I have a definition of this that works for me and quiets the questions.
For me it's about being the author of the system, or writing the
rules to the game. You set parameters that others work within.
There is an art to setting good parameters or writing good rules. I
may have referenced Sol LeWitt here before. His rules are specific,
and the outcome, although different every time, is very much a Sol
LeWitt piece.
Another example is rules to a game. Good rules allow for drastically
different outcomes that allow for all the drama of sport, but are
strict enough to make sure the game has a logic, remains interesting,
etc. Friedrich has found great ways of changing these rules to
literal games – video games – that provide for different outcomes but
are still just as interesting, and maybe more interesting to play.
The rules or parameters maybe strict or very loose, but this concept
fits most projects in my experience. For interactivos, it was
collaboration, a 2 week time limit, and so on.
I think that might be the role of a curator – or an artist, depending
on the project – in the most general sense. The curator sets up
boundaries.
Steve
--
Steve Lambert
http://visitsteve.com
Eyebeam Senior Fellow
http://eyebeam.org
On Jul 17, 2008, at 2:47 PM, Verina wrote:
> Dear all
>
> I would like to pick up the threat running through the June
> discussion/theme
> Open Source, Residencies and the Lab Model.
> Parts of CRUMB are just returned from a great working/producing/
> presenting
> environment at Eyebeam. Two weeks of the hybrid workshop interactivos?
> culminated in an installation 'Double Take' that opened last
> Saturday, and
> the frantic programming time seems to be replaced by working
> prototypes and
> functional installations. {http://eyebeam.org/about/about.php?
> page=thisweek}
> There is the issue of the state of the work, the moment of a model
> becoming
> art. There is also the collapsing of the status as resident in a lab
> situation, the collaborator whose role of an agent is ambiguous and
> shifting
> during his collaboration, and the curatorial process that remains
> to some
> degree fairly ‘hidden’ – does the curator need an exhibition to
> make visible
> the processes she initiates? How does the open source model change our
> understanding of curating practices (which are already subsumed in the
> larger term of ‘cultural producer). But to ask quite provocatively:
> is the
> curator position in an open source environment replaced by a
> coordinator of
> the artists/residencies/workers? Or does everyone become a curator
> in the
> sense of creating an interface to the public? And what public?
> Is a residency always taking place within a lab, a space?
> Is an online residency possible, and how?
> What is the end of collaboration?
>
> Any ideas and thought welcome!!! Experience from Eyebeamers??
>
> Best
>
> verina
>
> CRUMB
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