I'm always learning new coding environments. I think that's the key
to New Media. There's a chicken vs Egg debate. Which comes first,
the art or the code?
Most of the time I have vague ideas or images floating around in my
subconscious. For example I've always liked the infrared lines that
are alarm systems you see in action movies such as mission impossible
or Topkapi.
Then maybe I'll associate a theme like first person shooter games.
This is how I stated with Shooter done in 2000 with Peter Sinclair.
Peter's a sound artist so we added spatialized sound and smoke to
make the lasers visible.
We were using Max MSP cycling 77 for the coding structure and an
iCubeX for the sensor interface. Here's a link to some
documentation. --
http://nujus.net/~nujus/shooter-new-site/index-1.html
Sometimes the coding structure suggests what I can do with it.
That's what happened with boxing rants. I was using a kinect camera
and going through the tutorials. One tutorials has you make a virtual
drum set.
That's kinda lame but I had been doing boxing training and thought
about the idea of placing a punch at a precise location. This would
correspond to an x,y,z point. So that if you land a precise punch you
trigger something.
In that case I had videos of me doing boxing exercises such as
jumping rope or doing the speed bag mapped onto virtual cubes. I was
also doing rant performances for each video. This creates a 3 tiered
space consisting of video-performance, live performance and virtual
or coded performance. You might called this a teleology of
performance art structures going from live to mediated to virtual and
back in a feedback loop.
You move through the space and it triggers sounds. Here's a link.
On Mar 4, 2014, at 11:26 AM, Paul Catanese wrote:
> * the dramatic expansion of interest and availability of forms of
> data-flow programming languages for creative practices the last few
> years
> privileges value systems from performance: virtuosity, low-latency,
> liveness, etc. I'd be curious to discuss how this is (re)shaping
> curricula, creative practice, and tendencies towards emergence/
> support of
> hybrid forms.
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