Interesting question. To stick with your GTA example, I think a lot of
the 'upgrades' in technology are more reminiscent of 'ports', than
anything else. I.e. an online work becoming a smartphone app is more
like porting GTA2 from PlayStation to PC (and possibly improving
graphics in the process, adding cosmetic visual effects, or little
features that you always wanted in the original, but didn't have time
to, and now you can add in the port redux version). That's very
different from GTA2 (topdown) to GTA3 (perspective 3D) and spawning a
whole new mode of interaction and experience - based on the same core
concept.
Probably most pre-90s video artists went through this. Film, VHS,
Digital. Bill Viola, Peter Greenaway etc. Though for me a very
interesting transition in film-> digital video is Anthony McCall
http://www.anthonymccall.com/
(almost reminds me of Dylan goes Electric :)
Switching from film projectors to digital video projectors, while using
what appears to be same or similar content (extremely simple slow moving
shapes in dense haze) might appear as a subtle change, but completely
changed the work I think (on a level that isn't really noticeable in
photographs, but mainly in person). What was smooth, organic, soft, pure
white, continuous curves and surfaces floating in space became blocky,
jagged, pixelated, hard curves, not even pure white anymore (RGB offset
artifacts).
This 'upgrading' of technology is very common in software art - probably
because it's quite easy (easy in terms of logistics! compared to other
mediums), and the perfectionist in all of us just wants to keep on
improving. E.g. Ed Tannenbaum is continually upgrading his Recollections
series
http://et-arts.com/blog/exhibits/recollections-45/
As is Scott Draves with his Electric Sheep
http://www.electricsheep.org/
CD-Rom -> NetArt -> App was mentioned a few times. Lia comes to mind.
http://www.liaworks.com/category/theprojects/
In her journey from CD-Rom & NetArt -> Smartphone apps, the work also
manifests itself as large scale projections, audio-visual performances,
installations etc.
Similarly with Amit Pitaru's Sonic Wire Sculptor (2003 vs 2010) from
gallery work / installation to smart phone app.
http://www.sonicwiresculptor.com/
Instead of going smaller into apps, one can also go much bigger, like
Theo Watson and Emily Gobeille's (now called design.io) Funky Forest
evolve into Connected Worlds
http://www.theowatson.com/site_docs/work.php?id=41
http://design-io.com/projects/ConnectedWorlds/
Also reminds me of Daniel Brown, especially flowers series. Large format
projections, online galleries, prints. Ranging from 2D flash animations,
to photo-realistic 3D.
http://www.danielbrowns.com/
And Scott Snibbe, (who was also mentioned before). Similar to Amit, a
few of his gallery works became apps:
http://www.snibbe.com/projects/interactive/gravilux/
http://www.snibbe.com/apps/#/gravilux-app/
http://www.snibbe.com/projects/interactive/bubbleharp/
http://www.snibbe.com/apps/#/bubbleharp-app/
There's so many of these, that everytime I mention a name it reminds me
of another one, or more. But again most of these examples feel more like
'ports'.
Except Scott Snibbe's Bubble Harp, because of its relationship to one of
his large scale interactive installations:
http://www.snibbe.com/digital-art#/projects/interactive/boundaryfunctions/
Very similar mechanic / concept in the two works, but completely
different modes of interaction, and two completely different
experiences. Relationship between fingers becomes relationship between
whole bodies and takes on a whole new meaning. This is probably closer
to your GTA example I think. And I would love to see / hear of more
examples like that.
We could perhaps include Golan Levin's studies in non-verbal
communication in abstract character behavior and eye contact
http://www.flong.com/projects/yellowtail/
http://www.flong.com/projects/obzok/
http://www.flong.com/projects/eyecode/
making their way into robotic sculptures
http://www.flong.com/projects/optoisolator/
http://www.flong.com/projects/snout/
Not to self-advertise :) but this is something I'm very interested in
personally. My Simple Harmonic Motion series started out as very simple
flat vector graphics animations (part inspired by the motion of
pendulums), evolved into (virtual) 3D video works, and eventually into
quite large scale (real) 3D installations using robotic spotlights, then
into 2(.5)D as projections onto clouds, and back into 3D again but this
time as a live performance with musicians.
http://www.memo.tv/simple-harmonic-motion/
It's heavily inspired by Steve Reich, Norman McLaren, John Whitney etc.
