give up on PDFs, Jon? I've seen the alternative so I know what I think
http://bit.ly/1iUJwqT
Jeremy Ottevanger
Technical Web Manager
Imperial War Museum
Lambeth Road
London SE1 6HZ
-----Original Message-----
From: Museums Computer Group [mailto:[log in to unmask]] On Behalf Of jon pratty
Sent: 18 September 2015 15:18
To: [log in to unmask]
Subject: Re: [MCG] What now Flash is dead?
Mike
I'm glad Flash is dead; I remember the headaches we had trying to
commission a kids game at Culture24 using Flash MX. We just wanted it to be
accessible, but it seemed to be almost impossible thing to ask for,
according to the devs we spoke to.
So HTML5 is a revelation, really, compared to that. If someone could kill
off PDFs I'd be quite pleased, too. Trying to look at them on my 5 inch HTC
makes me cross. And they're still not searchable. Give up on them, people!
Jon
On 18 Sep 2015 15:01, "Ben Rubinstein" <[log in to unmask]> wrote:
> Hi Mike,
>
> By no means a complete answer, but I'd suggest in most cases I'd ask
> either "why wouldn't we use HTML5 here?" or "why wouldn't we use video
> here?" (with a suitable codec, eg if it's an animation). Only if there was
> a reason to rule both of those out would I look elsewhere.
>
> In regards to the-kinds-of-interactives-we-used-to-build-in-Flash, if the
> reason not to use HTML5 is lack of suitable level programming skills, there
> are tools - the one I'm somewhat familiar with is Hype [1] - which give a
> very Flash-like authoring interface, and deliver in HTML5. Definitely
> worth a look for people who were previously happy to create Flash
> interactives.
>
> My 1p (sale now on)
>
> Ben
>
> [1] http://tumult.com/hype/
>
> On 18/09/2015 14:49, Mike Ellis wrote:
>
>> So Flash is dead, or at least in a ditch, slowly taking a last breath..
>>
>> One of many articles...
>>
>>
>> http://www.theguardian.com/technology/2015/aug/24/adobe-flash-dying-amazon-google-chrome
>>
>>
>> The question is - what replaces it? If you've got some in-depth stuff you
>> want
>> to show - mechanisms in old objects, how guns fire, zooming into clock
>> workings - ...how?
>>
>> Is it WebGL? Is browser compatibility good enough? Is the capability
>> there? Is
>> it fast enough? Ok on mobile?
>>
>> Or... video?
>>
>> Or is the whole "interactive" thing a thing we need to re-think?
>>
>> Any good examples, thoughts....?
>>
>> Mike
>>
>
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