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NEW-MEDIA-CURATING  August 2014

NEW-MEDIA-CURATING August 2014

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Subject:

Re: NEW-MEDIA-CURATING Digest - 26 Aug 2014 to 27 Aug 2014 (#2014-143)

From:

Luján Oulton <[log in to unmask]>

Reply-To:

Luján Oulton <[log in to unmask]>

Date:

Thu, 28 Aug 2014 16:07:01 -0300

Content-Type:

text/plain

Parts/Attachments:

Parts/Attachments

text/plain (1797 lines)

Dear all,

I have been following the conversation all along.
As a a quick personal introduction I can tell you that Iım writing from
Buenos Aires, Argentina were Iıve coordinating an exhibition based on games
+ art + technology since 2009, the exhibition is called ³Game on! El arte en
juego² We started working mainly with video games and in time incorporated
playable media, performances and different kinds of artistic expressions
that merged technology and games. We focus on the experience of the
public/gamer and on the concept and aesthetic of the works exhibited, we
have a proposal similar to those of Playful Arts Festival or A MAZE and were
born almost simultaneously. Studying, analyzing and experimenting with what
we could call the playful culture. The first exhibition was held in my own
art gallery and then we started working in collaboration with Artistic
Cultural Centres, Universities and Festivals in LatinAmerica.
For what Iıve been reading this conversation has a different orientation.
You are wondering about the design process behind the games and the role of
Museums in this matter. Thinking on that I strongly recommend Douglas Wilson
phd 
thesis:http://doougle.net/phd/Designing_for_the_Pleasures_of_Disputation.pdf
and definitely agree with those of you connecting game-design with
performance and dance.
Any exhibition dealing with games must be tough as playable, as something to
be lived, since the subject in discussion is the experience itself. So
perhaps we should continue with that logic and if we want to reflect on the
process behind the game, we may think the exhibition as a playable thesis
exploring different paths on game-design and its associations with other
arts.

Iım working on my master thesis on art-games and panful culture, so Iıll
keep following this conversation and contributing from were I can.
Best,
Lujan

María Luján Oulton
Lic en Relaciones Institucionales | Gestión Cultural
www.objeto-a.com.ar | www.bienalkosice.com | www.gameonxp.com
Twitter: @LuOulton | Skype: luli_oulton
Objeto a: Niceto Vega 5181 | T.+54911.6223.6337




El 27/08/14 20:00, "NEW-MEDIA-CURATING automatic digest system"
<[log in to unmask]> escribió:

