-----Original Message-----
From: Heather Haskins [mailto:[log in to unmask]]
Sent: 01 February 2006 14:29
To: [log in to unmask]
Subject: TransISTor 2: Film and Animation Workshops
TransISTor 2
TransISTor is an ongoing training project (started in 2005) with a main
objective to increase competence of young audiovisual professionals as
well as educators working with interactive media.
The training sessions which combine personalized hands-on practising with
conceptual and technological introductions address producers, developers,
programmers as well as teachers, artists, and designers.
In 2006 TransISTor offers 3 intensive training sessions (in English) with
renowned lecturers and professionals from Europe, USA and Japan.
Session 1: 3D virtual environments, game creation and storytelling
13. 06. - 16. 06. 2006, Prague
€ 400 (freelancer) / € 800 (corporate)
The price includes training, didactic materials and subsistence.
Session 2: Motion capture techniques for 3D games and film
03. 07. - 06. 07. 2006, Karlovy Vary during the International Film
Festival
€ 400 (freelancer) / € 800 (corporate)
The price includes training, didactic materials and subsistence.
Session 3: Simulation in 3D spaces and games (Physics, AI and AL)
07. 07. - 10. 07. 2006, Prague
€ 400 (freelancer) / € 800 (corporate)
The price includes training, didactic materials and subsistence.
Application deadline: 1st of May 2006
Scholarships are available through the organiser
and the MEDIA desk offices in the participants`
home country. In case you need further assistance
with the funding, please contact us. We strongly
encourage applications from women and members of
minority groups.
Partner of the project:
FAMU – Film and TV Faculty of the Academy of
Performing Arts in Prague
TransISTor is a training initiative organised by
CIANT – International Centre for Art and New
Technologies with a support of the MEDIA Training
programme of the European Union.
Training sessions are aimed to offer
transdisciplinary insights into some of the
advanced multimedia techniques which underpin
contemporary audiovisual productions. TransISTor
focuses on the emerging, specifically computer
games related technologies while opening up their
creative potential also for non-gaming
storytelling domains, including cinema, TV,
educational applications and cross-media productions.
3D virtual environments, game creation and
storytelling
In this project-based workshop participants will
be introduced to the fundamentals of game design
and programming and will present a final group
project at the end of the week. Lectures and
exercises will give an overview of the tools and
techniques used for game creation from 3D
modelling (3Ds Max, Maya, SoftImage XSI) to
customizing and expanding the games: creating
levels and “modding” game engines. Through
analysis of case studies the participants will
explore the strengths and weaknesses of different
game technologies in respect to interactivity,
immersion and storytelling. Through group-work
they will put the analytical concepts into
practice and experiment with the basics of how to
model characters and environments or how to create
a modified game. The goal of the workshop is to
explore the future development of games in respect
to issues of cross-media, innovative story-based
content creation and pervasive multi-user
applications and interfaces.
Motion capture techniques for 3D games and film
The emphasis of this creative cross-disciplinary
workshop is on the motion capture technology and
its different employment in biomechanics’
research, robotics, cinema and animation in games.
During the intensive 4-day workshop participants
will examine the potential and limitations of the
motion capture technology and form a team that
will develop and carry out a collaborative
project. The workshop will examine different
systems for capturing motion data (optical and
magnetic systems), explain the process (setting
sensors, recording session, computer
post-processing, issues of exporting animation
data and their association with a 3D model and
manipulation of motion data in 3D software) and
further outline related technologies such as
facial motion capture and performance capture. The
main goal of the workshop is to explain how to
create a realistic animation with a motion capture
system and how it is used in Virtual Reality and
Augmented Reality projects.
Simulation in 3D spaces and games (Physics, AI and AL)
In this workshop participants will gain knowledge
of different game engines, specially developed
“social” engines and other simulation tools that
will help them create their final project. Such
engines and tools are used to simulate physics of
different environments, social processes and
behaviours of autonomous intelligent agents and
even evolution in the case of artificial life. The
participants will work in teams and explore the
knowledge from different disciplines (computer and
natural science, communication, informatics,
bioinformatics etc.) in order to create
audiovisual projects using alternative physics,
artificial intelligence of artificial life. Case
studies will help them understand the future
development of digital games for entertainment as
well as non-entertainment purposes that are used
in the field of education and audiovisual productions.
Contact:
CIANT – International Centre for Art and New
Technologies
Kubelíkova 27
130 00 Prague
Czech Republic
Tel.: +42 (0) 296 330 965
Fax: +42 (0) 296 330 964
e-mail: [log in to unmask]
URL: http://transistor.ciant.cz
Please register on our website to receive future
updates.
Denisa Kera
Project manager for TransISTor
**********
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