I see....
Is this different to other journals? I've only had one peer reviewer journal
article and frankly, I wouldn't have a clue about copyright of it (I mean I
probably did initially read something regarding it but have now forgotten
it).
~Caroline.
-----Original Message-----
From: Society for The Academic Study of Magic
[mailto:[log in to unmask]] On Behalf Of Morgan Leigh
Sent: Tuesday, 8 November 2011 2:18 PM
To: [log in to unmask]
Subject: Re: [ACADEMIC-STUDY-MAGIC] New issue Metaverse Creativity
Thanks for thinking of us Caroline. Sadly;
"Who owns the copyright of journal articles?
Copyrights of articles remain with Intellect in our journals. We then
have agreements with other companies (such as EBSCO Host) to license
them to carry our material in their products and pay us a fee. Without
us holding the copyright to all the material in our journals, our
business model does not work."
Regards,
Morgan Leigh
PhD Candidate
School of Sociology and Social Work
University of Tasmania
On 7/11/2011 9:02 PM, Caroline Tully wrote:
> I know some people on this list are into Second Life.
>
>
>
> *Subject:*New issue Metaverse Creativity
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> Metaverse banner
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>
<http://r20.rs6.net/tn.jsp?llr=b8siyjbab&et=1108351050788&s=4767&e=001DpldgL
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2lBGqTQ6i5rj0=>Metaverse
> cover
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<http://r20.rs6.net/tn.jsp?llr=b8siyjbab&et=1108351050788&s=4767&e=001DpldgL
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>
> *Metaverse Creativity** ** *
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> * ***
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> *Intellect is delighted to announce the publication of the second issue
> of Metaverse Creativity (1.2)*
>
> /Metaverse Creativity/is committed to an examination of creativity in
> the user defined online virtual worlds known as the metaverse. The
> pursuit of creative activity has become the most prevalent reason for
> residency in a simulated world such as Second LifeR, as it is an
> intrinsically unstructured environment which allows for creative
> freedom. The journal examines artistic output within a metaverse whilst
> also discussing other disciplines that make up virtual worlds, such as
> fashion, architecture, landscaping and object design.
>
>
>
> In this issue, Laura Beloff explores the relationship between body
> attachments worn by the 'real' self and the avatar self, exploring the
> concept of self as performance. Mehrdad Garousi examines the impact of
> new fractional dimensions on the metaverse and Mario Gerosa looks at the
> avatar as a new primary form of art. Katerina Karoussos and Dew Harrison
> question the notions of identity and reality in an era of new
> perceptions of human space, while in her article on hallucination in
> relation to computer simulation, Jennifer Kanary Nikolov questions the
> idea of a 'reality disorder' and asks, what is true perception?
>
> Subscribe to this journal...
>
<http://r20.rs6.net/tn.jsp?llr=b8siyjbab&et=1108351050788&s=4767&e=001DpldgL
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>
> View the full contents and abstracts for issue 1.2 ...
>
<http://r20.rs6.net/tn.jsp?llr=b8siyjbab&et=1108351050788&s=4767&e=001DpldgL
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IU9M5qJXwQ_a2pNe8UzE6W5p0o5UQKBzvp>
>
> For further information, please visit the journal's page
>
<http://r20.rs6.net/tn.jsp?llr=b8siyjbab&et=1108351050788&s=4767&e=001DpldgL
0W1WadNZ3SvImRTt55NxQGORZVe7Z-u79FqY3e2lFsz3kPhZ9APbXEIi1DZssT0hwJ_0dOL4Kkqo
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wyHluDiUMbmnc=>
> online. If you're interested in contributing to future issues please
> visit the call for papers page
>
<http://r20.rs6.net/tn.jsp?llr=b8siyjbab&et=1108351050788&s=4767&e=001DpldgL
0W1WbeRRF2vsVI_GeoveRK0fY_tQ6j6Xe4F7tULW33YvR3WaHtX8ELyYIPGTI03aE8MZUws7SoMO
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o35jVgRXZ0G8lt3hRKbHKgOvSWsMpnUmZf1XDBYeKSGmg=>. Alternatively
> contact Nicola Reisner
> <mailto:[log in to unmask]>.
> <mailto:[log in to unmask]>
>
> View the first issue of Metaverse CreativityFREE online ...
>
<http://r20.rs6.net/tn.jsp?llr=b8siyjbab&et=1108351050788&s=4767&e=001DpldgL
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lRTHUIrpsrBWhEqFXirQQtoXErOU1tcE0C>
>
>
> Check out /Metaverse Creativity/ Editor Elif Ayiter's article in our new
> Visual Arts supplement
>
<http://r20.rs6.net/tn.jsp?llr=b8siyjbab&et=1108351050788&s=4767&e=001DpldgL
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>
>
> Are you interested in Intellect or our publications? Find us online...
>
> *Web*
>
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> **Blog*
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