> There are 9 messages totaling 1794 lines in this issue.
> 
> Topics of the day:
> 
>   1. Video Games dance in the Museum (3)
>   2. Video Games in the Museum
>   3. Pls.  Remove me from the mailing list - thanks (3)
>   4. Pls. Remove me from the mailing list - thanks (2)
> 
> ----------------------------------------------------------------------
> 
> Date:    Wed, 27 Aug 2014 08:04:45 +0000
> From:    Arts Research <[log in to unmask]>
> Subject: Re: Video Games dance in the Museum
> 
> Hi,
> 
> Please can somebody help me get unsubscribed from this group, I have asked
> many times and emailed New Media Curating but to no avail and all the emails
> are taking up space in my in-box.
> 
> Kind regards,
> 
> Paula Burr
> [log in to unmask]
> 
> -----Original Message-----
> From: Curating digital art - www.crumbweb.org
> [mailto:[log in to unmask]] On Behalf Of Paul Brown
> Sent: 26 August 2014 21:06
> To: [log in to unmask]
> Subject: Re: [NEW-MEDIA-CURATING] Video Games dance in the Museum
> 
> With this theme in mind it might be good then to reference the pioneering work
> of:
> 
> John Lansdown's Sword Fights and Dance:
> http://nelly.dmu.ac.uk/4dd/guest-jl.html
> Simon Veitch's 3-Dis:
> http://vasulka.org/archive/Artists1/Burt,Warren/FairExchanges.pdf
> George Mallen's Eco-Game (see page 2):
> http://computer-arts-society.com/static/cas/computerartsthesis/wp-content/uplo
> ads/2010/11/Communication-Game-Paper-7-main.pdf
> Alan Sutcliffe's BEHAVE: http://dada.compart-bremen.de/item/artwork/736
> 
> As well as the work of younger and better know figures such as Thecla
> Schiphorst, David Rokeby and others
> 
> All best
> Paul
> 
> On 26 Aug 2014, at 20:34, Johannes Birringer <[log in to unmask]>
> wrote:
> 
>>  Yes, not bad at all, Paul, bringing this up, wonderful!
>>  And the discussion here, though evoking contexts and convergences, has shied
>> away from performance and dance a bit, but I expected that.
>> 
>>  Games and dance have converged for some years, not just technically but also
>> content oriented,
>>  if you think of French choreographer Fabien Prioville's "Jailbreak Mind"
>> (2009) - https://www.youtube.com/watch?v=iaWfintqsFU  -   or other works that
>> choreographically played with game ideas (Xavier Le Roy, etc). In our DAP-Lab
>> performance of UKIYO at Sadler's Wells, in 2010, we also worked/collaborated
>> with Japanese artists and ideas on virtual and SL worlds/spaces and
>> avatars/manga charactars that we prjected against/along with the real life
>> dancers.
>>  Wayne McGregor, whose rsearch with digital technologies was exhibited
>>  at the Wellcome Trust a sort while back, in 2013, under the title:
>>  "Thinking with the Body: Mind ad Movement", also deployed an "engine"
>> during the creating process, a softwae and an artificial intelligence
>> program called  'the Choreographic Language Agent' (CLA) (developed by Nik
>> Rothwell), and the results of the compositions were shown in the piece
>> "Atomos"  (also premiered at Sadler's Wells).
>> 
>>  When I brought up the question of Kinect or Oculus Rift interfaces in
>>  my early posting here, I don't think there was a response, so I gathered
>> that real time performance (interfaces) were not so much on the agenda of the
> discussion; but if one were to seriously look at a wider evolution spectrum
>> in our cultures of conceptual and aesthetic ideas ( design, algorithmic
>> concepts, performance concepts) related to games people play, games people
>> design, then it may be fruitful, and certainly exciting for
>> choreographers/digital artists/sound artists, to widen the discussion or the
>> curatorial vision just a tiny bit. Re: sound, I remember composer Mick
>> Grierson, back in 2006 or thereabouts, designing a 3D first person
>> multi-player composition and performance environment, "Noisescape," created
>> in Max/Msp/Jitter through the application of physical modeling, games design
>> and audio-visual composition techniques and Grierson created it to
>> demonstrate the potential of 3D environments as a collaborative musical
>> interface. (I trust Johannes Goebel at EMPAC may also have produced other
>> such sonic experiments.......) - would these not also figure interestingly in
>> the projected exposure of various design processes?
>> 
>>  For example, another exhibition recently opened in Salzburg, "Simone Forti.
>> Mit dem Körper denken"  (Thinking with the Body) -
>> http://www.museumdermoderne.at/de/ausstellungen/aktuell/details/mdm/simone-fo
>> rti-mit-dem-koerper-denken-eine-retrospektive-in-bewegung/ -    and featuring
>> choreographer Simone Forti,  her works, movement ideas, and drawings, and as
>> a historical look back to the early postmodern dance of the 60s and 70s, this
>> of course is most interesting as Forti, just like Trisha Brown ("Primary
>> Accumulations"), worked with instructions for movement, rule based
>> compositions that sometimes might be considered close in spirit  to game
>> concepts   (not that I would have any idea whether Judson Dance Theatre or
>> Forti (who also worked on the West Coast and LA) had any convergence/touch
>> points whatsoever with games designers/programers in California....or whether
>> game designers take a look at what happens in dance or music (what a fabulous
>> "game" scenography Heiner Goebbels cooked up for the current music theatre
>> production of Louis Andriessen's "De Materie" at the Ruhrtriennale !).
>> 
>>  regards
>>  Johannes Birringer
>>  dap-lab
>>  http://www.brunel.ac.uk/dap
>> 
>>  +++++
>> 
>> 
>>  [Paul schreibt]
>> 
>>  I though this may be of interest to this discussion:
>> 
>>  'What happens when video games and dance collide? As much as I'd like to
>> announce it, Super Mario at Sadler's Wells isn't happening any time soon -
>> instead, I'm talking about using gaming technology to enhance the creation of
>> new work. It's something 22-year-old Ben Glover explored for his recent
>> project, Interactive Technology in Dance. By using motion sensing gaming
>> device Kinect, Ben recorded the movements and gestures of dancers, turning
>> their jitters and flourishes into mathematically-generated images on a screen
>> behind the performers.'
>> 
>> 
>>  http://www.theguardian.com/culture-professionals-network/culture-profe
>>  ssionals-blog/2014/aug/26/ben-glover-digital-theatre-tech-talk?CMP=new
>>  _1194
> 
> ====
> Paul Brown - based in the UK mid-August to mid-November 2014
> http://www.paul-brown.com == http://www.brown-and-son.com UK Mobile +44 (0)794
> 104 8228 Skype paul-g-brown ==== Honorary Visiting Professor - Sussex
> University http://www.cogs.susx.ac.uk/ccnr/research/creativity.html
> ====
> 
> 
> 
> ====
> Paul Brown - based in the UK mid-August to mid-November 2014
> http://www.paul-brown.com == http://www.brown-and-son.com UK Mobile +44 (0)794
> 104 8228 Skype paul-g-brown ==== Honorary Visiting Professor - Sussex
> University http://www.cogs.susx.ac.uk/ccnr/research/creativity.html
> ====
> ________________________________
> [http://www.plymouth.ac.uk/images/email_footer.gif]<http://www.plymouth.ac.uk/
> worldclass>
> 
> This email and any files with it are confidential and intended solely for the
> use of the recipient to whom it is addressed. If you are not the intended
> recipient then copying, distribution or other use of the information contained
> is strictly prohibited and you should not rely on it. If you have received
> this email in error please let the sender know immediately and delete it from
> your system(s). Internet emails are not necessarily secure. While we take
> every care, Plymouth University accepts no responsibility for viruses and it
> is your responsibility to scan emails and their attachments. Plymouth
> University does not accept responsibility for any changes made after it was
> sent. Nothing in this email or its attachments constitutes an order for goods
> or services unless accompanied by an official order form.
> 
> ------------------------------
> 
> Date:    Wed, 27 Aug 2014 08:40:42 -0300
> From:    Paula Alzugaray <[log in to unmask]>
> Subject: Re: Video Games dance in the Museum
> 
> Hi, 
> I have the same intention of getting unsubscribed.
> Tks,
> Paula Alzugaray
> 
> 
> 
> On 27/08/2014, at 05:04, Arts Research <[log in to unmask]> wrote:
> 
>>  Hi,
>>  
>>  Please can somebody help me get unsubscribed from this group, I have asked
>> many times and emailed New Media Curating but to no avail and all the emails
>> are taking up space in my in-box.
>>  
>>  Kind regards,
>>  
>>  Paula Burr
>>  [log in to unmask]
>>  
>>  -----Original Message-----
>>  From: Curating digital art - www.crumbweb.org
>> [mailto:[log in to unmask]] On Behalf Of Paul Brown
>>  Sent: 26 August 2014 21:06
>>  To: [log in to unmask]
>>  Subject: Re: [NEW-MEDIA-CURATING] Video Games dance in the Museum
>>  
>>  With this theme in mind it might be good then to reference the pioneering
>> work of:
>>  
>>  John Lansdown's Sword Fights and Dance:
>> http://nelly.dmu.ac.uk/4dd/guest-jl.html
>>  Simon Veitch's 3-Dis:
>> http://vasulka.org/archive/Artists1/Burt,Warren/FairExchanges.pdf
>>  George Mallen's Eco-Game (see page 2):
>> http://computer-arts-society.com/static/cas/computerartsthesis/wp-content/upl
>> oads/2010/11/Communication-Game-Paper-7-main.pdf
>>  Alan Sutcliffe's BEHAVE: http://dada.compart-bremen.de/item/artwork/736
>>  
>>  As well as the work of younger and better know figures such as Thecla
>> Schiphorst, David Rokeby and others
>>  
>>  All best
>>  Paul
>>  
>>  On 26 Aug 2014, at 20:34, Johannes Birringer
>> <[log in to unmask]> wrote:
>>  
>>>  Yes, not bad at all, Paul, bringing this up, wonderful!
>>>  And the discussion here, though evoking contexts and convergences, has
>>> shied away from performance and dance a bit, but I expected that.
>>>  
>>>  Games and dance have converged for some years, not just technically but
>>> also content oriented,
>>>  if you think of French choreographer Fabien Prioville's "Jailbreak Mind"
>>> (2009) - https://www.youtube.com/watch?v=iaWfintqsFU  -   or other works
>>> that choreographically played with game ideas (Xavier Le Roy, etc). In our
>>> DAP-Lab performance of UKIYO at Sadler's Wells, in 2010, we also
>>> worked/collaborated with Japanese artists and ideas on virtual and SL
>>> worlds/spaces and avatars/manga charactars that we projected against/along
>>> with the real life dancers.
>>>  Wayne McGregor, whose research with digital technologies was exhibited
>>>  at the Wellcome Trust a short while back, in 2013, under the title:
>>>  "Thinking with the Body: Mind and Movement", also deployed an "engine"
>>> during the creating process, a software and an artificial intelligence
>>> program called  'the Choreographic Language Agent' (CLA) (developed by Nick
>>> Rothwell), and the results of the compositions were shown in the piece
>>> "Atomos"  (also premiered at Sadler's Wells).
>>>  
>>>  When I brought up the question of Kinect or Oculus Rift interfaces in
>>>  my early posting here, I don't think there was a response, so I gathered
>>> that real time performance (interfaces) were not so much on the agenda of
