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Video Games as Research Instruments
CHI 2010 Workshop
To be held at CHI 2010: 10th - 15th April, 2009
Atlanta, GA, USA
Call for Participation
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Video games have a history of being used to study phenomena in HCI and
other disciplines. They offer an excellent way to motivate participants
in HCI studies, and by using online casual games researchers can
potentially access hundreds of participants. The use of video games as
research tools is becoming more widespread in areas such as addiction,
user experience, immersion, strategy, decision making, etc. In this
workshop we are interested in identifying the range and characteristics
of the current use of video games as research instruments. Unlike the
development of games for entertainment or serious games, the workshop
will focus on the use of games to study more general phenomena (although
this may itself have applications to video games).
The workshop will bring together a diverse selection of research that
uses video games in order to develop a better understanding of the
specific issues, challenges and opportunities that they provide, and to
demonstrate how games can be used as an effective part of research. The
workshop should motivate researchers to use video games, but also to
learn from the experiences of other research areas.
We invite researchers in all disciplines that use video games as
research instruments to submit a four page position paper in which you
describe: the general problem your research addresses, how and why video
games are used, an overview of results and a discussion of experiences
and issues specific to using video games. Further information can be
found in the workshop website:
http://www.uclic.ucl.ac.uk/people/e.calvillo/ws_videogames
Feel free to address any questions or informal enquiries about
submissions to Eduardo H. Calvillo-Gámez ([log in to unmask]),
The deadline to submit papers is January, 6th 2010.
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