of
participation in design
- Get a chance to meet the names behind the papers and books
- Take part in the conference for free, including meals.
International volunteers can also apply for five nights of free
accommodation (Sunday to Friday).
- Network with PDC16 participants
- Socialize with the other student volunteers in lovely Aarhus
during summer time. Whether this is your first time at the
conference or not, you are welcome to apply. Volunteers are
needed to help with a variety of tasks, such as
set up/breakdown, registration/ticketing, photography, technical
support etc., and will be expected to work around 25 hours.

Application

Please submit an application - max 1 page (+ 1 page CV) -
including:

- Name, contact information, affiliation, nationality, country of
residence, educational background, current position etc.
- Motivation for your interest in participatory design (200
words)
- Your skills (200 words)- how can you contribute to make the
conference even more successful? Please relate this to one or
more of the points below:

Registration + workshop

- Shifts in the registration/reception.
- Assisting in a workshop (and participating if you have a
position paper)
- Help guiding people to/from lunch and to/from poster session.
- Help cleaning up after coffee breaks.
AV and technique - Ensure that all AV and technique are working
in the auditorium together with an AV expert from the university.
- Assisting during the QA part of paper sessions (e.g. with
microphones).
- Streaming from presentations and Interactive Exhibition.
- Helping presenters set up their slides.
- Cleaning up after each session

Social media

- Assist the Communications Chairs
- Contribute to providing content on all platforms during the
conference.

Photography

- Documentation of the conference. Pictures and mood videos.
- Edit material for sharing on social media.

Interactive exhibitions and demo sessions

- Setting up and supporting the demo sessions
- Setting up and supporting the Interactive Exhibitions

Pre conference (Sunday 14th of August - afternoon)

- Printing + hanging up signs for guiding etc.
- Packing conference bags + workshop kits.
- Help with poster walls.
- Prepare registration desks + prepare physical facilities

Please apply before January 15th, 2016! Send your application,
t-shirt size, and CV in one PDF file to: [log in to unmask] Please
write "PDC SV application" in the Subject line of your e-mail.

We expect to accept 15 student volunteers including at least 5
internationals.

http://pdc2016.org







21-22 January 2016 - CfP - Futures of the End of Life: Mobilities
of Loss and Commemoration in the Digital Economy

Futures of the End of Life: Mobilities of Loss and Commemoration
in the Digital Economy

Institute for Social Futures, Lancaster University, UK

This two-day symposium brings together critically and creatively
engaged perspectives on how our physical and social deaths are
becoming increasingly entangled within the webs of our
technologically mediated lives. The aim is to address
technologies not as passive tools but as configurations that
emerge out of complex, socially situated design, development and
appropriation processes.

Speakers include

Paul Coulton, Professor of Speculative and Game Design, Lancaster
University; Selina Ellis Gray, PhD, Lancaster University;
Fiorenza Gamba, Associate Professor of Sociology, Sapienza
University of Rome; Wendy Moncur, Reader in Socio-Digital
Interaction, Dundee University; Stacey Pitsillides, Lecturer in
Design, Goldsmith's University of London; Corina Sas, Senior
Lecturer in Computing, Lancaster University; Linda Woodhead,
Professor of Sociology of Religion, Lancaster University;

If you have any questions, please contact
[log in to unmask]<mailto: [log in to unmask]>.

http://wp.lancs.ac.uk/futures-of-the-end-of-life/







25 March 2016 - EcoSD annual workshop

The EcoSD network - French network of ecodesign and sustainable
design practitioners from academia and industry- is organizing
its 3rd annual workshop day on the topic:

'How ecodesign of products and services can embrace the use 
stage?'

The workshop will be held on the 25th of March 2016, in
Paris-France.

http://ecosd.fr/documents/CALL_ATA_EN.pdf







Constructivist Foundations

A new issue of the AHCI journal Constructivist Foundations has
been published. All target articles, open peer commentaries and
book reviews can be accessed for free at
http://www.univie.ac.at/constructivism/journal/11/1 (see also the
Table of Contents below).

ABOUT THE JOURNAL

Constructivist Foundations is an international peer-reviewed
academic e-journal publishing original scholarly work in all
areas of constructivist approaches, such as: radical
constructivism, theory of autopoietic systems, second-order
cybernetics, enactivism, first-person research, consciousness
studies, biology of cognition, neurophenomenology, and
non-dualism.

