Interesting collection - and of course you have to test them all...
On 17 July 2015 at 13:36, ANDREW STUCK <[log in to unmask]> wrote:
> This of any interest - item on R4 Today programme this morning.
> http://www.bbc.co.uk/programmes/p02x9sns
>
> On 17 Jul 2015, at 11:06, Aravani, Foteini wrote:
>
> > The Museum of London is currently engaged in a new, experimental
> collecting project which encompasses all digital media including
> film/video, sound, social media, and the web. We are enhancing the museum's
> digital collecting activities and identifying opportunities for acquiring
> digital material to enrich the Museum’s collections. The digital collecting
> area we are focusing on at the moment is around Video Games.
> >
> > Interest in collecting video games as examples of art, design and social
> history is currently at an all-time high. MOMA recently acquired 14 video
> games including Pac-Man (1980), Tetris (1984), SimCity 2000 (1994) and
> Passage (2007). The V&A has recently acquired the mobile app game for iOS
> Flappy Bird as part of its Rapid Response Collecting. The Barbican hosted
> the Digital Revolutions exhibition in 2014 which showcased the development
> of video gaming with emulated games for visitors to play in the gallery.
> >
> > The Museum of London is planning to acquire works that explore and
> articulate the unique boundaries of video games as a new media approach and
> as a documentation of London’s social history. The inclusion of video games
> furthers the mission of the museum around a new digital approach to our
> collections and ensures the ongoing preservation, social history study and
> interpretation of video games as part of the overall collections. By
> bringing these games into a public collection, the museum has the
> opportunity to research both the social history of video games and develop
> best practices for the digital preservation of the games themselves.
> > The collecting policy is based on the following criteria:
> > 1. Historical Value
> > 2. About London or developed by Londoners 3. Social Impact 4. Non
> corporate (mostly focused on UK Indie scene when possible) 5. Not online
> games
> >
> > In this first phase we are looking into getting permissions for the
> following ZX Spectrum and C64 games:
> >
> > - Manic Miner/ Matthew Smith
> > - Eureka!/Ian Livingstone
> > - Starglider/ Jez San
> > - Give my regards to Broad Street/Argus Press, Mind Games
> > - Streets of London/ Allan Webb & Grant Privett
> >
> > I was wondering if anyone would have contact details for the above
> publishers/developers. Any extra information would be of great help!
> > Also if anyone would have a copy of the above video games, please do get
> in touch!
> >
> > If you need more information about our project, i am more than happy to
> have a chat!
> >
> > All the best,
> >
> > Foteini Aravani
> > Digital Curator
> > Museum of London
> > 150 London Wall
> > London EC2Y 5HN
> > Tel: 020 7814 5719
> > Email: [log in to unmask]
> > www.museumoflondon.org.uk
> >
> >
> > Foteini Aravani
> > Digital Curator (Maternity Cover)
> > Museum of London
> > 150 London Wall
> > London EC2Y 5HN
> > Tel: 020 7814 5719
> > Email: [log in to unmask]
> > www.museumoflondon.org.uk
> >
> >
> > P Before printing, pleasethink about the environment
> >
> >
> > ****************************************************************
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>
> ANDREW STUCK
> Managing Director
> Rethinking Cities Ltd
> 07725555460
> [log in to unmask]
> http://www.rethinkingcities.net
> @RethinkCities
> Geovation Housing Challenge Finalist 2015
>
> Producer - Talking Walking
> http://www.talkingwalking.net
> Founding Director of the Museum of Walking
> http://www.museumofwalking.org.uk
> @museumofwalking
>
>
>
>
>
>
>
>
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--
*Mike Creagh*
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