Hi Matthew,
thanks for this clarification. In the meantime I also found when I multiply such data with 1.0 and then re-apply
fslinfo it gives me the correct max voxel intensity.
Nevertheless why are these things not documented somewhere?
If I want to normalize images, I rely on the proper answer of fslinfo (which is a
problem as I realize now).
I also did not find any reference to "fslmaths -range" ?
Does the "ROBUST RANGE" reference for "fslmaths -thrp"
imply the same handling of image intensities?
What is the logical reason behind those weighted estimates of
intensity values (except for setting the viewer intensity window to a more
user friendly range).
Those things make a hell of a day when you are starring at your code and can't
figure out what is going wrong.
Thanks again,
Boogie
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