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Subject:

IJACDT last issue + Call for Papers

From:

Gianluca Mura <[log in to unmask]>

Reply-To:

Gianluca Mura <[log in to unmask]>

Date:

Fri, 5 Oct 2012 16:30:00 +0100

Content-Type:

text/plain

Parts/Attachments:

Parts/Attachments

text/plain (135 lines)

The contents of the latest issue of:
International Journal of Art, Culture and Design Technologies (IJACDT)
Official Publication of the Information Resources Management Association
Volume 2, Issue 2
Published: Semi-Annually in Print and Electronically
ISSN: 2155-4196 EISSN: 2155-420X
Published by IGI Publishing, Hershey-New York, USA
www.igi-global.com/ijacdt
Editor-in-Chief: Gianluca Mura (Politecnico di Milano University, Italy)

Editorial Preface

Creative Processes in New Media of the Cultural Production

Gianluca Mura, Politecnico di Milano University, Italy

To view the preface, click on the link below.
http://www.igi-global.com/Files/Ancillary/6611cec4-9a10-45b2-be06-03e69b60f5d8_2155-4196_2_2_Preface.pdf

PAPER ONE

A Model of Culture for Cognitive Agents

Félix Ramos (Cinvestav Unidad Guadalajara, Mexico)
Omar González (Cinvestav Unidad Guadalajara & Université de Technologie de Compiègne, Mexico)
Jean-Paul A. Barthès (Université de Technologie de Compiègne, France)

Misunderstandings derived from cultural differences represent a main barrier for effective communication and collaboration. As part of a platform aimed at supporting intercultural interactions, the authors present a synthetic model for quantifying culture. Their approach is based on theories which abstract culture as a set of quantifiable aspects called cultural dimensions. Given that in general, the values of cultural dimensions are subjective and highly dependent on the observer judgment, they are modeled as linguistic variables. Linguistic variables allow profiling users using pseudo natural language which is appropriate for an abstract concept like culture. Regarding computations, fuzzy logic and approximate reasoning can be used for comparing culture of individuals, making inferences from their values, and modeling stereotypical cultural profiles.

To obtain a copy of the entire article, click on the link below.
http://www.igi-global.com/article/model-culture-cognitive-agents/70391

To read a PDF sample of this article, click on the link below.
http://www.igi-global.com/viewtitlesample.aspx?id=70391&ptid=59520&t=A%20Model%20of%20Culture%20for%20Cognitive%20Agents

PAPER TWO

ConnectiCity: Real-Time Observation and Interaction for Cities Using Information Harvested from Social Networks  

Salvatore Iaconesi (Istituto Superiore per le Industrie Artistiche Design Florence, Italy)
Oriana Persico (La Sapienza University of Rome, Italy)

This paper presents the approaches, methodologies and results of a multidisciplinary research project which, over the last 4 years, was able to investigate on the possibility to observe the behavior of city dwellers using information harvested from social networks which was then analyzed using Natural Language Processing techniques to gather insights about the emotions and themes expressed in the messages, and Geo-Referencing, Geo-Parsing and Geo-Coding techniques to understand their relevancy to the various parts of the city. Infoaesthetics and multiple forms of information visualization were designed and used to make information accessible from a variety of perspectives, including ones created to suggest novel practices for Urban Planning, and some versions designed to suggest and support citizen-initiated activities. Research results have been presented, over time, under the form of live prototypes which used urban screens, web applications, mobile applications, and digital devices to promote novel practices for city administration and governance, as well as for participatory and peer-to-peer Urban Planning techniques which would benefit from the produced technologies, methodologies and visualization and interaction metaphors.

To obtain a copy of the entire article, click on the link below.
http://www.igi-global.com/article/connecticity-real-time-observation-interaction/70392

To read a PDF sample of this article, click on the link below.
http://www.igi-global.com/viewtitlesample.aspx?id=70392&ptid=59520&t=ConnectiCity:%20Real-Time%20Observation%20and%20Interaction%20for%20Cities%20Using%20Information%20Harvested%20from%20Social%20Networks

PAPER THREE

The Application of Computer Aided Design as Tool for Building User-Centered Design in Consumer Ceramics’ Product Development

Olalere Folasayo Enoch (Universiti Malaysia Kelantan, Malaysia)
Ab Aziz Bin Shuaib (Universiti Malaysia Kelantan, Malaysia)
Ramli bin Ismail (Universiti Malaysia Kelantan, Malaysia)

To obtain a copy of the entire article, click on the link below.
http://www.igi-global.com/article/virtual-fluxus/68389

