Hi Sue, no problem, and as you know, I love your work and what you've
accomplished. The interfaces btw change all the time - I tend to use
open-source ones, which run leaner... But that's beyond the subject of
WDL. -
yours,Alan
On Wed, 16 Mar 2011, Sue Thomas wrote:
> Ah Alan, sorry, didn't mean to talk down to you! And I see what you mean
> about SL and so on. I don't use those kinds of interfaces much any more.
> So, apologies, crossed wires (literally). Sue
>
> __________
> Sue Thomas
> Professor of New Media
> IOCT/Faculty of Humanities
> Clephan 1.01d
> De Montfort University, The Gateway, Leicester LE1 9BH, UK +44 (0)116 207 8266
> e: [log in to unmask]
> t: @suethomas
> w: Nature and Cyberspace: stories, memes and metaphors http://www.thewildsurmise.com
>
>
>
>
>
> -----Original Message-----
> From: [log in to unmask] [mailto:[log in to unmask]] On Behalf Of Alan Sondheim
> Sent: 16 March 2011 07:07
> To: [log in to unmask]
> Subject: Re: [WDL] Information about this list
>
>
>
> Hi Sue,
>
> This isn't a hay-cart; my gmail in fact is a lot slower. If it wasn't - if
> the web wasn't - I'd be using it constantly. You might be used to loading
> times, but I'm not. And when looking at Vimeo or the work that, say,
> Foofwa and I have done together at http://foofwa.com/ , the lag becomes
> appreciable. This is such a problem in virtual worlds that I generally use
> the stat window to make sure things don't slow up that much; I've had both
> SL and OpenSim crash on me (and I use a gaming computer) - freeze. If you
> just use email or standard web interfacing, you might not notice this; if
> you are working with, say, 6000+ particles and god knows how many prims,
> it's a real issue. I've even had to use traceroute to see what's going on.
> So lag is not only an issue - for me it's _the_ issue at times; with the
> performances I did in Chicago, for example, I had to test and configure
> the SL / OpenSim interfaces in order to run my work.
>
> And particularly with avatars, the somatic experience is heavily related
> to lag, bandwidth, interface configuration, etc. etc.
>
> Right now I'm working with AR with very knowledgable people at NYU tech
> school (forget the name), and again - the first thing they brought up was
> bandwidth in relation to smartphones - what size the gif etc. has to be,
> how many fps, etc. etc.
>
> Lag btw is not just a question of slowness in routing; I'm referring to
> issues of bandwidth, technology, hardware and software, RAM, video cards,
> etc. etc. Sorry to go on about it, but I felt you were talking a bit down
> to me; I should have made it clear that I'm referring in general to being
> on line, not to just ascii (where in fact there is also lag - and I use
> panix which is very fast), and to the new media work I do.
>
> Ian Murray by the way brought up another issue - based on Second Life work
> - and that is one of permissions; if lag/bandwidth - access and processing
> - are part of the problem, the other part of that of permissions which are
> built into any environment, and critical in SL and OpenSim.
>
> By the way, I see virtual worlds also as forms of writing and inscription,
> and have talked about this, for example, at epoetry and digital literature
> conferences. As examples - in SL, scripting, chat, instant messaging, bot-
> created visible texts, textures with generated words, voice-overs, voice,
> etc. etc. To be (in the virtual) is to inscribe.
>
> - Alan
>
> On Wed, 16 Mar 2011, Sue Thomas wrote:
>
>> Alan
>>
>> I love the way you write about lag but I have to say that personally I
>> seldom experience it anymore and I think that will be true of most
>> people. Typing into an ASCII terminal is somewhat rare these days, and
>> your description makes me think of, oh I don't know, a description of
>> riding on a hay cart or some such!
>>
>> Because there is so little lag now, at least in the West, the somatic
>> experience has been transformed into something else, more of a real-time
>> effect, not least because so many people use their phones to communicate
>> more often than they use their computers.
>>
>> We experience variations in online speed very differently these days
>> although, as you remark, this could change or degrade in the future.
>>
>> Best
>> Sue
>>
>> -----Original Message-----
>> From: [log in to unmask] [mailto:[log in to unmask]] On Behalf Of Alan Sondheim
>> Sent: 16 March 2011 02:48
>> To: [log in to unmask]
>> Subject: Re: [WDL] Information about this list
>>
>>
>>
>> The description is interesting; I tend to think that all thinking life
>> is analogic and if AI reaches a sufficient degree of complexity, it will
>> somehow parallel that, which is one reason I'm interested in
>> phenomenology and its relation to abjection, the impure and improper
>> life (to reverse Kristeva). At least the moment, we're heavily embodied;
>> I think a better description might be DIGITAL-WRITING-AND-LIFE for
>> example. This is what I'm on about _now,_ typing into an ASCII terminal
>> window, for example, and watching the interplay of thought and delay (as
>> text feeds back slightly later, a result of network lag), thought
>> catching itself up with produc- tion. I wonder that inner speech is so
>> little discussed here; that is an occurrence that is usually taken for
>> granted, but gets tripped up in lag. Lag is the soma and somatic of the
>> net in a sense, what creates hallucin- atory feedback, and what might
>> represent body. Originally like everyone else, I thought it would
>> disappear; now, with net neutrality under attack, it's likely to grow
>> worse.
>>
>> Here, typing, I see my speech and thought in print in an active environ-
>> ment; as I pointed out years ago, there are others here with me, on the
>> server, within the spreading network; my typing isn't local - you might
>> say the terminal in this sense is the first cloud - I store elsewhere
>> than my machine, and it seems to be all alive, unthinking, trembling,
>> like that very old post of Andy Hawks I republished, about I feel the
>> wires. -
>>
>> Alan
>>
>>
>> On Mon, 14 Mar 2011, Sue Thomas wrote:
>>
>>>
>>> WRITING AND THE DIGITAL LIFE explores the impact of digital technologies
>>> upon writing and lived experience within an interdisciplinary context. We
>>> talk about the relationship of writing and reading in the context of many
>>> subjects including 'new and old' media; craft, art, process and practice;
>>> social networks; cooperation and collaboration; narrative and memory; human
>>> computer interaction; imagination; nature; mind; body, and spirit.
>>> Contributions related to research, writing and teaching in the arts,
>>> sciences, and humanities are all welcome. The list is managed by Sue Thomas,
>>> Professor of New Media at De Montfort University, England.
>>>
>>> The address of this page is
>>> http://jiscmail.ac.uk/lists/writing-and-the-digital-life.html
>>>
>>>
>>>
>>>
>>>
>>> _________________
>>>
>>> Professor Sue Thomas
>>>
>>> Faculty of Humanities/Institute of Creative Technologies
>>> Clephan 1.01d
>>> De Montfort University
>>>
>>> The Gateway
>>>
>>> Leicester
>>>
>>> LE1 9BH, UK
>>>
>>> e: [log in to unmask]
>>>
>>> t: @suethomas
>>>
>>> w: Nature and Cyberspace: stories, memes and metaphors
>>> http://www.thewildsurmise.com
>>>
>>>
>>>
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>>>
>>
>>
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