Digital Icons: Studies in Russian, Eurasian and Central European New Media
(www.digitalicons.org) invites submissions for its special issue
Cinegames: Convergent Media and the Aesthetic Turn
Issue editors: Stephen M. Norris (Miami University, Ohio, USA) and Vlad Strukov (University of Leeds, UK)
Deadline for submission: 1 September 2011
It is unquestionable that over the past few years the relationship between
film and computer games has become increasingly complex. With advances in
filming and editing technologies the convergence of two visual media is
inevitable: cyber-narratives and cinematic narratives, both forms of
visual narration and representation, have increasingly become blurred.
Recent scholarship has highlighted the story-telling potential of computer
games. An increasing number of computer games now tell historical,
political and social stories that once were only in the purview of
filmmakers. Popular films now frequently employ first-person shooter game
techniques. Films have also served as the source of inspiration for
popular video games while games have often provided the scripts for
feature films. Thus, this special issue aims to explore the process of
hybridisation of film and computer gaming in Russia, Eurasia and Central
Europe, or what we can now call ‘cinegames’.
We are particularly interested in—but not limited by—the following
questions: What are the historical, political and cultural factors that
have created Cinegames in the region? How have video games transformed
film spectatorship? What is the political potential of socio-cultural
practices that involve both film and computer games? What is the new
temporal economy of films that are based on computer games? How do films
enrich the ludic experience of gamers? What is the role of fan activity in
establishing links between films and games? What is the impact of
film-game hybrids on the existing system of film genres? What is the
critical perception of such films in the counties in the region? What is
the role of such films and games in the processing of rebuilding national
entertainment industries in the post-totalitarian countries? How do
film-game products respond to global cultural trends and engage with
national cultural traditions? Is it possible to apply the theoretical
framework of transnational cinema to such films?
We invite submissions that explore the connection between film and
computer gaming in a number of ways, for example: a) questions of
promotion, marketing and consumption, i.e. exploring how film studios
utilise websites that include games for promotion of their products and/or
how video game companies work with filmmakers to market their products; b)
as an issue of representation, i.e. examining the aesthetic potential of
footage taken from computer games in such diverse films as Timur
Bekmambetov’s blockbuster Night Watch (2004) and Aleksei Popogrebskii’s
art house How I Ended This Summer (2010); c) as an issue of fandom and
mediated communication, i.e. considering the role of blogs, social media
and online games in constructing the imaginary environment; d) as cultural
and historical phenomena, i.e. examining how games and films help
commemorate the nation, such as the online project S.T.A.L.K.E.R. as well
as computer games based on World War II and recycled imagery from Soviet
war films; and e) as a theoretical issue looking at films such as
Aleksandr Sokurov’s Russian Ark (2003) that effectively functions as a
first person shooter in the interiors of the Hermitage.
Guidelines
Text-based academic entries in English, German or Russian, and/or
submissions in other genres, styles and form, reflecting the nature of the
medium, by scholars, politicians, artists and cultural practitioners are
welcome and will be considered for publication. For more information
please visit the journal’s website
http://www.digitalicons.org/forthcoming.html, or write to the editor
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Digital Icons: Studies in Russian, Eurasian and Central European New Media
(Digital Icons) is an online publication that appears twice per year. The
journal is a multi-media platform that explores new media as a variety of
information flows, varied communication systems, and networked
communities.
Contributions to Digital Icons cover a broad range of topics related to
the impact of digital and electronic technologies on politics, economics,
society, culture, and the arts in Russia, Eurasia, and Central Europe. The
journal publishes works that explore developments in information and
communications technologies and their impact on the governance, economy,
and cultural life of the region. Submissions focusing on Internet use and
new media forms among the various diasporas of the region are also
welcome.
Digital Icons publishes articles from scholars from a variety of academic
backgrounds, as well as artists’ contributions, interviews, comments,
reviews of books, digital films, animation, and computer games, and
relevant cultural and academic events, as well as any other forms of
discussion of new media in the region.
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