>>> the discussion; but if one were to seriously look at a wider evolution
>>> spectrum in our cultures of conceptual and aesthetic ideas ( design,
>>> algorithmic concepts, performance concepts) related to games people play,
>>> games people design, then it may be fruitful, and certainly exciting for
>>> choreographers/digital artists/sound artists, to widen the discussion or the
>>> curatorial vision just a tiny bit. Re: sound, I remember composer Mick
>>> Grierson, back in 2006 or thereabouts, designing a 3D first person
>>> multi-player composition and performance environment, "Noisescape," created
>>> in Max/Msp/Jitter through the application of physical modeling, games design
>>> and audio-visual composition techniques and Grierson created it to
>>> demonstrate the potential of 3D environments as a collaborative musical
>>> interface. (I trust Johannes Goebel at EMPAC may also have produced other
>>> such sonic experiments.......) - would these not also figure interestingly
>>> in the projected exposure of various design processes?
>>>  
>>>  For example, another exhibition recently opened in Salzburg, "Simone Forti.
>>> Mit dem Körper denken"  (Thinking with the Body) -
>>> http://www.museumdermoderne.at/de/ausstellungen/aktuell/details/mdm/simone-f
>>> orti-mit-dem-koerper-denken-eine-retrospektive-in-bewegung/ -    and
>>> featuring choreographer Simone Forti,  her works, movement ideas, and
>>> drawings, and as a historical look back to the early postmodern dance of the
>>> 60s and 70s, this of course is most interesting as Forti, just like Trisha
>>> Brown ("Primary Accumulations"), worked with instructions for movement, rule
>>> based compositions that sometimes might be considered close in spirit  to
>>> game concepts   (not that I would have any idea whether Judson Dance Theatre
>>> or Forti (who also worked on the West Coast and LA) had any
>>> convergence/touch points whatsoever with games designers/programers in
>>> California....or whether game designers take a look at what happens in dance
>>> or music (what a fabulous "game" scenography Heiner Goebbels cooked up for
>>> the current music theatre production of Louis Andriessen's "De Materie" at
>>> the Ruhrtriennale !).
>>>  
>>>  regards
>>>  Johannes Birringer
>>>  dap-lab
>>>  http://www.brunel.ac.uk/dap
>>>  
>>>  +++++
>>>  
>>>  
>>>  [Paul schreibt]
>>>  
>>>  I though this may be of interest to this discussion:
>>>  
>>>  'What happens when video games and dance collide? As much as I'd like to
>>> announce it, Super Mario at Sadler's Wells isn't happening any time soon -
>>> instead, I'm talking about using gaming technology to enhance the creation
>>> of new work. It's something 22-year-old Ben Glover explored for his recent
>>> project, Interactive Technology in Dance. By using motion sensing gaming
>>> device Kinect, Ben recorded the movements and gestures of dancers, turning
>>> their jitters and flourishes into mathematically-generated images on a
>>> screen behind the performers.'
>>>  
>>>  
>>>  http://www.theguardian.com/culture-professionals-network/culture-profe
>>>  ssionals-blog/2014/aug/26/ben-glover-digital-theatre-tech-talk?CMP=new
>>>  _1194
>>  
>>  ====
>>  Paul Brown - based in the UK mid-August to mid-November 2014
>> http://www.paul-brown.com == http://www.brown-and-son.com UK Mobile +44
>> (0)794 104 8228 Skype paul-g-brown ==== Honorary Visiting Professor - Sussex
>> University http://www.cogs.susx.ac.uk/ccnr/research/creativity.html
>>  ====
>>  
>>  
>>  
>>  ====
>>  Paul Brown - based in the UK mid-August to mid-November 2014
>> http://www.paul-brown.com == http://www.brown-and-son.com UK Mobile +44
>> (0)794 104 8228 Skype paul-g-brown ==== Honorary Visiting Professor - Sussex
>> University http://www.cogs.susx.ac.uk/ccnr/research/creativity.html
>>  ====
>>  ________________________________
>>  
>> [http://www.plymouth.ac.uk/images/email_footer.gif]<http://www.plymouth.ac.uk
>> /worldclass>
>>  
>>  This email and any files with it are confidential and intended solely for
>> the use of the recipient to whom it is addressed. If you are not the intended
>> recipient then copying, distribution or other use of the information
>> contained is strictly prohibited and you should not rely on it. If you have
>> received this email in error please let the sender know immediately and
>> delete it from your system(s). Internet emails are not necessarily secure.
>> While we take every care, Plymouth University accepts no responsibility for
>> viruses and it is your responsibility to scan emails and their attachments.
>> Plymouth University does not accept responsibility for any changes made after
>> it was sent. Nothing in this email or its attachments constitutes an order
>> for goods or services unless accompanied by an official order form.
> 
> ------------------------------
> 
> Date:    Wed, 27 Aug 2014 12:51:24 +0100
> From:    Kate Wilson <[log in to unmask]>
> Subject: Re: Video Games dance in the Museum
> 
> Please can you remove my name/e-mail from this list.
> 
> Thanks.
> 
> *************
> KATE VERITY WILSON
> Phone: +44 (0) 7710 523 051
> 
> Sent from my iPhone
> 
> On 27 Aug 2014, at 12:40, Paula Alzugaray <[log in to unmask]> wrote:
> 
>>  Hi, 
>>  I have the same intention of getting unsubscribed.
>>  Tks,
>>  Paula Alzugaray
>>  
>>  
>>  
>>  On 27/08/2014, at 05:04, Arts Research <[log in to unmask]> wrote:
>>  
>>>  Hi,
>>>  
>>>  Please can somebody help me get unsubscribed from this group, I have asked
>>> many times and emailed New Media Curating but to no avail and all the emails
>>> are taking up space in my in-box.
>>>  
>>>  Kind regards,
>>>  
>>>  Paula Burr
>>>  [log in to unmask]
>>>  
>>>  -----Original Message-----
>>>  From: Curating digital art - www.crumbweb.org
>>> [mailto:[log in to unmask]] On Behalf Of Paul Brown
>>>  Sent: 26 August 2014 21:06
>>>  To: [log in to unmask]
>>>  Subject: Re: [NEW-MEDIA-CURATING] Video Games dance in the Museum
>>>  
>>>  With this theme in mind it might be good then to reference the pioneering
>>> work of:
>>>  
>>>  John Lansdown's Sword Fights and Dance:
>>> http://nelly.dmu.ac.uk/4dd/guest-jl.html
>>>  Simon Veitch's 3-Dis:
>>> http://vasulka.org/archive/Artists1/Burt,Warren/FairExchanges.pdf
>>>  George Mallen's Eco-Game (see page 2):
>>> http://computer-arts-society.com/static/cas/computerartsthesis/wp-content/up
>>> loads/2010/11/Communication-Game-Paper-7-main.pdf
>>>  Alan Sutcliffe's BEHAVE: http://dada.compart-bremen.de/item/artwork/736
>>>  
>>>  As well as the work of younger and better know figures such as Thecla
>>> Schiphorst, David Rokeby and others
>>>  
>>>  All best
>>>  Paul
>>>  
>>>  On 26 Aug 2014, at 20:34, Johannes Birringer
>>> <[log in to unmask]> wrote:
>>>  
>>>>  Yes, not bad at all, Paul, bringing this up, wonderful!
>>>>  And the discussion here, though evoking contexts and convergences, has
>>>> shied away from performance and dance a bit, but I expected that.
>>>>  
>>>>  Games and dance have converged for some years, not just technically but
>>>> also content oriented,
>>>>  if you think of French choreographer Fabien Prioville's "Jailbreak Mind"
>>>> (2009) - https://www.youtube.com/watch?v=iaWfintqsFU  -   or other works
>>>> that choreographically played with game ideas (Xavier Le Roy, etc). In our
>>>> DAP-Lab performance of UKIYO at Sadler's Wells, in 2010, we also
>>>> worked/collaborated with Japanese artists and ideas on virtual and SL
>>>> worlds/spaces and avatars/manga charactars that we projected against/along
>>>> with the real life dancers.
>>>>  Wayne McGregor, whose research with digital technologies was exhibited
>>>>  at the Wellcome Trust a short while back, in 2013, under the title:
>>>>  "Thinking with the Body: Mind and Movement", also deployed an "engine"
>>>> during the creating process, a software and an artificial intelligence
>>>> program called  'the Choreographic Language Agent' (CLA) (developed by Nick
>>>> Rothwell), and the results of the compositions were shown in the piece
>>>> "Atomos"  (also premiered at Sadler's Wells).
>>>>  
>>>>  When I brought up the question of Kinect or Oculus Rift interfaces in
>>>>  my early posting here, I don't think there was a response, so I gathered
>>>> that real time performance (interfaces) were not so much on the agenda of
>>>> the discussion; but if one were to seriously look at a wider evolution
>>>> spectrum in our cultures of conceptual and aesthetic ideas ( design,
>>>> algorithmic concepts, performance concepts) related to games people play,
>>>> games people design, then it may be fruitful, and certainly exciting for
>>>> choreographers/digital artists/sound artists, to widen the discussion or
>>>> the curatorial vision just a tiny bit. Re: sound, I remember composer Mick
>>>> Grierson, back in 2006 or thereabouts, designing a 3D first person
>>>> multi-player composition and performance environment, "Noisescape," created
>>>> in Max/Msp/Jitter through the application of physical modeling, games
>>>> design and audio-visual composition techniques and Grierson created it to
>>>> demonstrate the potential of 3D environments as a collaborative musical
>>>> interface. (I trust Johannes Goebel at EMPAC may also have produced other
>>>> such sonic experiments.......) - would these not also figure interestingly
>>>> in the projected exposure of various design processes?
>>>>  
>>>>  For example, another exhibition recently opened in Salzburg, "Simone
>>>> Forti. Mit dem Körper denken"  (Thinking with the Body) -
>>>> http://www.museumdermoderne.at/de/ausstellungen/aktuell/details/mdm/simone-
>>>> forti-mit-dem-koerper-denken-eine-retrospektive-in-bewegung/ -    and
>>>> featuring choreographer Simone Forti,  her works, movement ideas, and
>>>> drawings, and as a historical look back to the early postmodern dance of
>>>> the 60s and 70s, this of course is most interesting as Forti, just like
>>>> Trisha Brown ("Primary Accumulations"), worked with instructions for
>>>> movement, rule based compositions that sometimes might be considered close
>>>> in spirit  to game concepts   (not that I would have any idea whether
>>>> Judson Dance Theatre or Forti (who also worked on the West Coast and LA)
>>>> had any convergence/touch points whatsoever with games designers/programers
>>>> in California....or whether game designers take a look at what happens in
>>>> dance or music (what a fabulous "game" scenography Heiner Goebbels cooked
>>>> up for the current music theatre production of Louis Andriessen's "De
>>>> Materie" at the Ruhrtriennale !).
>>>>  
>>>>  regards
>>>>  Johannes Birringer
>>>>  dap-lab
>>>>  http://www.brunel.ac.uk/dap
>>>>  
>>>>  +++++
>>>>  
>>>>  
>>>>  [Paul schreibt]
>>>>  
>>>>  I though this may be of interest to this discussion:
>>>>  
>>>>  'What happens when video games and dance collide? As much as I'd like to
>>>> announce it, Super Mario at Sadler's Wells isn't happening any time soon -
>>>> instead, I'm talking about using gaming technology to enhance the creation
