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DESIGN-RESEARCH  December 2007

DESIGN-RESEARCH December 2007

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Subject:

Design Research News, December 2007

From:

David Durling <[log in to unmask]>

Reply-To:

David Durling <[log in to unmask]>

Date:

Mon, 24 Dec 2007 17:36:52 +0000

Content-Type:

text/plain

Parts/Attachments:

Parts/Attachments

text/plain (3474 lines)

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DESIGN RESEARCH NEWS Volume 12 Number 12 Dec 2007 ISSN 1473-3862
DRS Digital Newsletter      http://www.designresearchsociety.org


________________________________________________________________


Join DRS now via e-payment  http://www.designresearchsociety.org


________________________________________________________________





CONTENTS





o   Editorial

o   DRS08 Conference

o   Changing the Change Conference


o   Calls

o   Announcements


o   The Design Research Society: information

o   Electronic Services of the DRS

o   Subscribing and unsubscribing to DRN

o   Contributing to DRN





________________________________________________________________
________________________________________________________________





EDITORIAL





My best wishes to all readers for a happy, peaceful and
productive new year!

-- David Durling





________________________________________________________________
________________________________________________________________





THE 2008 DESIGN RESEARCH SOCIETY CONFERENCE
will be held in Sheffield, UK on 16-19 July 2008.

In the tradition of our biennial conference series this will be
a broad-ranging event open to all topics and disciplines
relevant to designing. However we will have a conference theme
which will inform the choice of keynote speakers and, we hope,
stimulate debate:

UNDISCIPLINED! Rigour in emerging design disciplines and
professions.

You can find out more at the conference website at
http://drs2008.designinquiry.wikispaces.net/





________________________________________________________________
________________________________________________________________





10-12 July 2008: CHANGING THE CHANGE: DESIGN VISIONS, PROPOSALS
AND TOOLS An international conference on the role and potential
of design research in the transition towards sustainability
Torino, Italy

Organised by Co-ordination of Italian Design Research
Doctorates, with Conference of Italian Design Faculty Deans and
Programme Heads

In the framework of WORLD DESIGN CAPITAL TORINO 2008 An Icsid
initiative of the IDA

The conference "Changing the Change" seeks to make a significant
contribution to a necessary transformation that involves
changing the direction of current changes toward a sustainable
future. It specifically intends to outline the state-of-the-art
of design research in terms of visions, proposals and tools with
which design can actively and positively take part in the wider
social learning process that will have to take place. At the
heart of the conference, design researchers will present
concrete and documentable research results. This will be
complemented by invited keynote speaker presentations that will
help paint a clearer picture of the common ground from which the
conference will take off.

AIMS

The conference seeks to make a significant contribution to the
twofold transformation underway. It specifically intends to
outline the state-of-the-art of design research in terms of
vision, proposals and tools with which design can actively and
positively take part in the wider social learning process that
we refer to as 'changing the change'. The conference has a
double aim:

- to consolidate a design research culture and practice
orientated towards a constructive critical attitude able to
reach all design disciplines. The conference intends to focus on
the way in which the question of 'changing the change' is
present and widespread throughout the research community and in
relation to all design fields: from product design to
communication design; from interior design to interaction,
service and strategic design; from social design to fashion
design.

- to outline the state-of-the-art of contributions that design
research is today able to bring to social conversation about the
future. The conference seeks to bring visibility to significant
results. This with particular attention to visions of the
future, to feasible solutions and to tools to help bring them
into being. It will also enable us to make of the conference and
its published output a tool for communication with the outside
world; a tool able to demonstrate what design research can offer
today to help re-orientate the transformation underway.

In view of these aims, the conference will centre on the
presentation of research results that could make a positive
contribution to 'changing the change'.  It will welcome
contributions that take as their starting point transformations
that have already taken place and those underway, and the
necessity to re-orient them towards more sustainable outcomes.
It hopes to present the widest range of possible world visions,
feasible proposals and the design tools that could bring them
into being.

THEMES

The field of interest of the conference is vast and will be
divided into various specific themes within which more precise,
focused discussion will be possible. This organisation into
specific themes will be undertaken after contributions have been
selected, so as to take into account what will actually be
proposed. For the moment we only indicate an initial, general
division into the three themes already introduced: visions,
proposals and tools. Visions: this section will present research
results that lead us to imagine possible worlds, or parts of
possible worlds. It includes the results of activities in the
field of scenario design and more general visions produced by
research into specific products, communications and services. It
also includes a comparative analysis of visions emerging from
design history and from a comparison of different cultures.

Proposals: this section presents results of design research that
give rise to concrete solutions containing elements of systemic
innovation. They are also legible as concrete steps towards a
new generation of sustainable products, services and systems.
So, products, services and product and service systems are
proposed along with the communicative artefacts that link
several actors and artefacts together. It also proposes places
for a new everyday life, the activities that take place within
them and the new production and consumption networks that emerge
from them. Tools: this section presents the results of research
that aims to redefine and develop conceptual and operational
tools which enable designers to operate within change and
influence its direction. Such tools enable them to participate
constructively in new design networks, and deal with emerging
problems. Tools may be proposed for conceptualisation and
representation, for calculation and appraisal of results or for
stimulation and prototype making.

AUDIENCE

The conference will mainly be a meeting point for academics,
researchers and research students in the field of design theory
and practice. However, in uniting a high academic level with the
effort to present concrete results of activities carried out, it
will also be of considerable interest to the wider design
community and to those economic and social operators who
recognise the potential of design practice and design research.

CALL FOR PAPERS

Abstracts should be between 500 and 700 words long, excluding
the bibliography. The deadline for the reception of abstracts is
January 21, 2008. Reception of abstracts will be acknowledged
and notices of acceptance or rejection will be sent by March 3,
2008. The abstracts will be evaluated and selected by a blind
peer review process. Full papers are limited to 6000 words. The
deadline for full papers is on May 26, 2008.

Selection criteria

The abstracts will be evaluated and selected by a blind peer
review process. Coherently with the conference aims, the Peer
Review Committee will base its decisions on three major
criteria:  (1) relevance to the topics of "Changing the change"?
as outlined below and in the website, (2) focalisation, in terms
of clarity of the vision, of the proposal or the design tool and
theory they present, and (3) reliability, in terms of the
quality of the design research on which the paper is based.

More precisely:

- abstracts must be clearly defined as visions, proposals or
design tools and theories (please select the proper option at
the head of the abstract template and delete the others) :
visions refer to scenarios of possible worlds, or parts of
possible worlds; proposals present specific solutions to
specific problems; tools and theories introduce  conceptual and
operational devices enabling designers to operate in
contemporary contexts.

- abstracts must clearly refer to the contemporary context and
to its on-going transformations (considering the different ways
they are taking place in different regions of the world). In
this framework, they should present design research results
that, moving from a deep understanding of these transformations,
propose a design contribution involving a re-orientation towards
more sustainable directions.

- abstracts must present design research results and clearly
indicate the specific research programme they are based on (with
its aims, methodology and main actors). Given these three
pre-requisites, abstracts (and the papers that will follow) can
deal with any topics in any design fields: from product to
communication; from interior to interaction; from service to
strategy; from social design to fashion.

CALL FOR VISUALISATIONS

Special consideration will be dedicated to abstracts/papers
presenting design research projects with highly communicative
visual results.

Therefore, together with the abstract/paper, a visualisation can
be submitted as material for an exhibition that will be
organized parallel to the Conference.

The visualisations do not substitute the papers. To be accepted
for evaluation they have to refer to a paper that has to be
selected by the Peer review Committee.

The conference will host an exhibition based on the
visualisations proposed by selected papers. These visualisations
are not the traditional scientific posters. They are visual
presentations of design research results. They have to show
visions of possible worlds and proposals for sustainable
solutions. Whoever intends to deliver a visualisation must
submit a first draft  together with the abstract of the paper
presenting the research on which the visualization is based.
(Deadline: January 21, 2008)

PUBLICATIONS

All selected and presented papers will be published on line, and
placed in the conference website in printable form.

A special peer review jury will adjudicate the best papers
submitted. The best papers and the presentations of the keynote
speakers will be published in book form.

http://www.changingthechange.org

(This conference is endorsed by the DRS)





________________________________________________________________
________________________________________________________________





CALLS





14-16 May 2008: IEEE-ICHSL.6: 6th INTERNATIONAL CONFERENCE ON
HUMAN SYSTEM LEARNING Common Innovation in e-learning, Machine
Learning and Humanoid

Venue: Manufacture des Tabacs, University of Toulouse 1,
Toulouse, France Organised by: LAAS-CNRS and the University of
Toulouse1

Presentation

Human System Learning International Conferences are organized as
a cross-platform for the study and analysis of the latest
research and developments issues related to Human System
Learning. What makes this conference unique is the interaction
of different disciplines with regard to their approach, methods
and techniques for the application of advanced technologies.
Specifics of disciplines are not only the subject of the
conference but serve as cases. Cross-platform discussions and
interactions help to enhance the scope of these technologies
beyond their existing application limits. Furthermore, we seek a
discussion of terms and conditions for introducing new concepts
and tools (offered by the latest research and developments
results) and new strategies (required by the inevitable changes
of the professional and educational working environments).

Main scope: WHAT IS LEARNING?

The Information Society is burgeoning and new technology is
shifting educational, learning and training paradigms. Virtual
Universities, Cyber-Classrooms, e-Learning, Wireless Based
Learning, Humanoid Robots, Data Mining, Text Mining, Web
Semantic, etc. may be cryptic catch phrases now but will be
within the main learning and teaching norm in a very near
future. The sixth ICHSL observes that, Machine Learning,
Humanoid (mainly Human Robot Interaction) and e-Learning system
have in common a real complex challenge: What learning has
become? Whether learning has to occur within Humans, Machines or
Interactions between Humans and Machine, the process of learning
is still perceived as complex.

Learning context has shifted. Learning paradigms have shifted as
well as learning Strategies. Learning environment has totally be
changed as well as learning assessment, learning control,
learning evolving, learning scheduling, etc

http://www.ichsl6.org





19-22 November 2008:  3rd INTERNATIONAL DESIGN AND CINEMA
CONFERENCE
Istanbul Technical University, Faculty of Architecture

Call for Papers - Deadline for abstract submissions: 30 March
2008

The moving image has become a powerful medium for the
representation of designed worlds and revolutionized the
abstraction of that which is designed.  While designers have
become more open to the interests of cinema, cinema is
expansively engaged with issues of design. This third meeting of
the series Design and Cinema is organized with the intention of
bringing together scholars and practitioners for theorizing and
rhetorizing the interpretation and production of those
environments assumed to exist as real, hyper-real and/or
virtual, embracing all hybrid forms.  We believe that this theme
will uncover those other far-reaching issues related to the
realized and potential mise-en-scene designed. The real covers
issues of designing of objects and environments, and the
experience of the designed, as in the staging of the setting
including both the actors and the scenery.  Since what we
understand from the hyper-real is an illusion whose effects are
more real than the reality itself, the socio-political character
of this phenomenon is expected to unravel itself in discussions
dealing with the forces involved in the manipulation of reality
and the blurring of the real for those who experience it in
their daily lives.  The virtual understood as a parallel
universe, the technology and know-how employed in its
implementation, and all hybrid forms of existing parallel in the
world of the real and the virtual are expected to be the focus
of discussions here.  Ideas, speculative propositions, media,
practices, products, that fall under the issues presented here
are welcome.  Buildings, environments, products, film,
television, computers, costume, games, sound, all are expected
to act as agents of discussion.

Key issues include, but are not limited to the following areas
of interest:

2D, 3D, 4D,  Animation, Advertisement, Artificial Intelligence,
Artwork-based entertainment,  Audiovisual media, Atmosphere
creating, Character design, Cinematic design, Comedy, Comics,
Commercials,  Computer games, Computer generated, Costume,
Digital media, Digital Sculpture, Disneyification, Entertainment
industry, Fiction, Film Analysis, Game industry, Game Culture,
Gender, Sexuality and Popular Culture, Graphic Storytelling,
Holography, Home theatre, Horror, Interactive game tools,
Interactive installations, Interactive media, Make-up, Matte
painting, Media Convergence, Motion Capture, Multi-dimensional
environments, Narrative media, New media, Parallel universes,
Personal immersive environment, Physical Spaces, Portable
multi-media, Post-production, Props, Robotics, Science Fiction,
Screening, Sets, Simulacra and simulation, Special effects,
Society of the spectacle, Sound, Stage design, Storytelling,
Supernatural Theatre buildings, Theories of Media, TV
broadcasts, TV characters, World making, Virtual spaces

We seek to bring to the front through this conference one of the
ongoing discussions: representation and realization of the
designed setting with reference to theory, tools, and practices.

http://www.designcinema2008.org





5-7 November 2008:  INTERNATIONAL CONFERENCE ON VALUE CHAIN
SUSTAINABILITY Committee and Izmir University of Economics
cordially invite you to participate in ICOVACS2008, Izmir,
Turkey.

