Chuck,
I'm just saying 'never say never'. I have a germinal idea about
'problems' being about some kind of imbalance, but I'm not ready to talk
about it yet. I'm not teasing you; I literally need to think more about it.
And I agree with the importance of considering the human element, no
matter what we call them - problems or needs & desires.
Cheers.
Fil
Chuck wrote:
> Fil said
>
> On 4/30/07 11:09 PM, "Filippo A. Salustri" <[log in to unmask]> wrote:
>
>> > Let's not jump to conclusions. It's one thing to say that
>> > 'problems' (or needs & desires) are as good a way as we've got to deal
>> > with stuff. It's another to say it's the only game in town.
Don't get
>> > me wrong, I'm perfectly happy with the notion of problems. But it's
>> > just that. Nature, as near as I can tell, has no problems. So
problems
>> > are a human construct. And if it's a human construct then maybe over
>> > time we can come up with an alternative that would offer some
benefits.
>> > This is quite a philosophical matter.
>> >
>>>>> >>>>
> I still believe that needs and desires are the "only game in town". There
> would be no "human constructs" (either problems or solutions) without
them.
>
> I am not sure what you are seeking an alternative to. There are many
> benefits from looking at "needs and desires" rather than "problems". The
> significant one is that "needs and desires" are responses by individual
> human beings to what they encounter or anticipate. (Klaus can tell us how
> "languaging" helps to socialize such individual responses. I say "helps"
> because social constructs often leave some needs and desires of
individuals
> unrequited. We designers need to remind ourselves of that.)
> -- Best regards, Chuck
--
Filippo A. Salustri, Ph.D., P.Eng.
Department of Mechanical and Industrial Engineering
Ryerson University
350 Victoria St, Toronto, ON, M5B 2K3, Canada
Tel: 416/979-5000 ext 7749
Fax: 416/979-5265
Email: [log in to unmask]
http://deseng.ryerson.ca/~fil/
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