>>>> of new work. It's something 22-year-old Ben Glover explored for his recent
>>>> project, Interactive Technology in Dance. By using motion sensing gaming
>>>> device Kinect, Ben recorded the movements and gestures of dancers, turning
>>>> their jitters and flourishes into mathematically-generated images on a
>>>> screen behind the performers.'
>>>>  
>>>>  
>>>>  http://www.theguardian.com/culture-professionals-network/culture-profe
>>>>  ssionals-blog/2014/aug/26/ben-glover-digital-theatre-tech-talk?CMP=new
>>>>  _1194
>>>  
>>>  ====
>>>  Paul Brown - based in the UK mid-August to mid-November 2014
>>> http://www.paul-brown.com == http://www.brown-and-son.com UK Mobile +44
>>> (0)794 104 8228 Skype paul-g-brown ==== Honorary Visiting Professor - Sussex
>>> University http://www.cogs.susx.ac.uk/ccnr/research/creativity.html
>>>  ====
>>>  
>>>  
>>>  
>>>  ====
>>>  Paul Brown - based in the UK mid-August to mid-November 2014
>>> http://www.paul-brown.com == http://www.brown-and-son.com UK Mobile +44
>>> (0)794 104 8228 Skype paul-g-brown ==== Honorary Visiting Professor - Sussex
>>> University http://www.cogs.susx.ac.uk/ccnr/research/creativity.html
>>>  ====
>>>  ________________________________
>>>  
>>> [http://www.plymouth.ac.uk/images/email_footer.gif]<http://www.plymouth.ac.u
>>> k/worldclass>
>>>  
>>>  This email and any files with it are confidential and intended solely for
>>> the use of the recipient to whom it is addressed. If you are not the
>>> intended recipient then copying, distribution or other use of the
>>> information contained is strictly prohibited and you should not rely on it.
>>> If you have received this email in error please let the sender know
>>> immediately and delete it from your system(s). Internet emails are not
>>> necessarily secure. While we take every care, Plymouth University accepts no
>>> responsibility for viruses and it is your responsibility to scan emails and
>>> their attachments. Plymouth University does not accept responsibility for
>>> any changes made after it was sent. Nothing in this email or its attachments
>>> constitutes an order for goods or services unless accompanied by an official
>>> order form.
> 
> ------------------------------
> 
> Date:    Wed, 27 Aug 2014 14:11:41 +0200
> From:    eb <[log in to unmask]>
> Subject: Video Games in the Museum
> 
> Dear all,
> 
> for research references I would like to bring to your attention the
> catalogue of the exhibition HOMO LUDENS LUDENS curated by Dahphne
> Dragona, Laura Baigorri and myself in 2008 for LABORAL in Spain.
> 
> The catalogue contains the documentation of the whole 3 part cycle of
> exhibitions GAMEWORLD, PLAYWARE and HOMO LUDENS LUDENS as well as the
> proceeding of an international SYMPOSIUM on play.
> 
> It is available online for free download as pdf at:
> http://www.laboralcentrodearte.org/en/files/2008/exposiciones/homo-ludens-lude
> ns-doc/HLL_cat_final.pdf-en/view?searchterm=homo%20ludens%20ludens
> 
> Best
> 
> Erich Berger
> 
> ------------------------------
> 
> Date:    Wed, 27 Aug 2014 14:24:50 +0100
> From:    [log in to unmask]
> Subject: Pls.  Remove me from the mailing list - thanks
> 
> Hi
> 
> Seems like people are finding it hard to remove themselves from this e-mail
> group. Instead of mailing all - pls can you make the info clearer how to do
> this direct?
> 
> Cheers
> Maria
>  
> 
> 
> 
> 
> 
> ----- Original Message -----
> From: Kate Wilson [[log in to unmask]]
> Sent: 27/08/2014 12:51 CET
> To: [log in to unmask]
> Subject: Re: [NEW-MEDIA-CURATING] Video Games dance in the Museum
> 
> 
> 
> Please can you remove my name/e-mail from this list.
> 
> Thanks.
> 
> *************
> KATE VERITY WILSON
> Phone: +44 (0) 7710 523 051
> 
> Sent from my iPhone
> 
> On 27 Aug 2014, at 12:40, Paula Alzugaray <[log in to unmask]> wrote:
> 
>>  Hi, 
>>  I have the same intention of getting unsubscribed.
>>  Tks,
>>  Paula Alzugaray
>>  
>>  
>>  
>>  On 27/08/2014, at 05:04, Arts Research <[log in to unmask]> wrote:
>>  
>>>  Hi,
>>>  
>>>  Please can somebody help me get unsubscribed from this group, I have asked
>>> many times and emailed New Media Curating but to no avail and all the emails
>>> are taking up space in my in-box.
>>>  
>>>  Kind regards,
>>>  
>>>  Paula Burr
>>>  [log in to unmask]
>>>  
>>>  -----Original Message-----
>>>  From: Curating digital art - www.crumbweb.org
>>> [mailto:[log in to unmask]] On Behalf Of Paul Brown
>>>  Sent: 26 August 2014 21:06
>>>  To: [log in to unmask]
>>>  Subject: Re: [NEW-MEDIA-CURATING] Video Games dance in the Museum
>>>  
>>>  With this theme in mind it might be good then to reference the pioneering
>>> work of:
>>>  
>>>  John Lansdown's Sword Fights and Dance:
>>> http://nelly.dmu.ac.uk/4dd/guest-jl.html
>>>  Simon Veitch's 3-Dis:
>>> http://vasulka.org/archive/Artists1/Burt,Warren/FairExchanges.pdf
>>>  George Mallen's Eco-Game (see page 2):
>>> http://computer-arts-society.com/static/cas/computerartsthesis/wp-content/up
>>> loads/2010/11/Communication-Game-Paper-7-main.pdf
>>>  Alan Sutcliffe's BEHAVE: http://dada.compart-bremen.de/item/artwork/736
>>>  
>>>  As well as the work of younger and better know figures such as Thecla
>>> Schiphorst, David Rokeby and others
>>>  
>>>  All best
>>>  Paul
>>>  
>>>  On 26 Aug 2014, at 20:34, Johannes Birringer
>>> <[log in to unmask]> wrote:
>>>  
>>>>  Yes, not bad at all, Paul, bringing this up, wonderful!
>>>>  And the discussion here, though evoking contexts and convergences, has
>>>> shied away from performance and dance a bit, but I expected that.
>>>>  
>>>>  Games and dance have converged for some years, not just technically but
>>>> also content oriented,
>>>>  if you think of French choreographer Fabien Prioville's "Jailbreak Mind"
>>>> (2009) - https://www.youtube.com/watch?v=iaWfintqsFU  -   or other works
>>>> that choreographically played with game ideas (Xavier Le Roy, etc). In our
>>>> DAP-Lab performance of UKIYO at Sadler's Wells, in 2010, we also
>>>> worked/collaborated with Japanese artists and ideas on virtual and SL
>>>> worlds/spaces and avatars/manga charactars that we projected against/along
>>>> with the real life dancers.
>>>>  Wayne McGregor, whose research with digital technologies was exhibited
>>>>  at the Wellcome Trust a short while back, in 2013, under the title:
>>>>  "Thinking with the Body: Mind and Movement", also deployed an "engine"
>>>> during the creating process, a software and an artificial intelligence
>>>> program called  'the Choreographic Language Agent' (CLA) (developed by Nick
>>>> Rothwell), and the results of the compositions were shown in the piece
>>>> "Atomos"  (also premiered at Sadler's Wells).
>>>>  
>>>>  When I brought up the question of Kinect or Oculus Rift interfaces in
>>>>  my early posting here, I don't think there was a response, so I gathered
>>>> that real time performance (interfaces) were not so much on the agenda of
>>>> the discussion; but if one were to seriously look at a wider evolution
>>>> spectrum in our cultures of conceptual and aesthetic ideas ( design,
>>>> algorithmic concepts, performance concepts) related to games people play,
>>>> games people design, then it may be fruitful, and certainly exciting for
>>>> choreographers/digital artists/sound artists, to widen the discussion or
>>>> the curatorial vision just a tiny bit. Re: sound, I remember composer Mick
>>>> Grierson, back in 2006 or thereabouts, designing a 3D first person
>>>> multi-player composition and performance environment, "Noisescape," created
>>>> in Max/Msp/Jitter through the application of physical modeling, games
>>>> design and audio-visual composition techniques and Grierson created it to
>>>> demonstrate the potential of 3D environments as a collaborative musical
>>>> interface. (I trust Johannes Goebel at EMPAC may also have produced other
>>>> such sonic experiments.......) - would these not also figure interestingly
>>>> in the projected exposure of various design processes?
>>>>  
>>>>  For example, another exhibition recently opened in Salzburg, "Simone 
>>>> Forti. Mit dem Körper denken"  (Thinking with the Body) - 
>>>> http://www.museumdermoderne.at/de/ausstellungen/aktuell/details/mdm/simone-
>>>> forti-mit-dem-koerper-denken-eine-retrospektive-in-bewegung/ -    and 
>>>> featuring choreographer Simone Forti,  her works, movement ideas, and 
>>>> drawings, and as a historical look back to the early postmodern dance of 
>>>> the 60s and 70s, this of course is most interesting as Forti, just like 
>>>> Trisha Brown ("Primary Accumulations"), worked with instructions for 
>>>> movement, rule based compositions that sometimes might be considered close 
>>>> in spirit  to game concepts   (not that I would have any idea whether 
>>>> Judson Dance Theatre or Forti (who also worked on the West Coast and LA) 
>>>> had any convergence/touch points whatsoever with games designers/programers 
>>>> in California....or whether game designers take a look at what happens in 
>>>> dance or music (what a fabulous "game" scenography Heiner Goebbels cooked 
>>>> up for the current music theatre production of Louis Andriessen's "De 
>>>> Materie" at the Ruhrtriennale !).
>>>>  
>>>>  regards
>>>>  Johannes Birringer
>>>>  dap-lab
>>>>  http://www.brunel.ac.uk/dap
>>>>  
>>>>  +++++
>>>>  
>>>>  
>>>>  [Paul schreibt]
>>>>  
>>>>  I though this may be of interest to this discussion:
>>>>  
>>>>  'What happens when video games and dance collide? As much as I'd like to 
>>>> announce it, Super Mario at Sadler's Wells isn't happening any time soon - 
>>>> instead, I'm talking about using gaming technology to enhance the creation 
>>>> of new work. It's something 22-year-old Ben Glover explored for his recent 
>>>> project, Interactive Technology in Dance. By using motion sensing gaming 
>>>> device Kinect, Ben recorded the movements and gestures of dancers, turning 
>>>> their jitters and flourishes into mathematically-generated images on a 
>>>> screen behind the performers.'
>>>>  
>>>>  
>>>>  http://www.theguardian.com/culture-professionals-network/culture-profe
>>>>  ssionals-blog/2014/aug/26/ben-glover-digital-theatre-tech-talk?CMP=new
>>>>  _1194
>>>  
>>>  ====
>>>  Paul Brown - based in the UK mid-August to mid-November 2014 
>>> http://www.paul-brown.com == http://www.brown-and-son.com UK Mobile +44 
>>> (0)794 104 8228 Skype paul-g-brown ==== Honorary Visiting Professor - Sussex 
>>> University http://www.cogs.susx.ac.uk/ccnr/research/creativity.html
>>>  ====
>>>  
>>>  
>>>  
>>>  ====
>>>  Paul Brown - based in the UK mid-August to mid-November 2014 
>>> http://www.paul-brown.com == http://www.brown-and-son.com UK Mobile +44 
>>> (0)794 104 8228 Skype paul-g-brown ==== Honorary Visiting Professor - Sussex 
>>> University http://www.cogs.susx.ac.uk/ccnr/research/creativity.html
>>>  ====
>>>  ________________________________
>>>  
>>> [http://www.plymouth.ac.uk/images/email_footer.gif]<http://www.plymouth.ac.u
>>> k/worldclass>
>>>  
>>>  This email and any files with it are confidential and intended solely for 
>>> the use of the recipient to whom it is addressed. If you are not the 