ICOVACS2008 aims to bring academia, professionals,
decision-makers and practitioners together, who work in various
fields of business and strive for creating and maintaining
sustainable value chains.

The theme of ICOVACS2008 is "Integrating Design, Logistics and
Branding for Sustainable Value Creation", emphasizing on
integration of three founding stones for today's value chains.

- Theme and Topics  "Integrating Design, Logistics and Branding
for Sustainable Value Creation"

- Integrating Design and Logistics  Design for Logistics

- Reverse Logistics and Sustainable Design

- Design for Manufacturing and Assembly

- Design for Robustness

- Integrating Logistics and Branding  Impact of Logistics
Effectiveness on Branding

- Branding the Supply Chain

- Brand Communities along the Value Chain

- Integrating Design and Branding  Creating Brand Equity through
Product Design

- Brand Experience through Design

- Coordination of Design Management and Brand Management

- Integrating Design, Logistics and Branding  Supplier
Development and Early Supplier Involvement

- Innovative Value Chain Management

- Cost Efficiency through Integrating Design, Logistics and
Branding

- The Role of the Consumer through the Value Chain

- The Role of Packaging Design in Logistics and Branding

- Environmental Issues in Design, Logistics and Branding
Integration

- Management of Global Value Chain through Integration

http://dba.ieu.edu.tr/icovacs





7-9 May 2008: THIRD INTERNATIONAL CONFERENCE ON DESIGN RESEARCH
IN INFORMATION AND TECHNOLOGY (DESRIST), in Atlanta, GA, USA.

Design science is well suited to be a key research paradigm for
mainstream research in computing and information systems. As
with the first two DESRIST conferences, held successfully at
Claremont in 2006 and Pasadena in 2007, the objective of DESRIST
2008 is to bring together researchers from many diverse
backgrounds ranging from computer science, HCI, information
systems, and software engineering to social ethnography,
artistic, and architecture disciplines to create a forum for
discussing novel solutions to emerging problems.

DESRIST 2008 welcomes contributions (papers, panels, teaching
innovations, etc.) in all areas of design science, and
especially excellent examples of design science research
applications. Following are some of the important dates about
the conference.

- Submission of Papers: Jan 15, 2008
- Acceptance Notification: Mar 10, 2008
- Camera ready submission: Apr 10, 2008
- Conference registration: Apr 10, 2008 (early bird
registration)
- Conference date: May 7-9, 2008

http://desrist2008.cis.gsu.edu





PRIX ARS ELECTRONICA MEDIA ART RESEARCH AWARD  2008:
"Interactive Artforms"

In conjunction with the 2008 Prix Ars Electronica, the Ludwig
Boltzmann Institute Media.Art.Research will be awarding a prize
honoring an outstanding theoretical work on the subject of
<Interactive Artforms>.

Prix Ars Electronica Media.Art.Research Award wants to further
scholarly investigation of media artforms that have not yet
gotten established in the context of art museums or in the
commercial art world, and of processual, conceptual and
interactive art that assumes subversive, situational and
committed positions at the interface of art, technology and
society.

This new theory prize (prize money: 5.000 euros) is designed to
accord due recognition to the important work being done by art
historians and media scholars in the field of media art, which
has emerged over the last two decades as an innovative,
wide-ranging discipline in its own right. The great diversity
and tremendous current relevance of this branch of artistic
production call for theoretical and scholarly reflection on the
historical significance of such artworks, on how to mediate
audiences' encounters with them and on their conservation. The
Ludwig Boltzmann Institute Media.Art.Research has been pursuing
precisely these tasks since its founding in Linz in 2005. The
theory prize competition is meant to promote an international
discourse centering on the theories, methodologies and standards
of media art. Essential to this agenda is the necessity of
defining terms and developing a theoretical framework in a way
that affirms pluralism and emphatically rejects any sort of
final categorization of such artforms.

What can you submit?

Theoretical works dealing with some aspect of <interactive
artforms> can be entered this year-for example,

- a university thesis/dissertation,

- a scholarly article,

- an essay,

- a book or

- an online publication.

The work must either be in the form of a completed manuscript or
have already been published. Individuals or groups of people of
any nationality are eligible to enter.

The Prix Ars Electronica Media.Art.Research Award is meant to
recognize basic scholarly research and contemporary theory
construction that addresses current scientific, social and
artistic issues. In the judging, decisive emphasis will be
placed on the submission's contribution to the latest research
and not on the historical merits of the author. Consideration
will also be given to the Ludwig Boltzmann Society's overriding
objective of fostering the careers of promising academicians.
The jury will pay particular attention to the quality of the
work's content and its scholarly relevance. Contemporary
methodological approaches expressed in a clear, understandable
way are especially welcome, as are innovative publication
formats (e.g. online publishing).

Deadline for submission: March 7, 2008

(but if you submit as early as possible, you give us more time
to read your contributions ;-)

More informations about the Prix and the online registration:

http://www.aec.at/en/prix/index.asp
http://www.aec.at/en/prix/cat_media_art_research.asp





30-31 May 2008:  SWISS DESIGN NETWORK SYMPOSIUM 2008, in Bern,
Switzerland

"Focused" - projects and methods of current design research

The Symposium 2008 of the Swiss Design Network (SDN) puts the
"daily practice" of design research on its agenda.

Real-world design research projects illustrate questions,
processes, methods and activities, with which they have been
planned, approached, executed and evaluated. Projects are
connected to various design disciplines, ranging from product
design to interface design, visual communication and service
design. In other words: projects are related to products,
services, interfaces, information, communication and
environments, or they focus on integrated systems of products,
services and customer experiences.

Special attention will be given to specific design research
related procedures that aim at generating insights and design
knowledge.

Project results should put in perspective a useful repertoire of
tools that help plan and accomplish design research projects -
from formulating research question up to evaluating research
results. Papers, disputes and workshops are the means by which
the SDN symposium 2008 intends to contribute to the further
development of design research.

Contributions might address some of the following topical
fields:

- Which roles do design projects play in different research
settings?

- How is design knowledge articulated and communicated?

- How do design research projects proceed?

- What are the limits of methods of design research, and where
do they cross the lines to other disciplines?

- How are specific questions and specific methods and/or method
sets connected with one another?

- How is design knowledge connected with the knowledge of other
disciplines?

- What are relevant and practical design research methods in the
context of applied design research?

- How are trans-disciplinary research projects organized?

- How are research questions formulated, and how are research
goals set?

- Which roles do language and understanding in interdisciplinary
research projects play?

- What are the appropriate organisational, financial and
administrative means for design research?

Tentative timetable

19 January 2007     Deadline for Abstracts

Review process

The process for review is in two stages: abstracts and full
papers. For each abstract and full paper, two reviewers will
review in a double blind process (double-blind process means
hiding the names of the referees from the authors, and also
hiding the names of the authors from the referees).

Abstracts

Written abstracts should not exceed 2 A4 pages and include
references. The abstract should indicate the context of the
research including a research plan as well as the main findings
and conclusions. Abstracts must be supplied in PDF format.
Detailed instructions on the format and how to submit it will be
available on the symposium web site soon.

Full papers

Authors are invited to submit a full paper upon their accepted
abstracts. This invitation will include comments and most
probably suggestions of the reviewers. Intention is that the
original reviewers (of the abstract) will read and comment also
on the full paper draft.

Review Group

The symposium is inviting an international reviewer group that
will be listed on the symposium web site soon.

Submissions

Submission for the symposium will be by e-mail. More information
will be available on the symposium web site soon.

Conference mailing list

Join the conference mailing list to receive information about
submitting a paper and attending the conference.

Send your E-mail to [log in to unmask]

http://symposium-konkret-08.hslu.ch/





6-9 October 2008:  6TH INTERNATIONAL DESIGN & EMOTION
CONFERENCE, Hong Kong.

CALL FOR PAPERS / CASES / WORKSHOPS

School of Design, The Hong Kong Polytechnic University and the
Design & Emotion Society invite you to the 6th International
Conference on Design & Emotion.

The Conference invites abstract submissions from practitioners,
researchers and industry to exchange knowledge and insights
relating to the cross-disciplinary field of design and emotion.
Deadline for abstract submissions is January 31, 2008.

Submissions are invited for four types of events:

- spoken papers

- spoken design cases

- workshops

Design and Emotion - Dare to Desire

Our relationship with the world is affective, and all
human-product interactions are coloured with emotion. The last
ten years, design science has shown an increasing interest in
this emotional impact of product design. And although this has
stimulated some valuable attempts to formalize and model design
emotions, we must not loose sight of the fact that emotion is
holistic and an effect of the overall quality of the product or
service, and the universal, cultural, and personal values of the
user. It sometimes almost seems as if emotion has become just
one of the many design demands. So that is why this year we say
'dare to desire' - dare to surrender to the multifaceted
behavioural, mental, expressive, and physical phenomena we call
emotion. Good design is desirable design, and design for emotion
is not about products and services that feel good, but about
products and services that make us feel great.

The sub-themes of the 2008 D&E Conference are:

- Values & Culture

- Usage & Interaction

- Modeling Experience

- Technology & Materials

- Brands & Consumption

- Design & Emotion: Methodological Issues

- Design & Emotion: Theoretical Issues

- Desire & Lust

- Food & Fragrance design

- Toy & Game design

- Design for hospitality

- Emotion in design education

http://www.sd.polyu.edu.hk/de2008
http://www.designandemotion.org





THE JOHN LANSDOWN PRIZE FOR INTERACTIVE DIGITAL ART

All those working in interactive digital art are invited to
submit for this international prize, awarded annually by the
Eurographics Association.

The first prize has a cash value of 750 Euros and there is 250
Euros for the runner-up. The closing date for submission is 18th
January 2008.

The criteria for the Award centre on the creative use of the
digital medium for interactive art, in any form. The work
submitted must have been created within the last two years.

Details of the winning entries from the 2007 and 2006
competitions have been published on the Eurographics Web site,
http://www.eg.org/ about/awards.

Background

Eurographics presented the John Lansdown Prize for the first
time at the Eurographics 2000 conference. The award was renamed
the Prize for Interactive Digital Art in 2006, to better
describe the kind of entry that the judges are looking for.

The prize is dedicated to the memory of Professor John Lansdown,
who died in February 1999. In his varied career, John Lansdown
was involved in many creative activities, from his first
discipline of architecture, through computer graphics to
computer-mediated artwork of many forms, culminating in
multimedia production. Creativity is an overworked word, but it
can be justly applied to John Lansdown's approach to everything
he explored, so the criteria for the award centre on the
creative use of computers to generate interactive art.

The results of the competition will be announced at Eurographics
2008 in Crete in April 2008. A certificate will accompany the
cheque.

The judges look forward to receiving a stimulating set of
submissions and wish all submitters good luck with their
research and development work.

Judging Criteria

The submission awarded first prize will demonstrate innovation
in the use of interaction with images, sound and animation. The
judges will take into account whether the work looks and sounds
"good" and behaves "well", the strength of the underlying ideas
and the degree to which the system "works" both conceptually and
mechanically, in other words the fitness for purpose of the
submission. A successful work will show a significant
understanding of the needs, motivations, conceptions and actions
of the user.

Fundamental characteristics that the judges will expect to find
in a successful submission include:

- Innovation

- Usability

- Degree of finish

- Technical ingenuity

- Coherence

- Usefulness

- Meeting declared aims

- Selectivity or appropriateness

- Fertility for development

- Awareness of "state of the art"

The judges reserve the right to make no award or to award only a
second prize if, in their opinion, the standard of work
submitted does not reach the high standards of creativity
associated with John Lansdown. The judges' decision is final.
They may, at their discretion, give private advice or comments
to submitters of work on future development, but will not openly
discuss their decisions nor respond to direct questioning on the
reasons for decisions after the award ceremony.

Rules for submission

A submission may be made by companies, Universities, Research
organisations, individuals -in short anyone- from any country in
the world. The work submitted must have been created within the
last two years. The work must be submitted on CD-ROM or DVD
(five copies). The submission should be accessible using
standard software on standard equipment (for example, Mozilla
Firefox, Netscape Navigator, Microsoft Explorer, Adobe Acrobat
on PC and/or Macintosh platforms). If specialist plug-ins or
Xtras are needed, arrangements to download these should be made
clear in the submission. If the work is a web site, a disk copy
should be submitted. If the work is an installation, it is
acceptable to submit a video describing the work and including a
tour through the work. Videos may be submitted on CD- ROM or
DVD. Entries that run on mobile devices should also be submitted
as video, e.g. by capturing the screens.

Submissions should be received by the Chairman of the judges,
Nuno Correia, on or before 18th January 2008. Submissions
received after this closing time will not be considered.

