Yes, editing FOG as suggested by Ethan works.
BR
-----Original Message-----
From: CCP4 bulletin board [mailto:[log in to unmask]] On Behalf Of Ethan
A Merritt
Sent: Saturday, December 01, 2007 4:36 PM
To: [log in to unmask]
Subject: Re: [ccp4bb] coot-bones not showing
On Saturday 01 December 2007 16:22, Paul Emsley wrote:
> I'll add in bones and graphics objects to the spec for 0.5.
Raster3D does handle labels, although the implementation is clumsy.
It will soon have proper label support, though.
> > 2) The depth cueing of the map grid is too large, i.e. too much
> > foging. Can that be reset?
>
> I think that it can be done post-hoc in the raster3d file header.
> Perhaps by increasing the ambient light?
I haven't actually looked to see what Coot outputs, but logically it would
emit a FOG command to Raster3D. So yes, you could edit that command
afterwards.
--
Ethan A Merritt
Biomolecular Structure Center
University of Washington, Seattle 98195-7742
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