>>> intended recipient then copying, distribution or other use of the 
>>> information contained is strictly prohibited and you should not rely on it. 
>>> If you have received this email in error please let the sender know 
>>> immediately and delete it from your system(s). Internet emails are not 
>>> necessarily secure. While we take every care, Plymouth University accepts no 
>>> responsibility for viruses and it is your responsibility to scan emails and 
>>> their attachments. Plymouth University does not accept responsibility for 
>>> any changes made after it was sent. Nothing in this email or its attachments 
>>> constitutes an order for goods or services unless accompanied by an official 
>>> order form.
> 
> **********************************************************************
> This email and any files transmitted with it are confidential and intended 
> solely for the use of the individual or entity to whom they are addressed. If 
> you have received this email in error please notify [log in to unmask]
> This footnote also confirms that this email message has been checked for all 
> known viruses.
> Sony Computer Entertainment Europe Limited
> Registered Office: 10 Great Marlborough Street, London W1F 7LP, United Kingdom
> Registered in England: 3277793
> **********************************************************************
> 
> ------------------------------
> 
> Date:    Wed, 27 Aug 2014 15:47:05 +0200
> From:    eb <[log in to unmask]>
> Subject: Re: Pls.  Remove me from the mailing list - thanks
> 
> https://www.jiscmail.ac.uk/cgi-bin/webadmin?SUBED1=NEW-MEDIA-CURATING&A=1
> 
> best
> 
> On Wed, 2014-08-27 at 14:24 +0100, [log in to unmask] wrote:
>>  Hi
>>  
>>  Seems like people are finding it hard to remove themselves from this e-mail 
>> group. Instead of mailing all - pls can you make the info clearer how to do 
>> this direct?
>>  
>>  Cheers
>>  Maria
>>   
>>  
>>  
>>  
>>  
>>  
>>  ----- Original Message -----
>>  From: Kate Wilson [[log in to unmask]]
>>  Sent: 27/08/2014 12:51 CET
>>  To: [log in to unmask]
>>  Subject: Re: [NEW-MEDIA-CURATING] Video Games dance in the Museum
>>  
>>  
>>  
>>  Please can you remove my name/e-mail from this list.
>>  
>>  Thanks.
>>  
>>  *************
>>  KATE VERITY WILSON
>>  Phone: +44 (0) 7710 523 051 
>>  
>>  Sent from my iPhone
>>  
>>  On 27 Aug 2014, at 12:40, Paula Alzugaray <[log in to unmask]> wrote:
>>  
>>>  > Hi, 
>>>  > I have the same intention of getting unsubscribed.
>>>  > Tks,
>>>  > Paula Alzugaray
>>>  > 
>>>  > 
>>>  > 
>>>  > On 27/08/2014, at 05:04, Arts Research <[log in to unmask]> 
>>> wrote:
>>>  > 
>>>>  >> Hi,
>>>>  >> 
>>>>  >> Please can somebody help me get unsubscribed from this group, I have 
>>>> asked many times and emailed New Media Curating but to no avail and all the 
>>>> emails are taking up space in my in-box.
>>>>  >> 
>>>>  >> Kind regards,
>>>>  >> 
>>>>  >> Paula Burr
>>>>  >> [log in to unmask]
>>>>  >> 
>>>>  >> -----Original Message-----
>>>>  >> From: Curating digital art - www.crumbweb.org 
>>>> [mailto:[log in to unmask]] On Behalf Of Paul Brown
>>>>  >> Sent: 26 August 2014 21:06
>>>>  >> To: [log in to unmask]
>>>>  >> Subject: Re: [NEW-MEDIA-CURATING] Video Games dance in the Museum
>>>>  >> 
>>>>  >> With this theme in mind it might be good then to reference the 
>>>> pioneering work of:
>>>>  >> 
>>>>  >> John Lansdown's Sword Fights and Dance:  
>>>> http://nelly.dmu.ac.uk/4dd/guest-jl.html
>>>>  >> Simon Veitch's 3-Dis:  
>>>> http://vasulka.org/archive/Artists1/Burt,Warren/FairExchanges.pdf
>>>>  >> George Mallen's Eco-Game (see page 2): 
>>>> http://computer-arts-society.com/static/cas/computerartsthesis/wp-content/u
>>>> ploads/2010/11/Communication-Game-Paper-7-main.pdf
>>>>  >> Alan Sutcliffe's BEHAVE: http://dada.compart-bremen.de/item/artwork/736
>>>>  >> 
>>>>  >> As well as the work of younger and better know figures such as Thecla 
>>>> Schiphorst, David Rokeby and others
>>>>  >> 
>>>>  >> All best
>>>>  >> Paul
>>>>  >> 
>>>>  >> On 26 Aug 2014, at 20:34, Johannes Birringer 
>>>> <[log in to unmask]> wrote:
>>>>  >> 
>>>>>  >>> Yes, not bad at all, Paul, bringing this up, wonderful!
>>>>>  >>> And the discussion here, though evoking contexts and convergences, 
>>>>> has shied away from performance and dance a bit, but I expected that.
>>>>>  >>> 
>>>>>  >>> Games and dance have converged for some years, not just technically 
>>>>> but also content oriented,
>>>>>  >>> if you think of French choreographer Fabien Prioville's "Jailbreak 
>>>>> Mind" (2009) - https://www.youtube.com/watch?v=iaWfintqsFU  -   or other 
>>>>> works that choreographically played with game ideas (Xavier Le Roy, etc). 
>>>>> In our DAP-Lab performance of UKIYO at Sadler's Wells, in 2010, we also 
>>>>> worked/collaborated with Japanese artists and ideas on virtual and SL 
>>>>> worlds/spaces and avatars/manga charactars that we projected against/along 
>>>>> with the real life dancers.
>>>>>  >>> Wayne McGregor, whose research with digital technologies was 
>>>>> exhibited
>>>>>  >>> at the Wellcome Trust a short while back, in 2013, under the title:
>>>>>  >>> "Thinking with the Body: Mind and Movement", also deployed an 
>>>>> "engine" during the creating process, a software and an artificial 
>>>>> intelligence program called  'the Choreographic Language Agent' (CLA) 
>>>>> (developed by Nick Rothwell), and the results of the compositions were 
>>>>> shown in the piece "Atomos"  (also premiered at Sadler's Wells).
>>>>>  >>> 
>>>>>  >>> When I brought up the question of Kinect or Oculus Rift interfaces in
>>>>>  >>> my early posting here, I don't think there was a response, so I 
>>>>> gathered that real time performance (interfaces) were not so much on the 
>>>>> agenda of the discussion; but if one were to seriously look at a wider 
>>>>> evolution spectrum in our cultures of conceptual and aesthetic ideas ( 
>>>>> design, algorithmic concepts, performance concepts) related to games 
>>>>> people play, games people design, then it may be fruitful, and certainly 
>>>>> exciting for choreographers/digital artists/sound artists, to widen the 
>>>>> discussion or the curatorial vision just a tiny bit. Re: sound, I remember 
>>>>> composer Mick Grierson, back in 2006 or thereabouts, designing a 3D first 
>>>>> person multi-player composition and performance environment, "Noisescape," 
>>>>> created in Max/Msp/Jitter through the application of physical modeling, 
>>>>> games design and audio-visual composition techniques and Grierson created 
>>>>> it to demonstrate the potential of 3D environments as a collaborative 
>>>>> musical interface. (I trust Johannes Goebel at EMPAC may also have 
>>>>> produced other such sonic experiments.......) - would these not also 
>>>>> figure interestingly in the projected exposure of various design 
>>>>> processes?
>>>>>  >>> 
>>>>>  >>> For example, another exhibition recently opened in Salzburg, "Simone 
>>>>> Forti. Mit dem Körper denken"  (Thinking with the Body) - 
>>>>> http://www.museumdermoderne.at/de/ausstellungen/aktuell/details/mdm/simone
>>>>> -forti-mit-dem-koerper-denken-eine-retrospektive-in-bewegung/ -    and 
>>>>> featuring choreographer Simone Forti,  her works, movement ideas, and 
>>>>> drawings, and as a historical look back to the early postmodern dance of 
>>>>> the 60s and 70s, this of course is most interesting as Forti, just like 
>>>>> Trisha Brown ("Primary Accumulations"), worked with instructions for 
>>>>> movement, rule based compositions that sometimes might be considered close 
>>>>> in spirit  to game concepts   (not that I would have any idea whether 
>>>>> Judson Dance Theatre or Forti (who also worked on the West Coast and LA) 
>>>>> had any convergence/touch points whatsoever with games 
>>>>> designers/programers in California....or whether game designers take a 
>>>>> look at what happens in dance or music (what a fabulous "game" scenography 
>>>>> Heiner Goebbels cooked up for the current music theatre production of 
>>>>> Louis Andriessen's "De Materie" at the Ruhrtriennale !).
>>>>>  >>> 
>>>>>  >>> regards
>>>>>  >>> Johannes Birringer
>>>>>  >>> dap-lab
>>>>>  >>> http://www.brunel.ac.uk/dap
>>>>>  >>> 
>>>>>  >>> +++++
>>>>>  >>> 
>>>>>  >>> 
>>>>>  >>> [Paul schreibt]
>>>>>  >>> 
>>>>>  >>> I though this may be of interest to this discussion:
>>>>>  >>> 
>>>>>  >>> 'What happens when video games and dance collide? As much as I'd like 
>>>>> to announce it, Super Mario at Sadler's Wells isn't happening any time 
>>>>> soon - instead, I'm talking about using gaming technology to enhance the 
>>>>> creation of new work. It's something 22-year-old Ben Glover explored for 
>>>>> his recent project, Interactive Technology in Dance. By using motion 
>>>>> sensing gaming device Kinect, Ben recorded the movements and gestures of 
>>>>> dancers, turning their jitters and flourishes into 
>>>>> mathematically-generated images on a screen behind the performers.'
>>>>>  >>> 
>>>>>  >>> 
>>>>>  >>> 
>>>>> http://www.theguardian.com/culture-professionals-network/culture-profe
>>>>>  >>> 
>>>>> ssionals-blog/2014/aug/26/ben-glover-digital-theatre-tech-talk?CMP=new
>>>>>  >>> _1194
>>>>  >> 
>>>>  >> ====
>>>>  >> Paul Brown - based in the UK mid-August to mid-November 2014 
>>>> http://www.paul-brown.com == http://www.brown-and-son.com UK Mobile +44 
>>>> (0)794 104 8228 Skype paul-g-brown ==== Honorary Visiting Professor - 
>>>> Sussex University http://www.cogs.susx.ac.uk/ccnr/research/creativity.html
>>>>  >> ====
>>>>  >> 
>>>>  >> 
>>>>  >> 
>>>>  >> ====
>>>>  >> Paul Brown - based in the UK mid-August to mid-November 2014 
>>>> http://www.paul-brown.com == http://www.brown-and-son.com UK Mobile +44 
>>>> (0)794 104 8228 Skype paul-g-brown ==== Honorary Visiting Professor - 
>>>> Sussex University http://www.cogs.susx.ac.uk/ccnr/research/creativity.html
>>>>  >> ====
>>>>  >> ________________________________
>>>>  >> 
>>>> [http://www.plymouth.ac.uk/images/email_footer.gif]<http://www.plymouth.ac.
>>>> uk/worldclass>
>>>>  >> 
>>>>  >> This email and any files with it are confidential and intended solely 
>>>> for the use of the recipient to whom it is addressed. If you are not the 
>>>> intended recipient then copying, distribution or other use of the 
>>>> information contained is strictly prohibited and you should not rely on it. 
>>>> If you have received this email in error please let the sender know 
>>>> immediately and delete it from your system(s). Internet emails are not 
>>>> necessarily secure. While we take every care, Plymouth University accepts 
>>>> no responsibility for viruses and it is your responsibility to scan emails 
>>>> and their attachments. Plymouth University does not accept responsibility 
>>>> for any changes made after it was sent. Nothing in this email or its 
>>>> attachments constitutes an order for goods or services unless accompanied 
>>>> by an official order form.
>>  
>>  **********************************************************************
