Thanks Martha
When you do evaluation, I'd be interested to know more about how it works for students working two or three to a device on gallery (i.e. two people watching...), the types of dialogue it facilitates, and the extent to which this does extend the learning initiated during visit into the classroom space.
The printable cards look effective. Lovely design.
I'll flag this one up tomorrow, thanks again.
Martin
----------------------------------------------------
Martin Bazley
Digital heritage consultant
Martin Bazley & Associates
15 Margin Drive
Wimbledon
SW19 5HA
0780 3580 727
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www.martinbazley.com
-----Original Message-----
From: Museums Computer Group [mailto:[log in to unmask]] On Behalf Of Martha Henson
Sent: 17 March 2015 09:48
To: [log in to unmask]
Subject: Re: [MCG] '...ways in which digital technology in museums and galleries is being used creatively for classroom learning ...'
Hi Martin,
There is the InfoAge+ app I worked on for the Science Museum http://www.sciencemuseum.org.uk/educators/plan_and_book_a_visit/things_to_do/activity_sheets_trails_apps/info_age_app.aspx,
the idea is that the creative outputs of the activities will be used in the classroom in a follow up session, or completed in class. I can't comment as to whether they are or not in practice though, hopefully the evaluation will pick that up.
Best,
Martha
On 16 March 2015 at 09:57, Caroline Maclennan < [log in to unmask]> wrote:
> Hi Martin,
> I'm not sure if this is what you're looking for but
> ImaginationLancaster and the Peter Scott Gallery, Lancaster University
> received funding to produce an app called Taking the Artwork home.
> Part of the Peter Scott Gallery collection has been digitised and can
> be accessed through the app.
> The app enables users to view the collection outside the gallery via
> their android screens.
> However, what's interesting is the app uses Mobile Augmented Reality
> and users are able to view the artworks as if they were part of their
> immediate environment.
> Existing posters, artworks, signs can be replaced digitally with a PSG
> collection item.
> More info here.
> http://imagination.lancs.ac.uk/activities/Taking_Artwork_Home
> The app is available to download if you wanted to have a go.
> Hope this helps,
> Caroline
>
> > Date: Mon, 16 Mar 2015 09:34:43 +0000
> > From: [log in to unmask]
> > Subject: '...ways in which digital technology in museums and
> > galleries
> is being used creatively for classroom learning ...'
> > To: [log in to unmask]
> >
> > Hello
> >
> > Can you suggest any recent or particularly good examples of the
> > topic
> below (posed by MA students) for a short session on Wednesday?
> >
> >
> > What are the ways in which digital technology in museums and
> > galleries
> is being used creatively for classroom learning either prior to or
> after a visit... Gallery visits always seem somehow separate from what
> is happening in the classroom?
> >
> >
> > The point about visits seeming separate from the classroom
> > experience is
> a useful observation. I would emphasise 'effectively' rather than
> 'creatively' - a point for discussion in itself, perhaps.
> >
> > I'll post a summary of responses to the list; if you don't want to
> > be
> quoted, please let me know when you email.
> >
> > Martin
> >
> >
> > ----------------------------------------------------
> > Martin Bazley
> > Digital heritage consultant
> > Martin Bazley & Associates
> > 15 Margin Drive
> > Wimbledon
> > SW19 5HA
> > 0780 3580 727
> > [log in to unmask]<mailto:[log in to unmask]>
> > www.martinbazley.com<http://www.martinbazley.com/>
> >
> >
> >
> >
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