The journal is listed in Thomson Reuters's Science Citation Index
(AHCI Arts & Humanities Citation Index and Current Contents/Arts
& Humanities), European Reference Index for the Humanities
(ERIH), Philosophy, The Philosopher's Index, PhilPapers, Google
Scholar, EBSCO's Education Research Complete, and Scopus.
Currently, it has more than 9,000 subscribers.

Constructivist Foundations offers free access for readers and
does not ask author processing charges. 

Constructivist Foundations 11(1)
Special Issue "Composing Conferences"
Edited by Michael Hohl & Ben Sweeting

http://www.univie.ac.at/constructivism/journal/







FORMakademisk NEW ISSUE - NYTT NUMMER

FORMakademisk has just made available in an open access format of
the complete issue of 8-2.

We invite you to review the Table of Contents at the bottom of
this email and then visit our web site at

https://journals.hioa.no/index.php/formakademisk/issue/archive

Please, select the language, English or Norwegian, in the upper
right corner marked CHOOSE LANGUAGE.

Press Submit/Send in.

To be sure to get information about new publications, you should
register as a reader at

https://journals.hioa.no/index.php/formakademisk/information/
reader

It's free, and we will not pass the information you post or send
you anything other than this.

Like and share FORMakademisk at Facebook at

http://www.facebook.com/FORMakademisk

Some versions of Internet Explorer does not allow you to log in -
if so please try another browser.







to 28 February 2016 - NCCD 3D Concrete Printing Exhibition

As exhibitions continue to develop as a significant form of
research output, coming second to journal publication in terms of
number of items submitted to the Art and Design Unit of
Assessment for REF2014, the Design Practice Research Group (DPRG)
have made their first venture into this form of public
engagement. I would therefore like to draw the attention of
members of the List to the Concrete Innovation exhibition that
opened at the National Centre for Craft and Design.

The exhibition runs from 12 December 2015 to 28 February 2016 and
captures an Engineering and Physical Sciences Research Council
funded research project to explore the commercial and creative
potential of the emerging technology of 3D concrete printing. As
the objectives for the project were largely delivered through the
creative practice of artists/designers, the exhibition features
seven appearance models and is supported by an eight minute
video. Details of the exhibition are available at

http://www.nationalcraftanddesign.org.uk/#concrete-innovation

If you are unable to visit the exhibition and interested in the
work, a video that captures the project and an internal
exhibition at Loughborough Design School is available on the
Resources section of the DPRG website at

http://www.lboro.ac.uk/departments/lds/research/groups/design-
practice/resources/







Gjoko Muratovski's new book Research for Design 'Research for
Designers: A guide to methods and practice'.

Design is everywhere: it influences how we live, what we wear,
how we communicate, what we buy, and how we behave. In order for
designers to design for the real world, defining strategies
rather than just implementing them, they need to learn how to
understand and solve complex, intricate and often unexpected
problems. This book is a guide to this new creative process. With
this book in hand, students of design will:

Understand and apply the vocabulary and strategies of research
methods
Learn how to adapt themselves to unfamiliar situations
Develop techniques for collaborating with non-designers
Find and use facts from diverse sources in order to prove or
disprove their ideas
Make informed decisions in a systematic and insightful way
Use research tools to find new and unexpected design solutions.

https://uk.sagepub.com/en-gb/eur/research-for-designers/
book241495







28-31 January 2016 - Unfrozen - First SDN Design Research Winter
Summit

Uncovering gems from the glaciers of design history, exploring
the melting snowcaps of design's changing climate and riding the
fresh powder of emerging trends...

The Swiss Design Network presents 3 days of cutting-edge design
research projects at the 9th SDN Symposium and the first SDN
Design Research Winter Summit at Giessbach Grandhotel.

Keynote speakers, fireside talks, workshops raclette,
presentations, debates and waterfalls.

registration now open until January 11, 2016

unfrozen.ch







________________________________________________________________
________________________________________________________________







SEARCHING DESIGN RESEARCH NEWS



Searching back issues of DRN is best done through the
customisable JISC search engine at:

http://www.jiscmail.ac.uk/design-research

Look under 'Search Archives'







________________________________________________________________
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CONTRIBUTIONS




Information to the editor, David Durling
Professor of Design Research, Coventry University, UK
<[log in to unmask]>







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