JiscMail Logo
Email discussion lists for the UK Education and Research communities

Help for NEW-MEDIA-CURATING Archives


NEW-MEDIA-CURATING Archives

NEW-MEDIA-CURATING Archives


NEW-MEDIA-CURATING@JISCMAIL.AC.UK


View:

Message:

[

First

|

Previous

|

Next

|

Last

]

By Topic:

[

First

|

Previous

|

Next

|

Last

]

By Author:

[

First

|

Previous

|

Next

|

Last

]

Font:

Monospaced Font

LISTSERV Archives

LISTSERV Archives

NEW-MEDIA-CURATING Home

NEW-MEDIA-CURATING Home

NEW-MEDIA-CURATING  July 2012

NEW-MEDIA-CURATING July 2012

Options

Subscribe or Unsubscribe

Subscribe or Unsubscribe

Log In

Log In

Get Password

Get Password

Subject:

Re: Ghetto blasting

From:

Beryl Graham <[log in to unmask]>

Reply-To:

Beryl Graham <[log in to unmask]>

Date:

Tue, 24 Jul 2012 09:10:46 +0000

Content-Type:

text/plain

Parts/Attachments:

Parts/Attachments

text/plain (89 lines)

Hello List,

Greetings from London, where I'm currently researching at Tate, towards this collecting new media and audiences book for Ashgate.

Thanks, Jon, for this, and for news of the book, which sounds great!

One think I wanted to pick up quickly on is your mention of documentation methods from games, because this is something that the lovely Pip Laurenson, who has been doing painstaking old and new media preservation work at the Tate mentioned to me yesterday. One thing she highlighted was how the detailed methods of emulating computer games focuses on issues of "authenticity" from the _audiences_ experiential point of view rather than authenticity solely in terms of artistic authorship. For me, the key thing to emerge from Saturday's Tate Inside/Outside symposium is that although some issues of collecting live art and expanded cinema do certainly relate to new media, Claire Bishop's particular focus on a narrow band of fine art/certain performance art is exclusively based on a centralised model of single artistic authorship, which does not actually involve participation by the audience unless as bodies to be controlled (interesting in itself but a very narrow band of participative practice).

So, this method from games of considering authenticity for the audience is much ore interesting for new media, and relates strongly to Lizzie Muller's 'experiential' research on documentation of interactive or participative artworks. Ay other useful methods we can gather in this last full week of the Theme?

Yours,

Beryl
  


On 23 Jul 2012, at 22:15, Jon Ippolito wrote:

> As a lurker on this enjoyable forum, I swore I wouldn't get suckered into the debate about leaving the new media art ghetto for the art world. But I can't help it any longer.
>
> It's true that art world institutions like museums play a critical role in preservation. Johannes gives great examples of performative works like Reel To Reel that require the dedication of a "collector" to be renewed in a form other than relic or videotape (*cough* Flight Patterns *cough*).
>
> It's also true that those same institutions will fail to rescue most of today's new media if they don't adapt to innovations happening outside the art world. As Richard Rinehart and I argue in our forthcoming book Re-Collection, museum conservators need to get their hands dirty with the tools and protocols used by game fanboys and remix artists.
>
> http://re-collection.net/
>
> But let's leave aside preservation for the moment, and look at influence and economics. Here are some numbers from February 2003:
>
> Metropolitan Museum of Art (best-known brick-and-mortar museum)
> 2 million artworks
> 5 million visitors per year
> 5,000,000/2,000,000 = 2.5 visits per artwork
>
> Rhizome.org (best-known virtual museum)
> 600 artworks
> 4 million visitors per year
> 4,000,000/600 = 7,000 visits per artwork
>
> Remind me, which is the ghetto?
>
> I know what you're thinking: you don't want to fight for attention with LOLcats and "Will It Blend" videos. It's not just the quantity of attention, but also the quality. You want approval from a curator or collector with a keen eye, not just some neighbor or YouTube commenter. Without the attention of these gatekeepers, new media art will never find a place in the white cube.
>
> That's probably true. And that's why new media artists currently invest enormous amounts of personal energy and ambition contorting their work into a shape that will fit through the gallery door. Sadly, unless you become part of the 1% in new *or* old media that become art stars, your best-case scenario is probably a darkened "media gallery" in some corner of a museum--the artistic equivalent of the short bus. Rather than trying to fit through the narrow hoops of Art, most new media artists aiming for recognition would be better off diving into the vast ocean of the Internet.
>
> To be sure, the stereotypical gallerygoer is more artsy than geeky, and may appreciate a "critique or comment on digital technologies" better than, say, the average Slashdot user. But the stereotypical gallerygoer's critical stance on technology is often based on ignorance. (Remember how your classmates who sucked at math flocked to the arts?) New media artists may find it easier to connect meaningfully with the Internet's Long Tail than to the blue-haired ladies on elite museum Membership lists. Indeed, some of the most popular creative phenomena of 21st-century networked culture had precedents in artistic work of the 1990s. Google Earth is a networked version of Art + Com's Terravision; Electric Sheep is a screensaver version of Karl Sims' genetic images; Wikileaks is an update on Antoni Muntades' File Room.
>
> Every year new media settle more deeply into the public vernacular, and every year the art world drifts further from influence and relevance. When we included a game console in the Guggenheim's Seeing Double exhibition, we got quizzical looks from the other curators and docents trained in art history. But the guards and ordinary visitors were all over it.
>
> For a new media artist to concentrate exclusively on the art world is like a Chinese businessman in Hong Kong concentrating exclusively on English patrons. Both are ignoring the billion potential customers who speak their language. Sure, you're not likely to appeal to all of them--but at that scale, you only need a tiny fraction of their eyeballs to do better than what you'd get from the art world. It worked for Aaron Koblin, whose cred comes not from showing at blue-chip galleries but from playing ball with Yahoo and Google.
>
> Maybe you don't care about influence--it's all about getting paid! OK, how many canned videos of his (originally live) flight paths will Koblin sell to art collector wannabees at $50 a pop on s[edition]. Maybe 100? That's $5,000, not counting s[edition]'s take.
>
> Could a new media artist do better outside of the art market? Some are trying. Last spring, when Morgane Stricot was adding interviews to the Variable Media Questionnaire, she noticed a number of artists formerly known for net art releasing versions of their installations and Web sites as mobile apps.
>
> I don't know whether the proceeds were enough to pay the rent. I do know that one of the artists, Scott Snibbe, woke up one day to find his work Gravilux the number one free iPad app on the Apple App Store, above The Weather Channel, ABC Player, and Netflix:
>
> "Art Wants to be Ninety-Nine Cents"
> http://www.snibbe.com/blog/2010/05/19/art99/
>
> Snibbe's Gravilux has been installed by 500,000 iPad owners. If one out of a hundred of them bought a "pro" version for 99 cents, Snibbe would make $5,000 right there--the same as selling 100 at $50 each on s[edition]. Except that he'd have 5000 times as many eyeballs (and fingertips) on his work.
>
> Let's not be so eager to knock through the walls of the Media Art ghetto just to find ourselves within a slightly larger Mainstream Art ghetto.
>
> Cheers from Maine,
>
> jon
> ________________
> It's not too late to catch up to the 21st century
> Digital Curation online certificate
> http://DigitalCuration.UMaine.edu

