The fifth special session on Computational Intelligence on Consumer
Games and Graphics Hardware (CIGPU-2012) will be held in Brisbane, Australia
as part of the IEEE World Congress on Computational Intelligence,
10-15 June 2012.
http://www.cs.ucl.ac.uk/staff/W.Langdon/cigpu/
Everyone who has implemented a Neural Network, Fuzzy or evolutionary
algorithm using a graphics card (GPU), games console, mobile phone,
etc. will want to submit to CIGPU 2012. Since it promises huge amounts
of cheap computation there is great interest in using mass consumer
market commodity hardware for engineering and scientific
applications. This tends concentrated upon graphics hardware,
particularly GPUs. However there is also increasing interest in using
games consoles such as Microsoft's Xbox, Sony's Playstation, for
research and applications. In future personal computer physics
engines, which are intended to provide realistic real time simulation
of multi-body physics for sophisticated games, may also be adapted to
serve science (rather than simulate it). With their blend of computing
and sensors, eg 3D real time positioning, mobile cellular telephones,
tablets and gaming devices such as the Nintendo Wii, also offer
platforms for novel computational intelligence applications.
Submissions are invited in (but not limited to) the following areas:
Supervised and Unsupervised learning
Clustering techniques
Spiking neural network (SNN)
Self Organising Networks (SOM) Kohonen clustering
Applications
Support Vector Machines (SVM)
Bayesian Networks
Fuzzy logic
Fuzzy databases
Logical analysis
Fuzzy sets
Rough sets
Fuzzy rule generation
Fuzzy C-means
Swarm intelligence, ant colony, BEES,
Evolutionary Strategies, evolutionary search, CMA-ES, genetic algorithms,
Tabu search, simulated annealing,
Monte-Carlo approaches
Multi-objective evolutionary systems (EMOs, MOGA, MOGP)
Parallel genetic programming (GP) on GPU
Grammatical Evolution and other grammar based approaches (TAG)
Parallel genetic algorithms (GA) on GPU
Learning Classifier Systems (LCS)
Parallel evolutionary programming (EP) on GPU
Associated or hybrid computational intelligence techniques on GPU
Particle Swarm Optimisation (PSO)
Ant Colony Optimization (ACO)
Parallel search algorithms
Data mining
Coevolution on GPU
Differential Evolution (DE) on GPU
Computational Biology or Bioinformatics on GPU
Evolutionary computation on video game platforms
Evolutionary computation on mobile devices
Submitted papers submission and deadlines are as the rest of WCCI.
Ie manuscripts should be in PDF format and no more than 8 pages in
IEEE conference style. All accepted papers will be presented at CIGPU
2012 and be included in one of the WCCI conferences proceedings and
the IEEE digital library.
- Organisers -
W. B. Langdon University College London, UK
Man Leung Wong Lingnan University, Hong Kong
Yuji Sato Hosei University, Tokyo, Japan
Simon Harding IDSIA, Switzerland
Submission Now open!
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8 pages colour PDF US letter 8.5inches by 11 inches
Under "Main research topic*" you must give the correct special session
id (S20, S27, S17) for your conference (Fuzz-IEEE, CEC, IJCNN).
S20 Submission to Fuzz-IEEE 2012
http://ieee-cis.org/conferences/fuzzieee2012/upload.php
S27 Submission to IEEE-CEC 2012
http://ieee-cis.org/conferences/cec2012/upload.php
S17 Submission to IJCNN 2012
http://ieee-cis.org/conferences/ijcnn2012/upload.php
Bill
Dr. W. B. Langdon,
Department of Computer Science,
University College London
Gower Street, London WC1E 6BT, UK
http://www.cs.ucl.ac.uk/staff/W.Langdon/
CIGPU 2012 http://www.cs.ucl.ac.uk/staff/W.Langdon/cigpu
EvoPAR 2012 http://www.cs.ucl.ac.uk/staff/W.Langdon/evopar
RNAnet http://bioinformatics.essex.ac.uk/users/wlangdon/rnanet/
A Field Guide to Genetic Programming
http://www.gp-field-guide.org.uk/
GP EM http://www.springer.com/10710
GP Bibliography http://www.cs.bham.ac.uk/~wbl/biblio/
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