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User Interface Design for Virtual Environments: Challenges and Advances
A book edited by Dr. Badrul H Khan, McWeadon Education, USA
To be published by IGI Global:
http://www.igi-global.com/requests/details.asp?ID=622
Introduction
In the Information society, the advancement of Information and
Communication Technologies (ICTs) has created a digital society and
broadened the scope sharing innovations globally. In this globally digital
society, people use electronic devices in almost anything they do in their
lives: from brushing teeth to driving a car. In the fast moving digital
society, people are encountering newer features associated with emerging
technologies including (but not limited to): computers, appliances,
machines, mobile communication devices, software applications, and
websites. Advances in emerging technologies coupled with fast moving
lifestyles, people are increasingly overwhelmed with various electronic
devices and services. What do users of these various digital devices and
services really need? They need useable and easily adaptable interfaces to
operate in these virtual environments.
Linkage between a digital society and globalization has tremendous
implications on the design of user-interfaces for various virtual
environments. Reflecting on the global and cross cultural nature of
today's world, the user interface design of various virtual environments
should be based on the needs of a cross culturally diverse population of
users around the globe. The interface design should be user centric. User
interface design should strive for making the user's interaction as
simple, meaningful, and efficient as possible. This book focuses on
challenges that designers face in designing interfaces for users of
various virtual environments.
Objective of the Book
This book will aim to provide both a theoretical and practical knowledge
base in user interface design. It will be written for professionals who
want to improve their understanding of challenges associated with user
interface design issues for various virtual environments for
globally-dispersed users.
Target Audience
The target audience of this book will be composed of professionals and
researchers working in various disciplines, including (but not limited
to): information technology, computer science, educational technology, e
leaning, distance education, corporate training, communication technology,
medical technology, engineering, management information system, library
science and other relevant fields.
Recommended topics include, but are not limited to, the following:
# Addressing the Challenges of Inquiry-Based Learning through Technology
and Curriculum Design
# Adaptation in Automated User-Interface Design
# Challenges for End-User Development in CE devices
# Voice User Interface Design for Automated Directory Assistance
# Challenges for Design: Seeing Learners as Knowledge Workers Acting in
Physical-Virtual Environments
# Challenges in Human/Computer Interfaces: Making the Technology Serve the
User
# Challenges for Brain-Computer Interface Research for Human-Computer
Interaction Applications
# Human-Computer Interaction Research and Development Challenges
# Psychological Aspects of the Human Use of Computing
# Designing the Human Computer Interaction: Trends and Challenges
# The Challenges And Opportunities Of Human Technology
# Interfaces including flowchart, intelligent zones and sensitivity approach.
# The Epistemology of Human Interface Design
# The Social Dimension of User Interface Design
# Challenges and solutions for user interface design on mobile devices
# Interface design challenges for Web2.0 designs
# The Impact of Design Interaction on Learner Success in Online Learning
# The Cross-Cultural Design of User Interfaces and Experiences
# Cultural Considerations in Interface Design
# Usable Accessibility: Making Web sites work well for people with
disabilities
# Designing & Drawing Mobile Interactions
# Successful and available: interface design exemplars for older users
# Meta-User Interfaces for Ambient Spaces: Can Model-Driven-Engineering Help?
# An Intelligent User Interface for Browsing and Search MPEG-7 Images
using Concept Lattices (2008)
# Creativity Support Tools: A Grand Challenge
# Constraints on their efforts for User-centred Interface Design
# Interface design issues for virtual reality (such as Second Life)
# Any additional topics which may fit within the scope of this book.
Submission Procedure
Researchers and practitioners are invited to submit on or before May 30,
2009, a 2-3 page chapter proposal clearly explaining the mission and
concerns of his or her proposed chapter. Kindly include a proposed title
and contact information for each contributor (Name, Affiliation, and
E-Mail) within the proposal file. Authors of accepted proposals will be
notified by June 15, 2009 about the status of their proposals and sent
chapter guidelines. Full chapters are expected to be submitted by August
30, 2009. All submitted chapters will be reviewed on a double-blind review
basis.
Publisher
This book is scheduled to be published by IGI Global (formerly Idea Group
Inc.), publisher of the "Information Science Reference" (formerly Idea
Group Reference), "Medical Information Science Reference," and "IGI
Publishing" imprints. For additional information regarding the publisher,
please visit www.igi-global.com. This publication is anticipated to be
released in 2011.
Important Dates
May 30, 2009: Proposal Submission Deadline
June 15, 2009: Notification of Acceptance
August 30, 2009: Full Chapter Submission Deadline
October 15, 2009: Review Result Returned
November 15, 2009: Revised Chapter Submission Deadline
December 15, 2009: Final Acceptance Notification
January 15, 2010: Final Chapter Submission Deadline
Kindly upload your proposal using the following site:
http://AsianVu.com/upload.htm
Further questions or inquiries can be forwarded to:
Dr. Badrul H Khan
McWeadon Education, USA
http://badrulkhan.com/
E-mail: [log in to unmask]
Please feel free to forward this email to any interested parties.
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