Please note the firm full papers and notes deadline is next week: April 8, 5PM.
*****************************************************************************
*
* CHI PLAY 2015: First CALL FOR PARTICIPATION
* Submission Deadlines:
* April 8, 2015 Full papers and notes
* June 26, 2015 Student competition, courses and tutorials, panels,
* doctoral consortium, industry case studies, and works-in-progress
*
* CHI PLAY 2015
* The 2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
* http://chiplay.org
* Twitter: #chiplay
*
* London, England
* October 5 - 7, 2015
*
*****************************************************************************
CHI PLAY is an international and interdisciplinary conference (by ACM
SIGCHI) for researchers and professionals across all areas of play,
games and human-computer interaction (HCI). We call this area
“player-computer interaction”.
The goal of the conference is to highlight and foster discussion of
current high quality research in games and HCI as foundations for the
future of digital play. To this end, the conference will feature
streams that blend academic research and games with research papers,
interactive demos, and industry case studies.
CHI PLAY grew out of the increasing work around games and play
emerging from the ACM annual conference on Human Factors in Computing
Systems (CHI) as well as smaller conferences such as Fun and Games and
Gamification. CHI PLAY is sponsored by the ACM Special Interest Group
for Computer-Human Interaction (SIGCHI).
SUBMISSIONS
As a SIGCHI-sponsored conference, CHI PLAY will welcome submissions
from all topics in interactive game research that are relevant to
player-computer interaction. We encourage submissions on novel and
innovative game interactions and mechanics and acknowledge that
contributions on systems research may involve less extensive
evaluation than more traditional research papers. Topics, include but
are not limited to the following:
- Game Interaction
- Novel Game Control
- Novel Implementation Techniques that Affect Player Experience
- Evaluation of Feedback and Display Technologies for Games
- Gamification
- Neurogaming
- Persuasive Games
- Games for Health, Learning and Change
- Exertion Games
- Player Experience
- Virtual and Augmented Reality Games
- Games User Research
- Game Evaluation Methods
- Psychology of Players and Games
- Player Typologies
- Accessible and Inclusive Game Design
- Novel Game Mechanics Impacting Player Experience
- Casual Game Design Studies
- Social Game Experiences
- Serious Games
- Alternate Reality Games
- Tools for Game Creation
- Developer Experiences and Studies of Developers
- Industry Case Studies
Although we are interested in papers on the effects of various
technologies, software, or algorithms on player or developer
experience, technical contributions without clear indications of the
impact on players or developers are not within the scope of CHI PLAY.
SUBMISSION TYPES
We encourage the following research submission types:
PAPERS (4 pages notes and 9 page papers, references excluded from page limit)
Papers must be in the two-column ACM SIGCHI format and in the English
language (paper failing to meet these criteria will be desk rejected
with a brief review from the papers chairs). All accepted papers must
be presented as a talk at the conference with the option of also
presenting a demo or video at the conference. Paper length must match
the size of the contribution, and the same general review criteria
hold for all papers. All papers will undergo the same review process
and be published in the same way: all accepted submissions in this
category will be included in the conference proceedings and we intend
to publish through the ACM Digital Library.
Authors are invited to submit high-quality original work to advance
the field. Papers will be subject to blind peer reviewing and all
identifying information about authors needs to be removed from the
submitted manuscripts. Citations to own work must not be anonymous,
but should be described in a way that does not reveal you as the
author of the cited work. Submissions must be made using the Precision
Conference System (PCS). We encourage authors strongly to submit a
video figure to support and accompany their submission. The committee
will choose the best to be part of a plenary session at the
conference.
WORKS-IN-PROGRESS
(up to 6 pages in ACM SIGCHI Extended Abstract format excluding
references, poster presentation at the conference)
Works-in-progress provide a unique opportunity for late-breaking
results to be presented in a poster format. Accepted submissions will
be presented as a poster at the conference. Posters papers will be
peer-reviewed and archived in the proceedings planned to be published
in the ACM digital library. We encourage authors to submit a video
figure to support their submission, and the committee will choose the
best videos to be part of a plenary session at the conference.
CHI PLAY STUDENT GAME DESIGN COMPETITION (4 pages describing the game
and approach in ACM SIGCHI Extended Abstract format)
The CHI PLAY Student Game Design Competition will provide a unique
opportunity for students to showcase their interactive play systems
and designs. Students will need to submit a video of their game as
well as proof of student status (full-time or part-time, all levels up
to Ph.D.). A jury panel will nominate the best submissions for an
interactive presentation at the conference, where a panel of experts
choose the winners.
