We have extended the deadline for submissions to the iCampus workshop until 8th April - See below
> ******* Apologies if you receive multiple copies of this CFP announcement *******
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> Call for Participation
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> International IC’11 Workshop on
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> The Intelligent Campus
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> ~ iCampus ~
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> Theme: Next Generation Learning Environments for the 21st Century
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> July 25-26 2011, Nottingham, United Kingdom
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> www.intelligentcampus.org/IC11/
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> IMPORTANT DATES
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> Paper submission: 28th March 2011 - extended to 8th April
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> Notification of acceptance: 25th April 2011
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> Final paper submission: 9th May 2011
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> The global educational landscape is changing, due to the continual advancement of technologies. This paradigm shift in education is imminent and has since gathered a lot of interests, among the academics and the industry, in an attempt to bridge the technological gap in the educational sector. To cope with the changing education environment, this iCampus workshop aims to address the various research area-of-interests in order to create a holistic next-generation intelligent campus environment that is suited for the 21st century. It encompasses (but is not limited to) several themes of campus intelligence, such as iLearning, iSocial, iGreen, iHealth, iManagement, and iGovernance.
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> The central theme of this year IC'11 workshop is on the "Next Generation Learning Environments for the 21st Century". In support of the theme, there is hence a particular focus on the iLearning domain of iCampus (in addition to the other domains of campus intelligence). Two special workshop tracks are also created, namely the "Immersive Education" track and the "Educational Technology" track, as detailed below.
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> Workshop tracks
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> Track I: Immersive Education Spaces
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> There is a growing interest in the use of virtual and mixed-reality environments for online teaching and learning. Immersive Education gives participants a sense of "being there" even when attending a class or training session in person isn't possible, practical, or desirable, which in turn provides educators and students with the ability to connect and communicate in a way that greatly enhances the learning experience. Originally available only to university students, the next generation of Immersive Education is focused on a broad spectrum of academic and non-academic users (higher education, K-12, and corporate training).
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> This track will address core topics on the use of Virtual and Mixed Reality Intelligent Environments for online education and training applications (e-learning). The scope will be fairly broad and will look at a range of innovative uses of virtual reality immersive environments. This could range from using and developing virtual environments through to practitioners with experience of teaching online and developing new approaches and pedagogies, including underpinning theories, human factors, pedagogy and design/evaluation strategies, case studies and more technical/scientific research topics. Submissions that have experimental results derived from virtual or mixed-reality immersive education test-beds are especially encouraged.
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> Track II: Educational Technology for Learning
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> Education is becoming increasing important in modern knowledge-based economies. Perkinson, the Principal Education Specialist for the International Finance Corporation (part of the World Bank Group) estimated that the value of the global education market is a little over US$2.5 trillion and the international student population worldwide was 115 million, growing at a rate of approximately 15% per annum. As with other areas of life, technology has the potential to transform how education is delivered, received and practiced. Advances in technology have never been at a greater pace that those being experienced today, and has the promise of revolutionising working practices and changing the world of education.
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> This track offers all stakeholders a forum to present and explore research advances in education technology within an intelligent campus environment. Educational technology is a wide-ranging and fast moving discipline ranging from laboratory technology through to advanced mobile learning systems and involves a wide variety of pedagogy and cultural issues. Stakeholders range from students, through teachers to companies marketing educational devices and services. The aim of this track is to provide an opportunity for those involved in educational technology, in its broadest sense, to share ideas, insights and experiences. This is multi-disciplinary call to researchers in all relevant subjects and not restricted to pervasive/ubiquitous computing or technologies.
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> Topics of Interest includes, but are not limited to, the following:
> * Cloud computing in education (Cloud learning)
> * Mobile learning
> * Blended/Hybrid learning
> * Personalised learning
> * Intelligent agents in learning
> * Edutainment & Game-Based Learning
> * Location-based and contextual learning
> * Educational technology markets & challenges
> * Virtual and mixed-reality for education
> * Educational software/hardware
> * Intelligent classroom
> * Virtual laboratories and tools
> * Pedagogy for the Internet Age
> * Innovations in the teaching laboratory
> * Student assessment in high-tech teaching environments
> * Cultural dimensions of educational technology
> * Educational technology innovations
> * Social/Collaborative learning
> * Smart educational environment
> * Smart green campus
> * Health aspect of the campus
> * Intelligent campus management & governance
> * Teaching strategies to maximise benefits of emerging technology
> * Future research issues for iCampus
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> The workshop will consist of both short/long paper and presentation sessions. The submitted papers should be of no more than 6 pages (short paper) or 12 pages (long paper), and presentations of about 20 minutes. All accepted papers will be published by IOS Press, as part of the IEEE International Conference on Intelligent Environments (IE’11) proceedings.
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> The format of the papers should follow the IOS guidelines (http://www.iospress.nl/authco/instruction_crc.html) and be submitted via the IC'11 workshop submission system (https://cmt.research.microsoft.com/IC2011/). Note that at least one author for each accepted paper must register and present the paper, via online or onsite, in the workshop.
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> For further information, please kindly view the attached CFP or visit our webpage at: http://www.IntelligentCampus.org/IC11.
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> Best regards,
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> Jason Ng, Michael Gardner, Minjuan Wang, & Victor Callaghan
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> IC’11 organising chairs
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> -- Dr Michael Gardner
> -- Digital Lifestyles Centre
> -- School of Computer Science & Electronic Engineering
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> -- IA Gateway Manager
> -- International Academy
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> -- The University of Essex, 3A.523, Wivenhoe Park, Colchester, CO4 3SQ, UK
> -- http://www.essex.ac.uk/csee
> -- email: [log in to unmask]
> -- mobile: +44 (0)7711 411848
> -- tel: +44 (0)1206 874457
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-- Dr Michael Gardner
-- Digital Lifestyles Centre
-- School of Computer Science & Electronic Engineering
-- IA Gateway Manager
-- International Academy
-- The University of Essex, 3A.523, Wivenhoe Park, Colchester, CO4 3SQ, UK
-- http://www.essex.ac.uk/csee
-- email: [log in to unmask]
-- mobile: +44 (0)7711 411848
-- tel: +44 (0)1206 874457
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