Each submission should contain:

- the name, address, telephone, FAX, email and company or
university affiliation (when relevant) of a contactable
submitter, as well as a signed and dated statement indicating
willingness to accept the rules of the competition and for
Eurographics to have the right to use extracts from the work for
publicity purposes;

- the names, addresses and affiliations of any collaborators,
plus a signed and dated statement from each indicating their
agreement that the work should be submitted to the competition
and that they accept the competition rules;

- TWO signed copies of the "Licence to Use Agreement" (DOC,
PDF). One copy, signed by Eurographics, will be returned to you;

- a brief statement (no more than one A4 page) indicating the
aims and status of the work (for example, commercial product,
joint or individual student project, "proof of concept"
development, etc.);

- complete operating instructions for the work, to include any
special requirements of the operating platform and/or software.

Contact details

Professor Nuno Correia Eurographics 2008 John Lansdown Award
Competition Informatics Department Faculty of Sciences and
Technology New Universyty of Lisbon Quinta da Torre, 2829 -516
CAPARICA Portugal Fax: +351 21 2948541 email: [log in to unmask]





13-16 MARCH 2008:  WE HAVE NEVER BEEN PRE-DISCIPLINARY. 24TH
NATIONAL CONFERENCE ON THE BEGINNING DESIGN STUDENT

I would like to invite you to submit an abstract to the 24th
national conference on the beginning design student.  the
deadline for submission is 31 December, 2007.

given the theme of the conference -- We Have Never Been
Pre-Disciplinary: Beginnings and Disciplinarity -- we hope to
have participation from colleagues from across the world as well
as from a range of disciplines.

I would, therefore, be grateful if you would forward the call to
colleagues in your school, in allied disciplines and practices,
as well as to those working in disciplines that lie outside the
traditional designed and built environment disciplines and
professions.

for a description of the conference, the call for abstracts, and
other information, please go to:

http://www.coa.gatech.edu/beginningdesign08/





6-7 June 2008:  Conference, POWER TO EMPOWERMENT: CRITICAL
LITERACY IN VISUAL CULTURE

Overview

This is the first of a series of trans- and inter-disciplinary
conferences that will critically examine what it now means to be
literate in a world that is continuously being re-shaped by the
enormous array of printed, digitized and transmitted images and
visual communications systems that contextualize our perceptions
of ourselves and our world. Understanding the relationship of
literacy to power is central to this challenge. Meeting it will
require the creation, thorough examination and amalgamation of
new types of knowledge. In light of this, an essential question
to attempt to answer is this:

How does achieving, demonstrating and maintaining visual
literacy subject us to power wielded by those who create,
foster, or participate in the exchange of visual culture, media
and communication?

This conference seeks to break down barriers separating theory
and practice to achieve a clearer understanding of the created
visual environment as shaped by a wide variety of power
practices and techniques. In light of the hegemonies currently
being exerted through visual culture, the conference asks how
critical thinking, viewing and making should be practiced, and
in what arenas this should occur. A redefined literacy that
empowers rather than subjugates subjects of visual culture will
hopefully emerge from these perspectives.

Conference Structure and Framing Questions

We intend to host presentations from four keynote speakers and
perhaps two or three plenary speakers. We also tentatively
anticipate the facilitation of a number of 60- to 90-minute
workshops, roundtables and/or panel discussions that address
thematic questions such as the ones listed here. Some of the
following questions might also form the basis for the
fundamental themes that will underpin the conference as a whole.
Who decides (dictates?) what it means to be visually literate?
How were and are these people and these groups imbued with this
power, and what means do they utilize to retain and wield it
effectively?

What does it mean to be visually ignorant, and what are the
ramifications of this?

What expectations, interests and responsibilities do
contemporary college- and university-level educators have in
fostering a critical and empowered literacy in relation to
visual culture?

What is the relationship between literacy, critical literacy and
empowered participation in visual culture?

How is knowledge regarding visual literacy created? How should
it be created? What are the most effective means to disseminate
this knowledge?

How should particular groups gain and maintain power and control
within their respective social, cultural and economic milieus?
How should visual literacy not be used to achieve these types of
ends?

How does visual literacy affect how various social and cultural
groups "keep score"/assess their societal standing?

How does visual literacy frame/contextualize the perception of
what is evaluated as being successful, and what is evaluated as
being a failure?

How does power inform the culture of visual literacy in the
realm of academic scholarship?

How is power asserted within institutionalized programs and
curricula devoted to the critical examination of literacy in
visual culture, as well as everyday practices involving ...
visual culture?

How do expectations that today's college educators have
regarding teaching literacy in visual culture compare to
historical examples, definitions and curricula for ......
teaching this?

How do instruments for measuring visual literacy compare with
instruments for measuring other literacies across .... the
humanities?

How can college educators foster a critical literacy of visual
culture that identifies issues, forms and practices of power in
the everyday world?

Abstract deadline, February 1, 2008 Notification of acceptance,
March 1 2008

http://visualliteracyconference.unt.edu/description.html





26-28 March 2008: CAC.2: COMPUTER ART CONGRESS EMERGING FORMS OF
COMPUTER ART: MAKING THE DIGITAL SENSE - Mexico City, Mexico
Organised by:

The Paragraphe Lab, University of Paris VIII (France), the
Monterrey Tech Campus Toluca and Campus Estado de Mexico
(Mexico), and Europia Productions organize the 2nd. edition of
Computer Art Congress.

Call for Papers and Art Works

The first CAC'2002 observed that the origins of Computer Art
(CA) are to be found in the fields of Art and Sciences. This
duality has greatly delayed its recognition. Today, we are
witnessing the emergence of a multidisciplinary community which
has been spurred on by the advanced computer sciences. Members
of this community share certain "conceptions" related to Visual
Art in general and to Computer Art in particular.

Nowadays, six years later, we witness an enlargement of Computer
Art boundaries mainly led by its unusual development. Distance
between Art and Science has narrowed to the point that CA looks
to be quite an independent and autonomous field starving to
reach its maturity. From this perspective, CA cannot evolve
separately from the IT development strategy. Today, along with
digital content production, which is in some measure produced
accordingly to collective intelligence schemes, we also observe
emerging forms of CA that strive to develop new ways to interact
with digital content, new artefacts that repurpose digital
content and new paradigms that aim to make sense of CA.

In this manner, several questions need to be posed and analysed:

- Does CA have its own identity? If yes, what about it?

- Does CA belong to the Art universe? If yes, how to situate it?

- Does CA belong to the digital universe? If yes, how does it
fit-in?


AIMS AND SCOPE

CAC'08, has chosen Mexico, to call artists, authors, creators,
distributors, instructors, inventors, journalists, managers,
producers, scientists and technologists, concerned by those
emerging artistic and technological forms, contributing,
collaborating and exchanging their art-works, experiences,
know-how, knowledge and visions on the "digital" Art.

The Computer Art Congress endeavours to be a common forum for
exchange between Artists, Researchers, and Technologists
involved in this artistic area. The topics of the congress were
chosen to establish a multi-disciplinary environment for
participants from several backgrounds, to discuss how
computer/media/network art can take its own place in the art.

All proposal must be sent to [log in to unmask] Please
include the submission form into your proposal, which can be
downloaded on the conference website.

http://europia.org/CAC2





1-5 September 2008:  HCI 2008 is the 22nd running of the BRITISH
HCI CONFERENCE; one of Europe's largest and longest running HCI
conferences. Liverpool John Moores University UK.

We invite full papers, workshop and tutorial proposals. Accepted
papers will be archived in the ACM Digital Library and the BCS
EWICS library.

Topics of interest include (but are not restricted to):

- Human-centred culture and creativity

- Ubiquitous interactivity

- Disappearing, ambient or tangible computing

- Design and evaluation methods

- Effecting affective HCI

- Learning and training for HCI

- Interaction for the performing arts

- e-Security and e-safety

- Users with unusual requirements

- Mobile media access and sharing

- Interactive public displays

- Fun and games - the next generation

Summary of Deadlines:

- Papers submission: February 8th, 2008

- Author notification: April 2nd, 2008

- Final papers due: April 28th, 2008

- Other submissions: May 9th, 2008,

Conference Chair:

Dr David England , School of Computing and Maths Liverpool John
Moores University Byrom St. Liverpool L3 3AF uk 0151 231 2271
[log in to unmask]

http://lister.cms.livjm.ac.uk/homepage/staff/cmsdengl/





1-4 May 2008:  THE SOCIAL - ONLINE, MOBILE AND UNPLUGGED SOCIAL
NETWORKING Futuresonic 2008 Urban Festival of Art, Music & Ideas
1-4 May, Manchester, UK

The Futuresonic international conference and the Social
Technologies Summit invite proposals for talks, presentations,
workshops and session themes. Submissions of innovative formats
for social interaction are encouraged.

The conference theme is The Social - Online, Mobile and
Unplugged Social Networking.

The Futuresonic conference is a place where important
international discussions take place. The conference will bring
together leading figures to unpick the hype around the latest
technological zeitgeist, broaden the debate, and propose and
explore a critical understanding of social technologies.

http://www.futuresonic.com/submissions-conference





15, 16-18 October 2008:  INTERNET RESEARCH 9.0: RETHINKING
COMMUNITY, RETHINKING PLACE International and Interdisciplinary
Conference of the Association of Internet Researchers (AoIR)
Copenhagen, Denmark

Workshops / Doctoral Colloquium: October 15th, 2008
AoIR. conference: October 16-18th, 2007
Deadline for paper submissions: February 8th, 2007

RETHINKING COMMUNITY, RETHINKING PLACE

In the past few years, new forms of net-based communities have
emerged, distributed on various websites and services, and
making use of several media platforms and genres to stay
connected. Now, as mobile and location-based technologies are
reintroducing "place" as an important aspect in the formation of
communal and social activities, it is time to consider and
rethink the concept of online or virtual communities. Not
forgetting the lessons we have learned from studying the early
virtual communities, how do we describe, analyse, theorise and
design the communities and social formations of the early 21st
century? How do we address the blurring of boundaries between
places and communities on- and offline?

We call for papers, panel proposals, and presentations from any
discipline, methodology, and community, and from conjunctions of
multiple disciplines, methodologies and academic communities
that address the conference themes.

Sessions at the conference will be established that specifically
address the conference themes, and we welcome innovative,
exciting, and unexpected takes on those themes. We also welcome
submissions on topics that address social, cultural, political,
economic, and/or aesthetic aspects of the Internet beyond the
conference themes. In all cases, we welcome disciplinary and
interdisciplinary submissions as well as international
collaborations from both AoIR and non-AoIR members.

SUBMISSIONS

We seek proposals for several different kinds of contributions.
We welcome proposals for traditional academic conference papers,
but we also encourage proposals for creative or aesthetic
presentations that are distinct from a traditional written
'paper.'

We also welcome proposals for ROUNDTABLE SESSIONS that will
focus on discussion and interaction among conference delegates,
as well as organized PANEL PROPOSALS that present a coherent
group of papers on a single theme.

SUBMISSION REQUIREMENTS

All papers and presentations in this session will be reviewed in
the normal manner. Detailed information about review and
submission will be available through the conference submission
website: http://conferences.aoir.org in early January 2008.

Format

- PAPERS (individual or multi-author) - submit abstract of
600-800 words

- CREATIVE OR AESTHETIC PRESENTATIONS - submit abstract of
500-750 words

- PANEL PROPOSALS - submit a 600-800 word description of the
panel theme, plus 250-500 word abstract for each paper or
presentation

- ROUNDTABLE PROPOSALS - submit a statement indicating the
nature of the roundtable discussion and interaction

Papers, presentations and panels will be selected from the
submitted proposals on the basis of multiple blind peer review,
coordinated and overseen by the Program Chair. Each individual
is invited to submit a proposal for 1 paper or 1 presentation. A
person may also propose a panel session, which may include a
second paper that they are presenting. An individual may also
submit a roundtable proposal. You may be listed as co-author on
additional papers as long as you are not presenting them.

PUBLICATION OF PAPERS

Several publishing opportunities are expected to be available
through journals, including a special issue of "Information,
Communication & Society", based on peer-review of full papers.
The website will contain more details.

GRADUATE STUDENTS

Graduate students are strongly encouraged to submit proposals.
Any student paper is eligible for consideration for the AoIR
graduate student award. Students wishing to be a candidate for
the Student Award must send a final paper by June 30, 2007.

Ph.D. students will also want to consider participating in the
Doctoral Colloquium: Following the very successful examples of
previous Doctoral Colloquia, we will again aim to offer an
all-day Doctoral Colloquium on October 15th 2008 (Wednesday) for
Ph.D. students who wish to present their current work for
critical evaluation by their peers and senior scholars.
Submission and registration details will be available on the
conference website http://conferences.aoir.org as soon as
possible.

