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CALL FOR SUBMISSIONS
Pervasive Awareness applications: addressing Aesthetic and Ludic aspects
WORKSHOP at DIMEA 2008 (3rd International Conference on Digital Interactive
Media in Entertainment and Arts)
http://idi.ntnu.no/~divitini/dimea2008
We would like to invite you to submit a 2 page position paper, in the
DIMEA08 workshop for Pervasive Awareness applications.
Deadline for workshop submissions: 20 June 2008.
Notification of acceptance by: 26 June 2008
Print ready by: 30 June 08
Tentative workshop date: 11.9.2008
Submissions should follow the ACM SIG Proceedings style guidelines.
Templates can be found at:
http://www.acm.org/sigs/pubs/proceed/template.html
Submissions should be send to the workshop organizers:
[log in to unmask] and [log in to unmask]
Accepted papers will be published in the DIMEA08 conference proceedings.
DIMEA08: 10-12 September 2008, www.dimea2008.org/
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WORKSHOP: Pervasive Awareness applications: addressing Aesthetic and Ludic
aspects
The proposed workshop will address the Aesthetic and Ludic aspects
of Pervasive Awareness applications. It invites a mix of position papers,
including demos and presentations, combined with a structured creative
exercise in application conceptualization and creation.
Short description:
Pervasive awareness systems are awareness systems where awareness
information is generated from ubiquitous devices in one's pervasive
environment. These are sensor (or actuator) types of artifacts that capture
(or display) information about the context of activities within a home, in a
semi-autonomous manner.
Awareness systems can be defined as systems whose purpose is to help
connected individuals or groups to maintain a peripheral awareness of the
activities and the situation of each other, e.g., their well-being, their
availability for interactions, or an overview of their activities. Research
in awareness systems has grown quite significantly in the last 10 years and
has examined awareness systems at work, at home and on the move and has
provided explorations from a design perspective, several working
realizations of such systems and reports on the experiences of their use. A
growing number of applications, such as IM, Skype, Facebook to mention only
a few, are currently widely used by people not only to perform common tasks,
but also to stay in touch and to help the members of distributed social
networks to feel connected.
The aim of this workshop is to increase the potential of awareness systems
as a driver for connecting people, in a rich set of pervasive awareness
scenario by focusing on ludic, creative, and aesthetic aspects. Some of the
questions that we intend to address include, but are not limited to:
* How can we create Aesthetic, Creative, and Ludic experiences through
mediated communication?
* Can art help to design pervasive awareness systems that better integrates
into people's everyday life through novel interfaces?
* How to design pervasive awareness systems that are aesthetically pleasant
and/or fun to use?
* In which scenario type are artistic, aesthetic, or ludic aspects more
important?
* Can art challenge mainstream assumptions on this type of systems? For
example, awareness research has pointed out that it is important that this
type of awareness is provided effortlessly and stay at the periphery of
attention. This claim can be challenged by artistic, aesthetic or lucid
applications that may specifically aim to be intrusive. .
* Can we leverage on ludic and aesthetic aspects of pervasive awareness
applications to promote system adoption and appropriation?
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