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EVENT-MANAGEMENT  January 2008

EVENT-MANAGEMENT January 2008

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Subject:

FW: International Conference on Digital Interactive Media in Entertainment and Arts - (ACM SIGCHI, Singapore Chapter)I

From:

Dimitrios Buhalis <[log in to unmask]>

Reply-To:

Dimitrios Buhalis <[log in to unmask]>

Date:

Wed, 30 Jan 2008 20:43:00 -0000

Content-Type:

text/plain

Parts/Attachments:

Parts/Attachments

text/plain (327 lines)

Colleagues 

Please see Call for Papers I am forwarding for "John N. Karigiannis"
<[log in to unmask]>

 

 (Please accept our apologies if you receive multiple copies of this
message)
========================================================================
============
                                  CALL FOR PAPERS

3rd International Conference on Digital Interactive Media in
Entertainment and Arts
                                    DIMEA 2008

                              10-12 September 2008
                 Athens Information Technology (AIT), Athens, Greece
                    Conference Web site: http://www.dimea2008.org

            Paper and Art/Demos Submission Deadline: April 30ieth, 2008
========================================================================
============

The advances in computer entertainment, multi-player/online gaming,
technology-enabled art,
culture and performance have created new forms of entertainment that
attract, immerse and
absorb their participants. The phenomenal success of such a "culture" to
initiate a mass
audience in patterns and practices of its own consumption has supported
the evolution of
an enormously powerful mass entertainment, digital art and performance
industry extending
deeply into every aspect of our lives, leading further to major societal
and business
contacting changes.

The International Conference on Digital Interactive Media in
Entertainment and Arts (DIMEA),
in cooperation with ACM, is the premier forum for the presentation of
societal, business
and technological advances and research results in cross-disciplinary
areas related with
digital interactive media in entertainment, art and creative
technologies. This conference
is dedicated to build common ground between research, design and
development, learning
and collaboration in its myriad digital media forms: one of its many
objectives is the
exploration of 'play & learn', demonstrating new arenas and applications
for digital
gaming and incorporating leading edge technologies, designs and models
in our changing
views about what is involved in gaming.

DIMEA 2008 is jointly organized by Athens Information Technology (AIT),
ACM Special
Interest Group on Computer Human Interaction (ACM SIGCHI, Singapore
Chapter) and the
Society for Excellence and Innovation in Interactive Experience Design
(InExDe)

DIMEA 2008 will bring together academics, technologists, artists,
designers, and
industry representatives to address and advance the leading edge of new
digital and
interactive media. Who should attend: Academics, Animators, Artists,
Designers,
Developers, Educators, Engineers, Game Designers, Industry
Professionals, Media Industry,
Video Producers, Directors, Writers, Performers, Photographers,
Videographers,
Researchers, Students. Anyone who wants to be inspired to adopt advanced
ways in
industry, society, business, research and teaching, expand their
knowledge on a wide
variety of topics within the field of digital media, network with
cross-disciplinary
experts from digital media professionals to academic experts, and evolve
with this
ever-changing field!

The following, non exclusive, topics are called for:

-       Entertainment, Art and Technology
Location-based and Pervasive Gaming, Mobile Entertainment, Digital Games
in Practice,
Computer Entertainment Research, Open-Source Gaming Engines,
Implications for Multimedia
and Web Design, Artistic Games, Commercial Games, Edutainment,
Educational/Serious Games,
Interactive Games, Games as Pedagogy, Analysis of Games, e-Performance
(e-Opera,
e-Theatre, e-Concert, ...), Virtual Exhibitions and Museums

-       New Media Emerging Technologies
Personal Broadcasting (Podcasting and Vlogging), Novel Applications for
Mobile Phones,
Social and Interactive Computing Applications, Collaborative
Spaces/Environments,
Innovative Applications of Technology in the Arts, Mixed Reality and
Enhanced Visualization,
Context-aware Environments and Devices, Immersive Learning Experiences,
Communication
Technologies and Systems for Digital Media, Advanced Authoring and
Composition of Media,
Advanced Interaction, Targeted/Personalized Media, Adaptable Media and
AI

