>3) Also I just noticed that I can adjust my weights for the real space
>refine zone to favor my geometry more than my map. Any idea what are
>reasonable weights for a 3.3 A map with very few side chains and no
>carbonyl bumps visible. I find that real space refine does quite often tend
>to swing my side chains into neighboring mainchain density even though it is
>obviously wrong. Is there a way to reduce this behavior or avoid it.
I've had decent luck using the same weight as I give refmac (although this is with coot 0.3.3; coot seems to have jumped version numbers while I wasn't looking).
Pete
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