WORKSHOPS (4 pages in ACM SIGCHI Extended Abstract format, workshop at
the conference)
Workshops allow conference participants that share a common interest
to deepen their knowledge and meet in an interactive hands-on learning
and discussion environment. They provide great opportunities for
community-building at CHI PLAY. Workshop should focus on a theme in
one of CHI PLAY’s core areas mentioned above. We especially welcome
workshops that bridge the gap between practitioner and researcher
knowledge. Workshops should provide novel perspectives and generate
ideas about player-computer interaction. If you are passionate about
this field, please consider organizing a workshop. Workshops can
independently from the conference result in special issues of
journals, wikis, websites, or books.
COURSES OR TUTORIALS (4 pages in ACM SIGCHI Extended Abstract format,
tutorial/course at the conference)
Courses or tutorials at CHI PLAY should allow participants to learn
new hands-on knowledge about player-game interaction, development and
evaluation. They are great opportunities for industry pros to teach
their knowledge to an interested audience and allow interdisciplinary
knowledge development between practitioners and researchers. If you
work in game development and are eager to teach a workshop at CHI
PLAY, we look forward to your submission.
PANELS (4 pages in ACM SIGCHI Extended Abstract format, panel at the conference)
CHI PLAY panels seek to bring together leading experts from research
and industry to discuss and present the latest developments in
player-game interaction. We encourage panel formats with lively
interaction between panelists and audience. At the heart of panels is
the dialogue between experts in the field, moderators and the
audience. At least a part of your panel should include industry
representatives. As long as you follow this basic idea, the format of
panels is open to your suggestions.
REVIEW PROCESS: All PAPERS
We have selected a program committee of experts in human-computer
interaction and game research to lead the formal review process. Once
your paper is submitted as a blind manuscript in the correct format,
our program committee and external reviewers will provide at least 3
high quality reviews (at least two from our PC members). The Associate
Chair (AC) will contribute their own opinion about the paper and
summarize the individual reviews, meta-reviewing the paper and
providing advice to the authors regarding the rebuttal. A rebuttal is
a chance to clarify any misconceptions that the reviewers might have
about the paper. This is an opportunity for authors to rebut factual
error in reviews or to answer questions asked by reviewers. Rebuttals
are required to be written in a very short timeframe after the reviews
are sent out. CHI PLAY rebuttals are 2500 characters in length. The PC
and conference chairs will review and discuss all submitted rebuttals.
The conference chairs will then deliberate in close communication with
the committee members about the acceptance of papers. Authors will
then be recommended to make certain changes before the camera-ready
submission and acceptance might be tentative until those changes are
included. At least one author of the paper must register for the
conference and present the paper at the conference.
CONFERENCE COMMITTEE
CONFERENCE CHAIRS
Paul Cairns, University of York, UK
Anna Cox, University College London, UK
TECHNICAL PROGRAM CHAIR
Lennart Nacke, University of Ontario Institute of Technology, Canada
Regina Bernhaupt, IRIT, France
PAPERS AND PROCEEDINGS CHAIRS
Regan Mandryk, University of Saskatchewan, Canada
Daniel Johnson, Queensland University of Technology, Australia
WORKS-IN-PROGRESS
Peta Wyeth, Queensland University of Technology, Australia
Conor Linehan, Lincoln University, UK
STUDENT GAME DESIGN COMPETITION CHAIRS
Shaun Lawson, University of Lincoln, UK
INDUSTRY CASE STUDIES AND PANELS
Anders Drachen, Game Analytics, Denmark
CONFERENCE DEMOS AND VIDEOS
Pejman Mirza-Babei, University of Ontario Institute of Technology, Canada
Floyd Mueller, RMIT, Australia
WORKSHOPS, COURSES AND TUTORIALS CHAIR
Zach Toups, New Mexico State University, USA
Guenter Wallner, University of Applied Arts Vienna, Austria
DOCTORAL CONSORTIUM CHAIR
Mike Christel, Carnegie Mellon University, USA
PROCEEDINGS CHAIR
Nicholas Graham, Queens University, Canada
PUBLICITY CHAIRS
Emmanuel Tsekleves, University of Lancaster, UK
Jo Maltby, University of York, UK
STUDENT VOLUNTEER CHAIR
Josh Anders, IBM Research, Australia
Emily Collins, Serious Games Institute, Coventry, UK
LOCAL ARRANGEMENTS CHAIRS
Jo Iacovides, University College London, UK
Jeremy Gow, Goldsmiths College University of London, UK
|