Compared with 60M raw cpu hours used on GridPP so far this year. 380M HS06 hours/
> -----Original Message-----
> From: The UK High Energy Physics GRID List
> [mailto:[log in to unmask]] On Behalf Of Andrew McNab
> Sent: 27 March 2013 09:08
> To: [log in to unmask]
> Subject: The Dreamworks Tier1
>
> This may be relevant to assessing our scale during the meeting today
> compared to some large commercial operations:
>
>
> http://www.computerworld.com/s/article/9237880/DreamWorks_tops_compute_
> cycle_record_with_The_Croods_
>
>
> "The new 3D animated movie "The Croods" may be about a stone-aged
> family, but DreamWorks said it is by far its most sophisticated
> production to date, topping all others in compute cycle hours.
>
> The movie, out in theaters last Friday, required a whopping 80 million
> compute hours to render, 15 million more hours than DreamWorks' last
> record holder, "The Rise of the Guardians."
>
> Between 300 and 400 animators worked on "The Croods" over the past
> three years. The images, from raw sketches to stereoscopic high-
> definition shots, required about 250TB of data storage capacity to
> make,
>
> DreamWorks' five petabytes of disk storage is tiered, from solid-state
> drives and volatile cache for high-performance applications
>
> The network connection between its Glendale and Redwood City studios
> consist of two 10Gbps Ethernet networks with automatic fail over
>
> Those networks are tied into a central hub that offers up to 500MB/sec
> to artists in Bangalore, India
>
> DreamWorks has a "render farm" of servers made up of about 20,000
> processors. The image rendering jobs are broken up into small pieces,
> distributed out to the server farm, and are later recompiled to create
> the final images for a film."
>
>
> It's interesting that they own this kit themselves, rather than
> outsourcing it.
>
> Cheers
>
> Andrew
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