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Call for Papers
Special Issue of International Journal of Gaming and Computer-Mediated
Simulations (IJGCMS)
AI & Games
Guest Editors: D.M. Romano, D.C. Moffat
Computer games form an important sector of the digital economy,
computing and entertainment industries, and are very sophisticated in
many ways. The need for better artificial intelligence (AI) in games
is deeply felt and recognised by industry, and is expanding as a new
successful area in research.
Games offer novel challenges and excellent application domains for AI
research. Vice versa: applications of Artificial Intelligence and
Machine Learning (ML) techniques are increasingly used to improve not
only the dynamics of the games, but also their graphical
representation and interaction techniques, pushing the frontiers of 3D
graphics, Virtual Reality and Human Computer Interaction (HCI)
research.
The game paradigm and technology are also increasingly used in
education, training, storytelling and anywhere one needs to created an
engaging environment. AI techniques facilitate the creation of such
experience.
This special issue focuses on the connection between AI in the broad
sense and Games. That is the use of artificial intelligence, machine
learning or intelligent-like techniques, frameworks and theories to
the creation of interactive engaging intelligent games, or technology
for interaction in games.
Topics of interest include:
. Intelligent games and serious games
. AI and ML applications to games
. Use of games in AI research
. Intelligent Interaction techniques
. Technology for Intelligent games
. Cognitive, social and emotional impact of intelligent games
Authors are encouraged to submit papers that include original findings
and/or analysis of existing work; purely hypothetical papers are
discouraged.
Submission Deadline: September 30, 2009
Please send documents in .pdf format to ai&[log in to unmask] as an
e-mail attachment.
Include contact information for the corresponding author in the body
of the email.
Papers should conform to the submission guidelines available at
http://www.igi-global.com/development/author_info/guide.asp
--
Daniela M. Romano Ph.D.
Virtual Reality, Virtual Environment and Serious Games - Kroto
Research Institute
Member of the Computer Graphic and Cognitive Systems group
2nd Year Tutor, member of TeachCom
Ethics Reviewer
UNIVERSITY OF SHEFFIELD
The Department of Computer Science
Regent Court, 211 Portobello
Sheffield, S1 4DP, UK
http://www.dcs.shef.ac.uk/~daniela/
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International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)
http://www.igi-global.com/ijgcms
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Journal of Cognitive Science in French, Italian, Spanish and Portuguese
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