>>  This email and any files transmitted with it are confidential and intended 
>> solely for the use of the individual or entity to whom they are addressed. If 
>> you have received this email in error please notify [log in to unmask]
>>  This footnote also confirms that this email message has been checked for all 
>> known viruses.
>>  Sony Computer Entertainment Europe Limited
>>  Registered Office: 10 Great Marlborough Street, London W1F 7LP, United 
>> Kingdom
>>  Registered in England: 3277793
>>  **********************************************************************
>>  
> 
> ------------------------------
> 
> Date:    Wed, 27 Aug 2014 15:28:03 +0000
> From:    Sarah Cook <[log in to unmask]>
> Subject: Re: Pls.  Remove me from the mailing list - thanks
> 
> Hello crumb list
> With a rash of a dozen people or so having unsubscribed this is just a note to 
> other readers and lurkers that as you may know, the list changes topics fairly 
> regularly and so feel free to tune out and tune back in if what we are 
> discussing at the moment is less relevant to your particular area of 
> expertise/interest.
> 
> If the problem is volume rather than topic, you can also change your 
> subscription settings to 'digest' mode so that you get one email per day 
> rather than as they come!
> 
> The videogames theme was planned to run for August but some have joined late 
> so it may trail briefly into September but we will have a new theme dealing 
> with curatorial issues of other forms of media art after that. We also invite 
> you to suggest themes for discussion about curatorial practice today.
> 
> Cheers and back to the discussion!
> Sarah
> 
> 
> Sent from my pocket.
> 
>>  On 27 Aug 2014, at 14:47, "eb" <[log in to unmask]> wrote:
>> 
>>  https://www.jiscmail.ac.uk/cgi-bin/webadmin?SUBED1=NEW-MEDIA-CURATING&A=1
>> 
>>  best
>> 
>>>  On Wed, 2014-08-27 at 14:24 +0100, [log in to unmask] wrote:
>>>  Hi
>>> 
>>>  Seems like people are finding it hard to remove themselves from this e-mail 
>>> group. Instead of mailing all - pls can you make the info clearer how to do 
>>> this direct?
>>> 
>>>  Cheers
>>>  Maria
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>>  ----- Original Message -----
>>>  From: Kate Wilson [[log in to unmask]]
>>>  Sent: 27/08/2014 12:51 CET
>>>  To: [log in to unmask]
>>>  Subject: Re: [NEW-MEDIA-CURATING] Video Games dance in the Museum
>>> 
>>> 
>>> 
>>>  Please can you remove my name/e-mail from this list.
>>> 
>>>  Thanks.
>>> 
>>>  *************
>>>  KATE VERITY WILSON
>>>  Phone: +44 (0) 7710 523 051
>>> 
>>>  Sent from my iPhone
>>> 
>>>>  On 27 Aug 2014, at 12:40, Paula Alzugaray <[log in to unmask]> wrote:
>>>> 
>>>>  Hi,
>>>>  I have the same intention of getting unsubscribed.
>>>>  Tks,
>>>>  Paula Alzugaray
>>>> 
>>>> 
>>>> 
>>>>>  On 27/08/2014, at 05:04, Arts Research <[log in to unmask]> 
>>>>> wrote:
>>>>> 
>>>>>  Hi,
>>>>> 
>>>>>  Please can somebody help me get unsubscribed from this group, I have 
>>>>> asked many times and emailed New Media Curating but to no avail and all 
>>>>> the emails are taking up space in my in-box.
>>>>> 
>>>>>  Kind regards,
>>>>> 
>>>>>  Paula Burr
>>>>>  [log in to unmask]
>>>>> 
>>>>>  -----Original Message-----
>>>>>  From: Curating digital art - www.crumbweb.org 
>>>>> [mailto:[log in to unmask]] On Behalf Of Paul Brown
>>>>>  Sent: 26 August 2014 21:06
>>>>>  To: [log in to unmask]
>>>>>  Subject: Re: [NEW-MEDIA-CURATING] Video Games dance in the Museum
>>>>> 
>>>>>  With this theme in mind it might be good then to reference the pioneering 
>>>>> work of:
>>>>> 
>>>>>  John Lansdown's Sword Fights and Dance:  
>>>>> http://nelly.dmu.ac.uk/4dd/guest-jl.html
>>>>>  Simon Veitch's 3-Dis:  
>>>>> http://vasulka.org/archive/Artists1/Burt,Warren/FairExchanges.pdf
>>>>>  George Mallen's Eco-Game (see page 2): 
>>>>> http://computer-arts-society.com/static/cas/computerartsthesis/wp-content/
>>>>> uploads/2010/11/Communication-Game-Paper-7-main.pdf
>>>>>  Alan Sutcliffe's BEHAVE: http://dada.compart-bremen.de/item/artwork/736
>>>>> 
>>>>>  As well as the work of younger and better know figures such as Thecla 
>>>>> Schiphorst, David Rokeby and others
>>>>> 
>>>>>  All best
>>>>>  Paul
>>>>> 
>>>>>>  On 26 Aug 2014, at 20:34, Johannes Birringer 
>>>>>> <[log in to unmask]> wrote:
>>>>>> 
>>>>>>  Yes, not bad at all, Paul, bringing this up, wonderful!
>>>>>>  And the discussion here, though evoking contexts and convergences, has 
>>>>>> shied away from performance and dance a bit, but I expected that.
>>>>>> 
>>>>>>  Games and dance have converged for some years, not just technically but 
>>>>>> also content oriented,
>>>>>>  if you think of French choreographer Fabien Prioville's "Jailbreak Mind" 
>>>>>> (2009) - https://www.youtube.com/watch?v=iaWfintqsFU  -   or other works 
>>>>>> that choreographically played with game ideas (Xavier Le Roy, etc). In 
>>>>>> our DAP-Lab performance of UKIYO at Sadler's Wells, in 2010, we also 
>>>>>> worked/collaborated with Japanese artists and ideas on virtual and SL 
>>>>>> worlds/spaces and avatars/manga charactars that we projected 
>>>>>> against/along with the real life dancers.
>>>>>>  Wayne McGregor, whose research with digital technologies was exhibited
>>>>>>  at the Wellcome Trust a short while back, in 2013, under the title:
>>>>>>  "Thinking with the Body: Mind and Movement", also deployed an "engine" 
>>>>>> during the creating process, a software and an artificial intelligence 
>>>>>> program called  'the Choreographic Language Agent' (CLA) (developed by 
>>>>>> Nick Rothwell), and the results of the compositions were shown in the 
>>>>>> piece "Atomos"  (also premiered at Sadler's Wells).
>>>>>> 
>>>>>>  When I brought up the question of Kinect or Oculus Rift interfaces in
>>>>>>  my early posting here, I don't think there was a response, so I gathered 
>>>>>> that real time performance (interfaces) were not so much on the agenda of 
>>>>>> the discussion; but if one were to seriously look at a wider evolution 
>>>>>> spectrum in our cultures of conceptual and aesthetic ideas ( design, 
>>>>>> algorithmic concepts, performance concepts) related to games people play, 
>>>>>> games people design, then it may be fruitful, and certainly exciting for 
>>>>>> choreographers/digital artists/sound artists, to widen the discussion or 
>>>>>> the curatorial vision just a tiny bit. Re: sound, I remember composer 
>>>>>> Mick Grierson, back in 2006 or thereabouts, designing a 3D first person 
>>>>>> multi-player composition and performance environment, "Noisescape," 
>>>>>> created in Max/Msp/Jitter through the application of physical modeling, 
>>>>>> games design and audio-visual composition techniques and Grierson created 
>>>>>> it to demonstrate the potential of 3D environments as a collaborative 
>>>>>> musical interface. (I trust Johannes Goebel at EMPAC may also have 
>>>>>> produced other such sonic experiments.......) - would these not also 
>>>>>> figure interestingly in the projected exposure of various design 
>>>>>> processes?
>>>>>> 
>>>>>>  For example, another exhibition recently opened in Salzburg, "Simone 
>>>>>> Forti. Mit dem Körper denken"  (Thinking with the Body) - 
>>>>>> http://www.museumdermoderne.at/de/ausstellungen/aktuell/details/mdm/simon
>>>>>> e-forti-mit-dem-koerper-denken-eine-retrospektive-in-bewegung/ -    and 
>>>>>> featuring choreographer Simone Forti,  her works, movement ideas, and 
>>>>>> drawings, and as a historical look back to the early postmodern dance of 
>>>>>> the 60s and 70s, this of course is most interesting as Forti, just like 
>>>>>> Trisha Brown ("Primary Accumulations"), worked with instructions for 
>>>>>> movement, rule based compositions that sometimes might be considered 
>>>>>> close in spirit  to game concepts   (not that I would have any idea 
>>>>>> whether Judson Dance Theatre or Forti (who also worked on the West Coast 
>>>>>> and LA) had any convergence/touch points whatsoever with games 
>>>>>> designers/programers in California....or whether game designers take a 
>>>>>> look at what happens in dance or music (what a fabulous "game" 
>>>>>> scenography Heiner Goebbels cooked up for the current music theatre 
>>>>>> production of Louis Andriessen's "De Materie" at the Ruhrtriennale !).
>>>>>> 
>>>>>>  regards
>>>>>>  Johannes Birringer
>>>>>>  dap-lab
>>>>>>  http://www.brunel.ac.uk/dap
>>>>>> 
>>>>>>  +++++
>>>>>> 
>>>>>> 
>>>>>>  [Paul schreibt]
>>>>>> 
>>>>>>  I though this may be of interest to this discussion:
>>>>>> 
>>>>>>  'What happens when video games and dance collide? As much as I'd like to 
>>>>>> announce it, Super Mario at Sadler's Wells isn't happening any time soon 
>>>>>> - instead, I'm talking about using gaming technology to enhance the 
>>>>>> creation of new work. It's something 22-year-old Ben Glover explored for 
>>>>>> his recent project, Interactive Technology in Dance. By using motion 
>>>>>> sensing gaming device Kinect, Ben recorded the movements and gestures of 
>>>>>> dancers, turning their jitters and flourishes into 
>>>>>> mathematically-generated images on a screen behind the performers.'
>>>>>> 
>>>>>> 
>>>>>>  http://www.theguardian.com/culture-professionals-network/culture-profe
>>>>>>  ssionals-blog/2014/aug/26/ben-glover-digital-theatre-tech-talk?CMP=new
>>>>>>  _1194
>>>>> 
>>>>>  ====
>>>>>  Paul Brown - based in the UK mid-August to mid-November 2014 
>>>>> http://www.paul-brown.com == http://www.brown-and-son.com UK Mobile +44 
>>>>> (0)794 104 8228 Skype paul-g-brown ==== Honorary Visiting Professor - 
>>>>> Sussex University http://www.cogs.susx.ac.uk/ccnr/research/creativity.html
>>>>>  ====
>>>>> 
>>>>> 
>>>>> 
>>>>>  ====
>>>>>  Paul Brown - based in the UK mid-August to mid-November 2014 
>>>>> http://www.paul-brown.com == http://www.brown-and-son.com UK Mobile +44 
>>>>> (0)794 104 8228 Skype paul-g-brown ==== Honorary Visiting Professor - 
>>>>> Sussex University http://www.cogs.susx.ac.uk/ccnr/research/creativity.html
>>>>>  ====
>>>>>  ________________________________
>>>>>  
>>>>> [http://www.plymouth.ac.uk/images/email_footer.gif]<http://www.plymouth.ac
>>>>> .uk/worldclass>
>>>>> 
>>>>>  This email and any files with it are confidential and intended solely for 
>>>>> the use of the recipient to whom it is addressed. If you are not the 
>>>>> intended recipient then copying, distribution or other use of the 
>>>>> information contained is strictly prohibited and you should not rely on 
>>>>> it. If you have received this email in error please let the sender know 
>>>>> immediately and delete it from your system(s). Internet emails are not 
>>>>> necessarily secure. While we take every care, Plymouth University accepts 
>>>>> no responsibility for viruses and it is your responsibility to scan emails 
>>>>> and their attachments. Plymouth University does not accept responsibility 
>>>>> for any changes made after it was sent. Nothing in this email or its 
>>>>> attachments constitutes an order for goods or services unless accompanied 
>>>>> by an official order form.
>>> 
>>>  **********************************************************************
