> but we're
> here to meet the demand from users not dictate what the demand is.
And this is probably for the best.....
Second Life is the latest in a long line of new ideas and concepts that are
often deemed trivial and 'not of academic worth' for teaching and learning.
Overhead projectors, computers, email, the web, message boards and chat
rooms, blogs, mobile phones, skype, youtube, wikis and social networking
sites have all been on the same list. On-line virtual worlds are now on it
and I have no doubt educational multiplayer online gaming will be next.
This opinion from a 'user' is interesting:
<http://www.ukoln.ac.uk/web-focus/events/conferences/eunis-2005/paper-2/>
and this from some students is also interesting
<http://youtube.com/watch?v=dGCJ46vyR9o>
Neil
:-)
--
Neil Francis
Systems Administrator
University of Bath
+44 1225 383571
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