PRE-CONFERENCE WORKSHOPS

Prior to the conference, there will be a limited number of
pre-conference workshops which will provide participants with
in-depth, hands-on and/or creative opportunities. We invite
proposals for these pre-conference workshops. Local presenters
are encouraged to propose workshops that will invite visiting
researchers into their labs or studios or locales. Proposals
should be no more than 1000 words, and should clearly outline
the purpose, methodology, structure, costs, equipment and
minimal attendance required, as well as explaining its relevance
to the conference as a whole. Proposals will be accepted if they
demonstrate that the workshop will add significantly to the
overall program in terms of thematic depth, hands on experience,
or local opportunities for scholarly or artistic connections.
These proposals and all inquiries regarding pre-conference
proposals should be submitted as soon as possible to both the
Conference Chair and Program Chair and no later than March 31,
2007.

CONTACT INFORMATION

Program Chair: Dr. Brian Loader, University of York, UK
<[log in to unmask]> Conference Chair: Dr. Lisbeth Klastrup, IT
University of Copenhagen, Denmark <[log in to unmask]>

President of AoIR: Dr. Charles Ess, Drury University
<[log in to unmask]> Association Website: http://www.aoir.org
Conference Website: http://conferences.aoir.org





June 2008 (second half - date tbc): THE LIQUID PAGE
COMMUNICATION DESIGN RESEARCH CLUSTER, University College for
the Creative Arts at Maidstone

INVITATION

We are inviting a range of contributions - some of them visual -
from a wide spectrum of practitioners (artists, book artists,
graphic designers, on-line poets etc) and theorists (anywhere
from art and design history to psychoanalysis and futurology)
for this attempt at an imaginative mapping and reassessment of
the state of the book.

Topics for discussion could include Abstraction and Materiality,
Space and Time of the Book, Mediation and Behaviour of the Book,
New Legibilities, the Public or Private Space of Reading,
Hypertext, Anachronism and Obsolescence, as well as the more
familiar themes of Book Architecture and Navigation, the Future
Book / Page and Designs on Reading.

The Symposium will be accompanied by an illustrated publication
with contributions from all speakers.

THEME

The question 'what kind of a thing is a book?' leads inevitably
to 'what kind of an age have we got for the book?'

Each cultural moment has its form of reading and the technology
of the last two decades has dramatically reshaped the
environment for reading, generating what might be described as a
new geography for the book. Some landmarks remain:

I A Richards' description of the book as 'a machine for
thinking' still has validity though it falls to us to discover
just how the nature of both the machine and the thinking has
changed. Does a book engender a kind of performative space for
reading? Does its materiality matter to the reader's
thought-processes? Much has been said on the threat to the
monumentality of the traditional book and just has much has been
said on the new and liberating possibilities of the digitally
reconfigured book, its very fluidity anticipating a new
consciousness for the twenty-first century reader.

This symposium intends to interrogate the nature of the new (and
old) forms of the book as well as the reader. It also explores
the ways and means reading itself is restaged, and celebrates
the increasingly liquid boundaries between page, screen and
experience.

SUBMISSION DATES

Electronic abstracts due: 31 January 2008
Full papers: 30 April 2008

Symposium publication: Artists' book with essay by Mark
Sanderson and contributions from all speakers. Deadline for
publication contributions: 15 May 2008

DETAILS

[log in to unmask] <mailto:[log in to unmask]>
http://www.ucreative.ac.uk/index.cfm?articleid=17515





27-28 March 2008:  2ND CALL FOR PARTICIPATION STUDENT
INTERACTION DESIGN RESEARCH 2008 SIDeR'08 , Sonderborg, Denmark

LOCATION

The Mads Clausen Institute at the University of Southern Denmark
is pleased to announce the fourth Student Interaction Design
Research conference (SIDeR '08). The two-day event will be held
in brand new waterfront facilities at Alsion in Sonderborg,
Denmark.

INVITATION

Interaction Design students are invited to submit short (4-page)
research papers that describe work undertaken in the field of
interaction design. Preference will be given to papers that
contain original empirical work (such as design products,
projects, case studies, workshops, user studies, evaluations
etc.) and that develop relevant academic research in the field.

THEME

The conference theme this year is Participation and Innovation.
When we do interaction design we necessarily alter users' lives
with the technologies we devise. In the process of designing
interaction, we determine how they may access technology and its
functions, which affects how they weave the use of products and
systems into the existing fabric of their lives. The theme
Participation and Innovation is a reference to the dual
responsibility of interaction designers to (a) understand users'
practices through forms of involving users in the design
process, and (b) ensure that the technology introduced actually
adds something of value and significance to users and society.
We conceive of both of these notions broadly. 'Participation'
may refer to involvement with end users, nurses, train
passengers, and the like, but also clients, shareholders, and
funding agencies. Similarly, 'Innovation' is not to be narrowly
defined by a market metric, but relates to the inherent novelty
and benefit that are made possible through the deployment of
technology.

Individual topics of relevance include:

- interaction design process and design methods

- ethnographic fieldwork and other studies of people in design
processes

- user participation in design

- interaction styles, experience design

- tangible and skilled interaction

- professional interaction design practice

- interaction design organisation and teamwork

BACKGROUND

This will be the fourth Student Interaction Design Research
(SIDeR) conference. This conference series was inaugurated in
2005 here in Sonderborg as a means of enabling interaction
design students to participate in and contribute to research in
the emerging discipline of interaction design. It has since been
hosted by Chalmers University of Technology in Goeteborg (2006)
and Blekinge Intsitute of Technology in Ronneby (2007). SIDeR is
a chance for students to use their own design projects and
reflections on design theory from coursework as a basis for an
academic paper. The event will be an occasion to generate
dialogue with students from other universities, build networks,
share perspectives on design and critically reflect on design
practice. We invite graduate students to come together to
present and discuss their views on interaction design.

HOW TO PARTICIPATE

Submit a 4-page paper (~2000 words) by Monday 28 January 2008 to
[log in to unmask] with the subject header "SIDER submission".
Your contribution must meet the following requirements:

1. The paper must contribute with knowledge about design. This
is not a conference for simply presenting high quality design
concepts, though product designs can be part of your argument.

2. Ideally, each paper should be based on studies or experiments
in actual design projects, or of design practice in companies.

3. The paper must relate to relevant literature in design
research and/or of research methods appropriate to the study of
design.

The conference website is located at
http://www.itproducts.sdu.dk/events/sider08/ and will include
further information about practical details such as travel,
conference fee, accommodation, program, and guest speakers as
the date approaches. You are welcome to contact the organisers
for additional information.





29-31 July 2008:  CFP: THE POLITICS OF EMBODIMENT

The Performance Studies Focus Group (PSFG) of the Association
for Theatre in Higher Education  (ATHE) invites paper proposals
for participation in its 6th annual preconference, entitled "The
Politics of Embodiment."  The preconference will take place July
29-31 in Denver, CO.  The preconference will be followed by
ATHE's 2008 annual meeting, this year entitled "Difficult
Dialogues: Theatre and The Art of Engagement."

The ATHE conference and the PSFG preconference will convene in
Denver in the weeks preceding the Democratic National
Convention's arrival to the city.  In the United States'
election year of 2008, we are mindful of the various roles
embodiment plays in representations of political rhetorics: from
the embodied personas enacted in televised presidential debates
to images of prisoner abuse in Abu Ghraib, bodies and
performance are indelibly linked to the processes of politics.
Notions of embodiment are also linked to political resistance,
including the act of deconstructing the divide between an
embodied self and a non-represented other.  For the
preconference, we seek papers that address a variety of concerns
related to the political or socio-cultural implications of
embodiment in performance.  While the political context of the
Democratic National Convention has served to generate the
initial conversation around the politics of embodiment, we
welcome scholarship that employs various methodologies,
theoretical points of entry, and global perspectives.

Topics can include, but are not limited to:

- Social inscriptions of the body

- Embodiment and political resistance

- Mediated bodies in performance

- Politics of pain and trauma

- Disability and performance

- Embodying public and private spaces

- Embodied Pedagogies

- Gesture and Corporeality

- Philosophies of movement

- Politicizing gender and sexuality

Those wishing to present research at the preconference should
submit an abstract of 250 words to the conveners via e-mail by
January 20.  All abstracts should be in Word Document or PDF
format.   The preconference will begin on the evening of
Tuesday, July 29, so presenters should plan accordingly.  For
more information on the Performance Studies Focus Group,
including an archive of past preconferences, please visit our
website at: http://www.athe.org/FG/ps/ .

Please submit your abstract with a brief biography to the
following email address:

[log in to unmask]

Coordinators: Jason Farman, Washington State University Paige
McGinley, Princeton University





9-12 September 2008:  DESIGN: MANAGEMENT: ORGANIZATION. CALL FOR
PAPERS TO THE 4TH ART OF MANAGEMENT CONFERENCE. The fourth Art
of Management Conference meets at the Banff Center in Banff,
Alberta, Canada.

This call invites papers and presentations for the stream on
Design: Management: Organization

The potential of design in management and organizations is now
the focus of a growing body of knowledge in practice and theory.
Theoretical results appear in books and journal articles,
education programs, and research projects, while businesses of
all kinds put the findings into practice, along with design
firms, consulting firms, and universities.

Design is a practice of making. We realize design in many ways:
as artefact, system, and experience. The complexity and
seemingly endless potential of design is visible in fascinating
and continuously evolving ways.

In this stream, we ask what design thinking can mean, examining
how we can interpret and enact design thinking in thought,
artifact, experience, and action.

We invite contributions to this stream from practitioners and
scholars who explore the intersection of design, management, and
organization. We are particularly interested in discovering how
people engage design in management and organizational contexts.
We welcome case study accounts from designers, design managers,
general managers, and scholars in design theory and organization
theory. We also welcome theoretical and conceptual
presentations.

Many questions will interest participants in this stream: Why is
design important to the future of management and organizational
contexts? Can design help us to save organizations? How do
design organizations enact design within their own management
and organizational contexts? What is design management? Is there
a space for poetic design in managerial and organizational
contexts? We hope to explore design as creative practice, design
as critical thinking, and design as systems management.

The conveners of the stream hope to develop the presentations
from this stream into a special journal issue.

For papers, please submit abstracts of 500 words. For other
presentations, we will accept any appropriate media submission.

Please send submissions to
Dr. Laurene Vaughan at
<[log in to unmask]>

with a copy to
Ms. Jane Malabar at
<[log in to unmask]>

The deadline for submissions is January 5, 2008.

For more information on the conference, visit
http://www.essex.ac.uk/AFM/emc/fourth_art_of_management_and_org.
shtm

For more information on the stream, visit
http://www.essex.ac.uk/AFM/emc/design_banff.htm





UBIQUITOUS AND PERVASIVE ENTERTAINMENT
Call for Papers

Today the computer game and interactive market is highly
competitive, and entertainment industry needs to find new forms
of entertainment to stay competitive. In the age of ambient
intelligence - which deals with making computers invisible
available throughout the natural environment of the consumer -
the technical foundations for new forms of entertainment,
education, training, and art are laid. This form of
entertainment can be referred to as ubiquitous and pervasive
entertainment. However, not solely technology makes a new form
of entertainment successful. Players and users today are more
knowledgeable. They demand more and expect interactive digital
media applications that have a much more diverse set of features
than in the past. Ubiquitous and pervasive entertainment
provides these new features with its natural and smart ways how
consumers can interact with game content. Another trend in
today's game environment is the quest to be more collaborative
and social to give in such a way additional value to services.
As seen on the Internet, social media sites attract more and
more members to activate and broaden their social networks with
games and entertainment content. Also, Ubiquitous and Pervasive
Entertainment benefits from the viewpoints of social media's
collaborative production and distribution models which builds on
user-generated content, peer productions, and open interfaces
with external software modules. From the consumer viewpoint the
question remains, are they also ready to join collective action
and transform into co-designers and active participants before
the end result is there to consume. This special issue deals
with the latest in Ubiquitous and Pervasive Entertainment.

This special issue on Ubiquitous and Pervasive Entertainment is
a multidisciplinary approach to view newly emerging
entertainment technology.

It focuses on the latest scientific research and developments in
the field of Ubiquitous and Pervasive Entertainment. This
special issue presents some selected papers from the MindTrek
Conference 2007, held between 2nd and 4th October 2007 in
Tampere, Finland. Authors submitted to different tracks of the
conference, and revised versions of their paper will be invited
for the special issue. The special issue is also open for
outside contributions as well as contributions from the
conference.

The topics to be addressed in this special issue include, but
not limited to, the following:

Ubiquitous and ambient services, devices, and environments
Context awareness, sensing, and interfaces for ubiquitous
computation Ergonomics, human-computer interaction designs, and
product prototypes Software, hardware, and middleware framework
demonstrations Pervasive and ubiquitous games Entertainment and
experience technology Technical description of artistic works
related to ubiquitous computation Authors should follow the
International Journal of Computer Games Technology manuscript
format described at http://www.hindawi.com/journals/ijcgt/.