>>>  This email and any files transmitted with it are confidential and intended 
>>> solely for the use of the individual or entity to whom they are addressed. 
>>> If you have received this email in error please notify [log in to unmask]
>>>  This footnote also confirms that this email message has been checked for 
>>> all known viruses.
>>>  Sony Computer Entertainment Europe Limited
>>>  Registered Office: 10 Great Marlborough Street, London W1F 7LP, United 
>>> Kingdom
>>>  Registered in England: 3277793
>>>  **********************************************************************
>>> 
> 
> The University of Dundee is a registered Scottish Charity, No: SC015096
> 
> ------------------------------
> 
> Date:    Wed, 27 Aug 2014 10:29:03 -0500
> From:    pedro <[log in to unmask]>
> Subject: Re: Pls. Remove me from the mailing list - thanks
> 
> what would be good also would be that the list be configured so that the
> mails come from new media curating rather than the individual poster - this
> would help greatly in sorting incoming mail ... many thanks for the list,
> its always interesting ...
> 
> 
> On Wed, Aug 27, 2014 at 8:47 AM, eb <[log in to unmask]> wrote:
> 
>>  https://www.jiscmail.ac.uk/cgi-bin/webadmin?SUBED1=NEW-MEDIA-CURATING&A=1
>> 
>>  best
>> 
>>  On Wed, 2014-08-27 at 14:24 +0100, [log in to unmask] wrote:
>>>  > Hi
>>>  >
>>>  > Seems like people are finding it hard to remove themselves from this
>>  e-mail group. Instead of mailing all - pls can you make the info clearer
>>  how to do this direct?
>>>  >
>>>  > Cheers
>>>  > Maria
>>>  >
>>>  >
>>>  >
>>>  >
>>>  >
>>>  >
>>>  > ----- Original Message -----
>>>  > From: Kate Wilson [[log in to unmask]]
>>>  > Sent: 27/08/2014 12:51 CET
>>>  > To: [log in to unmask]
>>>  > Subject: Re: [NEW-MEDIA-CURATING] Video Games dance in the Museum
>>>  >
>>>  >
>>>  >
>>>  > Please can you remove my name/e-mail from this list.
>>>  >
>>>  > Thanks.
>>>  >
>>>  > *************
>>>  > KATE VERITY WILSON
>>>  > Phone: +44 (0) 7710 523 051
>>>  >
>>>  > Sent from my iPhone
>>>  >
>>>  > On 27 Aug 2014, at 12:40, Paula Alzugaray <[log in to unmask]> wrote:
>>>  >
>>>>  > > Hi,
>>>>  > > I have the same intention of getting unsubscribed.
>>>>  > > Tks,
>>>>  > > Paula Alzugaray
>>>>  > >
>>>>  > >
>>>>  > >
>>>>  > > On 27/08/2014, at 05:04, Arts Research <[log in to unmask]>
>>  wrote:
>>>>  > >
>>>>>  > >> Hi,
>>>>>  > >>
>>>>>  > >> Please can somebody help me get unsubscribed from this group, I have
>>  asked many times and emailed New Media Curating but to no avail and all the
>>  emails are taking up space in my in-box.
>>>>>  > >>
>>>>>  > >> Kind regards,
>>>>>  > >>
>>>>>  > >> Paula Burr
>>>>>  > >> [log in to unmask]
>>>>>  > >>
>>>>>  > >> -----Original Message-----
>>>>>  > >> From: Curating digital art - www.crumbweb.org [mailto:
>>  [log in to unmask]] On Behalf Of Paul Brown
>>>>>  > >> Sent: 26 August 2014 21:06
>>>>>  > >> To: [log in to unmask]
>>>>>  > >> Subject: Re: [NEW-MEDIA-CURATING] Video Games dance in the Museum
>>>>>  > >>
>>>>>  > >> With this theme in mind it might be good then to reference the
>>  pioneering work of:
>>>>>  > >>
>>>>>  > >> John Lansdown's Sword Fights and Dance:
>>  http://nelly.dmu.ac.uk/4dd/guest-jl.html
>>>>>  > >> Simon Veitch's 3-Dis:
>>  http://vasulka.org/archive/Artists1/Burt,Warren/FairExchanges.pdf
>>>>>  > >> George Mallen's Eco-Game (see page 2):
>>  
>> http://computer-arts-society.com/static/cas/computerartsthesis/wp-content/upl
>> oads/2010/11/Communication-Game-Paper-7-main.pdf
>>>>>  > >> Alan Sutcliffe's BEHAVE:
>>  http://dada.compart-bremen.de/item/artwork/736
>>>>>  > >>
>>>>>  > >> As well as the work of younger and better know figures such as >>>>> 
Thecla
>>  Schiphorst, David Rokeby and others
>>>>>  > >>
>>>>>  > >> All best
>>>>>  > >> Paul
>>>>>  > >>
>>>>>  > >> On 26 Aug 2014, at 20:34, Johannes Birringer <
>>  [log in to unmask]> wrote:
>>>>>  > >>
>>>>>>  > >>> Yes, not bad at all, Paul, bringing this up, wonderful!
>>>>>>  > >>> And the discussion here, though evoking contexts and convergences,
>>  has shied away from performance and dance a bit, but I expected that.
>>>>>>  > >>>
>>>>>>  > >>> Games and dance have converged for some years, not just 
>>>>>> technically
>>  but also content oriented,
>>>>>>  > >>> if you think of French choreographer Fabien Prioville's "Jailbreak
>>  Mind" (2009) - https://www.youtube.com/watch?v=iaWfintqsFU  -   or other
>>  works that choreographically played with game ideas (Xavier Le Roy, etc).
>>  In our DAP-Lab performance of UKIYO at Sadler's Wells, in 2010, we also
>>  worked/collaborated with Japanese artists and ideas on virtual and SL
>>  worlds/spaces and avatars/manga charactars that we projected against/along
>>  with the real life dancers.
>>>>>>  > >>> Wayne McGregor, whose research with digital technologies was
>>  exhibited
>>>>>>  > >>> at the Wellcome Trust a short while back, in 2013, under the 
title:
>>>>>>  > >>> "Thinking with the Body: Mind and Movement", also deployed an
>>  "engine" during the creating process, a software and an artificial
>>  intelligence program called  'the Choreographic Language Agent' (CLA)
>>  (developed by Nick Rothwell), and the results of the compositions were
>>  shown in the piece "Atomos"  (also premiered at Sadler's Wells).
>>>>>>  > >>>
>>>>>>  > >>> When I brought up the question of Kinect or Oculus Rift interfaces 
in
>>>>>>  > >>> my early posting here, I don't think there was a response, so I
>>  gathered that real time performance (interfaces) were not so much on the
>>  agenda of the discussion; but if one were to seriously look at a wider
>>  evolution spectrum in our cultures of conceptual and aesthetic ideas (
>>  design, algorithmic concepts, performance concepts) related to games people
>>  play, games people design, then it may be fruitful, and certainly exciting
>>  for choreographers/digital artists/sound artists, to widen the discussion
>>  or the curatorial vision just a tiny bit. Re: sound, I remember composer
>>  Mick Grierson, back in 2006 or thereabouts, designing a 3D first person
>>  multi-player composition and performance environment, "Noisescape," created
>>  in Max/Msp/Jitter through the application of physical modeling, games
>>  design and audio-visual composition techniques and Grierson created it to
>>  demonstrate the potential of 3D environments as a collaborative musical
>>  interface. (I trust Johannes Goebel at EMPAC may also have produced other
>>  such sonic experiments.......) - would these not also figure interestingly
>>  in the projected exposure of various design processes?
>>>>>>  > >>>
>>>>>>  > >>> For example, another exhibition recently opened in Salzburg, 
>>>>>> "Simone
>>  Forti. Mit dem Körper denken"  (Thinking with the Body) -
>>  
>> http://www.museumdermoderne.at/de/ausstellungen/aktuell/details/mdm/simone-fo
>> rti-mit-dem-koerper-denken-eine-retrospektive-in-bewegung/
>>  -    and featuring choreographer Simone Forti,  her works, movement ideas,
>>  and drawings, and as a historical look back to the early postmodern dance
>>  of the 60s and 70s, this of course is most interesting as Forti, just like
>>  Trisha Brown ("Primary Accumulations"), worked with instructions for
>>  movement, rule based compositions that sometimes might be considered close
>>  in spirit  to game concepts   (not that I would have any idea whether
>>  Judson Dance Theatre or Forti (who also worked on the West Coast and LA)
>>  had any convergence/touch points whatsoever with games designers/programers
>>  in California....or whether game designers take a look at what happens in
>>  dance or music (what a fabulous "game" scenography Heiner Goebbels cooked
>>  up for the current music theatre production of Louis Andriessen's "De
>>  Materie" at the Ruhrtriennale !).
>>>>>>  > >>>
>>>>>>  > >>> regards
>>>>>>  > >>> Johannes Birringer
>>>>>>  > >>> dap-lab
>>>>>>  > >>> http://www.brunel.ac.uk/dap
>>>>>>  > >>>
>>>>>>  > >>> +++++
>>>>>>  > >>>
>>>>>>  > >>>
>>>>>>  > >>> [Paul schreibt]
>>>>>>  > >>>
>>>>>>  > >>> I though this may be of interest to this discussion:
>>>>>>  > >>>
>>>>>>  > >>> 'What happens when video games and dance collide? As much as I'd
>>  like to announce it, Super Mario at Sadler's Wells isn't happening any time
>>  soon - instead, I'm talking about using gaming technology to enhance the
>>  creation of new work. It's something 22-year-old Ben Glover explored for
>>  his recent project, Interactive Technology in Dance. By using motion
>>  sensing gaming device Kinect, Ben recorded the movements and gestures of
>>  dancers, turning their jitters and flourishes into mathematically-generated
>>  images on a screen behind the performers.'
>>>>>>  > >>>
>>>>>>  > >>>
>>>>>>  > >>>
>>  http://www.theguardian.com/culture-professionals-network/culture-profe
>>>>>>  > >>>
>>  ssionals-blog/2014/aug/26/ben-glover-digital-theatre-tech-talk?CMP=new
>>>>>>  > >>> _1194
>>>>>  > >>
>>>>>  > >> ====
>>>>>  > >> Paul Brown - based in the UK mid-August to mid-November 2014
>>  http://www.paul-brown.com == http://www.brown-and-son.com UK Mobile +44
>>  (0)794 104 8228 Skype paul-g-brown ==== Honorary Visiting Professor -
>>  Sussex University http://www.cogs.susx.ac.uk/ccnr/research/creativity.html
>>>>>  > >> ====
>>>>>  > >>
>>>>>  > >>
>>>>>  > >>
>>>>>  > >> ====
>>>>>  > >> Paul Brown - based in the UK mid-August to mid-November 2014
>>  http://www.paul-brown.com == http://www.brown-and-son.com UK Mobile +44
>>  (0)794 104 8228 Skype paul-g-brown ==== Honorary Visiting Professor -
>>  Sussex University http://www.cogs.susx.ac.uk/ccnr/research/creativity.html
>>>>>  > >> ====
>>>>>  > >> ________________________________
>>>>>  > >> [http://www.plymouth.ac.uk/images/email_footer.gif]<
>>  http://www.plymouth.ac.uk/worldclass>
>>>>>  > >>
>>>>>  > >> This email and any files with it are confidential and intended >>>>> 
solely
>>  for the use of the recipient to whom it is addressed. If you are not the
>>  intended recipient then copying, distribution or other use of the
>>  information contained is strictly prohibited and you should not rely on it.
>>  If you have received this email in error please let the sender know
>>  immediately and delete it from your system(s). Internet emails are not
>>  necessarily secure. While we take every care, Plymouth University accepts
>>  no responsibility for viruses and it is your responsibility to scan emails
>>  and their attachments. Plymouth University does not accept responsibility
>>  for any changes made after it was sent. Nothing in this email or its
>>  attachments constitutes an order for goods or services unless accompanied
>>  by an official order form.
>>>  >
>>>  > **********************************************************************
>>>  > This email and any files transmitted with it are confidential and
>>  intended solely for the use of the individual or entity to whom they are
>>  addressed. If you have received this email in error please notify
>>  [log in to unmask]
