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CALL FOR PARTICIPATION
Socio-technical Design Mini-track in the Software Technology track at
HICSS
42 http://www.hicss.hawaii.edu/hicss_42/minitracks/st-std.htm
January 5-8, 2009. Hilton Waikoloa Village, the Big Island, Hawaii
SUMMARY
Socio-technical issues arise when social systems operate through
technical
systems. Socio-technical design is more complex than traditional design
because as well as technical performance requirements there are now also
social performance requirements. Social requirements often transform the
technical requirements for system success. This mini-track seeks
research
that explicitly connects human social processes to system design,
evaluation
or operation, e.g. how social concepts like fairness, trust, privacy,
leadership, communication, ownership, belonging, roles, friendship,
play,
reputation or identity (to mention a few) can enlighten the software
design,
use or evaluation of wikis, social networking, social book-marking,
social
games, online markets, online learning, online communities, online
reviewing
and other online social systems. Contributions from companion
disciplines
like law, psychology, sociology, communication, education, health and
politics are welcome.
IMPORTANT DATES
1. See http://www.hicss.hawaii.edu/hicss_42/authorinstruction.htm for
details.
2. Send a 10-page paper to me at [log in to unmask] before 15th June.
3. Accept/Conditional Accept/Reject notices will be sent to you by 15th
August
4. Final papers are due 15th September (at least one author must
register
for conference)
ABOUT THE MINITRACK
The Internet no longer merely hosts information, it now hosts social
interactions. As technology becomes part of social life it is natural
that
social requirements will become part of technical design. Without this a
socio-technical gap emerges - a deficit between what people wants and
what
technology does. We can reduce that gap by combining social and
technical
knowledge. The question then is not how to make technology more
efficient,
nor how technology affects society, but how human and social concepts
can
and should affect technology design, use and evaluation. The premise is
that
technology is not a "given" but something we create, and hence it should
satisfy human and social needs.
PAPER TOPICS
Submitted papers should connect a social process to a technical context
of
design, use or evaluation. Examples include:
* Technical support for social roles (e.g. in Wikipedia)
* Software support for web archeology/history
* Social justice and information system design
* Designing for anti-social behavior ("trolls")
* Design issues in social comment systems (e.g. Slashdot)
* Etiquette and politeness in computing design (e.g. Help agents)
* Synergy, efficacy, morale and social performance in online
communities
* Social trust and accountability in online environments
* Transparency vs privacy design conflicts
* Designing online user product review systems
* Social issues in online knowledge exchange (e.g. e-journals,
electronic
archives)
* Methods of modeling socio-technical design
* Social requirements for online bots, agents and crawlers
* Technology, norms and online herds
* Supporting leadership in online collaboration
* Software that reveals individual's reputations and past act history
* Design issues in online power sharing
* Designing for online contracts/agreements (e.g. End-user license
agreement-EULA)
* Cultural factors in software design
* Politics, social rights and obligations in online systems
FOR MORE INFORMATION
If not sure if your proposed paper fits this mini-track, send me a
200-300
word abstract for comment re if it fits this mini-track. Send your
10-page
paper to me directly at [log in to unmask] before 15th June.
-----------------------
Brian Whitworth
http://brianwhitworth.com/papers.html
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