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GAMES  August 2015

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Subject:

1st CFP GAMEON-ARABIA'2016, 6th Annual GAMEON-ARABIA Conference, March 21-23, 2016, AOU, Amman, Jordan

From:

Philippe Geril <[log in to unmask]>

Reply-To:

Philippe Geril <[log in to unmask]>

Date:

Tue, 25 Aug 2015 14:53:38 +0100

Content-Type:

text/plain

Parts/Attachments:

Parts/Attachments

text/plain (351 lines)

FIRST CALL FOR PAPERS

GAMEON-ARABIA'2016
The 6th annual Pan-Arabic Simulation and AI in Computer Games Conference
Arab Open University
http://www.aou.edu.jo/
Amman, Jordan
March 21-23, 2016

Games Development Methodology
Artificial Intelligence
Learning and Adaptation
Intelligent/Knowledgeable Agents
Collaboration & Multi-agent Systems
Opponent Modelling
Physics and Simulation/Graphical Simulation
3D Scalability
Facial, Avatar, NPC, 3D in Game Animation
AI and Simulation Tools for games design
Game Design
Rendering Techniques
Voice Interaction
Artistic input to game and character design
Affective Computing
Storytelling and Natural Language Processing
Online Gaming - Security Issues in Online Gaming
MMOG's
Serious gaming
Wargaming Aerospace Simulations, Board Games etc....
Games for training
Games Applications in education, Government, health, Corporate...
Games Consoles
Games Console Design
Mobile Gaming
Perceptual User Interfaces for Games
Poster Session
Student Session
Tutorials
Exhibition

Organised by
The European Technology Institute
and Sponsored by
AOU
EUROSIS
IEEE-UKRI-SPC
For latest information see:
www.eurosis.org
or
http://www.eurosis.org/cms/?q=taxonomy/term/372

AIM OF GAMEON-ARABIA'2016

The aim of the fifth annual Pan-Arabic GAMEON-ARABIA Conference (GAMEON-ARABIA'2016) on Simulation and AI in Computer Games, is to bring game developers from the Middle East in contact with local and international researchers and games people in order to exchange ideas on programming and programming techniques related to game development. Secondly it aims to steer young people from the Middle East into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry and to research facilities from outside the Middle East. Last but not least the conference aims to become the premier meeting point in the Middle East for those active in the field.
Just as its other counterparts in the rest of the world GAMEON-ARABIA will concentrate mostly on the programming and designing of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants.

As the most important gaming platform in the Middle East is the mobile phone, special interest is given to this area of gaming.

Companies will also have the opportunity to seek new talent at this unique Middle Eastern event.

GAMEON-ARABIA'2016 consists of four core tracks, which cover, Gaming Methodology, Artificial Intelligence and Simulation, while the other tracks cover peripheral technologies closely linked to games design, like 3-D scalability, facial and skeletal animation, 3D in-game animation etc, Mobile Gaming and Gaming Applications...

All submissions will be peer reviewed by at least three members of the International Program Committee. Accepted papers will be published in the conference Proceedings (both print and electronic format), that will be copyrighted and widely disseminated. All talks and tutorials, must be accompanied by a paper of between three to eight Proceedings pages.
CONFERENCE VENUE

The conference venue for the 2016 GAMEON-ARABIA is the Arab Open University,
Jordan Branch (http://www.aou.edu.jo/) in Amman, Jordan.

Contributions to the technical program are sollicited in the following general areas;

Games Development Methodology
Artificial Intelligence
Learning and Adaptation
Intelligent/Knowledgeable Agents
Collaboration & Multi-agent Systems
Opponent Modelling
Physics and Simulation/Graphical Simulation
3D Scalability
Facial, Avatar, NPC, 3D in Game Animation
AI and Simulation Tools for games design
Game Design
Rendering Techniques
Voice Interaction
Artistic input to game and character design
Affective Computing
Storytelling and Natural Language Processing
Online Gaming - Security Issues in Online Gaming
MMOG's
Serious gaming
Wargaming Aerospace Simulations, Board Games etc....
Games for training
Games Applications in education, Government, health, Corporate...
Games Consoles
Games Console Design
Mobile Gaming
Perceptual User Interfaces for Games

for more detailed info on the above topics go to:
http://www.eurosis.org/cms/index.php?q=node/3217

WORKSHOPS

Workshop proposals may be sent in by the 1st of October 2015.
Please contact Philippe Geril for further information.

TUTORIALS

Tutorials can be proposed in the following three categories:
* T1- Introductory Tutorials
* T2- State of the Art Tutorials
* T3- Software and Modelware Tutorials

Tutorial proposals should be emailed to [log in to unmask], by
indicating the type of tutorial you would like to suggest. (T1, T2 or T3)
before NOVEMBER 1, 2015.
A confirmation email will be sent to verify that the proposal was received.