>>>  > This footnote also confirms that this email message has been checked for
>>  all known viruses.
>>>  > Sony Computer Entertainment Europe Limited
>>>  > Registered Office: 10 Great Marlborough Street, London W1F 7LP, United
>>  Kingdom
>>>  > Registered in England: 3277793
>>>  > **********************************************************************
>>>  >
>> 
> 
> ------------------------------
> 
> Date:    Wed, 27 Aug 2014 17:15:52 +0000
> From:    Sarah Cook <[log in to unmask]>
> Subject: Re: Pls. Remove me from the mailing list - thanks
> 
> Hi again
> by visiting the link and logging in you can set your subscription up to 
> receive messages as Digest AND also set up to receive messages with the list 
> name in the subject line, and then set your own mailbox systems to filter 
> accordingly. We like to ensure individual voices are heard and so won't be 
> tinkering with the sender-system, and trust you to sort the mail as best you 
> can using the 'subject' or 'to' fields at your own end!
> sarah
> 
> 
> 
> On 27 Aug 2014, at 16:29, pedro 
> <[log in to unmask]<mailto:[log in to unmask]>> wrote:
> 
> what would be good also would be that the list be configured so that the
> mails come from new media curating rather than the individual poster - this
> would help greatly in sorting incoming mail ... many thanks for the list,
> its always interesting ...
> 
> 
> On Wed, Aug 27, 2014 at 8:47 AM, eb 
> <[log in to unmask]<mailto:[log in to unmask]>> wrote:
> 
> https://www.jiscmail.ac.uk/cgi-bin/webadmin?SUBED1=NEW-MEDIA-CURATING&A=1
> 
> best
> 
> On Wed, 2014-08-27 at 14:24 +0100, [log in to unmask] wrote:
> Hi
> 
> Seems like people are finding it hard to remove themselves from this
> e-mail group. Instead of mailing all - pls can you make the info clearer
> how to do this direct?
> 
> Cheers
> Maria
> 
> 
> 
> 
> 
> 
> ----- Original Message -----
> From: Kate Wilson [[log in to unmask]]
> Sent: 27/08/2014 12:51 CET
> To: [log in to unmask]
> Subject: Re: [NEW-MEDIA-CURATING] Video Games dance in the Museum
> 
> 
> 
> Please can you remove my name/e-mail from this list.
> 
> Thanks.
> 
> *************
> KATE VERITY WILSON
> Phone: +44 (0) 7710 523 051
> 
> Sent from my iPhone
> 
> On 27 Aug 2014, at 12:40, Paula Alzugaray <[log in to unmask]> wrote:
> 
> Hi,
> I have the same intention of getting unsubscribed.
> Tks,
> Paula Alzugaray
> 
> 
> 
> On 27/08/2014, at 05:04, Arts Research <[log in to unmask]>
> wrote:
> 
> Hi,
> 
> Please can somebody help me get unsubscribed from this group, I have
> asked many times and emailed New Media Curating but to no avail and all the
> emails are taking up space in my in-box.
> 
> Kind regards,
> 
> Paula Burr
> [log in to unmask]
> 
> -----Original Message-----
> From: Curating digital art - www.crumbweb.org [mailto:
> [log in to unmask]] On Behalf Of Paul Brown
> Sent: 26 August 2014 21:06
> To: [log in to unmask]
> Subject: Re: [NEW-MEDIA-CURATING] Video Games dance in the Museum
> 
> With this theme in mind it might be good then to reference the
> pioneering work of:
> 
> John Lansdown's Sword Fights and Dance:
> http://nelly.dmu.ac.uk/4dd/guest-jl.html
> Simon Veitch's 3-Dis:
> http://vasulka.org/archive/Artists1/Burt,Warren/FairExchanges.pdf
> George Mallen's Eco-Game (see page 2):
> http://computer-arts-society.com/static/cas/computerartsthesis/wp-content/uplo
> ads/2010/11/Communication-Game-Paper-7-main.pdf
> Alan Sutcliffe's BEHAVE:
> http://dada.compart-bremen.de/item/artwork/736
> 
> As well as the work of younger and better know figures such as Thecla
> Schiphorst, David Rokeby and others
> 
> All best
> Paul
> 
> On 26 Aug 2014, at 20:34, Johannes Birringer <
> [log in to unmask]> wrote:
> 
> Yes, not bad at all, Paul, bringing this up, wonderful!
> And the discussion here, though evoking contexts and convergences,
> has shied away from performance and dance a bit, but I expected that.
> 
> Games and dance have converged for some years, not just technically
> but also content oriented,
> if you think of French choreographer Fabien Prioville's "Jailbreak
> Mind" (2009) - https://www.youtube.com/watch?v=iaWfintqsFU  -   or other
> works that choreographically played with game ideas (Xavier Le Roy, etc).
> In our DAP-Lab performance of UKIYO at Sadler's Wells, in 2010, we also
> worked/collaborated with Japanese artists and ideas on virtual and SL
> worlds/spaces and avatars/manga charactars that we projected against/along
> with the real life dancers.
> Wayne McGregor, whose research with digital technologies was
> exhibited
> at the Wellcome Trust a short while back, in 2013, under the title:
> "Thinking with the Body: Mind and Movement", also deployed an
> "engine" during the creating process, a software and an artificial
> intelligence program called  'the Choreographic Language Agent' (CLA)
> (developed by Nick Rothwell), and the results of the compositions were
> shown in the piece "Atomos"  (also premiered at Sadler's Wells).
> 
> When I brought up the question of Kinect or Oculus Rift interfaces in
> my early posting here, I don't think there was a response, so I
> gathered that real time performance (interfaces) were not so much on the
> agenda of the discussion; but if one were to seriously look at a wider
> evolution spectrum in our cultures of conceptual and aesthetic ideas (
> design, algorithmic concepts, performance concepts) related to games people
> play, games people design, then it may be fruitful, and certainly exciting
> for choreographers/digital artists/sound artists, to widen the discussion
> or the curatorial vision just a tiny bit. Re: sound, I remember composer
> Mick Grierson, back in 2006 or thereabouts, designing a 3D first person
> multi-player composition and performance environment, "Noisescape," created
> in Max/Msp/Jitter through the application of physical modeling, games
> design and audio-visual composition techniques and Grierson created it to
> demonstrate the potential of 3D environments as a collaborative musical
> interface. (I trust Johannes Goebel at EMPAC may also have produced other
> such sonic experiments.......) - would these not also figure interestingly
> in the projected exposure of various design processes?
> 
> For example, another exhibition recently opened in Salzburg, "Simone
> Forti. Mit dem Körper denken"  (Thinking with the Body) -
> http://www.museumdermoderne.at/de/ausstellungen/aktuell/details/mdm/simone-for
> ti-mit-dem-koerper-denken-eine-retrospektive-in-bewegung/
> -    and featuring choreographer Simone Forti,  her works, movement ideas,
> and drawings, and as a historical look back to the early postmodern dance
> of the 60s and 70s, this of course is most interesting as Forti, just like
> Trisha Brown ("Primary Accumulations"), worked with instructions for
> movement, rule based compositions that sometimes might be considered close
> in spirit  to game concepts   (not that I would have any idea whether
> Judson Dance Theatre or Forti (who also worked on the West Coast and LA)
> had any convergence/touch points whatsoever with games designers/programers
> in California....or whether game designers take a look at what happens in
> dance or music (what a fabulous "game" scenography Heiner Goebbels cooked
> up for the current music theatre production of Louis Andriessen's "De
> Materie" at the Ruhrtriennale !).
> 
> regards
> Johannes Birringer
> dap-lab
> http://www.brunel.ac.uk/dap
> 
> +++++
> 
> 
> [Paul schreibt]
> 
> I though this may be of interest to this discussion:
> 
> 'What happens when video games and dance collide? As much as I'd
> like to announce it, Super Mario at Sadler's Wells isn't happening any time
> soon - instead, I'm talking about using gaming technology to enhance the
> creation of new work. It's something 22-year-old Ben Glover explored for
> his recent project, Interactive Technology in Dance. By using motion
> sensing gaming device Kinect, Ben recorded the movements and gestures of
> dancers, turning their jitters and flourishes into mathematically-generated
> images on a screen behind the performers.'
> 
> 
> 
> http://www.theguardian.com/culture-professionals-network/culture-profe
> 
> ssionals-blog/2014/aug/26/ben-glover-digital-theatre-tech-talk?CMP=new
> _1194
> 
> ====
> Paul Brown - based in the UK mid-August to mid-November 2014
> http://www.paul-brown.com == http://www.brown-and-son.com UK Mobile +44
> (0)794 104 8228 Skype paul-g-brown ==== Honorary Visiting Professor -
> Sussex University http://www.cogs.susx.ac.uk/ccnr/research/creativity.html
> ====
> 
> 
> 
> ====
> Paul Brown - based in the UK mid-August to mid-November 2014
> http://www.paul-brown.com == http://www.brown-and-son.com UK Mobile +44
> (0)794 104 8228 Skype paul-g-brown ==== Honorary Visiting Professor -
> Sussex University http://www.cogs.susx.ac.uk/ccnr/research/creativity.html
> ====
> ________________________________
> [http://www.plymouth.ac.uk/images/email_footer.gif]<
> http://www.plymouth.ac.uk/worldclass>
> 
> This email and any files with it are confidential and intended solely
> for the use of the recipient to whom it is addressed. If you are not the
> intended recipient then copying, distribution or other use of the
> information contained is strictly prohibited and you should not rely on it.
> If you have received this email in error please let the sender know
> immediately and delete it from your system(s). Internet emails are not
> necessarily secure. While we take every care, Plymouth University accepts
> no responsibility for viruses and it is your responsibility to scan emails
> and their attachments. Plymouth University does not accept responsibility
> for any changes made after it was sent. Nothing in this email or its
> attachments constitutes an order for goods or services unless accompanied
> by an official order form.
> 
> **********************************************************************
> This email and any files transmitted with it are confidential and
> intended solely for the use of the individual or entity to whom they are
> addressed. If you have received this email in error please notify
> [log in to unmask]
> This footnote also confirms that this email message has been checked for
> all known viruses.
> Sony Computer Entertainment Europe Limited
> Registered Office: 10 Great Marlborough Street, London W1F 7LP, United
> Kingdom
> Registered in England: 3277793
> **********************************************************************
> 
> 
> 
> ===
> 
> Dr. Sarah Cook
> Dundee Fellow
> Duncan of Jordanstone College of Art and Design
> University of Dundee
> 
> Visual Research Centre (VRC)
> Dundee Contemporary Arts
> 152 Nethergate
> Dundee  DD1 4DY
> 
> 01382 385247
> [log in to unmask]<mailto:[log in to unmask]>
> 
> 
> 
> 
> 
> 
> 
> 
> The University of Dundee is a registered Scottish Charity, No: SC015096
> 
> ------------------------------
> 
> End of NEW-MEDIA-CURATING Digest - 26 Aug 2014 to 27 Aug 2014 (#2014-143)
> *************************************************************************
> 

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