Where it's very normal to take a core concept and study it in many
different ways. Actually this is what probably most artists do anyway :)
Sorry for what ended up being a ridiculously long brain blast.
<http://www.memo.tv> Memo Akten
www.memo.tv <http://www.memo.tv>
@memotv <http://www.twitter.com/memotv>
> Paul Catanese <mailto:[log in to unmask]>
> 19 August 2015 21:02
> Laurie Anderson
>
> Sent from my Sony Xperia^(TM) smartphone
>
> ---- Oliver Grau wrote ----
>
> Oliver Grau <mailto:[log in to unmask]>
> 19 August 2015 20:52
> Check out also the works by Maurice BENAYOUN, Christa SOMMERER& Laurent
> MIGNONEAU and Char DAVIES. Several former Sillicon Graphics driven
> installations of those highly important artists have been recreated on
> PC level (although that is not their job - by the artists themselves!) -
> but even on that fairly technical trivial level they those award winning
> works were ignored by almost all museums for contemporary art, although
> in europe (where they receive our tax for that) it is their duty by law
> to collect, preserve and research the art of our time...
>
>
>>>> "Christiane Paul, Curatorial"<[log in to unmask]>
> 19.8.2015 21:31>>>
> I'm sure there is a vast number of works that have been migrating from
> one platform to another over the years or have been recreated for a
> different technology -- either out of necessity (not functioning any
> more) or due to more general preservation concerns.
>
> Graham Weinbren's and Roberta Friedman's Erl King (part of the Seeing
> Double exhibition) being a good example:
> http://www.variablemedia.net/e/seeingdouble/
> ZKM also did a conservation show that includes some examples:
> http://www02.zkm.de/digitalartconservation/index.php/en/exhibitions/zkm-exhibition.html
>
> And as has been pointed out, many projects went from net art to app:
> Scott Snibbe's Tripolar
> Mark Lafia's and Fang-Yu Lin's Battle of Algiers
> Hervé Graumann's Raoul Pictor cherche son style..., 1993 (see
> http://www02.zkm.de/digitalartconservation/index.php/en/exhibitions/zkm-exhibition/nnherve-graumann.html)
>
>
>
>
>
> ________________________________________
> From: Curating digital art - www.crumbweb.org
> [[log in to unmask]] on behalf of
> [log in to unmask] [[log in to unmask]]
> Sent: Wednesday, August 19, 2015 1:41 PM
> To: [log in to unmask]
> Subject: Re: A clumsy question about media art history
>
> Mongrel's 'Linker' to 'Nine (9)' is also an interesting example
>
> http://www.mongrel.org.uk/linker
> http://www.mongrel.org.uk/nine
>
>
> Sent from my iPhone
>
>> On Aug 19, 2015, at 12:06 PM, Sally-Jane Norman
> <[log in to unmask]> wrote:
>> ah yes, excellent - and indeed the Anarchive collection overall
> (http://anarchive.net/) bears witness to some pretty vigorous
> trans-porting of electronic media over a couple of decades (including of
> course the wonderful Muntadas piece...)
>> best
>> sj
>>
>>
>> ________________________________________
>> From: Curating digital art - www.crumbweb.org
> [[log in to unmask]] on behalf of Marialaura
> Ghidini [[log in to unmask]]
>> Sent: Wednesday, 19 August 2015 3:43 p.m.
>> To: [log in to unmask]
>> Subject: Re: [NEW-MEDIA-CURATING] A clumsy question about media art
> history
>> Antoni Muntadas' "On Translation"
>>
> http://act.mit.edu/projects-and-events/publications/muntadas-on-translation-museum/
>> http://www.adaweb.com/influx/muntadas/
>>
>> ?
>>
>> Bests,
>> Marialaura
>>
>>> On 19 Aug 2015, at 16:40, "Birchall, Danny"
> <[log in to unmask]> wrote:
>>> Hi
>>>
>>> I have a rather clumsy art history question that I'm hoping someone
> on the list might be able to help me with...
>>> I'm looking for examples of media art works or projects that have
> changed their medium over time (or perhaps involve different forms of
> media simultaneously), for which specific forms of media are less
> important than their being made using (electronic) media generally.
> Perhaps something as simple as a longitudinal video art project that
> shifted from VHS to digital video; or maybe something where
> interactivity came to the fore as new technology became available.