Prospective authors should submit an electronic copy of their
complete manuscript through the journal Manuscript Tracking
System at http://mts.hindawi.com/, according to the following
timetable:

Manuscript Due January 1, 2008

http://www.hindawi.com/journals/ijcgt/si/upe.html





9-11 July 2008:  NEW VIEWS 2: CONVERSATIONS AND DIALOGUES IN
GRAPHIC DESIGN. An international symposium defining graphic
design for the future

London College of Communication University of the Arts London UK

Papers and posters are solicited for an international symposium
which seeks to look in depth at the broader questions that
graphic designers are facing today in terms of the graphic
design profession and educational practices. At the same time,
the symposium is meant to generate debate and to provide
direction, solutions, and identify what new challenges might lay
ahead for practitioners, academics, industry and the profession
overall. New Views sets out to offer a platform for enabling
academics and practitioners from a broad range of international
perspectives and approaches to discuss the current state of
their practices.

Poster Submissions

Poster submissions will through the use of graphic language,
address issues and the core themes of the conference. We are
keen to explore and demonstrate the use of graphic design as a
means to critique and reflect upon its future. Submissions are
sought from either individuals or groups and from Design
students, Design Faculty and Professional Design Studios. Each
academic institution may submit no more than 5 posters, Design
Studios 1 entry. Further details for required format upon
request. Selected works will be included in the traveling
exhibition and/or the digital exhibition. Digital pdf: A4 no
larger than 3Mb file size Print poster: A2 - notification will
be given to those whose posters are accepted and print quality
version will be requested then.

Audience

New Views 2 will provide a stimulating event for all designers
and those working in related visual fields as well as students,
academics, professional bodies and related industry. It is hoped
submissions will also come from outside the main discipline to
embrace the fields of geography, literature, science, urban
planners, architects, engineers, government policy makers, and
so forth.

Structure

We have adopted the terms 'conversations' and 'dialogues' to
suggest the sharing of ideas amongst a group. We believe in
fostering collaborative design discussions and the potential
this method has for moving forward the exchange of knowledge in
new and innovative ways. By facilitating large and smaller more
focused groups of delegates, New Views 2, aims to identify the
challenges we are currently facing in graphic design, but more
importantly proposing potential ways forward.

Themes which to be addressed might include:

- Who are we? Problems of defining terminology: visual
communication, communication design, graphic design, information
environments

- the role of graphic design for the 'real world'

- graphic design and  interdisciplinarity

- graphic design and research methods

- design writing/criticism and repositioning the debate

- practice-led PhD research in the field of graphic design

- responsive curriculums and shifting paradigms

- research, innovation and new critical thinking

Paper Abstracts

Abstracts should be no more than 400 words as seen as position
statements in relation to the above themes. Those who have
accepted abstracts may be invited to develop their papers more
fully for inclusion in a proposed publication.

Key Dates

Deadline for Paper Abstracts: 1 February 2008 Deadline for
intention to submit Posters: 30 March 2008

Exhibition 9 - 21 July 2008 opens in London and then travels to
RMIT, Australia A digital exhibition will also be presented
through the conference website.

Contact:

Professor Teal Triggs: [log in to unmask] Head of Research,
School of Graphic Design, LCC and co-Director, UAL Research Unit
for Information Environments, London

Dr. Laurene Vaughan: [log in to unmask] Director of
Research and Innovation School of Applied Communication, RMIT,
executive member RMIT Design Institute





CALL FOR PAPERS. ARTIFACT

The journal Artifact is an international peer-reviewed academic
journal dealing with design. Artifact addresses topical themes
and issues relevant to design researchers, practising designers,
organizations, and manufacturers. It reflects the broad field of
design today by giving researchers from different disciplines
the opportunity to debate and exchange ideas. Artifact is open
to many kinds of discourse, with an emphasis on human and
cultural issues.

Our goal is to promote transdisciplinary design research,
encourage cross-fertilization, interconnections, and
crossbreeding among different scientific disciplines, the design
industry, and the arts. Artifact embraces experimental research
approaches to design, with a basis in, or view to applied design
practice.

Articles from the first issue of Artifact are available free on
the journal web site:

http://www.informaworld.com/artifact

Recent authors include:
Lev Manovich, Jonas Lowgren, Adrian Miles, Mattias Arvola &
Henrik Artman, Greg Van Alstyne & Robert K. Logan, Owen F.
Smith, Pascal Beguin, Klaus Krippendorff, Susan M. Hagan, Johan
Redstroem, John Chris Jones, Per Mollerup, and John Shiga.

Please visit our web site -- and consider a contribution to
Artifact.

The Editors

Charlie Breindahl
University of Copenhagen and IT University of Copenhagen

Ken Friedman
Norwegian School of Management, Oslo, and Denmark's Design
School, Copenhagen

Bonnie Nardi
School of Information and Computer Science, University of
California, Irvine

Erik Stolterman
Indiana University School of Informatics, Bloomington





JOURNAL OF ENGINEERING DESIGN
SPECIAL ISSUE ON DESIGN AND EMOTION

Guest Editors:

Deana McDonagh, University of Illinois (Urbana-Champaign), USA
([log in to unmask])

Howard Denton, Loughborough University, UK
([log in to unmask])

Jonathan Chapman, University of Brighton, UK
([log in to unmask])

Research indicates that users can develop emotional responses to
products, spaces and other made experiences.  This can often
start with first sight, and mature and adapt as the product is
used and engaged with over time.  If this emotional relationship
is experienced as positive, it can have a very constructive
effect on the quality of user experience, attitudes, sales and
the market 'status' of a product, product family and company.
If we can better understand how to design for a more positive
emotional reaction to a product, indeed the development of a
longer term bond, we have a potentially effective tool for
increasing product and company value in a broad sense of the
term; one whose benefits can be felt across a range of social,
economic and environmental contexts.

An important related concept is that of supra-functionality;
that is needs beyond the functional, such as social, emotional,
cultural, aspirational and spiritual.   In this sense, a truly
'successful' product can be seen as offering a balance of both
functionality and supra-functionality. Understanding of these
emotional aspects must be integrated into the product
developer's research and decision-making processes. This means
the designer/engineer needs to get closer to the user and use
techniques, which can unlock and then access users' deeper
feelings.  However, this may not be a straightforward task.

We can use techniques of researching and designing for a
positive emotional response together with emerging manufacturing
technologies to be able to precisely target more specific user
groups; that is move away from 'one size fits all' approaches to
specifically targeted small scale productions runs which are
economically viable and ensure better usability and
satisfaction.   There is also the sustainability argument of
satisfaction meaning a product can be designed for a longer life
and have a commensurate price tag - the term emotional
durability is useful here.

This Special Issue should be relevant and informative to design
practitioners, design educators, and design researchers. We are
particularly interested in innovative and experimental research
approaches, product in market experiences, and the way in which
design and emotion is contributing to Engineering Design.

Topics of interest include, but are not limited to:

-   Design and emotion from the global perspective (cultural,
environmental, societal)

-   Design and emotional responses

-   Design tools that support design and emotion

-   Design in relation to personal customization of products to
satisfy emotional needs

-   Design research methods and tools to elicit user needs
beyond the functional

-   Design, emotion and new models of sustainable design

-   Engineering the emotional dimensions of interaction

-   Ergonomics from a design and emotion perspective

-   Insight from professional design practice:  Product in
market experiences

-   User-object relationships (design tribes)

-   Pedagogy that help support student develop awareness of
design and emotion issues whilst studying engineering
programmes.

Publication Schedule:

Notification of Intent to Submit: February 23, 2008
(*Note: email [log in to unmask]*)
Full Papers Due for Review: April 27, 2008
Notification of Review Decision: July 13, 2008
Revised Manuscript Submission: September 7, 2008
Final Decision: November 16, 2008
Final Manuscripts: January 11, 2009
Expected Date of Publication: June 2009 (Vol. 20, No.3)

Submission Instructions:

Please prepare your paper following the "Instructions for
Authors" available from the Journal of Engineering Design
website (http://www.tandf.co.uk/journals/tf/09544828.html).

Please submit your paper directly to the journal at:

http://mc.manuscriptcentral.com/cjen





1-3 September 2008:  The EIGHTH INTERNATIONAL CONFERENCE ON
INTELLIGENT VIRTUAL AGENTS (IVA-08) Tokyo, Japan

Conference Chairs:

Helmut Prendinger, National Institute of Informatics, Japan
James Lester, North Carolina State University, USA
Mitsuru Ishizuka, The University of Tokyo, Japan

IVA-08 is the major annual meeting of the intelligent virtual
agents community, attracting interdisciplinary minded
researchers and practitioners from embodied cognitive modeling,
artificial intelligence, computer graphics, animation, virtual
worlds, games, natural language processing, and human-computer
interaction.

IVA topics of interest include, but are not limited to:

- Multimodal interaction with intelligent virtual agents

- Affective interaction and emotion models

- Models of personality and culture

- Conversational and non-verbal behavior

- Architectures for virtual agents and robotic agents

- Embodied cognitive modeling

- Authoring tools for building intelligent virtual agents

- Markup and representation languages

- Agents and avatars in metaverse, virtual worlds, narrative,
and games

- Advanced 3D modeling and animation technologies

- Applications and user studies

The proceedings will appear in the Lecture Notes of Artificial
Intelligence (LNAI) series of Springer.

We are inviting submissions of long and short papers, and
posters.

Key Dates:

Friday, April 11, 2008: Electronic submissions due
Friday,   May 16, 2008: Author notification
Tuesday, June 10, 2008: Camera ready

http://research.nii.ac.jp/~iva2008/





31 October 2008:  RESEARCH INTO PRACTICE CONFERENCE 2008

The fifth biennial international Research into Practice will be
held at the Royal Society of Arts, London, and will explore the
problem of interpretation in research in the visual and
performing arts.

ABSTRACTS ARE INVITED ON THE CONFERENCE THEME.

It is characteristic of research outputs, reports and theses in
traditional disciplines that they are expressed in unambiguous
language. One reason for this is to establish the grounds and
argument from which the conclusions derive. Another reason is to
be quite clear and explicit about what is being claimed as
original by the author for the research. This characteristic has
the effect of reinforcing the dominant knowledge models such as
"the scientific method", "empirical methods", etc. However these
models come from disciplines whose aims and objectives may
differ from those in the arts and humanities. There has been
much discussion about the suitability of such models for the
visual and performing arts, which seem to rely on a more
pluralistic approach to interpretation which values the fact
that different generations and different cultures find their own
value in the artefact.

Does this difference of explicitness between traditional
disciplines and the arts mean that their research outputs cannot
be compared? What is the status of the outcomes of research in
the visual and performing arts in terms of what is known or
discovered? Is research in these areas actually trying to
achieve something quite different, and if so what? Is the value
of research something constructed by the receiver, and if so
what would that mean for knowledge-models in the arts? Are its
outcomes more contingent than those in other disciplines because
of this difference in the role of interpretation by the
reader/viewer? Does the scientific method really result in
unambiguous interpretation, or conversely is interpretation
really so subjective in the arts?

The conference will focus on the theory of interpretation in
research in traditional disciplines and on the emerging theory
of interpretation in research in the visual and performing arts.

Conference topics that might be considered include, but are not
restricted to:

- are unambiguous research outputs in the arts possible or
desirable?

- are the problems of interpretation in the arts different from
other disciplines?

- do the interpretational problems in arts stem from its media
or from its aims?

- can anything be learned from studies in interpretation in
other humanities subjects?

- in the historical past were issues of interpretation viewed
differently?

- do the arts have special advantages that compensate for any
perceived disadvantages with respect to interpretation of
outcomes?

- how does the author/reader problem affect research?

http://www.herts.ac.uk/artdes1/research/res2prac/confhome.html





MEDIA-N

media-N, online journal of the College Art Association New Media
Caucus

We invite papers from practitioners and theorists that explore
the theme of Intermedia and its relation to the ever-evolving
state of New Media.

Themes that could be explored (but are not exclusive) include:

- Definitions of Intermedia

- Distinctions, as they exist, between inter, multi, and trans-
disciplinary practice, and the implied - boundaries.

- New relationships created between artists and audiences
through Intermedia practices.

- Connections to pre-digital practice. The term Intermedia
predates cyberspace and digital media, yet it seems comfortable
with them.

- Intermedia in digital arts programs: the development of
digital arts programs around a process of integration, and the
integration of proximal areas of interest or histories.

http://www.newmediacaucus.org/media-n/index.htm





________________________________________________________________
________________________________________________________________


ANNOUNCEMENTS





UNIVERSAL/INCLUSIVE DESIGN: here are a number of announcements
of tools for inclusive design. These are drawn from the Global
Universal Design Educator's Online News, Volume 8 Number 2,
October 2007. There are also many conference announcements and
other news too numerous to mention. To see this and previous
issues of the Online News, they are available online at the
Global Universal Design Education Network website at:

http://www.universaldesign.net.


