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MOONSHOT-COMMUNITY  March 2011

MOONSHOT-COMMUNITY March 2011

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Subject:

Re: libradsec server failover

From:

Linus Nordberg <[log in to unmask]>

Reply-To:

Moonshot community list <[log in to unmask]>, Linus Nordberg <[log in to unmask]>

Date:

Wed, 2 Mar 2011 23:25:52 +0100

Content-Type:

text/plain

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Parts/Attachments

text/plain (96 lines)

Sam Hartman <[log in to unmask]> wrote
Wed, 02 Mar 2011 12:56:20 -0500:

| I'll admit I'm not understanding the value of a blocking server,
| particularly given that you can receive from only one connection at a
| time.

True.  In the TCP/TLS case at least.  Probably most valuable as a test
server.

Hmm.  Maybe "blocking" is a bad word for describing what I'm thinking.
The difference between blocking and non-blocking mode is that in
blocking mode, the application doesn't register any callbacks while in
non-blocking it does.

For a comparison, this is what a blocking client (not using the request
object) might look like:

--8<---------------cut here---------------start------------->8---
  struct rs_context *ctx;
  struct rs_connection *conn;
  struct rs_packet *req, *resp;

  rs_context_create (&ctx, FREERADIUS_DICTIONARY);
  rs_context_read_config (ctx, CONFIG_FILE);
  rs_conn_create (ctx, &conn, CONFIG_ENTRY);

  rs_packet_create_authn_request (conn, &req, USER_NAME, USER_PW);
  err = rs_packet_send (req, NULL);
  if (err == RSE_TIMEOUT_CONN)
    ;				/* connection timeout */
  if (err == RSE_TIMEOUT_IO)
    ;				/* send timeout */
  err = rs_conn_receive_packet (conn, req, &resp);
  if (err == RSE_TIMEOUT_IO)
    ;				/* receive timeout */
  rs_packet_destroy (req);
  /* do something with received packet */
  rs_packet_destroy (resp);
--8<---------------cut here---------------end--------------->8---
  
Compare with the corresponding non-blocking client:

--8<---------------cut here---------------start------------->8---
  void on_connected (struct rs_connection *conn, void *d)
  {
    rs_packet_send ((struct rs_packet *) d, NULL);
  }
  void on_packet_sent (struct rs_packet *packet, void *d)
  {
    /* optionally register a timeout event */
  }
  void on_packet_received (struct rs_packet *packet, void *d)
  {
    rs_packet_destroy ((struct rs_packet *) d); /* req */
    /* do something with received packet */
  }
  struct rs_context *ctx;
  struct rs_connection *conn;
  struct rs_packet *req, *resp;

  rs_context_create (&ctx, FREERADIUS_DICTIONARY);
  rs_context_read_config (ctx, CONFIG_FILE);
  rs_conn_create (ctx, &conn, CONFIG_ENTRY);

  rs_packet_create_authn_request (conn, &req, USER_NAME, USER_PW);
  rs_conn_set_connected_callback (conn, on_connected, req);
  rs_conn_set_packet_received_callback (conn, on_packet_received, req);
  event_base_dispatch (rs_conn_get_evb (conn));

  rs_conn_destroy (conn);
  rs_context_destroy (ctx);
--8<---------------cut here---------------end--------------->8---

And yes, rs_packet_send() will have to do retransmission in the UDP/DTLS
case (possibly to another server) and server failover in the TCP/TLS
case.


| However,  even if I had a blocking server, why would I want
| read/write/connect timeouts?
| Why wouldn't the single inactivity timer I proposed be sufficient?

A connect timeout is obviously not interesting for a server, agreed.

A read timeout is probably not very interesting for a real RADIUS
server, agreed.  A server for testing RADIUS clients might want it
though.

A write timeout could be useful for determining that the client or the
network is not doing what it should.  Hmm, is this true?  And if it is,
is it interesting?  I really don't know.

But the inactivity timeout would be a good thing too!
 

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