> I have to say that the reaction at the Tuesday meeting was a
> bit mixed re OpenSim and possible lack/loss of content as
> well as the techie aspect of porting, etc.
I realise that loss of content is a major issue but when people make the
move to OpenSim they often want to rebuild from scratch anyway. The
techniques of building in OpenSim based worlds (and the forks like
Openlife) are very different: prims are natively bigger and smaller (no
nasty hacked mega-prims or tortured nanos) and prim limits are higher;
so there is no need to rely on textures and sculpts to create detail.
Openlife has just introduced a new feature that might be
interesting/useful to educators: scene-flipping. This allows different
"scenes" on the same region so you can have, for instance, different
seasons, before and after scenarios, different eras, at the flip of a
switch. (Warning for anyone contemplating visiting Openlife: it is
undergoing a major update at the moment and some days it is decidedly
flaky. Think SL a few years ago when any update was followed by a week
of instability... but in this case think months!)
Penny
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