Hi again
by visiting the link and logging in you can set your subscription up to receive messages as Digest AND also set up to receive messages with the list name in the subject line, and then set your own mailbox systems to filter accordingly. We like to ensure individual voices are heard and so won't be tinkering with the sender-system, and trust you to sort the mail as best you can using the 'subject' or 'to' fields at your own end!
sarah
On 27 Aug 2014, at 16:29, pedro <[log in to unmask]<mailto:[log in to unmask]>> wrote:
what would be good also would be that the list be configured so that the
mails come from new media curating rather than the individual poster - this
would help greatly in sorting incoming mail ... many thanks for the list,
its always interesting ...
On Wed, Aug 27, 2014 at 8:47 AM, eb <[log in to unmask]<mailto:[log in to unmask]>> wrote:
https://www.jiscmail.ac.uk/cgi-bin/webadmin?SUBED1=NEW-MEDIA-CURATING&A=1
best
On Wed, 2014-08-27 at 14:24 +0100, [log in to unmask] wrote:
Hi
Seems like people are finding it hard to remove themselves from this
e-mail group. Instead of mailing all - pls can you make the info clearer
how to do this direct?
Cheers
Maria
----- Original Message -----
From: Kate Wilson [[log in to unmask]]
Sent: 27/08/2014 12:51 CET
To: [log in to unmask]
Subject: Re: [NEW-MEDIA-CURATING] Video Games dance in the Museum
Please can you remove my name/e-mail from this list.
Thanks.
*************
KATE VERITY WILSON
Phone: +44 (0) 7710 523 051
Sent from my iPhone
On 27 Aug 2014, at 12:40, Paula Alzugaray <[log in to unmask]> wrote:
Hi,
I have the same intention of getting unsubscribed.
Tks,
Paula Alzugaray
On 27/08/2014, at 05:04, Arts Research <[log in to unmask]>
wrote:
Hi,
Please can somebody help me get unsubscribed from this group, I have
asked many times and emailed New Media Curating but to no avail and all the
emails are taking up space in my in-box.
Kind regards,
Paula Burr
[log in to unmask]
-----Original Message-----
From: Curating digital art - www.crumbweb.org [mailto:
[log in to unmask]] On Behalf Of Paul Brown
Sent: 26 August 2014 21:06
To: [log in to unmask]
Subject: Re: [NEW-MEDIA-CURATING] Video Games dance in the Museum
With this theme in mind it might be good then to reference the
pioneering work of:
John Lansdown's Sword Fights and Dance:
http://nelly.dmu.ac.uk/4dd/guest-jl.html
Simon Veitch's 3-Dis:
http://vasulka.org/archive/Artists1/Burt,Warren/FairExchanges.pdf
George Mallen's Eco-Game (see page 2):
http://computer-arts-society.com/static/cas/computerartsthesis/wp-content/uploads/2010/11/Communication-Game-Paper-7-main.pdf
Alan Sutcliffe's BEHAVE:
http://dada.compart-bremen.de/item/artwork/736
As well as the work of younger and better know figures such as Thecla
Schiphorst, David Rokeby and others
All best
Paul
On 26 Aug 2014, at 20:34, Johannes Birringer <
[log in to unmask]> wrote:
Yes, not bad at all, Paul, bringing this up, wonderful!
And the discussion here, though evoking contexts and convergences,
has shied away from performance and dance a bit, but I expected that.
Games and dance have converged for some years, not just technically
but also content oriented,
if you think of French choreographer Fabien Prioville's "Jailbreak
Mind" (2009) - https://www.youtube.com/watch?v=iaWfintqsFU - or other
works that choreographically played with game ideas (Xavier Le Roy, etc).
In our DAP-Lab performance of UKIYO at Sadler's Wells, in 2010, we also
worked/collaborated with Japanese artists and ideas on virtual and SL
worlds/spaces and avatars/manga charactars that we projected against/along
with the real life dancers.
