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SIMSOC  October 2013

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Subject:

Preliminary Programme - GAMEON'2013, November 25-27, 2013, TheHotel, Brussels, Belgium

From:

Philippe Geril <[log in to unmask]>

Reply-To:

Philippe Geril <[log in to unmask]>

Date:

Mon, 28 Oct 2013 14:22:31 +0000

Content-Type:

text/plain

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text/plain (173 lines)

Dear Colleague,

Please find enclosed the preliminary programme
for the 14th annual European GAMEON® Conference
(GAMEON®'2013) on Simulation and AI in Computer Games,
which will be held at TheHotel, Brussels, Belgium
from November 25-27, 2013

Conference links are on:
http://www.eurosis.org/cms/
and
http://www.eurosis.org/cms/?q=taxonomy/term/344

The online registration form is linked on:
https://www.eurosis.org/cms/?q=node/2770

When you book your hotel room through the hotel
website before the 11th of November you receive
a 20% discount on the room price.
http://www.eurosis.org/cms/?q=node/2529
and
http://www.thehotel-brussels.be/default-en.html

Regards
Philippe
Preliminary Programme
Session Timing

November 25
08.00-17.00 Registration
08.45-09.15 Welcome
09.15-10.00 Invited Speaker 1
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-14.00 Lunch
14.00-15.00 DAE Track Part 1
15.00-15.30 Coffee Break
15.30-17.30 DAE Track Part 2
18.00-20.00 free evening and visit to the city (from 18.30)

November 26
08.30-17.00 Registration
09.00-10.00 Keynote Speaker
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-14.00 Lunch
14.00-15.00 Invited Speaker 2
15.00-15.30 Coffee Break
15.30-18.30 Session
18.30-18.45 Closing Session and Best Paper Award
20.00-23.00 Conference Dinner

November 27
09.30-12.00 Guided Visit of the Comics Museum
KEYNOTE

The Future of Gaming, Modeling and Simulation: Programmers Still Necessary
Joseph M. Saur, Senior Research Scientist, Quantico Field Office, Information and Communications Laboratory, Georgia Tech Research Institute
INVITED SPEAKERS

Good Game Design: lessons learned from the military
Dr. A.H. (Anja) van der Hulst, Senior Consultant, Training Performance Innovations, TNO
The Netherlands

Title to be announced soon
Sven Vyncke, CEO Larian Studios, Ghent, Belgium
SESSIONS

GAME DESIGN

METH_02
Lessons from Piracy: How pirates can save the games industry
Joseph Kehoe, Institute of Technology Carlow, Carlow, Ireland

METH_03
XIMPEL for Ethical Frameworks
S.V. Bhikharie and A. Eliëns, Business Web & Media, VU University Amsterdam, Amsterdam, The Netherlands

GAME EVALUATION AND HEURISTICS

METH_01
Evaluating Game Heuristics for measuring Player Experience
Björn Strååt and Magnus Johansson, Henrik Warpefelt, Stockholm University, Department of Computer and Systems Sciences/DSV, Kista, Sweden

AI_05
Neural Network for Multitask Learning applied in Electronics Games
Alexandre De C Lunardi, Raniel Ferreira Correia, Alex F.V.Machado, IFETS< Minas Gerais and Esteban Clua, UFF, Brazil

IN-GAME CHARACTERS

STORY_01_AI
Character Generation using Interactive Genetic Algorithm
Umair Azfar Khan, Graduate School of Information Science and Electrical Engineering and Yoshihiro Okada, Kyushu University Library, Kyushu University, Fukuoka, Japan

GRAPH_01
Avatars and the “Imitation Game” –Can Machines Smile?
Helena Barbas, Universidade Nova de Lisboa, Lisbon, Portugal

VIRTUAL WORLDS

AI_01
Cooperative AI in Real-Time Strategy Games
Andreas Stiegler, Stuttgart Media University, Stuttgart, Germany and Daniel Livingstone, University of the West of Scotland, Paisley, Scotland

AI_02
EmohawkVille: Towards Complex Dynamic Virtual Worlds
David Holan, Jakub Gemrot, Martin Cerny and Cyril Brom, Charles University in Prague, Prague, Czech Republic

AI_03
HTN or State Space - Who Should Do Planning in Your Game?
Martin Cerny, Jakub Gemrot and Cyril Brom, Charles University in Prague, Prague, Czech Republic

CLASSROOM GAMING APPLICATIONS

SER_02
A New Concept for Teaching AI using as Example Classics from Electronic Games
Laura L. Dias, Alex F. V. Machado, Tamillys P. C. Pinto, Flávia L. C. D. Andrade, Rafael R. Padovani, Instituto Federal de Educação, Ciência e Tecnologia do Sudeste de
Minas Gerais - Rio Pomba, MG, Brasil

SER_06
A Serious Game Creation Project as Teaching Method for Geography
Merikki Lappi and Esa Lappi, Paivola School of Mathematics, Tarttila, Finland

SER_07
Why Children should program Computers without Computers
Euler Rithiele Q. Alvarenga and Alex F. Machado, IFSUDESTEMG, Minas Gerais, Brazil
Games applied to the Real-World

REAL WORLD APPLICATIONS

SER_01_STUD
Old Birds Web Application Prototype to Contribute Remote Caretaking of Senior Citizens
Aryan Firouzian, University of Oulu, Oulu, Finland

SER_04
Serious gaming helps children view Highway Code from another perspective
Anthoula Alipasali and Anton Eliens, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands

DAE TRACK - APPLIED GAME TECHNOLOGY

Digital sculpting and prototyping for multiple outputs
Mike Ptacek

Generating believable human animation with fuzzy neural networks
Koen Samyn

Dynamic Environments and eye-tracking for research purposes
Brecht Kets

Using Gigapixel Textures in Games
Charles Hollemeersch

A digital game as training tool in large organizations: A case study on fire safety and emergency evacuation
Joost Ingels

Evidence based game design : bridging the gap between game industry and healthcare
Geoffrey Hamon

-
Philippe Geril
EUROSIS -ETI
Greenbridge Science Park
Ghent University - Ostend Campus
Wetenschapspark 1
Plassendale 1
B-8400 Ostend
Belgium
Tel:  +32.59.255.330 
Fax: +32.59.255339
E-mail: [log in to unmask]
E-mail: [log in to unmask]
URL: http://www.eurosis.org

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