-       Code Art
Algorithmic Art, Software Art, Net Art, Installation Art, Tangible
Computing, Sonic Art

-       Digital Visual and Auditory Media
Digital Photography, Digital Imaging as Art, Advances in 3D Modelling,
Digital Printing,
Non-Photorealistic Rendering, Digital Sound and Music, Digital Music
Synthesis and
Composition, Graphics and Animations, Digital Comics

-       Moving Media
Digital Video, Distance Collaboration/Performance, Computer Animation,
Interactive Movies

-       Culture of New  Media
Network Culture, Philosophy of New Media, Digital Identity

-       Interactive Stories
Digital Narrative, Digital Asset Management, Semantic Web Technologies,
Interactive
Television and Cinema, Game Design and Storytelling


SUBMISSIONS

Full Paper Submissions
======================
Prospective authors are invited to submit full technical papers of not
more than
8 pages, including tables, figures and references. Papers should present
original
research related to the above mentioned scientific areas, not published
elsewhere.
Full paper submissions should adhere to the ACM SIG Proceedings style
guidelines.
The respective templates may be found at:

                http://www.acm.org/sigs/pubs/proceed/template.html

Please use the style "Strict Adherence to SIGS style - (Sheridan
Printing)" on that
page.

Demo/Art/Game Submissions
=========================
Practitioners in the DIMEA2008 areas are invited to submit not more than
1 page
short description of their Digital Art Work/Demo/Game to be considered
for
demonstration at DIMEA2008.

Papers or Demo/Art/Game short descriptions may be submitted
electronically at the
DIMEA2008 online paper submission service. Until the online paper
submission system
is opened up to prospective authors and practitioners, papers or
demo/art/game short
descriptions may be submitted by e-mail to: [log in to unmask]

In either submission process, authors are advised to contact the
Conference Organizers
([log in to unmask]), in case they have not received an acknowledgement of
paper receipt
within two days of submission.

Full papers will be peer-reviewed by at least two reviewers from the
International
Technical Program Committee in a single-blind process. Demo/Art
Work/Game submissions
will be reviewed by the respective Chairs and their formulated
committees.

Tutorials and Seminars, Special Sessions, Exhibitions and Industrial
Demos will
additionally be organized during DIMEA2008.


IMPORTANT DATES

Full Paper Submission:      April 30, 2008  Demo/Art Work/Game
Submission: April 30, 2008
Notification of Acceptance: May 30, 2008    Camera-ready Paper
Submission: June 15, 2008


CONFERENCE SPONSORSHIP CALL

Sponsorship offers an effective way of demonstrating your interest in
and commitment
to digital interactive media technologies and their impact in diverse
applications
fields spanning the entertainment and art areas. Corporate sponsorship
can offer
companies publicity and the ability to influence current and future
leaders in digital
interactive media technologies research and development. We will
recognize and acknowledge
the generosity of all of our sponsors on the DIMEA 2008 website
(www.dimea2008.org) and
in the conference program (to be available in print and on-line).

Please send an e-mail to [log in to unmask] , [log in to unmask] ,
[log in to unmask] if you would
like to pledge your sponsorship. More details can be found at:
http://www.dimea2008.org


ORGANIZING COMMITTEE

Honorary Conference Chair
            Christos Halkias, AIT, Greece

General Conference Chairs
            Sofia Tsekeridou, AIT, Greece
            Adrian David Cheok, ACM SIGCHI, National University of
Singapore, Singapore
            Konstantinos Giannakis, InExDe, Greece
            John Karigiannis, InExDe, Greece

Technical Program Chairs
            Ryohei Nakatsu, Kwansei Gakuin University, Japan
            Kevin Wong, Murdoch University, Australia
            Thanassis Tiropanis, University of Southampton, UK

