Anamika,
this (http://scholar.google.co.nz/scholar?q=itcon+dermott+mcmeel+judy+cockeram&hl=en&btnG=Search&as_sdt=1%2C5&as_sdtp=on) is a link to a paper about second life in the design studio. It looks at its potential to nuture rule breaking, boundary testing hacking etc. In design process.
Dermott
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From: PhD-Design - This list is for discussion of PhD studies and related research in Design [[log in to unmask]] On Behalf Of a debnath [[log in to unmask]]
Sent: Wednesday, 16 March 2011 9:43 a.m.
To: [log in to unmask]
Subject: Suggestions about Gamification/Game-dynamics!
Hi All,
Apologies for cross-posting.
I am a student of MSC Design Ethnography and doing a project in the area of Gamification/Game-dynamics.
I'd appreciate your suggestion /links to any papers or materials that you think might be interesting. Also it will really be helpful if you can direct me to a few applications/case-studies.
Also, since many of practicing researchers are member of the group who work in or with different corporations, I'm sure that a a few of you may have observations and opinions about the topic. If you're interested in sharing your viewpoint, please post to the list or let me know how to contact you if you'd prefer to discuss the topic offline.
Thank You!
Best Regards
Anamika Debnath
Student of Design Ethnography
University of Dundee
Scotland
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