http://www.leedsmet.ac.uk/inn/research_SAGSET_2009.htm
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First Call for Papers
SAGSET (Society for the Advancement of Games and Simulations in Education
and Training) – 39th Annual Conference
22nd-24th July 2009
Coaching and Learning Through Games
Leeds Metropolitan University, Leeds, Yorkshire, UK
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Formed in 1970, SAGSET is a voluntary professional society dedicated to
improving the effectiveness and quality of learning through the use of
interactive learning, role-play, simulation and gaming - in all aspects of
education and training, from Primary School to University - and in all
levels of adult, lifelong learning from the shop floor to the board room.
The 39th Annual Conference will be held in The Old BBC Broadcasting House in
Leeds City Centre from 22nd-24th July.
Contributions:
Contributions are invited from all those interested in coaching and learning
through games and simulations in the following areas:
• Students and teachers at all levels of education
• Researchers, designers and developers in business and education
• Professional trainers
Content can be provided in a variety of formats: essays*, articles, papers,
posters, workshops and tutorials.
This call for abstracts of between 700-1000 words in Word format and include
additional indicative bibliography. Proposals for workshops and tutorials
should include the topic, scope and the maximum number of participants
expected. It is anticipated that their duration will be half a day. Those
that might appeal to a broad spectrum of interests will be very welcome.
Initial selection will be through peer review. All contributions must be
original unpublished work. The conference language is English, and paper,
abstracts and other proposals should be written in English.
Final versions of accepted contributions will be submitted as pdf documents
in a template yet to be determined and will be restricted in page length
(indicated by the number in parenthesis) as follows: essays*(2), business
articles(4), papers(8) and posters(2).
*-submission by essay is intended for children in education to reflect upon
learning through the use of games and simulation. An accompanying digital
compendium of these will be included in the conference proceedings.
Topics of interest include (but not restricted to):
Business Games & Simulations
Game & Simulation Design
Digital storytelling
Serious Games
Artificial intelligence games
Learning Evaluation Visual content creation
Game production
Gamer communities
Executive learning and teaching
Simulation
Operations management games Online games and networking
Mobile games
Case studies
User studies and evaluation
Game critical analysis
Intellectual property rights
Key Dates
Deadline for all abstracts and workshop proposals: Friday 9th Jan 5pm GMT
Notification of abstract acceptance: January 31st 2009
Deadline for full papers for inclusion in digital proceedings: Tuesday 31st
March 2009 5pm GMT
Conference Dates: 22nd-24th July 2009
Submissions
Submission in the first instance for abstracts, workshop proposals, essays
and business articles to:
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