Hi everyone,
I've been getting some great questions recently from students at MIT asking if any space syntax "rule sets" have been applied in a generative design setting, i.e., urban growth modeling, street network evolution, design option generation, etc.
Examples of such rules might include "longest lines tend to meet at shallow angles", "minimize block size in central areas", etc. as per some of Bill's early work.
Does anyone know if anyone has pursued this line of thought in a computational or design setting? Any examples on the web perhaps?
Thanks and best wishes to all.
Noah
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