To read a PDF sample of this article, click on the link below.
http://www.igi-global.com/viewtitlesample.aspx?id=68389

PAPER FOUR

An Investigation of the Relationship Between Intellectual Capital and Knowledge Transfer: An Exploratory Case Study of Taiwanese Bands

Chia-Wen Tsai (Ming Chuan University, Taiwan)
Pei-Di Shen (Ming Chuan University, Taiwan)
Nien-En Chiang (Ming Chuan University, Taiwan)

In this newly competitive and dynamic knowledge economic era, knowledge becomes the most important capability for enterprises. As a part of the cultural enterprises, the music industry produces cultural products that are nonmaterial, aesthetic and expressive for audiences and consumers. The report on the artistic and cultural fields from the European Union illustrates that the importance of the creative industry increases day by day in recent years. However, the studies of intellectual capital and knowledge transfer mostly focused on the high-tech industries. In this study, the researchers adopted a case study to explore how the knowledge transfer among music band members and intellectual capital’s effect bands. Based on the interviews, the researchers found that human capital is the fundamental of a music band and organizational capital, and it influenced the transfer of human capital. The authors further discuss the implications for bands and the for music industry to promote knowledge transfer and build their intellectual capital.

To obtain a copy of the entire article, click on the link below.
http://www.igi-global.com/article/investigation-relationship-between-intellectual-capital/70394

To read a PDF sample of this article, click on the link below.
http://www.igi-global.com/viewtitlesample.aspx?id=70394&ptid=59520&t=An%20Investigation%20of%20the%20Relationship%20Between%20Intellectual%20Capital%20and%20Knowledge%20Transfer:%20An%20Exploratory%20Case%20Study%20of%20Taiwanese%20Bands

PAPER FIVE

Information Systems as a Reference Discipline for Visual Design

Daniel A. Peak (University of North Texas, USA)
Victor R. Prybutok (University of North Texas, USA)
Michael Gibson (University of North Texas, USA)
Chenyan Xu (University of North Texas, USA)

This paper proposes that the Information Systems (IS) discipline can serve as a reference discipline for the Visual Design discipline and vice versa. To this end, this work tries to offer a pluralistic framework of visual design systems (VSD) where the primary focus is on how the Visual Design discipline utilizes the intellectual know-how of IS concerning systems of development. Because visual design is part of the aesthetic paradigm where interpretivism rules and IS is contained in the positivist paradigm, we employ a multi-paradigm approach to bridge these two paradigms and their constituent disciplines. The implications of VSD are discussed in the remainder of this paper.

To obtain a copy of the entire article, click on the link below.
http://www.igi-global.com/article/information-systems-reference-discipline-visual/70395

To read a PDF sample of this article, click on the link below.
http://www.igi-global.com/viewtitlesample.aspx?id=70395&ptid=59520&t=Information%20Systems%20as%20a%20Reference%20Discipline%20for%20Visual%20Design


*****************************************************
For full copies of the above articles, check for this issue of the International Journal of Art, Culture and Design Technologies (IJACDT)) in your institution's library. This journal is also included in the IGI Global aggregated "InfoSci-Journals" database: http://www.igi-global.com/EResources/InfoSciJournals.aspx. *****************************************************

CALL FOR PAPERS

Mission of IJACDT:

The mission of the International Journal of Art, Culture and Design Technologies (IJACDT) is to promote an interdisciplinary research approach to understand cutting-edge theories and practices arising from the influence of technological innovation on creativity. IJACDT bridges the knowledge communication gap across humanities, scientific, and technical disciplines. IJACDT is at the epicenter of technological-scientific-artistic research and provides a common platform for information exchange between academia and industry, between scholarship and professionalism, between theory, criticism, and practice.

Coverage of IJACDT:

Topics to be discussed in this journal include (but are not limited to) the following:

Artworks, Aesthetics and semantics
performances, and installations
Creative and innovative media arts concepts and projects
Cultural heritage within the Web
Cybernetics, artificial intelligence, and cognitive-based concepts and practices
Digital art, digital culture, net art, and digital design
Edutainment
Human-computer interaction studies and applications
Human issues/impacts
Imaginary and creative concepts and applications
Information visualization in art and design issues
Innovative Web, Web3D, and multimedia studies and applications
Psychology and cognition studies
Social and ethical issues
Technologies for teaching art and design
Virtual architecture and heritage
Virtual, augmented, and mixed realities in art and design
Visual languages

Interested authors should consult the journal's manuscript submission guidelines www.igi-global.com/ijacdt. 

All inquiries and submissions should be sent to:
Editor-in-Chief: Gianluca Mura at [log in to unmask]

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