INCLUSIVE DESIGN TOOLKIT

The Inclusive Design Toolkit was commissioned by BT. The toolkit
was developed to support designers and those involved in product
development, as well as providing a general guide to inclusive
design for businesses.

The web site provides access to the following:

- What is inclusive design? -- It is important to understand the
terms design and inclusive design, the ethos behind inclusive
design, and the way inclusive design contributes to product
success. A number of case studies demonstrate how inclusive
design can foster innovation and better design.

- Why do inclusive design? This section demonstrates that an
inclusive design approach results in better products with
greater user satisfaction and greater commercial success whilst
reducing product development risk.

- Corporate implications -- The SPROC (Strategy, Process,
Resources, Organisation, and Culture) model considers issues
that are key to a business ability to deliver inclusive design.
It is used here to show how senior-level buy-in and support can
affect strategic and organisational change that will ultimately
cascade down to change at the tactical/project level.

- Inclusive design process and knowledge & tools. The inclusive
design process is represented by the waterfall model and the
knowledge and tools section gives a detailed explanation of each
of the tools and techniques that have been introduced within the
Inclusive design process section.

- User capabilities -- The framework section describes a model
of interaction between the different user capabilities, and also
shows how the population data and design guidance for each
capability should be interpreted. The user capabilities are
grouped into three categories, which are sensory (vision and
hearing), cognitive (thinking and communication) and motor
(locomotion, reach & stretch and dexterity).  For each
capability, the effects of capability loss and the crucial
functions for product interaction are described. Then design
guidance and population statistics are provided.

http://www.inclusivedesigntoolkit.com


ACCESSIBILITY GUIDELINES FOR OUTDOOR DEVELOPED AREAS

After extensive research and public hearings, the Architectural
and Transportation Barriers Compliance Board (Access Board) has
drafted accessibility guidelines for outdoor developed areas
designed, constructed, or altered by Federal agencies subject to
the Architectural Barriers Act of 1968. The guidelines cover
trails, outdoor recreation access routes, beach access routes,
and picnic and camping facilities. It is past the deadline to
offer comments, but youll want to review the detailed guidelines
for providing access in the natural environment. The Access
Board poses challenging questions for reviewers of these
proposed guidelines.

http://www.access-board.gov/outdoor/nprm/

To learn more about Accessible Recreation, Parks and Tourism,
visit: http://www.ncaonline.org/


ASID AND UNIVERSAL DESIGN

American Society of Interior Designers (ASID) has several
resources on its web-site either specific to or related to
Universal Design.

Universal Design, A Commitment to Accommodate All (PDF) --

http://www.asid.org/NR/rdonlyres/1B39621D-5FE4-4BCA-80A6-
FABB2CE62E27/0/UniversalDesign.pdf

Universal Design: Transparent, Inclusive, Attractive, and an
Essential Consideration for Today's Interior Designers (PDF) --

http://www.asid.org/NR/rdonlyres/8053A7D3-457C-4E74-9D32-
893D8E55939F/0/universal_design.pdf

Aging in Style Knowledge Center: includes Aging in Place,
Universal Design and Accessibility --

http://www.asid.org/knowledge/Aging+in+Style.htm


CHECKSTAND GUIDELINES

We are increasingly finding self checkout stands in grocery
stores, hardware stores, Wal-mart stores, etc, as well as self
check-in kiosks at airports. Besides the challenges of making
these user friendly for customers, there are also challenges to
ensuring that individuals of many abilities can be employed in a
work place with this technology.

The purpose of these guidelines is to provide information that
can be used to design, develop, test, refine and evaluate new
universally designed grocery retail checkstands in order to
maximize independence and participation of people with
disabilities in the workplace.

http://workrerc.org/Projects/checkstand_guidelines.pdf


UNIVERSAL DESIGN E-WORLD

This new web-site was developed and is supported by the Center
on Inclusive Design and Environmental Access (IDEA Center),
University at Buffalo, State University of New York.

Universal Design E-World provides web based tools to support the
community of practice in universal design. Conventional web
pages can be constructed to provide permanent reference
documents and links to other resources on the World Wide Web.
Message boards provide opportunities to communicate in threaded
discussion. A wiki engine allows the construction of interactive
web pages and collaboration in development of documents. On line
surveys can be organized using an online survey research and
polling tool. Blogging is available to document the activities
of groups or projects. The activities supported by UD E-World
can be public or restricted to specific groups like the
participants of a research project, a temporary work group or a
special interest group in a professional organization.

http://www.udeworld.com





DOTT MANUAL NOW ON SALE

Dott 07 was a year of community design projects in North East
England.

http://tinyurl.com/2xgdmw





8-10 February 2008:  IxDA INTERACTION 08 SAVANNAH

The IxDA is pleased to announce its first annual conference-
Interaction 08.

Interaction 08 will be held in historic and festive Savannah,
Georgia, on the campus of The Savannah College of Art and
Design. Join several hundred Interaction Designers from around
the world as we address the design of interactive systems of all
types: applications (web and desktop), mobile, consumer
electronics, digitally enhanced environments, and more. Start
your year off with stimulating talk, fun parties, and smart
discussions about our growing field.

Interaction 08 will feature two days of inspirational and
tactical sessions geared at anyone who practices Interaction
Design, as well as a day of pre-conference workshops. We're
planning two tracks of thought provoking discussions during each
day, followed by social gatherings on Friday and Saturday
evenings.

Speakers and Program

Our exciting line-up includes industry legends as well as up and
coming stars for a well rounded, engaging two days of
inspiration and learning. See the complete program for more
details.

http://interaction08.ixda.org/





Dr CHRIS HEAPE HAS MADE PUBLIC HIS RECENT PhD THESIS:

The thesis describes a reconceptualisation of the design process
and fine grain analyses of design students' practice. The
concept emerged from analyses of a series of situated, studio
experiments, working with design and design engineering students
here in Denmark and in the USA. An interventionist and
hermeneutic phenomenological approach was adopted throughout to
investigate just how design students engage their design
practice.

http://idisk.mac.com/designarena-Public/





14-15 January 2008: "5EME CONFERENCE EUROPEENNE SUR LES ENJEUX
DE LA PROMOTION DU DESIGN"

If you are concerned by design or innovation promotion ;
if you are design manager, insight designer or working in
agency;
if innovation in the field of services interest you ;

then you have to take part to the "5eme conference europeenne
sur les enjeux de la promotion du design" happening in Paris.

This year we will focus on : DESIGNING AS MANAGING

In 2002, Fred Collopy and Richard Bolland organized the "
Managing as designing " conference. We would like to look back
and tweak the proposal and explore the various ways in which
user-centred design and innovation projects transform the
management culture. We propose to discuss the operational drive
of design and innovation management in various companies and
public services, taking as examples applicants to the Design
Management Europe Award, run by the ADMIRE consortium.

The conference is both in french and english (simultaneous
translation). The conference is open to every one and, is
targeted more specifically to design professionals, to
managers,to design and innovation support bodies, to people
involved in economical and cultural development, and public
services.

The conference takes place at the Espace du Centenaire, near the
Gare de Lyon. To register, please download the registration form
and send it back as soon as possible to the APCI by fax or
email.

For any inquiries, please contact :

Jean Schneider - T +33 (0)661 350 357 - [log in to unmask] or
Adele Seyrig - T +33 (0)143 450 450 - [log in to unmask]

Registration and full program with all the speakers names on our
website:

http://www.apci.asso.fr/actualites_uk/actualite.php?id=000892





THE FINAL OUTPUTS OF THE JISC TrustDR PROJECT are now available.

Managing Intellectual Property Rights (IPR) in Digital Learning
Materials: A Development Pack for Institutional Repositories

Authors: John Casey, Jackie Proven & David Dripps

Distributed under a Creative Commons License - Attribution 2.5
UK: Scotland

The pack is aimed at those who are setting up or running digital
collections of learning materials that are managed at an
institutional level. It is written in a clear and
straightforward style that sets out to persuade the reader of
the benefits of engaging with the issues associated with IPR in
e-learning. The approach taken is based on the idea that the
organisation of an IPR policy in e-learning should reflect and
support the educational activity instead of hinder it - and that
means understanding 'the business of e-learning'. To do this it
paints a compelling picture of an educational sector in the
process of changing from traditional ad-hoc models of teaching
to a more sustainable, team-based model  - driven by increased
student numbers, a greater focus on learners needs, and
increased requirements for flexible delivery with the increasing
use of digital media and technologies.

The pack is useful and unusual in that it situates its analysis
and advice specifically in the highly relevant context of the
professional and institutional process change that is required
to introduce and extend flexible learning opportunities in our
education systems - a common scenario that raises many IPR
challenges. It surveys the current confused and contradictory
practises in UK education and suggests that these practices
reflect a situation where e-learning is not yet effectively
integrated into our institutions. It also highlights a lack of
involvement and leadership by senior management.

The authors argue strongly that sorting out the IPR policy for
e-learning can be a way of getting senior management to engage
more effectively with the educational and organisational changes
that are needed to make e-learning work. Clarifying IPR policy
therefore becomes an enabler for best practice. Looked at in
this light - to be able to account for the provenance of content
in e-learning materials is really a matter of individual
academic integrity and for institutional quality control.
Another central argument deals with the relative values of
teaching activity by humans and the role of learning materials
content, and again the pack promotes the development of policies
that properly reflect these values.

The format of the development pack is a central document of
about 70 pages linked to other resources; it is designed to
allow the reader to dip in and out or to explore themes in
greater depth. The pack functions both as a personal training
manual and as an organisational development tool.

The TrustDR (Trust in Digital Repositories) project was charged
with developing practical solutions to the problem of managing
IPR in collections of digital learning materials. The work was
carried out between 2005 and 2007 and was led by Ulster
University, Northern Ireland, in collaboration with the UHI
Millennium Institute, Scotland.

http://trustdr.ulster.ac.uk/outputs.php





PROFESSORSHIP IN MEDIA TECHNOLOGY

Soedertoerns hoegskola (Soedertoern University College) in south
Stockholm is a new, dynamic institute of higher education with a
unique profile. A large proportion of the university college
staff holds doctorates and there is a strong link between
undergraduate education and research.

Since its foundation, we have endeavoured to create a university
structure with a high academic standard. There are currently
forty-five professors.

We are now strengthening our research profile by establishing
twelve new professorships and are inviting applications for the
following post:

Professor in Media Technology
School of Communication, Technology and Deign
Ref. No. dnr 1205/22/2007

Media Technology is a multidisciplinary discipline that is
expanding rapidly within the School of Communication, Technology
and Design. The discipline was established at Soedertoerns
hoegskola in 2001 and is now one of the largest environments in
Sweden for teaching and research into Media Technology. Courses
are held at undergraduate level, and at advanced level through
the one-year Master's programme, Media Technology and
Interaction Design. The discipline is also integrated into
several academic programmes and is the main field of study in
the undergraduate programme ICT, Media and Design.

Research is multidisciplinary and combines design and innovation
research with perspectives from the Humanities and Social
Sciences. The research focuses on three areas: Interaction
design and media design; Social interaction and cooperation with
new media and information technology; and Digital competence and
digital cultures. These specialisations are integrated into
domains such as interactive media, games, virtual environments,
IT and learning, and IT and work.

Areas of responsibility

This full-time post includes research, teaching and
administrative duties: research 50%, development of methods and
theories 30%, undergraduate teaching 20%. The development of
methods and theories includes developing the research
environment by, e.g. organising and leading advanced seminars,
recruiting and supervising doctoral students and attracting
research funds. The successful candidate will be expected to
take part in teaching, examining and course development at
undergraduate and advanced level. In addition, the successful
candidate will be expected to develop the research network,
nationally and internationally, as well as helping to create
local and regional partnerships. The candidate will also be
required to develop research skills that will, in the long-term,
strengthen research into the Baltic Sea Region and Eastern
Europe.

Qualifications

The successful candidate will be expected to demonstrate a high
competence in research and teaching appropriate for the rank of
professor, the ability to create local, regional and national
partnerships, and to operate successfully as an academic leader.
The specific requirements are detailed in the university
college's regulations for the appointment of academic staff.

Assessment/selection criteria

In the selection process, a candidate's research experience will
be considered as a particular merit.

In addition to the general criteria, the following criteria, in
the following order, have been determined as particularly
relevant for the advertised post:

- A high level of research experience that is internationally
recognised within such fields as: media technology, interaction
design, informatics, man-computer interaction, CSCW/CSCL,
tangible interaction, interaction design, game design, digital
competence and digital cultures, game research and tools for
creative innovation.

- Proven experience of multidisciplinary research including
perspectives from the Humanities, Social Sciences, Technology,
Innovation and Design.

- Proven experience of initiating, leading and managing research
projects, ideally in partnership with the private sector.
Experience of supervising undergraduate and doctoral students.

- Proven experience of planning, conducting and developing
courses and programmes, particularly at advanced and doctoral
level in Media Technology or related disciplines

- Proven ability to work as a member of a team.

