Hi All,
When I first saw Hilary's posting, I replied directly to her as I didn't
wish to use the MCG as a marketing platform !
However, as other company's offerings are now being proposed, I thought it
worth telling you about something we have developed at Deep Visuals for both
the Scott Polar and Fitzwilliam Museums in Cambridge.
We worked with some local school teachers and tied the application to some
key learnings around narrative-building skills in the National Curriculum
(Key Stage 2).
What we have is called "ViziPlay". Users explore a collection of photos (or
in fact any imagery in a digital collection) using our proprietary ViziQuest
semantic browsing system, and once they have immersed themselves in the
collection, they are challenged to select 10 images (can in fact be any
number) which they then use as props to tell a story around. Our
application then sorts the selected images into a PDF file with gaps around
the images for the pupils to create their story.
We trialled it with 30 10 year olds and the results were excellent. The
kids loved it, the teachers loved it and the museum loved it, not least
because it encouraged many of the kids to take their parents along for live
visits.
It clearly helps build skills of narrative building as planned, but of
course also taught the pupils a lot about the subject area of the
collection, and there's no doubt it stimulated their creativity. Some of
the stories were amazing !
We also ran a small test with some 15 year olds, and somewhat to our
surprise, they (and their teacher) also loved it.
You can see more here:
http://www.deepvisuals.com/projects/viziplay/
Alan.
-----Original Message-----
From: Museums Computer Group [mailto:[log in to unmask]] On Behalf Of Katie
Williams
Sent: 30 March 2012 09:23
To: [log in to unmask]
Subject: Re: apps and education
Hi all,
The link below should take you to a company called OOKL, they are already
providing an 'app' specifically for schools to use in museums etc; Although
I think the idea is worth investigating, I think there are drawbacks, such
as schools will need to provide their own equipment, and expertise. Obvious
one, your museum/venue will need a strong wifi signal, and similar expertise
to host this.
To develop your own generic app is a very expensive business if you have to
outsource, as we have found out, you could be talking 30.000 - 40.000
minimum for an all singing all dancing app, including augmented reality
function etc; There are grants available to fund these sorts of projects
however, so it is worth giving it a go...
<http://www.ooklnet.com/web/marketing.php?pageid=schools>
http://www.ooklnet.com/web/marketing.php?pageid=schools
Katie.
Katie Williams
Museum Assistant - Lifelong Learning
Corinium Museum,
Park Street,
Cirencester,
Gloucestershire,
GL7 2BX
Tel: 01285 655611
Email: <mailto:[log in to unmask]> [log in to unmask]
-----Original Message-----
From: Museums Computer Group [ <mailto:[log in to unmask]>
mailto:[log in to unmask]] On Behalf Of Looseley, Rhiannon
Sent: 29 March 2012 17:32
To: <mailto:[log in to unmask]> [log in to unmask]
Subject: Re: apps and education
Hi Hilary
Great to see some learningy type discussions coming up on here!
It's interesting also that you should raise this now as a journalist was
asking me the other day about 'educational apps'. I think apps are the
'buzz word' at the moment and as such, digital learning people might be
asked more and more about the potential of educational apps.
I think Michael is absolutely right that you need to think about what you're
trying to achieve in doing the app and make sure that you don't fall into
the trap (as I think it's easy to do) of letting the lure of the new
technology drive development rather than what it will actually do for the
end users.
Like Anna, I'd be really interested in hearing what responses you get to
this and how your research goes. To add in some more questions:
- what do you mean by an 'educational app'? Does it mean an app for use by
schools?
- would they use it in the classroom or at one of EH's properties?
Thanks to Shelley for sharing info on the BM apps - I didn't know about them
and will certainly take a look. Does anyone know of any museums who have
created apps for use in the classroom? Does anyone have a sense of whether
there'd be any appetite for them?
Lastly, is this a topic people would be interested in hearing about /
discussing at the joing MCG/DLNET conference in July in Manchester? I'm
thinking that a panel discussion around apps and education and what they
actually mean in concrete terms could be really interesting. Any takers? Or
anyone who'd like to speak/facilitate?
Thanks everyone
Rhiannon
Rhiannon Looseley
Online Learning Manager
Museum of London
London Wall
150 London Wall
London EC2Y 5HN
Tel: 020 7814 5774
Email: <mailto:[log in to unmask]>
[log in to unmask]
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-----Original Message-----
From: Museums Computer Group [ <mailto:[log in to unmask]>
mailto:[log in to unmask]] On Behalf Of Michael Stocking
Sent: 29 March 2012 17:10
To: <mailto:[log in to unmask]> [log in to unmask]
Subject: Re: apps and education
I think you need to define why you're developing it.
It could be:
- a pure educational tool tied to the curriculum
- a general "edutainment" app
- to generate revenue
- to promote your properties
- to promote your collections
Once you have clarity on that, you can look out good examples. Danil in your
web team I'm sure can advise, as could Dirk Bennett as he was involved in
developing an app guide to Down House I think.
In my opinion, the people who do some of the best work in this area are
Touchpress.
Hope that helps.
Michael
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in the world on iPad ========================= Michael Stocking Managing
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106 Cleveland Street
London W1T 6NX
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On 29 Mar 2012, at 16:21, JONES, Hilary wrote:
> Hello list (this is my first post, though I've been reading silently
and lurking for about a year.)
>
> My apologies if this is a post that has come up before. The education
team I work in at EH are interested in the idea of developing educational
apps, but at the moment, the 'idea of developing' is pretty much as far as
we've got, thought-wise, and I thought asking the infinitely-better-placed
list members would be the best next step!
>
> So, are there any MCG-ers out there who have thoughts that they'd be
willing to share on developing/using/evaluating apps - i.e. what makes good
content, or does anyone have any approximate development costings?
One of the things I'm most struggling with is calling it an 'educational'
app. Surely most apps have educational aspects about them without being
badged as 'educational'? [Also, I expect we'll struggle with the cost too,
but that's way down the line at the moment...]
>
> Alternatively, please can anyone point me in the direction of apps
that you think are great - even if not necessarily education focussed?
>
> I've seen the Museum of London StreetMuseum and Londinium apps (and
also approximate costings for this from the HLF digital learning and
particpation report:
<http://www.hlf.org.uk/aboutus/howwework/Pages/Digitalparticipationandlea>
http://www.hlf.org.uk/aboutus/howwework/Pages/Digitalparticipationandlea
rning.aspx )- but are there more produced by museums/galleries/historic
sites that any of you know about please?
>
> Thanks in advance for any thoughts/help you can share/offer.
>
> Hilary *crosses fingers that this posts successfully*
>
> Hilary Jones
> Education Resources Manager
> English Heritage
> The Engine House
> Room 1/40
> Firefly Avenue
> Swindon
> SN2 2EH
> Tel: 01793 414919
> Mob: 07785 393874
>
<http://www.english-heritage.org.uk/learning%3chttp:/www.english-heritage.or
g.uk/>
www.english-heritage.org.uk/learning<http://www.english-heritage.org.uk/
learning>
>
>
>
>
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