------------------------------------------------------------

Beryl Graham, Professor of New Media Art
Research Student Manager, Art and Design
MA Curating Course Leader

Faculty of Arts, Design, and Media, University of Sunderland
Ashburne House, Ryhope Road
Sunderland SR2 7EE
Tel: +44 191 515 2896 Fax: +44 191 515 2132

CRUMB web resource for new media art curators http://www.crumbweb.org
Recent books:
* Rethinking Curating: Art After New Media (2010) from MIT Press
http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=12071
* A Brief History of Curating New Media Art, and A Brief History of Working with New Media Art (2010) from The Green Box http://www.thegreenbox.net
* Euphoria & Dystopia: The Banff New Media Institute Dialogues (2011) from Banff Centre Press and Riverside Architectural Presshttp://www.banffcentre.ca/press/39/euphoria-and-dystopia.mvc

Top of Message | Previous Page | Permalink

JiscMail Tools


RSS Feeds and Sharing


Advanced Options


Archives

April 2024
March 2024
February 2024
January 2024
December 2023
November 2023
October 2023
September 2023
August 2023
July 2023
June 2023
May 2023
April 2023
March 2023
February 2023
January 2023
December 2022
November 2022
October 2022
September 2022
August 2022
July 2022
June 2022
May 2022
April 2022
March 2022
February 2022
January 2022
December 2021
November 2021
October 2021
September 2021
August 2021
July 2021
June 2021
May 2021
April 2021
March 2021
February 2021
January 2021
December 2020
November 2020
October 2020
September 2020
August 2020
July 2020
June 2020
May 2020
April 2020
March 2020
February 2020
January 2020
December 2019
November 2019
October 2019
September 2019
August 2019
July 2019
June 2019
May 2019
April 2019
March 2019
February 2019
January 2019
December 2018
November 2018
October 2018
September 2018
August 2018
July 2018
June 2018
May 2018
April 2018
March 2018
February 2018
January 2018
December 2017
November 2017
October 2017
September 2017
August 2017
July 2017
June 2017
May 2017
April 2017
March 2017
February 2017
January 2017
December 2016
November 2016
October 2016
September 2016
August 2016
July 2016
June 2016
May 2016
April 2016
March 2016
February 2016
January 2016
December 2015
November 2015
October 2015
September 2015
August 2015
July 2015
June 2015
May 2015
April 2015
March 2015
February 2015
January 2015
December 2014
November 2014
October 2014
September 2014
August 2014
July 2014
June 2014
May 2014
April 2014
March 2014
February 2014
January 2014
December 2013
November 2013
October 2013
September 2013
August 2013
July 2013
June 2013
May 2013
April 2013
March 2013
February 2013
January 2013
December 2012
November 2012
October 2012
September 2012
August 2012
July 2012
June 2012
May 2012
April 2012
March 2012
February 2012
January 2012
December 2011
November 2011
October 2011
September 2011
August 2011
July 2011
June 2011
May 2011
April 2011
March 2011
February 2011
January 2011
December 2010
November 2010
October 2010
September 2010
August 2010
July 2010
June 2010
May 2010
April 2010
March 2010
February 2010
January 2010
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
2006
2005
2004
2003
2002
2001


JiscMail is a Jisc service.

View our service policies at https://www.jiscmail.ac.uk/policyandsecurity/ and Jisc's privacy policy at https://www.jisc.ac.uk/website/privacy-notice

For help and support help@jisc.ac.uk

Secured by F-Secure Anti-Virus CataList Email List Search Powered by the LISTSERV Email List Manager