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Subject:

CfP :: TEI'10 :: Conference on Tangible, Embedded, and EmbodiedInteraction :: Jan 25-27, 2010, Cambridge, MA, USA

From:

British HCI News <[log in to unmask]>

Reply-To:

British HCI News <[log in to unmask]>

Date:

Mon, 27 Apr 2009 09:22:43 +0100

Content-Type:

text/plain

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Parts/Attachments

text/plain (319 lines)

~~~~~~~ BRITISH HCI GROUP NEWS SERVICE ~~~~~~~~~~~
~~ http://www.bcs-hci.org.uk/ ~~
~~ All news to: [log in to unmask] ~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~ NOTE: Please reply to article's originator, ~~
~~ not the News Service ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

ANNOUNCING THE FOURTH INTERNATIONAL CONFERENCE ON TANGIBLE, EMBEDDED,
AND EMBODIED INTERACTION


>> The submissions deadlines have changed this year <<
Papers are now due August 3rd (not in October, the deadline for previous TEIs).
Also, there are three new submission types with various deadlines:
Studios, Explorations, and a Graduate Student Consortium.


http://tei-conf.org/10/
----------------------------------------------------------------------
DATES AND LOCATION

Submission deadline for Papers and Studios: August 3rd 2009
Submission deadline for Explorations and the Graduate Student
Consortium: October 2nd 2009
Author notification deadline: October 20th 2009
Conference dates: January 25-27, 2010

Location: MIT Media Lab, Cambridge, MA, USA
----------------------------------------------------------------------


Computing is progressively moving beyond the desktop into new physical
and social contexts. Key areas of innovation in this respect are
tangible, embedded, and embodied interactions. These concerns include
the interlinking of digital and physical worlds through tangible and
embodied interaction and the computational augmentation of everyday
objects and environments in new ways through embedded technologies.
Research and practice in these innovative areas lead to works of
tangible interfaces, graspable interfaces, physical computing,
whole-body interaction, gesture-based interfaces, and interactive
surfaces. Designing such systems requires interdisciplinary thinking
as their creation not only encompasses software, electronics, and
mechanics, but also form, aesthetics, and social impact.

Following the success of previous TEI conferences we are pleased to
announce the fourth international conference dedicated to presenting
the latest results in tangible, embedded, and embodied interaction. We
will uphold the tradition of a single-track conference that provides a
unique forum for exchange of ideas through talks, hands-on studios,
interactive exhibits, demos, posters, art installations, and
performances.

We invite submissions of prototypes and daring ideas, tools and
technologies, methods and models, as well as interactive art,
interaction design, and user experience that contribute new
understandings to the broad area of tangible computing, embodied
interaction, interactive surfaces, and embedded interactive systems.

We invite four types of submissions:

1) Papers: all accepted submissions in this category will be included
in the conference proceedings and published through the ACM Digital
Library
2) Studios: proposals for hands-on workshops to be held on Tuesday
January 26th after the interactive demo and exhibition program
3) Explorations: novel and exciting products, designs, installations,
inventions, and artworks important to the tangible, embedded, and
embodied interaction community
4) Graduate Student Consortium: a chance for students to get feedback
and advice on their final terminal degree project including but not
limited to those leading to a PhD


----------------------------------------------------------------------
Papers
Submission deadline for Papers is August 3rd, 11:59 pm EDT (GMT-4).

All accepted submissions in this category will be included in the
conference proceedings and published through the ACM Digital Library.
Authors are invited to submit high-quality original work to advance
the field. Appropriate topics include but are not limited to:

* Examples of novel tangible interfaces, embodied interfaces, or
embedded interactive systems
* Provocative design work and interactive art
* Embodied interaction, movement, and choreography of interaction
* Relation of tangible, embodied, and embedded interaction to other paradigms
* Programming paradigms and tools, toolkits, software architectures
* Novel enabling technologies
* Interactive uses of sensors, actuators, electronics, and mechatronics
* Design guidelines, methods, and processes
* Applied design in the form of concept sketches, prototypes and products
* Role of physicality for human perception, cognition and experience
* Novel applications areas, innovative solutions
* Theoretical foundations, frameworks, and concepts
* Philosophical, ethical, and social implications
* Case studies and evaluations of working deployments
* Usability and enjoyment
* Teaching experiences, lessons learned, and best practices
* Sustainability aspects of the design and use of tangible systems

Submission Guidelines:
Authors are invited to submit papers that are 2, 4, or 8 pages long,
formatted to follow the two-column ACM SIGCHI format. We are happy to
consider a variety of styles for inclusion in the proceedings, such as
academic papers, design sketches, and descriptions of art pieces or
installations.

All work - both papers and optional video illustrations - must be
submitted electronically via our conference management system. At the
time of submission authors will be able to specify their preferred
format for presenting the work, which includes:

* 15 minute talk
* 5 minute talk
* Poster
* Interactive demo, exhibit or installation

Note that presentation format is independent from submission length.
Submissions of 2, 4, or 8 pages can be presented in any of the above
formats, but please do consider the most appropriate presentation
format for your work. The program consists of a balance of
presentation types, and TEI particularly encourages demonstrations and
installations by publishing their descriptions in the full conference
proceedings.

In case of acceptance, at least one author must register before the
early registration deadline for the conference in order for the final