Wayne McGregor, whose research with digital technologies was
exhibited
at the Wellcome Trust a short while back, in 2013, under the title:
"Thinking with the Body: Mind and Movement", also deployed an
"engine" during the creating process, a software and an artificial
intelligence program called 'the Choreographic Language Agent' (CLA)
(developed by Nick Rothwell), and the results of the compositions were
shown in the piece "Atomos" (also premiered at Sadler's Wells).
When I brought up the question of Kinect or Oculus Rift interfaces in
my early posting here, I don't think there was a response, so I
gathered that real time performance (interfaces) were not so much on the
agenda of the discussion; but if one were to seriously look at a wider
evolution spectrum in our cultures of conceptual and aesthetic ideas (
design, algorithmic concepts, performance concepts) related to games people
play, games people design, then it may be fruitful, and certainly exciting
for choreographers/digital artists/sound artists, to widen the discussion
or the curatorial vision just a tiny bit. Re: sound, I remember composer
Mick Grierson, back in 2006 or thereabouts, designing a 3D first person
multi-player composition and performance environment, "Noisescape," created
in Max/Msp/Jitter through the application of physical modeling, games
design and audio-visual composition techniques and Grierson created it to
demonstrate the potential of 3D environments as a collaborative musical
interface. (I trust Johannes Goebel at EMPAC may also have produced other
such sonic experiments.......) - would these not also figure interestingly
in the projected exposure of various design processes?
For example, another exhibition recently opened in Salzburg, "Simone
Forti. Mit dem Körper denken" (Thinking with the Body) -
http://www.museumdermoderne.at/de/ausstellungen/aktuell/details/mdm/simone-forti-mit-dem-koerper-denken-eine-retrospektive-in-bewegung/
- and featuring choreographer Simone Forti, her works, movement ideas,
and drawings, and as a historical look back to the early postmodern dance
of the 60s and 70s, this of course is most interesting as Forti, just like
Trisha Brown ("Primary Accumulations"), worked with instructions for
movement, rule based compositions that sometimes might be considered close
in spirit to game concepts (not that I would have any idea whether
Judson Dance Theatre or Forti (who also worked on the West Coast and LA)
had any convergence/touch points whatsoever with games designers/programers
in California....or whether game designers take a look at what happens in
dance or music (what a fabulous "game" scenography Heiner Goebbels cooked
up for the current music theatre production of Louis Andriessen's "De
Materie" at the Ruhrtriennale !).
regards
Johannes Birringer
dap-lab
http://www.brunel.ac.uk/dap
+++++
[Paul schreibt]
I though this may be of interest to this discussion:
'What happens when video games and dance collide? As much as I'd
like to announce it, Super Mario at Sadler's Wells isn't happening any time
soon - instead, I'm talking about using gaming technology to enhance the
creation of new work. It's something 22-year-old Ben Glover explored for
his recent project, Interactive Technology in Dance. By using motion
sensing gaming device Kinect, Ben recorded the movements and gestures of
dancers, turning their jitters and flourishes into mathematically-generated
images on a screen behind the performers.'
http://www.theguardian.com/culture-professionals-network/culture-profe
ssionals-blog/2014/aug/26/ben-glover-digital-theatre-tech-talk?CMP=new
_1194
====
Paul Brown - based in the UK mid-August to mid-November 2014
http://www.paul-brown.com == http://www.brown-and-son.com UK Mobile +44
(0)794 104 8228 Skype paul-g-brown ==== Honorary Visiting Professor -
Sussex University http://www.cogs.susx.ac.uk/ccnr/research/creativity.html
====
====
Paul Brown - based in the UK mid-August to mid-November 2014
http://www.paul-brown.com == http://www.brown-and-son.com UK Mobile +44
(0)794 104 8228 Skype paul-g-brown ==== Honorary Visiting Professor -
Sussex University http://www.cogs.susx.ac.uk/ccnr/research/creativity.html
====
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