Hi Simon
Thanks, those aresome really interesting examples. Are any of them available online to use and play with? I can’t find links in the case studies.
Cheers,
Danny
-----Original Message-----
From: Museums Computer Group [mailto:[log in to unmask]] On Behalf Of Simon Greany
Sent: 04 December 2014 12:03
To: [log in to unmask]
Subject: Re: [MCG] Mindcraft: a new digital story from Wellcome Collection
Great work Danny, I love it too!
Anra, I agree that it can be good to get a balance between structure and free navigation/exploration. We do a lot of educational game based learning, where we set a clear challenge or objective at the beginning, so the learner has a purpose or clear objective to navigate through a story, or in many cases to build their own story through history, or a topic.
More recently we have been creating multiple modes through a story, so you can choose to advance through the bigger picture while providing stop-off points for those that want to get into the detail. That seems to be the big difference between older Flash interactives and modern ones - the amount of content can be more expansive and rich, particularly due to the way screen space is used (as in Danny’s example).
I love the way that videos have been used in Danny's example.
Over the past few years we’ve also been experimenting with non-linear storytelling in various ways
This example: http://makesensedesign.com/parenting
Shows a story which you control via interaction, so the story unfolds based on the decisions you make. It runs vertically down the screen, leaving a trace of the decisions you made - and story you built.
This example:: http://makesensedesign.com/to-lie-or-not-to-lie
Allows you to explore different philosophical schools of thought by aligning your thinking with others, either socially or as a benchmark against schools of thought. We’ve found that social interaction and benchmarking within stories can dramatically increase web traffic/engagement too.
This example: http://makesensedesign.com/hadrian
Shows more of a linear journey, whilst using modern HTML. Like a modern take on the old Flash projects!
Sorry - not trying to post an advertisement to our work, but thought it might have some relevance to Anra’s point.
Simon
Make Sense Design Ltd
7 Orange Row, Brighton, BN1 1UQ
United Kingdom
www.makesensedesign.com
Office: +44 (0) 1273 271 461
Mobile/Cell: +44 (0) 7903 936 084
On 4 December 2014 at 10:56:51, Anra Kennedy ([log in to unmask]) wrote:
Hi Danny
Congratulations! I love this. It had me absolutely hooked - mesmerised in fact.
I'm particularly interested to see it using a (partially) linear and very focussed approach - you're requiring me to 'commit' to being told a story and I whilst I can still pick and choose which story and skip/pause/view galleries etc I can also choose to give myself over to the immersive experience. Whilst I don't miss many of those totally linear, old flash interactives so many of us made a few years back, that trapped users into a long and locked-in narrative, I do sometimes feel that we've gone too far the other way, leaving users with too much of the legwork to do themselves, too much choice and not enough depth. This feels like a good balance to me.
Looks great too - high quality video, amazing images, simple nav. It did freeze my ancient old laptop (using FF) for a long time whilst loading but was worth the wait :)
Anra
-----Original Message-----
From: Museums Computer Group [mailto:[log in to unmask]] On Behalf Of Birchall, Danny
Sent: 04 December 2014 09:33
To: [log in to unmask]
Subject: [MCG] Mindcraft: a new digital story from Wellcome Collection
Dear MCGers
I thought you might be interested in something Wellcome Collection launches today, the first in a series (we hope) of 'digital stories' exploring our collections. It's called 'Mindcraft' and tells a six-part history of mesmerism and mind control in the nineteenth century history.
http://digitalstories.wellcomecollection.org/
Aside from a little self-publicity (forgive me, it's been a long haul), I thought it might be interesting for the list because it's an atypical digital museum project. We wanted to find new ways of telling stories online, using our digitised collections as sources, rather than creating something that explained an existing digitised collection. We also wanted to expose people to original and new digitised content (some of which was digitised specially for this project) without dropping them into researcher-oriented catalogues, so we've embedded Wellcome Library's player into the experience - you can access the digitised resources (and download hi-res Creative Commons images, natch) from within the story.
Your thoughts on what we've done (and the more general issues raised) would be very welcome.
Thanks
Danny
Danny Birchall
Digital Manager, Wellcome Collection
Wellcome Trust
Gibbs Building
215 Euston Road, London NW1 2BE, UK
Tele: +44 (0) 207 611 8894
email: [log in to unmask]<mailto:[log in to unmask]>
www.wellcomecollection.org<http://www.wellcomecollection.org> / @ExploreWellcome
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