paper version to be published in the conference proceedings.

IMPORTANT: Submissions will be reviewed in a double-blind process, and
authors must ensure that their names and affiliations do not appear on
the submitted papers. The author and affiliation sections of the ACM
SIGCHI template must be left blank. In case of acceptance, authors
will be asked to provide a camera-ready copy that includes this
information, along with any recommended improvements as suggested by
the reviewers.

Please note that the maximum size of your submission should not exceed
10 Mb. If your requirements exceed this limit, please contact the
conference chairs to make alternative arrangements. Any accompanying
video figure is not subjected to the 10 Mb restriction.

For additional information please contact the Program Co-Chairs at
[log in to unmask]


----------------------------------------------------------------------
Studios
Submission deadline for proposing a Studio is August 3rd, 11:59 pm EDT (GMT-4).

New for this year are Studios. These are hands-on workshops that
introduce tools or techniques for creating tangible artifacts. We are
soliciting studio proposals that cover all aspects of tangible,
embedded, and embodied interaction ranging from new technologies and
tools, to craft and manufacturing techniques. We would like to offer
studios that are of interest to the entire TEI community, from novices
to the most seasoned researchers. Studios will be held at the MIT
Media Lab on Tuesday, January 26th after the interactive demo and
exhibition program. We will accept proposals for 4 and 6 hours
studios.  The proposal must be formatted to follow the two-column ACM
SIGCHI format and limited to 2-pages with an additional page that
includes an estimated budget, bill of materials and equipment
requirements.   The proposal should describe the studio topic,
proposed Studio activity plan (e.g. what will Studio participants do
during the workshop) and estimated time requirements. Studios will be
included in the price of registration and all conference attendees
will be encouraged to take part in them. The cost of materials for
specific Studios will not be covered by registration and will be paid
for on a per-case basis by participants.

For additional information please contact the Studios Chairs at:
[log in to unmask]


----------------------------------------------------------------------
Explorations
Submission deadline for Explorations is Oct. 2nd, 11:59 pm EDT (GMT-4).

New for this year are Explorations. We created this submission
category to encourage and support the submission of high quality work
that has traditionally fallen outside the scope of ACM conferences.
Explorations are not confined by the form of Papers submissions. This
category is a direct appeal to designers, artists, inventors,
independents, and other practitioners whose work make valuable and
as-yet-unrewarded contributions to our field. Exploration submissions
will be in the form of video that can represent the rich aesthetic and
experiential quality of the submission. Successful Explorations
submissions will be demonstrated 'in the flesh' during TEI 2010. More
information on how to submit explorations and how they will be
presented and archived will be available soon.

For additional information please contact the Explorations Co-Chairs
at [log in to unmask]


----------------------------------------------------------------------
Graduate Student Consortium
Submission deadline for the Graduate Student Consortium is Oct. 2nd,
11:59 pm EDT (GMT-4).

New this year is the Graduate Student Consortium (GSC). The GSC will
be held on Sunday January 24th, the day before the main conference.
GSC students meet and discuss their work with one another and a panel
of experienced TEI researchers in an informal and interactive setting.
We welcome applications from graduate students in terminal degree
programs, (i.e. doctoral programs in research fields and master
programs in the arts) in any of the disciplines and approaches that
contribute to the TEI community.  Each applicant should provide a
short written paper (no more than four pages in normal ACM SIGCHI
archival format).  This paper should describe ongoing work and might
summarize the student's dissertation, or highlight a particular
aspect. In addition to the paper submission, graduate student
submissions should be accompanied by a brief letter of support from
the student's principal adviser.  Selection of GSC participants will
be made by the GSC committee; please note that GSC submissions are not
anonymous.  We anticipate that financial support will be available for
graduate students to attend the GSC and TEI.

For additional information please contact the GSC Chair at
[log in to unmask]


----------------------------------------------------------------------
Contact
If you have any questions, please do not hesitate to contact the
Program Co-Chairs at [log in to unmask]


----------------------------------------------------------------------
TEI 2010 ORGANIZING COMMITTEE

General Co-Chairs
Hiroshi Ishii, MIT Media Lab
Robert J. K. Jacob, Tufts University
Pattie Maes, MIT Media Lab

Conference Co-Chairs
Marcelo Coelho, MIT Media Lab
Jamie Zigelbaum, MIT Media Lab

Program Co-Chairs
Thomas Pederson,  Lund University
Orit Shaer, Wellesley College
Ron Wakkary, Simon Fraser University

Treasurer
Lisa Lieberson, MIT Media Lab

Studios Co-Chairs
Pamela Jennings, Banff New Media Institute
Amon Millner, MIT Media Lab
Jay Silver, MIT Media Lab

Explorations Co-Chairs
Jon Kolko, Frog Design
Thecla Schiphorst, Simon Fraser University

Graduate Student Consortium Chair
Mark D Gross, Carnegie Mellon University

Demo Session Chair
Leah Buechley, MIT Media Lab

Design Chair
Richard The, MIT Media Lab

Art Co-Chairs
Jean-Baptiste Labrune, MIT Media Lab
Ryan O'Toole, MIT Media Lab

Web Chair
Ryan O'Toole, MIT Media Lab

Video Chair
Michael Weller, Carnegie Mellon University

Engineering and Logistics Co-Chairs
Pranav Mistry, MIT Media Lab
Sajid Sadi, MIT Media Lab

Student Volunteer Co-Chairs
Daniel Leithinger, MIT Media Lab
Chloe Fan, Wellesley College

Publicity Co-Chairs
Sabine Fekete, Institute of Innovation and Design
Dana Gordon,  Zazaziza Interaction Design
Takashi Matsumoto, Pileus LLC
Eric Schweikardt, Cornell University


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