POSTER SESSION

The poster session only features work in progress. Next to the
actual poster presentation, these submissions also feature as short
papers in the Proceedings.

STUDENTS SESSION

This session is for students who want to present their work in
progress or part of their doctoral thesis as a paper. Student papers
are denoted by the fact that only the name of the student appears on
the paper as an author. They are published as short papers in the
Proceedings.

DIVERSE ACTIVITIES

For demonstrations or video sessions, please contact EUROSIS.
Special session will be set up for vendor presentations in co-
ordination with the scientific program. User Group meetings for
simulation languages and tools can be organised the day before the
conference. If you would like to arrange a meeting, please contact
the Conference Chairs. We will be happy to provide a meeting room
and other necessary equipment.
Partners for projects session(s) will be organised by EUROSIS to
give potential project teams or individuals the opportunity to
present their research in order to link up with fellow researchers
for future research projects. Those wishing to participate in this
session need to send a proposal to EUROSIS.
A EUROSIS TC Meeting and an EU Project update meeting

EXHIBITION

A special exhibition will be held during the conference focused on
simulation applications. For more information please contact EUROSIS for
further details. Email: [log in to unmask]

DEADLINES AND REQUIREMENTS

Send all submissions in an ELECTRONIC FORM ONLY in (zipped)
Microsoft Word format, or PDF format (preferred format) indicating the
designated track and type of submission (full paper or an extended
abstract) to the EUROSIS office ([log in to unmask]).
Please provide your name, affiliation, full mailing address,
telephone / fax number and Email address on all submissions as well.
For submissions please put in the subject of your Email the
following indications: GAMEON-ARABIA'2016 and designated track or USE THE
ONLINE SUBMISSION FORM.
http://www.eurosis.org/cms/index.php?q=node/3236

Only original papers, which have not been published elsewhere, will
be accepted for publication
Journal Publication

Only accepted and presented extended papers are eligible for journal publication in any of the journals listed here.
Conference Fees
Registration Fees 	
Author
	
EUROSIS members
	
Other Participants
Pre-registration before February 25, 2016 	€ 505 	€ 505 	€ 560
Registration after February 25, 2016 	Pre-registration required 	€ 550 	€ 600
Registration Fees Middle Eastern Participants * 	
Author
	
EUROSIS members
	
Other Participants
Pre-registration before February 25, 2016 	€ 275 	€ 275 	€ 325
Registration after February 25, 2016 	Pre-registration required 	€ 325 	€ 350

* Are denoted as Middle Eastern Participants, those who are living and working in the countries of the Middle East (University or Private). Furthermore ALL authors should be in a Middle Eastern University or a company based in the Middle East. If some authors are based outside the Middle East the other conference fees apply.
Registration Fees AOU/Jordanian Academic Participants ** 	
Author
	
EUROSIS members
	
Other Participants
Pre-registration before February 25, 2016 	€ 200 	€ 200 	€ 200
Registration after February 25, 2016 	Pre-registration required 	€ 225 	€ 225


** Are designated as AOU / Jordanian Academic participants, those living in the Middle East and working at an AOU branch the time of the conference or being part of a Jordanian academic institution at the time of the conference. Furthermore ALL authors should be in an AOU or Jordanian Academic Institution. If some authors are based outside Jordan the other conference fees apply.


** Are designated as AOU / Jordanian Academic participants, those living in the Middle East and working at an AOU branch the time of the conference or being part of a Jordanian based academic institution at the time of the conference. Furthermore ALL authors should be in an AOU or a Jordanian Academic Institution. If some authors are based outside Jordan the other conference fees apply.

Included in the registration fee:

    Free entrance to all sessions
    One copy of the proceedings
    Free entrance to the exhibition
    If there are tutorials: free access to a professional development seminar, including material
    All coffee and tea during the morning and afternoon breaks
    Lunches during the full conference days
    The social event for one person, including the conference dinner

 

Authors are expected to register early (at a reduced fee) and to attend the conference at their expense to present the accepted papers. Without early registration and payment, the paper will NOT be published in the conference Proceedings. In the case of multiple authors, one author should be identified as the person who will act as correspondent for the paper.
Non-Authors can also register for a one day participation of EUR 350.
STUDENTS

Students who are authors, pay a registration of EUR 375. To qualify as a student author you need to send in together with your paper a copy of your student card. Student papers are only accepted as student papers if only the name of the student appears as author of the paper or in the case of multiple authors, all authors should be students.
Students who are not authors can participate in the event for EUR 395.
Registration Fees Students 	
Author
	
EUROSIS members
	
Other Participants
Pre-registration before February 25, 2016 	€ 375 	€ 375 	€ 425
Registration after February 25, 2016 	Pre-registration required 	€ 400 	€ 450
GROUPS

Authors from the same institution or project can present several papers at the event and will qualify for a special discount. Discounted prices can be requested from Philippe Geril. Prices vary according to submission types and numbers. A group consists of minimum 3 people.

