Hi everyone!
I am Stefan Asanin, an undergraduate student at the Department of Computer
and Systems Science in Stockholm (Stockholm University/Royal Institute of
Technology).
My desire with this post is to make some of you comment my undergraduate
thesis work. I know the abstract might be heavy to interpret as it is but
since my work is finishing of in the oncoming week I would be happy to
receive some comments and thoughts regarding my findings. I will attach a
miniabstract pdf file aswell the original text here below.
If you have read the text and want to comment it please e-mail me at
[log in to unmask] as soon as possible. Your comments will be presented at
17th September 2008 in Kista, Sweden. If it happens to be too many comments
I will randomly pick out a few.
Thank you all in advance!
/Stefan Asanin
"Abstract
Eyetracking technique - designing for a temporal diversity
an undergraduate thesis by Stefan Asanin
The human interest in displaying another person’s gaze is one of the main
reasons behind
the development of eyetracking techniques. To be able to distinguish among
visible
objects on a screen gives the system great advantage in anticipating what
object should be
manipulated or what executable code snippet should run as a response. The
conformed
applicative ways spread interdisciplinary and because of this it also forms
the essential
presentation of a problem affiliated by this literature study. Eyetracking
technology
utilizes various goals with different approaches in which their users seem
not to respond to
the fact that interaction might occur under isolated points of time. First,
there is the
physiological response that takes place when a stimulus is presented.
Secondly, that
informative neurological path takes additional time whereby the conscious
experience of
that object is said to occur about 300 milliseconds later. Therefore, an
interaction through
an eyetracking system takes hold prior human knowledge and should be
regarded as an
essential aspect of design and system development. Still in terms of time,
eyetracking
developers apply certain thresholds for distinguishing saccades from
fixations but this is
done without consideration of human consciousness delay. Therefore, the aim
of the study
was to elucidate the phenomenon that arises when various interdisciplinary
approaches
carry out experiments, developments or hypothesis declarations using
eyetracking techno
logies. By reviewing a dozen of their articles the writer of this thesis
work attempted to
evaluate hidden variables indicating a loss of prudent timedependent
aspects. A total of
15 articles were reviewed and the results showed that only one of them had
complete
scores and could therefore be stated to fulfill the writer’s demands on
timedependent
adjustments. At the same time, the consciousness dependent timevariable had
the least
probability to disseminate over technical and design applicative variables.
In conclusion, because of the lack of consciousness delaydependent
supplements the
writer claims that these approximately 250 milliseconds in between stimulus
onset and
action possibly might render new ways to interpret applications for
Augmented Reality,
Virtual Reality, Artificial Intelligence, in medicine examined deteriorated
cognitive
abilities or wherever eyetracking might be appreciated as a tool of
interaction."
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