Special Sessions Chairs
            Krzysztof Walczak, Poznan University of Economics, Poland
            Nikos Nikolaidis, Aristotle University of Thessaloniki,
Greece

Art & Demos Chairs
            Naoko Tosa, Kyoto University, Japan
            Manthos Santorineos, School of Fine Arts, Fournos Center for
Art and New Technology, Greece
            Thomas Rist, University of Augsburg, Germany

Local Arrangements Chairs
            Sofia Tsekeridou, AIT, Greece
            Aristodemos Pnevmatikakis, AIT, Greece
            Konstantinos Giannakis, InExDe, Greece
            John Karigiannis, InExDe, Greece

Publications Chair
            Aristodemos Pnevmatikakis, AIT, Greece

Exhibitions Chairs
            David Fuschi, Giunti Interactive Labs, Italy
            Vassilis Kyriazis, Telmaco S.A., Greece

TECHNICAL PROGRAM COMMITTEE (tentative)
            Antonis Argyros, University of Crete, FORTH, Greece
            Stephen Barrass, University of Canberra, Australia
            Philip Branch, Swinburne University of Technology, Australia

            Andrew Brooks, MIT Media Lab, Cannytrophic Design LLC, USA
            Marcello Carrozzino, IMT Lucca Institute for Advanced
Studies, Italy
            Andrew Chiou, Central Queensland University, Australia
            Angelo Ciarlini,Federal University of the State of Rio de
Janeiro, Brazil
            Nuno Correia, New University of Lisbon, Portugal
            John Dack, Sonic Arts, Middlesex University, UK
            Abdennour El Rhalibi, Liverpool John Moores University, UK
            Chek Yang Foo, Temasek Informatics & IT School, Singapore
            Lance Fung, Murdoch University, Australia
            Anastasia Georgaki, University of Athens, Greece
            Yutaka Ishibashi, Nagoya Institute of Technology, Japan
            Arnav H. Jhala, North Carolina State University, USA
            Carmen Juan, Technical University of Valencia, Spain
            Haruhiro Katayose, Kwansei Gakuin University, Japan
            Dimitrios Kontarinis, Velti SA, Greece
            Michael Kwok, IBM, Canada
            Peter Loh Kok Keong, Nanyang Technological University,
Singapore
            Artur Lugmayr, Tampere University of Technology, Finland
            Moises Manas, Polytechnical University of Valencia, Spain
            Nipan Maniar, University of Portsmouth, UK
            Panos Markopoulos, Eindhoven University of Technology,
Netherlands
            Carsten Matysczok, UNITY AG, Germany
            Ramon Molla Vaya, Technical University of Valencia, Spain
            Peter Nelson, University of Edinburgh, UK
            Elina M.I. Ollila, Nokia Research, Finland
            Samir Otmane, Evry University, France
            Narcis Pares, Universitat Pompeu Fabra , Spain
            George Pavlidis, Cultural and Educational Technology
Institute, Greece
            Yusuf Pisan, University of Technology, Australia
            Lazaros Polymenakos, Athens Information Technology, Greece
            Cristina Portales, Polytechnic University of Valencia, Spain
            Shri Rai, Murdoch University, Australia
            Christian Reimann, Siemens AG, Germany
            Gemma San Cornelio, Open University of Catalonia, Spain
            Shigeru Sakurazawa, Future University-Hakodate, Japan
            Nobuya Suzuki, Institute of Advanced Media Arts and
Sciences, Japan
            Isis Truck, University Paris 8, France
            Lucia Vera, University of Valencia, Spain
            Charles Woodward, VTT Technical Research Centre, Finland
            R. Michael Young, North Carolina State University, USA
            Sebastian Zander, Swinburne University of Technology,
Australia
            Suiping Zhou, Nanyang Technological University, Singapore

 




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