The general criteria for assessing a candidate's qualifications
for a professorship can be found in the university college's
regulations for the appointment of academic staff.

Terms of employment

The appointment is full-time until further notice. The
appointment is expected to commence as soon as possible.
Soedertoerns hoegskola is an equal opportunity employer. The
majority of professors are male and, therefore, applications
from females would be welcome. Positive discrimination may be
applied. The place of work is the university college's main site
in Flemingsberg.

Further information

Jakob Tholander, Head of Department of Media Technology
Telephone: + 46 (0)8 608 4989 E-mail: [log in to unmask]





CALL FOR STUDENTS INTERESTED IN PURSUING A PH.D. WITH A
DESIGN-RESEARCH FOCUS IN INTELLIGENT ENVIRONMENTS AND MATERIALS
- CLEMSON UNIVERSITY (USA)

Students holding an architecture or design degree and interested
in pursuing a Ph.D. focusing on design research may apply now
for two or more funded openings, beginning August 2008, in the
ANIMATED ARCHITECTURE tract of Clemson University's
interdisciplinary Ph.D. in Environmental Design & Planning
Program.

Full funding and living stipend will be awarded to qualified
students interested in engaging in research projects in emerging
technologies for the built environment (advanced
materials/systems and IT) now being undertaken by the ANIMATED
ARCHITECTURE LAB (AAL) under the direction of Keith Evan Green.

One successful candidate will be expected to participate in
"intelligent environments" research funded by the U.S. National
Science Foundation.

A second candidate will be expected to help develop a "smart,"
sustainable, bio-inspired building construction system (funding
anticipated).

All AAL research projects are collaborative, developed in
partnership with faculty and students in Electrical and
Computing Engineering, Materials Science and Engineering, Human
Factors Psychology, and Sociology. Clemson is a leading public
research university located between Atlanta and Charlotte.

For inquiries concerning the ANIMATED ARCHITECTURE tract:
www.animatedarchitecture.com and Keith Evan Green, Associate
Professor of Architecture, Clemson University, email:
[log in to unmask]

For application materials and general questions concerning the
Ph.D. EDP Program: Ms. Patty McNulty, Program Administrator,
[log in to unmask]





POSTDOCTORAL POSTS

The Mads Clausen Institute, University of Southern Denmark in
Sonderborg invites applications for four post-doctoral research
positions at the new Participatory Innovation Research Centre.
The Centre aims to make fundamental contributions to the theory
and practice of user-driven innovation in close cooperation with
Danish and international industry partners. The positions are of
3-year duration, starting spring 2008, in the areas:

- Design Anthropology

- Interaction Analysis

- Interaction Design

- User-Centred Design

Closing date is 2 January 2008

http://www.jobs.sdu.dk/vis_stilling.php?id=3897&lang=eng





InDeAs NEW WEBSITE

InDeAs (The India Design Association) is an association for
addressing the interests of the design community in India. The
Association will promote and create awareness about the design
profession in the country. It intends to be a pan-India
networking of India's design community and offer a showcase and
events platform for design in India.

http://www.in-de-as.org





PublicRealm

A forum for the promotion and exchange of knowledge and advice
on the design, maintenance, management and improvement of the
public realm. This programme to encourage skills and deliver
education in public realm design, maintenance and management is
being developed by the Univeristy of Westminster and the PRIAN,
the Public Realm Information and Advice Network.

http://www.jiscmail.ac.uk/publicrealm





POSTDOCTORAL RESEARCH POST

Sheffield Hallam University is seeking a three-year postdoctoral
HCI researcher to work with Professor Peter Wright. This is part
of a very large inter-university project, led by Sheffield
Hallam, exploring the relationship between technology and
healthcare.

The researcher will work as part of a multi-disciplinary team of
clinical researchers and IT specialists to design, prototype and
evaluate the user interfaces to a range of home-based
rehabilitation technologies for people with long-term health
conditions. These technologies are likely to include PC and
mobile, motion-sensing technologies.

For further details see
http://www.jobs.ac.uk/jobs/AH224/
Human_Computer_Interaction_HCI_Researcher/

or contact Peter Wright (p.c.wright at Shu.ac.uk)
0114 225 2707





NEW ISO STANDARDS PUBLISHED ISO 7001:2007, ISO 22727:2007

ISO 7001:2007 specifies graphical symbols for the purposes of
public information. It is generally applicable to public
information symbols in all locations and all sectors where the
public has access. ISO 7001:2007 specifies the symbol originals
that may be scaled for reproduction and application purposes.
The symbols may be used in conjunction with text to improve
comprehension.

ISO 22727:2007 specifies requirements for the creation and
design of public information symbols. It specifies requirements
for the design of public information symbols for submission for
registration as approved public information symbols, including
line width, the use of graphical symbol elements and how to
indicate negation. It also specifies templates to be used in the
design of public information symbols.

http://www.iso.org/iso/store.htm





THE PURPOSE OF WRITING

The UK Government's Coldstream Reports of the early sixties
required all undergraduate degree programmes to include writing
within their curriculum. However, despite the fierce controversy
this caused, the lack of a widspread discussion or concerted
response has meant that the policy has remained under-theorized
for many decades. In 2002, funded by HEFCE, the Writing-PAD
network was established to promote better awareness of the
importance of writing within creative practice. This initiative
was led by Goldsmiths, University of London, in collaboration
with the Royal College of Art and Central St. Martins, UoAL.
This network has since expanded to include over 40 universities
in the UK and beyond. (See http://www.writing-pad.ac.uk/)

2007 - A NEW JOURNAL

Writing-PAD is now launching a new Journal of Writing in
Creative Practice (Intellect Books). We hope this will encourage
the Writing-PAD network to expand its membership beyond
immediate academic issues. It (aims) seeks/aspires to offer a
new space in which received models of writing in creative
practice can be explored, refined and/or surpassed. By focusing
on the possible purposes of writing, rather than accepting
received models of writing in creative practice we invite a rich
variety of aims (and) approaches and styles. Ultimately, we are
interested in all writing that functions 'as', or that operates
'for', or 'in' practice, whether this practice is art, craft,
design, or performance.

SUBMITTING ARTICLES

Please submit possible articles to the Editors:

Julia Lockheart & John Wood:
Email to: [log in to unmask]

IMPORTANT: check our 'Call for Papers' before sending

http://attainable-utopias.org/tiki/tiki-index.php?page=
JwcpCallPapers

Whether you are a lone practitioner, a theorist, or a conference
organizer wishing to guest-edit a special edition you are
invited to 'make us an offer'.

SUBSCRIPTION : (either in print or online)
Personal subscription costs GBP33 and institutional subscription
is GBP210.
There will normally be 3 issues per year.

ORDERING: Turpin Distribution, Pegasus Drive, Stratton Business
Park, Biggleswade, Bedfordshire SG18 8TQ UK. T: +44 (0)1767
604951 F: +44 (0)1767 601640 E: [log in to unmask]

IN CASE OF PROBLEMS: Some ordering inquiries may be directed to
the publisher: - Luke Roberts (Journals Marketing Co-ordinator)
email: [log in to unmask] http://www.intellectbooks.co.uk





PhD STUDENTSHIP IN "DESIGN AS COMMUNICATION: PRODUCT AESTHETICS,
SEMANTICS AND SYMBOLISM"

As consumers interact with designed products (including
software, systems and services) they form interpretations that
influence how they think, feel and behave. At a basic level,
such interpretations are based on form and functionality, whilst
more complex responses include assessment of the values that
products are seen to embody and judgements on the cultural
associations that they evoke. Mindful that people attach such
meanings to products, designers may form intentions that the
products they design will be interpreted in particular ways, and
these intentions shape the products that result. Whilst, to
varying degrees, consumer interpretation may correspond with
designer intent, interpretation may also differ from intention
in many unanticipated ways.

This research project will investigate the relationship between
designers' intentions and consumers' interpretations. It is
proposed that the research includes (but need not be limited to)
longitudinal studies that track the 'meaning' of products from
project inception through the processes of negotiation, design,
manufacture, distribution, retail, purchase, usage, storage and
disposal. By studying how designers and consumers relate to
particular products, such work is intended to generate knowledge
that informs design practice.

Applications are invited from candidates irrespective of their
disciplinary or professional background. An interest in ideas
along with the ability to develop and express them is essential.
Confidence in establishing and maintaining industrial and
academic contacts would be beneficial.

The studentship is for a period of three years preferably
commencing 1 October 2008, subject to satisfactory progress and
the regulations of the University of Cambridge. For exceptional
candidates, funding by EPSRC can be made available at the home
student rate, as well as payment of University and College fees.
For EU, non-UK students, this studentship will pay fees only.

Please forward your CV, letter of application and one piece of
example written work to Dr Nathan Crilly, Department of
Engineering, Trumpington Street, Cambridge, CB2 1PZ, (Tel +44
(0)1223 748244, Fax +44 (0)1223 332662, email [log in to unmask]).
Informal enquiries can be made to Dr Terry Dickerson, Tel +44
(0)1223 764097, email: [log in to unmask]





PhD STUDENTSHIP IN "GRAPHIC ELICITATION: VISUAL COMMUNICATION IN
QUALITATIVE RESEARCH"

In many qualitative research disciplines, ideas are expressed in
the form of drawings, diagrams, charts and graphs. These visual
representations may be produced either by the researcher or by
the research subject, and can vary from quick informal sketches
to carefully considered formal renderings. Whatever their origin
and form, such graphic artefacts help people to think about
their ideas and to communicate those ideas to others. For
example, in interview-based studies, researchers may present
their own ideas to the interviewee, or ask interviewees to draw
their own graphics. In either case, the objective is to elicit
contributions from people that could not be obtained through
entirely verbal exchanges.

This research project will investigate the conception,
development and use of visual representations in research. It is
anticipated that the project will be interdisciplinary in
nature, drawing on, for example, technology practices (for their
formal representations of concepts), the arts (for their focus
on graphic clarity) and the social sciences (for their focus on
human communication). By exploring and integrating the knowledge
and techniques of these disciplines, the study will investigate
what is involved in using visual representations in qualitative
research, and provide guidance on how such research might better
be conducted.

Applications are invited from candidates irrespective of their
disciplinary or professional background. An interest in ideas
along with the ability to develop and express them is essential.
Confidence in establishing and maintaining industrial and
academic contacts would be beneficial.

The studentship is for a period of three years preferably
commencing 1 October 2008, subject to satisfactory progress and
the regulations of the University of Cambridge. For exceptional
candidates, funding by EPSRC can be made available at the home
student rate, as well as payment of University and College fees.
For EU, non-UK students, this studentship will pay fees only.

Please forward your CV, letter of application and one piece of
example written work to Dr Nathan Crilly, Department of
Engineering, Trumpington Street, Cambridge, CB2 1PZ, (Tel +44
(0)1223 748244, Fax +44 (0)1223 332662, email [log in to unmask]).
Informal enquiries can be made to Dr Terry Dickerson, Tel +44
(0)1223 764097, email: [log in to unmask]





FACULTY POSITION

DESIGN THEORIST
The Cleveland Institute of Art

The Cleveland Institute of Art seeks qualified applicants for a
full-time faculty position as Design Theorist at the
undergraduate and graduate levels. Candidates should have
extensive knowledge of current approaches to theory as integral
to culture and society.  A primary emphasis will be on an
interdisciplinary engagement of production, global politics,
ethics, semantics and semiotics; and convergent media. The
successful candidate will be engaged in program and curriculum
development. Opportunities exist for innovative collaboration
and joint program development with neighboring institutions such
as Case Western Reserve University. Position begins July 2008.

Qualifications:

Ph.D. is preferred in one of the following: physics,
mathematics, philosophy, cognitive science, technology studies,
media studies, and other appropriate field.  Applicants should
show evidence of professional activity; and demonstrated promise
of contributing to curricular development at both the
undergraduate and graduate levels. The successful candidate will
have the opportunity teach in the Liberal Arts and Studio areas.

Position Requirements:

Participation in school-wide committees and assessment of
programs is required by full-time ranked faculty members.

Review of credentials will begin January 10, 2008. Interested
candidates must submit letter of interest summarizing
qualifications and teaching philosophy; CV; sample syllabi; and
3 letters of reference to:

Design Theorist Search Committee Tanya Lee Shadle, Executive
Assistant The Cleveland Institute of Art 11141 East Blvd.
Cleveland, Ohio 44106-1710 [log in to unmask] AA/EOE

http://www.cia.edu





FACULTY in DESIGN HISTORY specializing in FASHION, THEORY &
CRITICISM

The School of the Art Institute of Chicago's Department of Art
History, Theory, and Criticism invites applications for a design
historian with professional specialization in fashion design, as
a full-time, tenured or tenure-track faculty member, beginning
August 2008. Rank and salary are commensurate with experience,
teaching, and current professional status.

