> On 02/03/11 12:00, Frank von Delft wrote:
>> Hi, I have coot 0.6.1 installed on my windows7 laptop (may it fry in hell).
>>
>> So I tried the Q/W/E/R/T/Y keys which are meant to rotate about the
>> X/Y/Z axes respectively. Nothing happens, except a console message saying:
>> Key 113 not found in bindings
>>
>> Is that deliberate?
> Yes. It was mentioned some time ago.
Ah - mentioned maybe, but not changed in the documentation:
http://www.biop.ox.ac.uk/coot/coot-keys-and-buttons.pdf
which, as instructed on the webpage, is printed out and stuck to my wall.
>> Those keys are quite useful, every so often...
> Agreed... to add a Y screen rotation (10 steps of 0.2 in this case) on
> pressing the "q" key:
>
> (add-key-binding "Rotate screen Y" "q" (lambda () (rotate-y-scene 10 0.2)))
> ;; etc
> ;; note the "e" and "w", "r", "t" and "y" keys are already bound to
> useful functions on using standard extra key-bindings.
I hugely support Paul and Bernhard's key-bindings (coot wiki) being the
default in future releases. (I certainly don't have different mappings.)
phx
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