PAPER SUBMISSION TYPES
FULL PAPER (including abstract, conclusions, diagrams, references- 5-8 pages)
During review, the submitted full papers can be accepted as a
regular 5 page paper. If excellent, full papers can be accepted by
the program committee as an extended (8-page) paper. Each submission
will be reviewed by at least three members of the GAMEON-ARABIA'2016 International
Program Committee.

EXTENDED ABSTRACT (at least five pages)
Participants may also submit a 5 page extended abstract for a
regular (5 pages) or short (3 pages) paper or poster, which will be
reviewed by the International Program Committee. All accepted papers
will be published in the GAMEON-ARABIA'2016 Conference Proceedings.

SHORT ABSTRACT (at least three pages)
Participants may also submit a 3-4 page abstract for a short paper or
poster, which will be reviewed by the International Program
Committee. All accepted papers will be published in the GAMEON-ARABIA'2016
Conference Proceedings.

PLEASE NOTE: ONE (1) PAGE ABSTRACTS ARE NOT ACCEPTED.

OUTSTANDING PAPER AWARD

The 2016 GAMEON-ARABIA Conference Committee will select the Outstanding Paper of
the Conference. The author of this paper will be awarded a free registration
for a EUROSIS conference. Only papers SUBMITTED AS FULL papers will be eligible
for the Outstanding Paper Award.

LANGUAGE

The official conference language for all papers and presentations is
English

IMPORTANT DEADLINES

EARLY BIRD SUBMISSION DEADLINE: November 5, 2015
Submission Deadline November 20, 2015
LATE Submission Deadline: December 10, 2015
Notification of Acceptance or Rejection of papers: January 10, 2016
Authors provide camera-ready manuscript: February 25, 2016
CONFERENCE AT THE ARAB OPEN UNIVERSITY, AMMAN, JORDAN: March 21-23, 2016

REPLY CARD
First Name:
Surname:
Occupation and/or Title:
Affiliation:
Mailing Address
Zip code: City: Country.
Telephone: Fax:
E-Mail:
Yes, I intend to attend the GAMEON-ARABIA 2016:
[ ] Presenting a paper, by submitting a full paper
[ ] Presenting a short paper (by submitting an extended abstract)
[ ] Participating in the industrial program
[ ] Organizing a vendor session
[ ] Proposing a panel discussion (please mention names of
panellists)
[ ] Contributing to the exhibition
[ ] Without presenting a paper
The provisional title of my paper / exhibited tool is:
With the following highlights:
The paper belongs to the category (please tick only one):
[ ] Games Development Methodology
[ ] Artificial Intelligence
[ ] Learning and Adaptation
[ ] Intelligent/Knowledgeable Agents
[ ] Collaboration & Multi-agent Systems
[ ] Opponent Modelling
[ ] Physics and Simulation/Graphical Simulation
[ ] 3D Scalability
[ ] Facial, Avatar, NPC, 3D in Game Animation
[ ] AI and Simulation Tools for games design
[ ] Game Design
[ ] Rendering Techniques
[ ] Voice Interaction
[ ] Artistic input to game and character design
[ ] Affective Computing
[ ] Storytelling and Natural Language Processing
[ ] Online Gaming - Security Issues in Online Gaming
[ ] MMOG's
[ ] Serious gaming
[ ] Wargaming Aerospace Simulations, Board Games etc....
[ ] Games for training
[ ] Games Applications in education, Government, health, Corporate...
[ ] Games Consoles
[ ] Games Console Design
[ ] Mobile Gaming
[ ] Perceptual User Interfaces for Games
[ ] Poster Session
[ ] Student Session
[ ] Tutorials
[ ] Exhibition
Other colleague(s) interested in the topics of the conference
is/are:
Name:
Address:
Name:
Address:

CORRESPONDENCE ADDRESS
Philippe Geril
EUROSIS-ETI
European Simulation Office
Greenbridge Science Park
Ghent University - Ostend Campus
Wetenschapspark 1
Plassendale 1
B-8400 Ostend Belgium
Tel: OO32.59.255.330
Fax: OO32.59.255.339
Email: [log in to unmask]
E-mail: [log in to unmask]
URL: http://www.eurosis.org

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