Responsibilities: Teach core undergraduate and graduate-level
lecture courses and seminars on the design history, theory and
criticism of fashion. Scholar must be committed to innovative
and multidisciplinary teaching with strong training in one of
the following: Critical Theory; New Art History and Cultural
Studies; or Cultural History. The fashion historian will help
shape the new Master of Design in Fashion, Body, and Garment
launching in Fall 2008.

Qualifications: Must demonstrate promise in scholarly
publications and have earned a Ph.D. in Art History, Design
History, Cultural Studies or related field. ABD candidates and
MFA in Fashion considered.

Application procedure: Priority deadline January 5, 2008;
however, applications will be reviewed until the positions are
filled. Send cover letter, curriculum vitae, statement of design
expertise and interests, a one-page teaching/educational
philosophy, examples of work, materials to demonstrate potential
for excellence in teaching, contact information for three
references, a self- addressed, stamped postcard to confirm
receipt of materials, and an SASE only if you wish materials to
be returned, to:

Fashion Design History Search, phd SAIC, Deans' Office 37 South
Wabash Avenue Chicago IL 60603

Questions regarding open positions, application procedures, or
the search process may be directed to Shanna Linn, Director of
Academic Administration in the Office of Deans and Division
Chairs, at [log in to unmask], or (312) 899.7472. Consult
www.saic.edu for information on the School and its programs, or
www.saic.edu/about/jobs/faculty for specific job descriptions
and application procedures.





FACULTY POSITION: DESIGN HISTORIAN in GRAPHIC & INDUSTRIAL
DESIGN

The School of the Art Institute of Chicago's Department of Art
History, Theory, and Criticism invites applications for a design
historian with professional specialization in graphic design
and/or industrial design as a full-time, tenured or tenure-track
faculty member beginning August 2008. Rank and salary are
commensurate with experience, teaching, and current professional
status.

Responsibilities: Teach core undergraduate and graduate-level
lecture courses and seminars on the design history and theory of
industrial design, graphic design, and/or architecture. Scholar
must be committed to innovative and multidisciplinary teaching
with strong training in one of the following: Critical Theory;
New Art History and Cultural Studies; Cultural History; History
of Technology to support the MDes, MArch and MFA graduate
programs in designed objects, architecture, and visual
communication.

Qualifications: Must demonstrate promise in scholarly
publications and have earned a Ph.D. in Art History, Design
History, Architectural History/Theory or Cultural Studies. ABD
candidates and MFA in Graphic Design, Industrial Design, or
Information Design considered.

Application procedure: Priority deadline January 5, 2008;
however, applications will be reviewed until the positions are
filled. Send cover letter, curriculum vitae, statement of design
expertise and interests, a one-page teaching/educational
philosophy, examples of work, materials to demonstrate potential
for excellence in teaching, contact information for three
references, a self- addressed, stamped postcard to confirm
receipt of materials, and an SASE only if you wish materials to
be returned, to:

Design History Search, phd SAIC, Deans' Office 37 South Wabash
Avenue Chicago IL 60603

Questions regarding open positions, application procedures, or
the search process may be directed to Shanna Linn, Director of
Academic Administration in the Office of Deans and Division
Chairs, at [log in to unmask], or (312) 899.7472. Consult
www.saic.edu for information on the School and its programs, or
www.saic.edu/about/jobs/faculty for specific job descriptions
and application procedures.





Three ASSISTANT/ASSOCIATE PROFESSOR POSITIONS at the Industrial
Design Program, Georgia Institute of Technology.

The Industrial Design Program at Georgia Tech invites
nominations and applications for three tenure-track positions to
be filled at the Assistant or Associate Professor level.
Initiated in 1944, the Industrial Design Program has a long and
distinguished history at Georgia Tech. The program continues to
be recognized as one of the top in the United States - the
latest annual report on design, published by Business Week,
identified Georgia Tech as one of the top 60 design schools
around the world.

The Program offers the Bachelor of Science degree in Industrial
Design in which approximately 170 students are presently
enrolled. The Program began a Master in Industrial Design degree
program in Fall 2003 in which 35 students are currently
enrolled. The ID program is increasing its focus on graduate
education and research. Candidates are expected to teach
graduate studios and supervise graduate research, to teach
graduate electives in their area of concentration, and to teach
undergraduate studios.

Candidates must have a graduate degree in Industrial Design or
related field, with a doctorate and/or experience in industry
preferred. Candidates are expected to develop an active program
of research and/or creative activities. Candidates applying at
the Associate Professor level should demonstrate a
well-established, well-documented research focus.

Applications from all areas of design are encouraged to apply.
Applicants with interest in complementing existing research
strengths at Georgia Tech, are encouraged to explore the
collaborative potential with one of Georgia Tech's research
centers: in assistive technology and design for health care
(www.catea.org), in digital design and wood products
manufacturing (www.coa.gatech.edu/awpl) and in computer graphics
and visualization (www.gvu.gatech.edu).

Salaries will be competitive and commensurate with
qualifications and experience. Appointment is anticipated on or
before July 1, 2008.

Applications and/or nominations are due January 7, 2008, but
will be accepted until the position is filled. Interested
individuals are invited to submit a letter of application, a
curriculum vitae, a portfolio, and the names, addresses and
telephone numbers of five references to:

Russell Gentry, Chair Industrial Design Search Committee ID
Program Office College of Architecture Georgia Institute of
Technology, Atlanta, GA 30332-0155.

http://www.coa.gatech.edu/id/story.php?id=1557.





UNIVERSITY OF ALBERTA, ART & DESIGN POSTDOCTORAL FELLOWSHIP 2008

Izaak Walton Killam Memorial Postdoctoral Fellowship: Department
of Art & Design, University of Alberta (Edmonton, Alberta,
Canada)

The Department of Art & Design, University of Alberta, invites
applications for this Postdoctoral Fellowship in the area of the
theory and practice of art and design. We welcome candidates in
the area of Design Research (practice and/or theory) or Critical
Visual and Cultural Theory, including those with research
interests in one or more of the following areas: interactive new
media; health issues; sustainable design; participatory design;
social design; the conjunction of art and design practice; built
environments; contemporary art.

The Izaak Walton Killam Memorial Postdoctoral Fellowship is
valued at $46,000 per year for two years and includes a one-time
$4,000 travel/research grant.

The successful candidate's research will be well supported at
the University of Alberta, including through its excellent
library resources. Facilities and equipment available include
office space with a computer. Digital equipment and highly
trained technical personnel are an integral part of the
department's research teams in design and printmaking. The
Faculty of Arts Intermedia Research Studio and the Advanced
Man-Machine Interface Laboratories provide further opportunities
for research and research collaboration. The Department of Art &
Design is situated within the Faculty of Arts compromising the
Fine Arts, Humanities and Social Sciences. In addition to
numerous existing interfaculty links within these areas, working
co-operatively with units across faculties is an important part
of our research culture (ex. Rehabilitation Medicine, Medical
Engineering, Law, Psychology and Education).

The Postdoctoral Fellow will contribute actively to our culture
of research including through disseminating his/her research
progress and results through 1) teaching one (3 credit) seminar
course per year, 2) delivering one public lecture per year
within the department, and 3) holding regular office hours for
consultations with graduate students and faculty.

Prospective postdocs to submit all documents to Dawn McLean
([log in to unmask]), Student Programming Officer, Department
of Art & Design, 3-98 Fine Arts Building, University of Alberta,





DREAMMACHINES

Discussion forum exploring the intersection of live arts
practices and game engine technologies.

http://www.jiscmail.ac.uk/dreammachines





ASSOCIATION OF INTERNET RESEARCHERS

The [log in to unmask] mailing list is provided by the
Association of Internet Researchers http://aoir.org

Join the Association of Internet Researchers:
http://www.aoir.org/





8-9 January 2008:  The SENSORY URBANISM conference will be held
in the Department of Architecture at the University of
Strathclyde.

Registration forms can be downloaded from:

http://web.mac.com/raymond.p.lucas/Sensory_Urbanism/Registration
.html

where you will also find suggestions for accommodation to suit a
range of budgets.





8-9 September 2008:  EARLY ANNOUNCEMENT  The 16th National GLAD
(Group for Learning in Art and Design) conference for 2008 will
take place in the School of Art & Design at Nottingham Trent
University.

The conference theme will be The Student Experience in Art &
Design Higher Education: Drivers for Change. This conference,
and its theme, follows a residential week-long gathering of Art
& Design educators that took place at University of Cambridge
last year, from which a book of its deliberations and
recommendations will be published next summer prior to the
September conference.

This GLAD event will follow the format of previous successful
conferences combining keynote speakers with workshops and
seminar sessions over two days alongside ample opportunities for
networking and making new contacts.

The student experience, at a time of unprecedented change for
Art and Design Education, has become central to the continued
health and development of our disciplines in an international
context so it is timely that this GLAD conference should address
some of the challenges that are now presented.





7-9 May 2008:  FIRST ANNOUNCEMENT vizNET 2008, Leicestershire,
UK

The 2nd Interdisciplinary Conference and Workshop on
Intersections of Visualization Practices and Techniques

Joint Event - Hosted by vizNET and 3DVisA

Following the successful vizNET 2007 event, vizNET 2008 event
aims to establish an international medium for the exchange of
new ideas and practical experience between researchers working
in the field of visualization from scientific and engineering
applications to the arts and humanities. The scope of the vizNET
event covers a wide range of visualization topics that are
applicable for novice, novice-advanced, and and expert
visualization users. This will be an important opportunity to
present and hear about the latest research, results, and ideas
in these areas, as well as their applications. The full event
will include 2 day introductory workshop in visualization (for
novice and novice-advanced visualization users) followed by a
third day of expert visualization users.

For further information visit

http://www.viznet.ac.uk/viznet2008/

and

http://www.viznet.ac.uk/cross_domain/intersections.html





4-5 February 2008:  NATIONAL ARTS LEARNING NETWORK 2ND ANNUAL
CONFERENCE

Widening Participation in the Arts: What next?

The second National Arts Learning Network annual conference is
taking place at the Royal Institute of British Architects.

This conference will be of value to you if you are involved in:

Widening Participation

Lifelong Learning Networks

Curriculum Development in the Arts

http://www.naln.ac.uk or email [log in to unmask]

The National Arts Learning Network (NALN) is a network of
specialist art, design and performing arts institutions across
England.  Its aim is to widen participation in art, design and
performing arts higher education, by supporting students on
vocational progression routes.





________________________________________________________________
________________________________________________________________





DESIGN RESEARCH SOCIETY

The Design Research Society is the multi-disciplinary
international learned society for the design research community.
DRS was founded in 1966, and since then has established a
record of significant achievements in contributing to design
knowledge.

DRS has facilitated an international design research network in
40 countries comprising members who maintain contact through the
publications and activities of the Society.  Members are drawn
from diverse backgrounds, not only from the traditional areas of
design, ranging from fine art to engineering, but also from
subjects like psychology and computer science.

For further details and to join online:

http://designresearchsociety.org





________________________________________________________________
________________________________________________________________





SERVICES OF THE DESIGN RESEARCH SOCIETY

o   Design Research News is the digital newsletter of the
     Design Research Society.  It communicates news about
     research throughout the world.  It is mailed automatically
     at the beginning of each month and is free.  You may
     subscribe and unsubscribe at the following site:

     http://www.jiscmail.ac.uk/lists/design-research.html


o   Design Research Quarterly is a newsletter sent via
     email to full members of the Design Research Society. It
     includes news of interest to members.

     http://www.designresearchsociety.org


o   PHD-DESIGN is a discussion list open for unmoderated
     discussion on all matters related to the PhD in design.
     Topics include philosophies and theories of design, research
     methods, curriculum development, and relations between
     theory and practice. You may subscribe and unsubscribe at
     the following site:

     http://www.jiscmail.ac.uk/lists/phd-design.html


o   DRS is a discussion list open for unmoderated discussion
     on all matters related to design research.  You may
     subscribe and unsubscribe at the following site:

     http://www.jiscmail.ac.uk/lists/drs.html


o   Design Studies is the International Journal for Design
     Research in Engineering, Architecture, Products and Systems,
     which is published in co-operation with the Design Research
     Society.

     DRS members can subscribe to the journal at special rates.

     http://www.elsevier.nl/locate/inca/30409/





________________________________________________________________
________________________________________________________________





SUBSCRIBING & UNSUBSCRIBING from Design Research News

To SUBSCRIBE to DRN:
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research&A=1

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Please ensure that when you change email addresses, you let the
server know at:
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________________________________________________________________
________________________________________________________________





CONTRIBUTIONS

Information to the editor, Professor David Durling, Middlesex
University UK. <[log in to unmask]>

Book information and suggestions for reviews should be sent to
the book review editor Professor Ken Friedman, Norwegian School
of Management, Oslo, and Denmark's Design School.
<[log in to unmask]>





________________________________________________________________
________________________________________________________________

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