>>> This will highlight my ignorance of digital art history, but the
> nearest thing that I can think of by way of analogy would be the Grand
> Theft Auto series of video games, which made the shift from a 2D game to
> a 3D game while retaining the basic themes and objectives of the
> franchise - ie GTA is a recognisable series, despite the change in the
> type of game.
>>> Thanks in advance for your help. Happy to summarise responses back
> to the list, of course.
>>> Thanks
>>>
>>> Danny
>>>
>>>
>>>
>>> Danny Birchall
>>> Digital Manager, Wellcome Collection
>>> Wellcome Trust
>>> Gibbs Building
>>> 215 Euston Road, London NW1 2BE, UK
>>> Tele: +44 (0) 207 611 8894
>>> email: [log in to unmask]<mailto:[log in to unmask]>
>>> www.wellcomecollection.org<http://www.wellcomecollection.org> /
> @ExploreWellcome
>>>
>>>
>>> This message has been scanned for viruses by Websense Hosted Email
> Security - www.websense.com
>> |||||||||||||||||||||||||||||||||||
>> Marialaura Ghidini
>> skype: mlghidini
>> http://marialaura-ghidini.hotglue.me
> Christiane Paul, Curatorial <mailto:[log in to unmask]>
> 19 August 2015 20:31
> I'm sure there is a vast number of works that have been migrating from
> one platform to another over the years or have been recreated for a
> different technology -- either out of necessity (not functioning any
> more) or due to more general preservation concerns.
>
> Graham Weinbren's and Roberta Friedman's Erl King (part of the Seeing
> Double exhibition) being a good example:
> http://www.variablemedia.net/e/seeingdouble/
> ZKM also did a conservation show that includes some examples:
> http://www02.zkm.de/digitalartconservation/index.php/en/exhibitions/zkm-exhibition.html
>
> And as has been pointed out, many projects went from net art to app:
> Scott Snibbe's Tripolar
> Mark Lafia's and Fang-Yu Lin's Battle of Algiers
> Hervé Graumann's Raoul Pictor cherche son style..., 1993 (see
> http://www02.zkm.de/digitalartconservation/index.php/en/exhibitions/zkm-exhibition/nnherve-graumann.html)
>
>
>
>
>
> ________________________________________
> From: Curating digital art - www.crumbweb.org
> [[log in to unmask]] on behalf of [log in to unmask]
> [[log in to unmask]]
> Sent: Wednesday, August 19, 2015 1:41 PM
> To: [log in to unmask]
> Subject: Re: A clumsy question about media art history
>
> Mongrel's 'Linker' to 'Nine (9)' is also an interesting example
>
> http://www.mongrel.org.uk/linker
> http://www.mongrel.org.uk/nine
>
>
> Sent from my iPhone
>
> Sally-Jane Norman <mailto:[log in to unmask]>
> 19 August 2015 17:06
> ah yes, excellent - and indeed the Anarchive collection overall
> (http://anarchive.net/) bears witness to some pretty vigorous
> trans-porting of electronic media over a couple of decades (including
> of course the wonderful Muntadas piece...)
>
> best
> sj
>
>
> ________________________________________
> From: Curating digital art - www.crumbweb.org
> [[log in to unmask]] on behalf of Marialaura Ghidini
> [[log in to unmask]]
> Sent: Wednesday, 19 August 2015 3:43 p.m.
> To: [log in to unmask]
> Subject: Re: [NEW-MEDIA-CURATING] A clumsy question about media art
> history
>
> Antoni Muntadas' "On Translation"
> http://act.mit.edu/projects-and-events/publications/muntadas-on-translation-museum/
> http://www.adaweb.com/influx/muntadas/
>
> ?
>
> Bests,
> Marialaura
>
>
> |||||||||||||||||||||||||||||||||||
> Marialaura Ghidini
> skype: mlghidini
> http://marialaura-ghidini.hotglue.me
> Marialaura Ghidini <mailto:[log in to unmask]>
> 19 August 2015 15:43
> Antoni Muntadas' "On Translation"
> http://act.mit.edu/projects-and-events/publications/muntadas-on-translation-museum/
> http://www.adaweb.com/influx/muntadas/
>
> ?
>
> Bests,
> Marialaura
>
>
> |||||||||||||||||||||||||||||||||||
> Marialaura Ghidini
> skype: mlghidini
> http://marialaura-ghidini.hotglue.me
|