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WRITING-AND-THE-DIGITAL-LIFE  February 2006

WRITING-AND-THE-DIGITAL-LIFE February 2006

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Subject:

FW: TransISTor 2: Film and Animation Workshops

From:

Sue Thomas <[log in to unmask]>

Reply-To:

[log in to unmask]

Date:

Wed, 1 Feb 2006 14:43:43 -0000

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text/plain

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text/plain (162 lines)

-----Original Message-----
From: Heather Haskins [mailto:[log in to unmask]] 
Sent: 01 February 2006 14:29
To: [log in to unmask]
Subject: TransISTor 2: Film and Animation Workshops


TransISTor 2

TransISTor is an ongoing training project (started in 2005) with a main 
objective to increase competence of young audiovisual professionals as 
well as educators working with interactive media. 
The training sessions which combine personalized hands-on practising with 
conceptual and technological introductions address producers, developers, 
programmers as well as teachers, artists, and designers. 

In 2006 TransISTor offers 3 intensive training sessions (in English) with 
renowned lecturers and professionals from Europe, USA and Japan. 

Session 1:     3D virtual environments, game creation and storytelling
13. 06. - 16. 06. 2006, Prague
€ 400 (freelancer) / € 800 (corporate)
The price includes training, didactic materials and subsistence.

Session 2:    Motion capture techniques for 3D games and film
03. 07. - 06. 07. 2006, Karlovy Vary during the International Film 
Festival 
€ 400 (freelancer) / € 800 (corporate) 
The price includes training, didactic materials and subsistence.

Session 3:     Simulation in 3D spaces and games (Physics, AI and AL)
07. 07. - 10. 07. 2006, Prague
€ 400 (freelancer) / € 800 (corporate)
The price includes training, didactic materials and subsistence.


Application deadline: 1st of May 2006

Scholarships are available through the organiser 
and the MEDIA desk offices in the participants` 
home country. In case you need further assistance 
with the funding, please contact us. We strongly 
encourage applications from women and members of 
minority groups.

Partner of the project:
FAMU – Film and TV Faculty of the Academy of 
Performing Arts in Prague

TransISTor is a training initiative organised by 
CIANT – International Centre for Art and New 
Technologies with a support of the MEDIA Training 
programme of the European Union.

Training sessions are aimed to offer 
transdisciplinary insights into some of the 
advanced multimedia techniques which underpin 
contemporary audiovisual productions. TransISTor 
focuses on the emerging, specifically computer 
games related technologies while opening up their 
creative potential also for non-gaming 
storytelling domains, including cinema, TV, 
educational applications and cross-media productions.

3D virtual environments, game creation and 
storytelling

In this project-based workshop participants will 
be introduced to the fundamentals of game design 
and programming and will present a final group 
project at the end of the week. Lectures and 
exercises will give an overview of the tools and 
techniques used for game creation from 3D 
modelling (3Ds Max, Maya, SoftImage XSI) to 
customizing and expanding the games: creating 
levels and “modding” game engines. Through 
analysis of case studies the participants will 
explore the strengths and weaknesses of different 
game technologies in respect to interactivity, 
immersion and storytelling. Through group-work 
they will put the analytical concepts into 
practice and experiment with the basics of how to 
model characters and environments or how to create 
a modified game. The goal of the workshop is to 
explore the future development of games in respect 
to issues of cross-media, innovative story-based 
content creation and pervasive multi-user 
applications and interfaces.



Motion capture techniques for 3D games and film

The emphasis of this creative cross-disciplinary 
workshop is on the motion capture technology and 
its different employment in biomechanics’ 
research, robotics, cinema and animation in games. 
During the intensive 4-day workshop participants 
will examine the potential and limitations of the 
motion capture technology and form a team that 
will develop and carry out a collaborative 
project. The workshop will examine different 
systems for capturing motion data (optical and 
magnetic systems), explain the process (setting 
sensors, recording session, computer 
post-processing, issues of exporting animation 
data and their association with a 3D model and 
manipulation of motion data in 3D software) and 
further outline related technologies such as 
facial motion capture and performance capture. The 
main goal of the workshop is to explain how to 
create a realistic animation with a motion capture 
system and how it is used in Virtual Reality and 
Augmented Reality projects.



Simulation in 3D spaces and games (Physics, AI and AL)

In this workshop participants will gain knowledge 
of different game engines, specially developed 
“social” engines and other simulation tools that 
will help them create their final project. Such 
engines and tools are used to simulate physics of 
different environments, social processes and 
behaviours of autonomous intelligent agents and 
even evolution in the case of artificial life. The 
participants will work in teams and explore the 
knowledge from different disciplines (computer and 
natural science, communication, informatics, 
bioinformatics etc.) in order to create 
audiovisual projects using alternative physics, 
artificial intelligence of artificial life. Case 
studies will help them understand the future 
development of digital games for entertainment as 
well as non-entertainment purposes that are used 
in the field of education and audiovisual productions.


Contact:

CIANT – International Centre for Art and New 
Technologies
Kubelíkova 27
130 00 Prague
Czech Republic
Tel.: +42 (0) 296 330 965
Fax: +42 (0) 296 330 964
e-mail: [log in to unmask]
URL: http://transistor.ciant.cz
Please register on our website to receive future 
updates.

Denisa Kera
Project manager for TransISTor

**********

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